raylib/src/text.c

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/**********************************************************************************************
*
* raylib.text - Basic functions to load Fonts and draw Text
*
* CONFIGURATION:
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*
* #define SUPPORT_FILEFORMAT_FNT
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* #define SUPPORT_FILEFORMAT_TTF
* Selected desired fileformats to be supported for loading. Some of those formats are
* supported by default, to remove support, just comment unrequired #define in this module
*
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* #define SUPPORT_DEFAULT_FONT
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* Load default raylib font on initialization to be used by DrawText() and MeasureText().
* If no default font loaded, DrawTextEx() and MeasureTextEx() are required.
*
* #define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
* TextSplit() function static buffer max size
*
* #define TEXTSPLIT_MAX_SUBSTRINGS_COUNT
* TextSplit() function static substrings pointers array (pointing to static buffer)
*
*
* DEPENDENCIES:
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* stb_truetype - Load TTF file and rasterize characters data
* stb_rect_pack - Rectangles packing algorythms, required for font atlas generation
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*
*
* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
*
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* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
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* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
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#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
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#include "config.h" // Defines module configuration flags
#endif
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strlen()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
#include <ctype.h> // Required for: toupper(), tolower()
#include "utils.h" // Required for: fopen() Android mapping
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#if defined(SUPPORT_FILEFORMAT_TTF)
#define STB_RECT_PACK_IMPLEMENTATION
#include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging
#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: ttf font data reading
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#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal()
#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints
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#if !defined(TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH)
#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
#endif
#if !defined(TEXTSPLIT_MAX_SUBSTRINGS_COUNT)
#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
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// ...
//----------------------------------------------------------------------------------
// Global variables
//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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static Font defaultFont = { 0 }; // Default font provided by raylib
// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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#endif
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//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by text)
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
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#if defined(SUPPORT_FILEFORMAT_FNT)
static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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#endif
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#if defined(SUPPORT_DEFAULT_FONT)
extern void LoadFontDefault(void);
extern void UnloadFontDefault(void);
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#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
// Load raylib default font
extern void LoadFontDefault(void)
{
#define BIT_CHECK(a,b) ((a) & (1u << (b)))
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// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.charsCount = 224; // Number of chars included in our default font
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// Default font is directly defined here (data generated from a sprite font image)
// This way, we reconstruct Font without creating large global variables
// This data is automatically allocated to Stack and automatically deallocated at the end of this function
unsigned int defaultFontData[512] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f,
0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de,
0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f,
0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048,
0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048,
0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180,
0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090,
0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082,
0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800,
0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820,
0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0,
0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000f01, 0x00000000, 0x06000000, 0x24000000, 0x00000f01, 0x00000000, 0x09108000,
0x24fa28a2, 0x00000f01, 0x00000000, 0x013e0000, 0x2242252a, 0x00000f52, 0x00000000, 0x038a8000, 0x2422222a, 0x00000f29, 0x00000000, 0x010a8000,
0x2412252a, 0x00000f01, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000f01, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000,
0x0003e000, 0x00000f00, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03,
0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202,
0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002,
0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002,
0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010,
0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7,
0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a,
0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b,
0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210,
0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe,
0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2,
0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000,
0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000,
0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000,
0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
int charsHeight = 10;
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6,
7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6,
5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 };
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// Re-construct image from defaultFontData and generate OpenGL texture
//----------------------------------------------------------------------
int imWidth = 128;
int imHeight = 128;
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Color *imagePixels = (Color *)RL_MALLOC(imWidth*imHeight*sizeof(Color));
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for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
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// Fill imgData with defaultFontData (convert from bit to pixel!)
for (int i = 0; i < imWidth*imHeight; i += 32)
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{
for (int j = 31; j >= 0; j--)
{
if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE;
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}
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counter++;
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if (counter > 512) counter = 0; // Security check...
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}
Image imFont = LoadImageEx(imagePixels, imWidth, imHeight);
ImageFormat(&imFont, UNCOMPRESSED_GRAY_ALPHA);
RL_FREE(imagePixels);
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defaultFont.texture = LoadTextureFromImage(imFont);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
//------------------------------------------------------------------------------
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// Allocate space for our characters info data
// NOTE: This memory should be freed at end! --> CloseWindow()
defaultFont.chars = (CharInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(CharInfo));
defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.charsCount*sizeof(Rectangle));
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int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.charsCount; i++)
{
defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.recs[i].x = (float)currentPosX;
defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
defaultFont.recs[i].width = (float)charsWidth[i];
defaultFont.recs[i].height = (float)charsHeight;
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testPosX += (int)(defaultFont.recs[i].width + (float)charsDivisor);
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if (testPosX >= defaultFont.texture.width)
{
currentLine++;
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currentPosX = 2*charsDivisor + charsWidth[i];
testPosX = currentPosX;
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defaultFont.recs[i].x = (float)charsDivisor;
defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
}
else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
defaultFont.chars[i].offsetX = 0;
defaultFont.chars[i].offsetY = 0;
defaultFont.chars[i].advanceX = 0;
// Fill character image data from fontClear data
defaultFont.chars[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
}
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UnloadImage(imFont);
defaultFont.baseSize = (int)defaultFont.recs[0].height;
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TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
}
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// Unload raylib default font
extern void UnloadFontDefault(void)
{
for (int i = 0; i < defaultFont.charsCount; i++) UnloadImage(defaultFont.chars[i].image);
UnloadTexture(defaultFont.texture);
RL_FREE(defaultFont.chars);
RL_FREE(defaultFont.recs);
}
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#endif // SUPPORT_DEFAULT_FONT
// Get the default font, useful to be used with extended parameters
Font GetFontDefault()
{
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#if defined(SUPPORT_DEFAULT_FONT)
return defaultFont;
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#else
Font font = { 0 };
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return font;
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#endif
}
// Load Font from file into GPU memory (VRAM)
Font LoadFont(const char *fileName)
{
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// Default hardcoded values for ttf file loading
#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
#define DEFAULT_FIRST_CHAR 32 // Expected first char for image sprite font
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Font font = { 0 };
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#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf;.otf")) font = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, NULL, DEFAULT_TTF_NUMCHARS);
else
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#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName);
else
#endif
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{
Image image = LoadImage(fileName);
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if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, DEFAULT_FIRST_CHAR);
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UnloadImage(image);
}
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if (font.texture.id == 0)
{
TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
font = GetFontDefault();
}
else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance)
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return font;
}
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// Load Font from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
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{
Font font = { 0 };
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font.baseSize = fontSize;
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font.charsCount = (charsCount > 0)? charsCount : 95;
font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (font.chars != NULL)
{
Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, 2, 0);
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font.texture = LoadTextureFromImage(atlas);
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// Update chars[i].image to use alpha, required to be used on ImageDrawText()
for (int i = 0; i < font.charsCount; i++)
{
UnloadImage(font.chars[i].image);
font.chars[i].image = ImageFromImage(atlas, font.recs[i]);
}
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UnloadImage(atlas);
}
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else font = GetFontDefault();
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#else
UnloadFont(font);
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font = GetFontDefault();
#endif
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return font;
}
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// Load an Image font file (XNA style)
Font LoadFontFromImage(Image image, Color key, int firstChar)
{
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
int charSpacing = 0;
int lineSpacing = 0;
int x = 0;
int y = 0;
// Default number of characters supported
#define MAX_FONTCHARS 256
// We allocate a temporal arrays for chars data measures,
// once we get the actual number of chars, we copy data to a sized arrays
int tempCharValues[MAX_FONTCHARS];
Rectangle tempCharRecs[MAX_FONTCHARS];
Color *pixels = GetImageData(image);
// Parse image data to get charSpacing and lineSpacing
for (y = 0; y < image.height; y++)
{
for (x = 0; x < image.width; x++)
{
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
}
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
}
charSpacing = x;
lineSpacing = y;
int charHeight = 0;
int j = 0;
while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
charHeight = j;
// Check array values to get characters: value, x, y, w, h
int index = 0;
int lineToRead = 0;
int xPosToRead = charSpacing;
// Parse image data to get rectangle sizes
while ((lineSpacing + lineToRead*(charHeight + lineSpacing)) < image.height)
{
while ((xPosToRead < image.width) &&
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
{
tempCharValues[index] = firstChar + index;
tempCharRecs[index].x = (float)xPosToRead;
tempCharRecs[index].y = (float)(lineSpacing + lineToRead*(charHeight + lineSpacing));
tempCharRecs[index].height = (float)charHeight;
int charWidth = 0;
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
tempCharRecs[index].width = (float)charWidth;
index++;
xPosToRead += (charWidth + charSpacing);
}
lineToRead++;
xPosToRead = charSpacing;
}
TraceLog(LOG_DEBUG, "Font data parsed correctly from image");
// NOTE: We need to remove key color borders from image to avoid weird
// artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
// Create a new image with the processed color data (key color replaced by BLANK)
Image fontClear = LoadImageEx(pixels, image.width, image.height);
RL_FREE(pixels); // Free pixels array memory
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// Create spritefont with all data parsed from image
Font spriteFont = { 0 };
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
spriteFont.charsCount = index;
// We got tempCharValues and tempCharsRecs populated with chars data
// Now we move temp data to sized charValues and charRecs arrays
spriteFont.chars = (CharInfo *)RL_MALLOC(spriteFont.charsCount*sizeof(CharInfo));
spriteFont.recs = (Rectangle *)RL_MALLOC(spriteFont.charsCount*sizeof(Rectangle));
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for (int i = 0; i < spriteFont.charsCount; i++)
{
spriteFont.chars[i].value = tempCharValues[i];
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// Get character rectangle in the font atlas texture
spriteFont.recs[i] = tempCharRecs[i];
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.chars[i].offsetX = 0;
spriteFont.chars[i].offsetY = 0;
spriteFont.chars[i].advanceX = 0;
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// Fill character image data from fontClear data
spriteFont.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
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}
UnloadImage(fontClear); // Unload processed image once converted to texture
spriteFont.baseSize = (int)spriteFont.recs[0].height;
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TraceLog(LOG_INFO, "Image file loaded correctly as Font");
return spriteFont;
}
// Load font data for further use
// NOTE: Requires TTF font and can generate SDF data
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type)
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{
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
#define SDF_CHAR_PADDING 4
#define SDF_ON_EDGE_VALUE 128
#define SDF_PIXEL_DIST_SCALE 64.0f
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#define BITMAP_ALPHA_THRESHOLD 80
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CharInfo *chars = NULL;
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#if defined(SUPPORT_FILEFORMAT_TTF)
// Load font data (including pixel data) from TTF file
// NOTE: Loaded information should be enough to generate font image atlas,
// using any packaging method
FILE *fontFile = fopen(fileName, "rb"); // Load font file
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if (fontFile != NULL)
{
fseek(fontFile, 0, SEEK_END);
long size = ftell(fontFile); // Get file size
fseek(fontFile, 0, SEEK_SET); // Reset file pointer
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unsigned char *fontBuffer = (unsigned char *)RL_MALLOC(size);
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fread(fontBuffer, size, 1, fontFile);
fclose(fontFile);
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// Init font for data reading
stbtt_fontinfo fontInfo;
if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
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// Calculate font scale factor
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize);
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// Calculate font basic metrics
// NOTE: ascent is equivalent to font baseline
int ascent, descent, lineGap;
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
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// In case no chars count provided, default to 95
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charsCount = (charsCount > 0)? charsCount : 95;
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// Fill fontChars in case not provided externally
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
int genFontChars = false;
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if (fontChars == NULL)
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{
fontChars = (int *)RL_MALLOC(charsCount*sizeof(int));
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for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
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genFontChars = true;
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}
chars = (CharInfo *)RL_MALLOC(charsCount*sizeof(CharInfo));
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// NOTE: Using simple packaging, one char after another
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for (int i = 0; i < charsCount; i++)
{
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int chw = 0, chh = 0; // Character width and height (on generation)
int ch = fontChars[i]; // Character value to get info for
chars[i].value = ch;
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// Render a unicode codepoint to a bitmap
// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
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if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else chars[i].image.data = NULL;
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if (type == FONT_BITMAP)
{
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// Aliased bitmap (black & white) font generation, avoiding anti-aliasing
// NOTE: For optimum results, bitmap font should be generated at base pixel size
for (int p = 0; p < chw*chh; p++)
{
if (((unsigned char *)chars[i].image.data)[p] < BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0;
else ((unsigned char *)chars[i].image.data)[p] = 255;
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}
}
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// Load characters images
chars[i].image.width = chw;
chars[i].image.height = chh;
chars[i].image.mipmaps = 1;
chars[i].image.format = UNCOMPRESSED_GRAYSCALE;
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chars[i].offsetY += (int)((float)ascent*scaleFactor);
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// Get bounding box for character (may be offset to account for chars that dip above or below the line)
int chX1, chY1, chX2, chY2;
stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2);
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TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1);
TraceLog(LOG_DEBUG, "Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1);
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
chars[i].advanceX *= scaleFactor;
}
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RL_FREE(fontBuffer);
if (genFontChars) RL_FREE(fontChars);
}
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else TraceLog(LOG_WARNING, "[%s] TTF file could not be opened", fileName);
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#else
TraceLog(LOG_WARNING, "[%s] TTF support is disabled", fileName);
#endif
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return chars;
}
// Generate image font atlas using chars info
// NOTE: Packing method: 0-Default, 1-Skyline
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#if defined(SUPPORT_FILEFORMAT_TTF)
Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCount, int fontSize, int padding, int packMethod)
{
Image atlas = { 0 };
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*charRecs = NULL;
// In case no chars count provided we suppose default of 95
charsCount = (charsCount > 0)? charsCount : 95;
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// NOTE: Rectangles memory is loaded here!
Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
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// Calculate image size based on required pixel area
// NOTE 1: Image is forced to be squared and POT... very conservative!
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// NOTE 2: SDF font characters already contain an internal padding,
// so image size would result bigger than default font type
float requiredArea = 0;
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
float guessSize = sqrtf(requiredArea)*1.3f;
int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
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atlas.width = imageSize; // Atlas bitmap width
atlas.height = imageSize; // Atlas bitmap height
atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp)
atlas.format = UNCOMPRESSED_GRAYSCALE;
atlas.mipmaps = 1;
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// DEBUG: We can see padding in the generated image setting a gray background...
//for (int i = 0; i < atlas.width*atlas.height; i++) ((unsigned char *)atlas.data)[i] = 100;
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if (packMethod == 0) // Use basic packing algorythm
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{
int offsetX = padding;
int offsetY = padding;
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// NOTE: Using simple packaging, one char after another
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for (int i = 0; i < charsCount; i++)
{
// Copy pixel data from fc.data to atlas
for (int y = 0; y < chars[i].image.height; y++)
{
for (int x = 0; x < chars[i].image.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
}
}
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// Fill chars rectangles in atlas info
recs[i].x = (float)offsetX;
recs[i].y = (float)offsetY;
recs[i].width = (float)chars[i].image.width;
recs[i].height = (float)chars[i].image.height;
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// Move atlas position X for next character drawing
offsetX += (chars[i].image.width + 2*padding);
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if (offsetX >= (atlas.width - chars[i].image.width - padding))
{
offsetX = padding;
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// NOTE: Be careful on offsetY for SDF fonts, by default SDF
// use an internal padding of 4 pixels, it means char rectangle
// height is bigger than fontSize, it could be up to (fontSize + 8)
offsetY += (fontSize + 2*padding);
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if (offsetY > (atlas.height - fontSize - padding)) break;
}
}
}
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else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
{
TraceLog(LOG_DEBUG, "Using Skyline packing algorythm!");
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stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context));
stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes));
stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect));
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// Fill rectangles for packaging
for (int i = 0; i < charsCount; i++)
{
rects[i].id = i;
rects[i].w = chars[i].image.width + 2*padding;
rects[i].h = chars[i].image.height + 2*padding;
}
// Package rectangles into atlas
stbrp_pack_rects(context, rects, charsCount);
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for (int i = 0; i < charsCount; i++)
{
// It return char rectangles in atlas
recs[i].x = rects[i].x + (float)padding;
recs[i].y = rects[i].y + (float)padding;
recs[i].width = (float)chars[i].image.width;
recs[i].height = (float)chars[i].image.height;
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if (rects[i].was_packed)
{
// Copy pixel data from fc.data to atlas
for (int y = 0; y < chars[i].image.height; y++)
{
for (int x = 0; x < chars[i].image.width; x++)
{
((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
}
}
}
else TraceLog(LOG_WARNING, "Character could not be packed: %i", i);
}
RL_FREE(rects);
RL_FREE(nodes);
RL_FREE(context);
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}
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// TODO: Crop image if required for smaller size
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// Convert image data from GRAYSCALE to GRAY_ALPHA
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// WARNING: ImageAlphaMask(&atlas, atlas) does not work in this case, requires manual operation
unsigned char *dataGrayAlpha = (unsigned char *)RL_MALLOC(atlas.width*atlas.height*sizeof(unsigned char)*2); // Two channels
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for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2)
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{
dataGrayAlpha[k] = 255;
dataGrayAlpha[k + 1] = ((unsigned char *)atlas.data)[i];
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}
RL_FREE(atlas.data);
atlas.data = dataGrayAlpha;
atlas.format = UNCOMPRESSED_GRAY_ALPHA;
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*charRecs = recs;
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return atlas;
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}
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#endif
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// Unload Font from GPU memory (VRAM)
void UnloadFont(Font font)
{
// NOTE: Make sure spriteFont is not default font (fallback)
if (font.texture.id != GetFontDefault().texture.id)
{
for (int i = 0; i < font.charsCount; i++) UnloadImage(font.chars[i].image);
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UnloadTexture(font.texture);
RL_FREE(font.chars);
RL_FREE(font.recs);
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TraceLog(LOG_DEBUG, "Unloaded sprite font data");
}
}
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// Shows current FPS on top-left corner
// NOTE: Uses default font
void DrawFPS(int posX, int posY)
{
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// NOTE: We are rendering fps every certain time for better viewing on high framerates
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static int fps = 0;
static int counter = 0;
static int refreshRate = 20;
if (counter < refreshRate) counter++;
else
{
fps = GetFPS();
refreshRate = fps;
counter = 0;
}
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// TODO: Find a better way to calculate FPS, maybe calculate the mean of multiple measures?
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// NOTE: We have rounding errors every frame, so it oscillates a lot
DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, LIME);
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}
// Draw text (using default font)
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
// NOTE: chars spacing is proportional to fontSize
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
{
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0)
{
Vector2 position = { (float)posX, (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize;
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DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)spacing, color);
}
}
// Draw one character (codepoint)
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint)
{
// Character index position in sprite font
// NOTE: In case a codepoint is not available in the font, index returned points to '?'
int index = GetGlyphIndex(font, codepoint);
// Character rectangle on screen
// NOTE: Quad is scaled proportionally to base character width-height
Rectangle rec = { position.x, position.y, font.recs[index].width*scale, font.recs[index].height*scale };
DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
}
// Draw text using Font
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{
int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop
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int textOffsetY = 0; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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for (int i = 0; i < length; i++)
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointByteCount = 1;
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if (codepoint == '\n')
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0.0f;
}
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else
{
if ((codepoint != ' ') && (codepoint != '\t'))
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{
Rectangle rec = { position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
font.recs[index].width*scaleFactor,
font.recs[index].height*scaleFactor };
DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
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}
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
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}
i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
}
}
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// Draw text using font inside rectangle limits
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void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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{
DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
}
// Draw text using font inside rectangle limits with support for text selection
void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
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{
int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop
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int textOffsetY = 0; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
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float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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// Word/character wrapping mechanism variables
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enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
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int state = wordWrap? MEASURE_STATE : DRAW_STATE;
int startLine = -1; // Index where to begin drawing (where a line begins)
int endLine = -1; // Index where to stop drawing (where a line ends)
int lastk = -1; // Holds last value of the character position
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for (int i = 0, k = 0; i < length; i++, k++)
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{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointByteCount = 1;
i += (codepointByteCount - 1);
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int glyphWidth = 0;
if (codepoint != '\n')
{
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glyphWidth = (font.chars[index].advanceX == 0)?
(int)(font.recs[index].width*scaleFactor + spacing):
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(int)(font.chars[index].advanceX*scaleFactor + spacing);
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}
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// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
// We store this info in startLine and endLine, then we change states, draw the text between those two variables
// and change states again and again recursively until the end of the text (or until we get outside of the container).
// When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
// and begin drawing on the next line before we can get outside the container.
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if (state == MEASURE_STATE)
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{
// TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
// Ref: http://jkorpela.fi/chars/spaces.html
if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
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if ((textOffsetX + glyphWidth + 1) >= rec.width)
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{
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endLine = (endLine < 1)? i : endLine;
if (i == endLine) endLine -= codepointByteCount;
if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
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state = !state;
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}
else if ((i + 1) == length)
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{
endLine = i;
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state = !state;
}
else if (codepoint == '\n') state = !state;
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if (state == DRAW_STATE)
{
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textOffsetX = 0;
i = startLine;
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glyphWidth = 0;
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// Save character position when we switch states
int tmp = lastk;
lastk = k - 1;
k = tmp;
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}
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}
else
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{
if (codepoint == '\n')
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{
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if (!wordWrap)
{
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0;
}
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}
else
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{
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if (!wordWrap && ((textOffsetX + glyphWidth + 1) >= rec.width))
{
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0;
}
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// When text overflows rectangle height limit, just stop drawing
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if ((textOffsetY + (int)(font.baseSize*scaleFactor)) > rec.height) break;
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// Draw selection background
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bool isGlyphSelected = false;
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if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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{
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor }, selectBackTint);
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isGlyphSelected = true;
}
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// Draw current chracter glyph
if ((codepoint != ' ') && (codepoint != '\t'))
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{
DrawTexturePro(font.texture, font.recs[index],
(Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor },
(Vector2){ 0, 0 }, 0.0f, (!isGlyphSelected)? tint : selectTint);
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}
}
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if (wordWrap && (i == endLine))
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{
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0;
startLine = endLine;
endLine = -1;
glyphWidth = 0;
k = lastk;
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state = !state;
}
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}
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textOffsetX += glyphWidth;
}
}
// Measure string width for default font
int MeasureText(const char *text, int fontSize)
{
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0)
{
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing);
}
return (int)vec.x;
}
// Measure string size for Font
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
{
int len = strlen(text);
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int tempLen = 0; // Used to count longer text line num chars
int lenCounter = 0;
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float textWidth = 0.0f;
float tempTextWidth = 0.0f; // Used to count longer text line width
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float textHeight = (float)font.baseSize;
float scaleFactor = fontSize/(float)font.baseSize;
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int letter = 0; // Current character
int index = 0; // Index position in sprite font
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for (int i = 0; i < len; i++)
{
lenCounter++;
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int next = 0;
letter = GetNextCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set next = 1
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if (letter == 0x3f) next = 1;
i += next - 1;
if (letter != '\n')
{
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
else textWidth += (font.recs[index].width + font.chars[index].offsetX);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += ((float)font.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
}
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if (tempLen < lenCounter) tempLen = lenCounter;
}
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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Vector2 vec = { 0 };
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vec.x = tempTextWidth*scaleFactor + (float)((tempLen - 1)*spacing); // Adds chars spacing to measure
vec.y = textHeight*scaleFactor;
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return vec;
}
// Returns index position for a unicode character on spritefont
int GetGlyphIndex(Font font, int codepoint)
{
#define TEXT_CHARACTER_NOTFOUND 63 // Character: '?'
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
int index = TEXT_CHARACTER_NOTFOUND;
for (int i = 0; i < font.charsCount; i++)
{
if (font.chars[i].value == codepoint)
{
index = i;
break;
}
}
return index;
#else
return (codepoint - 32);
#endif
}
// Text strings management functions
//----------------------------------------------------------------------------------
// Check if two text string are equal
// REQUIRES: strcmp()
bool TextIsEqual(const char *text1, const char *text2)
{
bool result = false;
if (strcmp(text1, text2) == 0) result = true;
return result;
}
// Get text length in bytes, check for \0 character
unsigned int TextLength(const char *text)
{
unsigned int length = 0;
while (*text++) length++;
return length;
}
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// Formatting of text with variables to 'embed'
// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times
const char *TextFormat(const char *text, ...)
{
#define MAX_TEXTFORMAT_BUFFERS 4
// We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations
static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 };
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static int index = 0;
char *currentBuffer = buffers[index];
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va_list args;
va_start(args, text);
vsprintf(currentBuffer, text, args);
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va_end(args);
index += 1; // Move to next buffer for next function call
if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0;
return currentBuffer;
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}
// Get a piece of a text string
// REQUIRES: strlen()
const char *TextSubtext(const char *text, int position, int length)
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{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
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int textLength = strlen(text);
if (position >= textLength)
{
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position = textLength - 1;
length = 0;
}
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if (length >= textLength) length = textLength;
for (int c = 0 ; c < length ; c++)
{
*(buffer + c) = *(text + position);
text++;
}
*(buffer + length) = '\0';
return buffer;
}
// Replace text string
// REQUIRES: strlen(), strstr(), strncpy(), strcpy()
// WARNING: Internally allocated memory must be freed by the user (if return != NULL)
char *TextReplace(char *text, const char *replace, const char *by)
{
char *result;
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char *insertPoint; // Next insert point
char *temp; // Temp pointer
int replaceLen; // Replace string length of (the string to remove)
int byLen; // Replacement length (the string to replace replace by)
int lastReplacePos; // Distance between replace and end of last replace
int count; // Number of replacements
// Sanity checks and initialization
if (!text || !replace) return NULL;
replaceLen = strlen(replace);
if (replaceLen == 0) return NULL; // Empty replace causes infinite loop during count
if (!by) by = ""; // Replace by nothing if not provided
byLen = strlen(by);
// Count the number of replacements needed
insertPoint = text;
for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen;
// Allocate returning string and point temp to it
temp = result = RL_MALLOC(strlen(text) + (byLen - replaceLen)*count + 1);
if (!result) return NULL; // Memory could not be allocated
// First time through the loop, all the variable are set correctly from here on,
// temp points to the end of the result string
// insertPoint points to the next occurrence of replace in text
// text points to the remainder of text after "end of replace"
while (count--)
{
insertPoint = strstr(text, replace);
lastReplacePos = insertPoint - text;
temp = strncpy(temp, text, lastReplacePos) + lastReplacePos;
temp = strcpy(temp, by) + byLen;
text += lastReplacePos + replaceLen; // Move to next "end of replace"
}
// Copy remaind text part after replacement to result (pointed by moving temp)
strcpy(temp, text);
return result;
}
// Insert text in a specific position, moves all text forward
// REQUIRES: strlen(), strcpy(), strtok()
// WARNING: Allocated memory should be manually freed
char *TextInsert(const char *text, const char *insert, int position)
{
int textLen = strlen(text);
int insertLen = strlen(insert);
char *result = (char *)RL_MALLOC(textLen + insertLen + 1);
for (int i = 0; i < position; i++) result[i] = text[i];
for (int i = position; i < insertLen + position; i++) result[i] = insert[i];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i];
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result[textLen + insertLen] = '\0'; // Make sure text string is valid!
return result;
}
// Join text strings with delimiter
// REQUIRES: strcat()
const char *TextJoin(const char **textList, int count, const char *delimiter)
{
static char text[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(text, 0, MAX_TEXT_BUFFER_LENGTH);
int totalLength = 0;
int delimiterLen = strlen(delimiter);
for (int i = 0; i < count; i++)
{
int textListLength = strlen(textList[i]);
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// Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH
if ((totalLength + textListLength) < MAX_TEXT_BUFFER_LENGTH)
{
strcat(text, textList[i]);
totalLength += textListLength;
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if ((delimiterLen > 0) && (i < (count - 1)))
{
strcat(text, delimiter);
totalLength += delimiterLen;
}
}
}
return text;
}
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// Split string into multiple strings
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const char **TextSplit(const char *text, char delimiter, int *count)
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{
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// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
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// 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
// 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
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static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
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result[0] = buffer;
int counter = 0;
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if (text != NULL)
{
counter = 1;
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// Count how many substrings we have on text and point to every one
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if (buffer[i] == delimiter)
{
buffer[i] = '\0'; // Set an end of string at this point
result[counter] = buffer + i + 1;
counter++;
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if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
}
}
}
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*count = counter;
return result;
}
// Append text at specific position and move cursor!
// REQUIRES: strcpy()
void TextAppend(char *text, const char *append, int *position)
{
strcpy(text + *position, append);
*position += strlen(append);
}
// Find first text occurrence within a string
// REQUIRES: strstr()
int TextFindIndex(const char *text, const char *find)
{
int position = -1;
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char *ptr = strstr(text, find);
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if (ptr != NULL) position = ptr - text;
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return position;
}
// Get upper case version of provided string
// REQUIRES: toupper()
const char *TextToUpper(const char *text)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
{
if (text[i] != '\0') buffer[i] = (char)toupper(text[i]);
else { buffer[i] = '\0'; break; }
}
return buffer;
}
// Get lower case version of provided string
// REQUIRES: tolower()
const char *TextToLower(const char *text)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
{
if (text[i] != '\0') buffer[i] = (char)tolower(text[i]);
else { buffer[i] = '\0'; break; }
}
return buffer;
}
// Get Pascal case notation version of provided string
// REQUIRES: toupper()
const char *TextToPascal(const char *text)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
buffer[0] = (char)toupper(text[0]);
for (int i = 1, j = 1; i < MAX_TEXT_BUFFER_LENGTH; i++, j++)
{
if (text[j] != '\0')
{
if (text[j] != '_') buffer[i] = text[j];
else
{
j++;
buffer[i] = (char)toupper(text[j]);
}
}
else { buffer[i] = '\0'; break; }
}
return buffer;
}
// Get integer value from text
// NOTE: Negative values not supported
int TextToInteger(const char *text)
{
int result = 0;
int len = strlen(text);
int units = 1;
for (int i = len - 1; i >= 0; i--)
{
if ((text[i] > 47) && (text[i] < 58)) result += ((int)text[i] - 48)*units;
else { result = -1; break; }
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units *= 10;
}
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return result;
}
// Encode text codepoint into utf8 text (memory must be freed!)
char *TextToUtf8(int *codepoints, int length)
{
// We allocate enough memory fo fit all possible codepoints
// NOTE: 5 bytes for every codepoint should be enough
char *text = (char *)calloc(length*5, 1);
const char *utf8 = NULL;
int size = 0;
for (int i = 0, bytes = 0; i < length; i++)
{
utf8 = CodepointToUtf8(codepoints[i], &bytes);
strncpy(text + size, utf8, bytes);
size += bytes;
}
// Resize memory to text length + string NULL terminator
text = realloc(text, size + 1);
return text;
}
// Get all codepoints in a string, codepoints count returned by parameters
int *GetCodepoints(const char *text, int *count)
{
static int codepoints[MAX_TEXT_UNICODE_CHARS] = { 0 };
memset(codepoints, 0, MAX_TEXT_UNICODE_CHARS*sizeof(int));
int bytesProcessed = 0;
int textLength = strlen(text);
int codepointsCount = 0;
for (int i = 0; i < textLength; codepointsCount++)
{
codepoints[codepointsCount] = GetNextCodepoint(text + i, &bytesProcessed);
i += bytesProcessed;
}
*count = codepointsCount;
return codepoints;
}
// Returns total number of characters(codepoints) in a UTF8 encoded text, until '\0' is found
// NOTE: If an invalid UTF8 sequence is encountered a '?'(0x3f) codepoint is counted instead
int GetCodepointsCount(const char *text)
{
unsigned int len = 0;
char *ptr = (char *)&text[0];
while (*ptr != '\0')
{
int next = 0;
int letter = GetNextCodepoint(ptr, &next);
if (letter == 0x3f) ptr += 1;
else ptr += next;
len++;
}
return len;
}
// Returns next codepoint in a UTF8 encoded text, scanning until '\0' is found
// When a invalid UTF8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
// Total number of bytes processed are returned as a parameter
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
// TODO: optimize this code for speed!!
int GetNextCodepoint(const char *text, int *bytesProcessed)
{
/*
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
Char. number range | UTF-8 octet sequence
(hexadecimal) | (binary)
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
// NOTE: on decode errors we return as soon as possible
int code = 0x3f; // Codepoint (defaults to '?')
int octet = (unsigned char)(text[0]); // The first UTF8 octet
*bytesProcessed = 1;
if (octet <= 0x7f)
{
// Only one octet (ASCII range x00-7F)
code = text[0];
}
else if ((octet & 0xe0) == 0xc0)
{
// Two octets
// [0]xC2-DF [1]UTF8-tail(x80-BF)
unsigned char octet1 = text[1];
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
if ((octet >= 0xc2) && (octet <= 0xdf))
{
code = ((octet & 0x1f) << 6) | (octet1 & 0x3f);
*bytesProcessed = 2;
}
}
else if ((octet & 0xf0) == 0xe0)
{
// Three octets
unsigned char octet1 = text[1];
unsigned char octet2 = '\0';
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
octet2 = text[2];
if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
/*
[0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
[0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
[0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
[0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
*/
if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) ||
((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; }
if ((octet >= 0xe0) && (0 <= 0xef))
{
code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f);
*bytesProcessed = 3;
}
}
else if ((octet & 0xf8) == 0xf0)
{
// Four octets
if (octet > 0xf4) return code;
unsigned char octet1 = text[1];
unsigned char octet2 = '\0';
unsigned char octet3 = '\0';
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
octet2 = text[2];
if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
octet3 = text[3];
if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence
/*
[0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
[0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
[0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
*/
if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) ||
((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence
if (octet >= 0xf0)
{
code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f);
*bytesProcessed = 4;
}
}
if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid
return code;
}
// Encode codepoint into utf8 text (char array length returned as parameter)
RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength)
{
static char utf8[6] = { 0 };
int length = 0;
if (codepoint <= 0x7f)
{
utf8[0] = (char)codepoint;
length = 1;
}
else if (codepoint <= 0x7ff)
{
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
length = 2;
}
else if (codepoint <= 0xffff)
{
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
length = 3;
}
else if (codepoint <= 0x10ffff)
{
utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
length = 4;
}
*byteLength = length;
return utf8;
}
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
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#if defined(SUPPORT_FILEFORMAT_FNT)
// Load a BMFont file (AngelCode font file)
static Font LoadBMFont(const char *fileName)
{
#define MAX_BUFFER_SIZE 256
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Font font = { 0 };
font.texture.id = 0;
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char buffer[MAX_BUFFER_SIZE] = { 0 };
char *searchPoint = NULL;
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int fontSize = 0;
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int texWidth = 0;
int texHeight = 0;
char texFileName[129];
int charsCount = 0;
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int base = 0; // Useless data
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FILE *fntFile = NULL;
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fntFile = fopen(fileName, "rt");
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if (fntFile == NULL)
{
TraceLog(LOG_WARNING, "[%s] FNT file could not be opened", fileName);
return font;
}
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// NOTE: We skip first line, it contains no useful information
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
//searchPoint = strstr(buffer, "size");
//sscanf(searchPoint, "size=%i", &fontSize);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "lineHeight");
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
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TraceLog(LOG_DEBUG, "[%s] Font size: %i", fileName, fontSize);
TraceLog(LOG_DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "file");
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
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TraceLog(LOG_DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &charsCount);
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TraceLog(LOG_DEBUG, "[%s] Font num chars: %i", fileName, charsCount);
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// Compose correct path using route of .fnt file (fileName) and texFileName
char *texPath = NULL;
char *lastSlash = NULL;
lastSlash = strrchr(fileName, '/');
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if (lastSlash == NULL)
{
lastSlash = strrchr(fileName, '\\');
}
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// NOTE: We need some extra space to avoid memory corruption on next allocations!
texPath = RL_MALLOC(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
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// NOTE: strcat() and strncat() required a '\0' terminated string to work!
*texPath = '\0';
strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
strncat(texPath, texFileName, strlen(texFileName));
TraceLog(LOG_DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
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Image imFont = LoadImage(texPath);
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if (imFont.format == UNCOMPRESSED_GRAYSCALE)
{
// Convert image to GRAYSCALE + ALPHA, using the mask as the alpha channel
ImageAlphaMask(&imFont, imFont);
for (int p = 0; p < (imFont.width*imFont.height*2); p += 2) ((unsigned char *)(imFont.data))[p] = 0xff;
}
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font.texture = LoadTextureFromImage(imFont);
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RL_FREE(texPath);
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// Fill font characters info data
font.baseSize = fontSize;
font.charsCount = charsCount;
font.chars = (CharInfo *)RL_MALLOC(charsCount*sizeof(CharInfo));
font.recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
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int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
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for (int i = 0; i < charsCount; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
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// Get character rectangle in the font atlas texture
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
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// Save data properly in sprite font
font.chars[i].value = charId;
font.chars[i].offsetX = charOffsetX;
font.chars[i].offsetY = charOffsetY;
font.chars[i].advanceX = charAdvanceX;
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// Fill character image data from imFont data
font.chars[i].image = ImageFromImage(imFont, font.recs[i]);
}
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UnloadImage(imFont);
fclose(fntFile);
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if (font.texture.id == 0)
{
UnloadFont(font);
font = GetFontDefault();
}
else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName);
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return font;
}
#endif