Initial unicode implementation for UTF8 encoded text

This commit is contained in:
Demizdor 2019-04-21 12:27:46 +03:00
parent 8c22f685d1
commit f3a5a6871d
2 changed files with 145 additions and 62 deletions

View File

@ -1190,11 +1190,13 @@ RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontS
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font
RLAPI int GetNextCodepoint(const char* text, int* count); // Returns next codepoint in a UTF8 encoded `text` or 0x3f(`?`) on failure. `count` will hold the total number of bytes processed.
// Text strings management functions
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
RLAPI unsigned int TextCountCodepoints(const char *text); // Get total number of characters(codepoints) in a UTF8 encoded `text` until '\0' is found.
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!)

View File

@ -719,6 +719,97 @@ void DrawFPS(int posX, int posY)
DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, LIME);
}
// Returns next codepoint in a UTF8 encoded `text` scanning until '\0' is found. When a invalid UTF8 byte is encountered we exit as soon
// as possible and a `?`(0x3f) codepoint is returned. `count` will hold the total number of bytes processed.
// NOTE: the standard says U+FFFD should be returned in case of errors but that character is not supported by the default font in raylib
// TODO: optimize this code for speed!!
int GetNextCodepoint(const char* text, int* count)
{
/*
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
Char. number range | UTF-8 octet sequence
(hexadecimal) | (binary)
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
// NOTE: on decode errors we return as soon as possible
int c = 0x3f; // Codepoint (defaults to `?`)
int o = (unsigned char)(text[0]); // The first UTF8 octet
*count = 1;
if( o <= 0x7f )
{
// Only one octet (ASCII range x00-7F)
c = text[0];
}
else if((o & 0xe0) == 0xc0)
{
// Two octets
// [0]xC2-DF [1]UTF8-tail(x80-BF)
unsigned char o1 = text[1];
if(o1 == '\0' || (o1 >> 6) != 2 ) {*count = 2; return c; } // Unexpected sequence
if(o >= 0xc2 && o <= 0xdf)
{
c = ((o & 0x1f) << 6) | (o1 & 0x3f);
*count = 2;
}
}
else if( (o & 0xf0) == 0xe0 )
{
// Three octets
unsigned char o1 = text[1], o2 = '\0';
if(o1 == '\0' || (o1 >> 6) != 2) { *count = 2; return c; } // Unexpected sequence
o2 = text[2];
if(o2 == '\0' || (o2 >> 6) != 2) {*count = 3; return c; } // Unexpected sequence
/* [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
[0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
[0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
[0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
*/
if((o == 0xe0 && !(o1 >= 0xa0 && o1 <= 0xbf)) || (o == 0xed && !(o1 >= 0x80 && o1 <= 0x9f)) ) {*count = 2; return c;}
if(o >= 0xe0 && 0 <= 0xef)
{
c = ((o & 0xf) << 12) | ((o1 & 0x3f) << 6) | (o2 & 0x3f);
*count = 3;
}
}
else if( (o & 0xf8) == 0xf0 )
{
// Four octets
if(o > 0xf4) return c;
unsigned char o1 = text[1], o2 = '\0', o3 = '\0';
if(o1 == '\0' || (o1 >> 6) != 2) { *count = 2; return c; } // Unexpected sequence
o2 = text[2];
if(o2 == '\0' || (o2 >> 6) != 2) { *count = 3; return c; } // Unexpected sequence
o3 = text[3];
if(o3 == '\0' || (o3 >> 6) != 2) { *count = 4; return c; } // Unexpected sequence
/* [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
[0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
[0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
*/
if((o == 0xf0 && !(o1 >= 0x90 && o1 <= 0xbf)) || (o == 0xf4 && !( o1 >= 0x80 && o1 <= 0x8f)) ) { *count = 2; return c; } // Unexpected sequence
if( o >= 0xf0)
{
c = ((o & 0x7) << 18) | ((o1 & 0x3f) << 12) | ((o2 & 0x3f) << 6) | (o3 & 0x3f);
*count = 4;
}
}
if(c > 0x10ffff) c = 0x3f; // Codepoints after U+10ffff are invalid
return c;
}
// Draw text (using default font)
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
// NOTE: chars spacing is proportional to fontSize
@ -746,17 +837,22 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
int textOffsetY = 0; // Required for line break!
float scaleFactor = 0.0f;
unsigned char letter = 0; // Current character
int letter = 0; // Current character
int index = 0; // Index position in sprite font
scaleFactor = fontSize/font.baseSize;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
for (int i = 0; i < length; i++)
{
if ((unsigned char)text[i] == '\n')
int next = 1;
letter = GetNextCodepoint(&text[i], &next);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
if(letter == 0x3f) next = 1;
index = GetGlyphIndex(font, letter);
i += next - 1;
if (letter == '\n')
{
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
@ -764,23 +860,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
}
else
{
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter + 64);
i++;
}
else index = GetGlyphIndex(font, (unsigned char)text[i]);
if ((unsigned char)text[i] != ' ')
if (letter != ' ')
{
DrawTexturePro(font.texture, font.chars[index].rec,
(Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
@ -810,7 +890,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
int textOffsetY = 0; // Required for line break!
float scaleFactor = 0.0f;
unsigned char letter = 0; // Current character
int letter = 0; // Current character
int index = 0; // Index position in sprite font
scaleFactor = fontSize/font.baseSize;
@ -823,26 +903,16 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
for (int i = 0; i < length; i++)
{
int glyphWidth = 0;
letter = (unsigned char)text[i];
int next = 1;
letter = GetNextCodepoint(&text[i], &next);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
if(letter == 0x3f) next = 1;
index = GetGlyphIndex(font, letter);
i += next - 1;
if (letter != '\n')
{
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter + 64);
i++;
}
else index = GetGlyphIndex(font, (unsigned char)text[i]);
{
glyphWidth = (font.chars[index].advanceX == 0)?
(int)(font.chars[index].rec.width*scaleFactor + spacing):
(int)(font.chars[index].advanceX*scaleFactor + spacing);
@ -858,13 +928,15 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
// the container.
if (state == MEASURE_STATE)
{
// TODO: there are multiple types of `spaces` in UNICODE, maybe it's a good idea to add support for more
// see: http://jkorpela.fi/chars/spaces.html
if ((letter == ' ') || (letter == '\t') || (letter == '\n')) endLine = i;
if ((textOffsetX + glyphWidth + 1) >= rec.width)
{
endLine = (endLine < 1)? i : endLine;
if (i == endLine) endLine -= 1;
if ((startLine + 1) == endLine) endLine = i - 1;
if (i == endLine) endLine -= next;
if ((startLine + next) == endLine) endLine = i - next;
state = !state;
}
else if ((i + 1) == length)
@ -972,31 +1044,23 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
float textHeight = (float)font.baseSize;
float scaleFactor = fontSize/(float)font.baseSize;
unsigned char letter = 0; // Current character
int letter = 0; // Current character
int index = 0; // Index position in sprite font
for (int i = 0; i < len; i++)
{
lenCounter++;
if (text[i] != '\n')
int next = 1;
letter = GetNextCodepoint(&text[i], &next);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set `next = 1`
if(letter == 0x3f) next = 1;
i += next - 1;
if (letter != '\n')
{
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter + 64);
i++;
}
else index = GetGlyphIndex(font, (unsigned char)text[i]);
index = GetGlyphIndex(font, letter);
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
else textWidth += (font.chars[index].rec.width + font.chars[index].offsetX);
}
@ -1065,6 +1129,23 @@ unsigned int TextLength(const char *text)
return length;
}
// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` is found.
// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
unsigned int TextCountCodepoints(const char *text)
{
unsigned int len = 0;
char* ptr = (char*)&text[0];
while(*ptr != '\0')
{
int next = 0;
int letter = GetNextCodepoint(ptr, &next);
if(letter == 0x3f) ptr += 1;
else ptr += next;
++len;
}
return len;
}
// Formatting of text with variables to 'embed'
const char *TextFormat(const char *text, ...)
{