mirror of https://github.com/raysan5/raylib
Check buffer overflow
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18
src/models.c
18
src/models.c
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@ -295,6 +295,8 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
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float x = position.x;
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float y = position.y;
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float z = position.z;
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if (rlCheckBufferLimit(36)) rlglDraw();
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rlEnableTexture(texture.id);
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@ -357,6 +359,9 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
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// Draw sphere with extended parameters
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void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
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{
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int numVertex = (rings + 2)*slices*6;
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if (rlCheckBufferLimit(numVertex)) rlglDraw();
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rlPushMatrix();
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// NOTE: Transformation is applied in inverse order (scale -> translate)
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rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
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@ -397,6 +402,9 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
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// Draw sphere wires
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void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
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{
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int numVertex = (rings + 2)*slices*6;
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if (rlCheckBufferLimit(numVertex)) rlglDraw();
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rlPushMatrix();
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// NOTE: Transformation is applied in inverse order (scale -> translate)
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rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
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@ -440,6 +448,9 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
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void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
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{
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if (sides < 3) sides = 3;
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int numVertex = sides*6;
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if (rlCheckBufferLimit(numVertex)) rlglDraw();
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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@ -496,6 +507,9 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color)
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{
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if (sides < 3) sides = 3;
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int numVertex = sides*8;
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if (rlCheckBufferLimit(numVertex)) rlglDraw();
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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@ -524,6 +538,8 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
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// Draw a plane
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void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
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{
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if (rlCheckBufferLimit(4)) rlglDraw();
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// NOTE: Plane is always created on XZ ground
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rlPushMatrix();
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rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
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@ -560,6 +576,8 @@ void DrawGrid(int slices, float spacing)
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{
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int halfSlices = slices/2;
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if (rlCheckBufferLimit(slices*4)) rlglDraw();
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rlBegin(RL_LINES);
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for (int i = -halfSlices; i <= halfSlices; i++)
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{
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