mirror of https://github.com/raysan5/raylib
Lots of changes, most of them under testing-review
Added a Tracing/Log system Added OGG stream music support (DOESN'T WORK) Added Compressed textures support * This update is probably very buggy...
This commit is contained in:
parent
c04f37d0f5
commit
e6b82cb111
613
src/audio.c
613
src/audio.c
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@ -37,7 +37,7 @@
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#include "utils.h" // rRES data decompression utility function
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//#include "stb_vorbis.h" // TODO: OGG loading functions
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//#include "stb_vorbis.h" // OGG loading functions
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@ -47,6 +47,29 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Sound source type (all file loaded in memory)
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/*
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struct Sound {
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unsigned int source;
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unsigned int buffer;
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};
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// Music type (file streamming from memory)
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// NOTE: Anything longer than ~10 seconds should be Music...
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struct Music {
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stb_vorbis* stream;
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stb_vorbis_info info;
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ALuint id;
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ALuint buffers[2];
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ALuint source;
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ALenum format;
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int bufferSize;
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int totalSamplesLeft;
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bool loop;
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};
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*/
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// Wave file data
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typedef struct Wave {
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@ -60,7 +83,8 @@ typedef struct Wave {
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Nop...
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static bool musicIsPlaying;
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static Music *currentMusic;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -68,6 +92,10 @@ typedef struct Wave {
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static Wave LoadWAV(char *fileName);
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static void UnloadWAV(Wave wave);
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//static Ogg LoadOGG(char *fileName);
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static bool MusicStream(Music music, ALuint buffer);
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extern bool MusicStreamUpdate();
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extern void PlayCurrentMusic();
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Window and OpenGL Context Functions
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@ -79,30 +107,27 @@ void InitAudioDevice()
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// Open and initialize a device with default settings
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ALCdevice *device = alcOpenDevice(NULL);
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if(!device)
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{
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fprintf(stderr, "Could not open a device!\n");
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exit(1);
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}
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if(!device) TraceLog(ERROR, "Could not open audio device");
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ALCcontext *context = alcCreateContext(device, NULL);
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if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE)
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{
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if(context != NULL) alcDestroyContext(context);
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if(context != NULL) alcDestroyContext(context);
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alcCloseDevice(device);
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fprintf(stderr, "Could not set a context!\n");
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exit(1);
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TraceLog(ERROR, "Could not setup audio context");
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}
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printf("Opened \"%s\"\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
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TraceLog(INFO, "Audio device and context initialized: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
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// Listener definition (just for 2D)
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alListener3f(AL_POSITION, 0, 0, 0);
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alListener3f(AL_VELOCITY, 0, 0, 0);
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alListener3f(AL_ORIENTATION, 0, 0, -1);
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musicIsPlaying = false;
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}
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// Close the audio device for the current context, and destroys the context
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ALCdevice *device;
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) return;
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if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
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device = alcGetContextsDevice(context);
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@ -169,10 +194,8 @@ Sound LoadSound(char *fileName)
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// Unallocate WAV data
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UnloadWAV(wave);
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printf("Sample rate: %i\n", wave.sampleRate);
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printf("Channels: %i\n", wave.channels);
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printf("Audio file loaded...!\n");
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TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
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TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
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sound.source = source;
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sound.buffer = buffer;
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FILE *rresFile = fopen(rresName, "rb");
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if (!rresFile) printf("Error opening raylib Resource file\n");
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// Read rres file (basic file check - id)
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fread(&id[0], sizeof(char), 1, rresFile);
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fread(&id[1], sizeof(char), 1, rresFile);
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fread(&id[2], sizeof(char), 1, rresFile);
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fread(&id[3], sizeof(char), 1, rresFile);
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fread(&version, sizeof(char), 1, rresFile);
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fread(&useless, sizeof(char), 1, rresFile);
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if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
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if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
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else
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{
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printf("This is not a valid raylib Resource file!\n");
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exit(1);
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}
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// Read number of resources embedded
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fread(&numRes, sizeof(short), 1, rresFile);
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for (int i = 0; i < numRes; i++)
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{
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fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
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// Read rres file (basic file check - id)
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fread(&id[0], sizeof(char), 1, rresFile);
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fread(&id[1], sizeof(char), 1, rresFile);
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fread(&id[2], sizeof(char), 1, rresFile);
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fread(&id[3], sizeof(char), 1, rresFile);
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fread(&version, sizeof(char), 1, rresFile);
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fread(&useless, sizeof(char), 1, rresFile);
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if (infoHeader.id == resId)
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if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
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{
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found = true;
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// Check data is of valid SOUND type
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if (infoHeader.type == 1) // SOUND data type
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{
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// TODO: Check data compression type
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// NOTE: We suppose compression type 2 (DEFLATE - default)
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// Reading SOUND parameters
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Wave wave;
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short sampleRate, bps;
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char channels, reserved;
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fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
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fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
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fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
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fread(&reserved, 1, 1, rresFile); // <reserved>
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printf("Sample rate: %i\n", (int)sampleRate);
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printf("Bits per sample: %i\n", (int)bps);
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printf("Channels: %i\n", (int)channels);
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wave.sampleRate = sampleRate;
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wave.dataSize = infoHeader.srcSize;
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wave.bitsPerSample = bps;
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wave.channels = (short)channels;
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unsigned char *data = malloc(infoHeader.size);
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fread(data, infoHeader.size, 1, rresFile);
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wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
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free(data);
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// Convert wave to Sound (OpenAL)
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if (wave.channels == 1)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
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}
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else if (wave.channels == 2)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
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}
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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// Upload sound data to buffer
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alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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// Unallocate WAV data
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UnloadWAV(wave);
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printf("Audio file loaded...!\n");
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sound.source = source;
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sound.buffer = buffer;
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}
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else
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{
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printf("Required resource do not seem to be a valid IMAGE resource\n");
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exit(2);
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}
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TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
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}
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else
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{
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// Depending on type, skip the right amount of parameters
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switch (infoHeader.type)
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{
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case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
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case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
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case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
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case 3: break; // TEXT: No parameters
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case 4: break; // RAW: No parameters
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default: break;
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}
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// Read number of resources embedded
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fread(&numRes, sizeof(short), 1, rresFile);
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// Jump DATA to read next infoHeader
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fseek(rresFile, infoHeader.size, SEEK_CUR);
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}
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for (int i = 0; i < numRes; i++)
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{
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fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
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if (infoHeader.id == resId)
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{
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found = true;
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// Check data is of valid SOUND type
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if (infoHeader.type == 1) // SOUND data type
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{
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// TODO: Check data compression type
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// NOTE: We suppose compression type 2 (DEFLATE - default)
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// Reading SOUND parameters
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Wave wave;
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short sampleRate, bps;
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char channels, reserved;
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fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
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fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
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fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
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fread(&reserved, 1, 1, rresFile); // <reserved>
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wave.sampleRate = sampleRate;
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wave.dataSize = infoHeader.srcSize;
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wave.bitsPerSample = bps;
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wave.channels = (short)channels;
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unsigned char *data = malloc(infoHeader.size);
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fread(data, infoHeader.size, 1, rresFile);
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wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
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free(data);
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// Convert wave to Sound (OpenAL)
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if (wave.channels == 1)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
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}
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else if (wave.channels == 2)
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{
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if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
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else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
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}
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1);
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alSourcef(source, AL_GAIN, 1);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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// Upload sound data to buffer
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alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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// Unallocate WAV data
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UnloadWAV(wave);
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TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
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sound.source = source;
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sound.buffer = buffer;
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}
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else
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{
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TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
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}
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}
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else
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{
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// Depending on type, skip the right amount of parameters
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switch (infoHeader.type)
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{
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case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
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case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
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case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
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case 3: break; // TEXT: No parameters
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case 4: break; // RAW: No parameters
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default: break;
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}
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// Jump DATA to read next infoHeader
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fseek(rresFile, infoHeader.size, SEEK_CUR);
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}
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}
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}
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fclose(rresFile);
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}
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fclose(rresFile);
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if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
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if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
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return sound;
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}
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@ -345,7 +365,7 @@ void PlaySound(Sound sound)
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{
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alSourcePlay(sound.source); // Play the sound
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printf("Playing sound!\n");
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TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
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// NOTE: Only work when the entire file is in a single buffer
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@ -390,7 +410,7 @@ void StopSound(Sound sound)
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}
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// Check if a sound is playing
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bool IsPlaying(Sound sound)
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bool SoundIsPlaying(Sound sound)
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{
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bool playing = false;
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ALint state;
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@ -401,6 +421,16 @@ bool IsPlaying(Sound sound)
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return playing;
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}
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// Check if music is playing
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bool MusicIsPlaying(Music music)
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{
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ALenum state;
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alGetSourcei(music.source, AL_SOURCE_STATE, &state);
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return (state == AL_PLAYING);
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}
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// Set volume for a sound
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void SetVolume(Sound sound, float volume)
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{
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@ -450,61 +480,65 @@ static Wave LoadWAV(char *fileName)
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if (!wavFile)
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{
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printf("Could not open WAV file.\n");
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exit(1);
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TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
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}
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// Read in the first chunk into the struct
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fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
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// Check for RIFF and WAVE tags
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if ((riffHeader.chunkID[0] != 'R' ||
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riffHeader.chunkID[1] != 'I' ||
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riffHeader.chunkID[2] != 'F' ||
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riffHeader.chunkID[3] != 'F') ||
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(riffHeader.format[0] != 'W' ||
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riffHeader.format[1] != 'A' ||
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riffHeader.format[2] != 'V' ||
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riffHeader.format[3] != 'E'))
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printf("Invalid RIFF or WAVE Header");
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// Read in the 2nd chunk for the wave info
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fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
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// Check for fmt tag
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if (waveFormat.subChunkID[0] != 'f' ||
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waveFormat.subChunkID[1] != 'm' ||
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waveFormat.subChunkID[2] != 't' ||
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waveFormat.subChunkID[3] != ' ')
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printf("Invalid Wave Format");
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// Check for extra parameters;
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if (waveFormat.subChunkSize > 16)
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fseek(wavFile, sizeof(short), SEEK_CUR);
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// Read in the the last byte of data before the sound file
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fread(&waveData, sizeof(WaveData), 1, wavFile);
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// Check for data tag
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if (waveData.subChunkID[0] != 'd' ||
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waveData.subChunkID[1] != 'a' ||
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waveData.subChunkID[2] != 't' ||
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waveData.subChunkID[3] != 'a')
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printf("Invalid data header");
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// Allocate memory for data
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wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
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// Read in the sound data into the soundData variable
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fread(wave.data, waveData.subChunkSize, 1, wavFile);
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// Now we set the variables that we need later
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wave.dataSize = waveData.subChunkSize;
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wave.sampleRate = waveFormat.sampleRate;
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wave.channels = waveFormat.numChannels;
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wave.bitsPerSample = waveFormat.bitsPerSample;
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else
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{
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// Read in the first chunk into the struct
|
||||
fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
|
||||
|
||||
// Check for RIFF and WAVE tags
|
||||
if (((riffHeader.chunkID[0] != 'R') || (riffHeader.chunkID[1] != 'I') || (riffHeader.chunkID[2] != 'F') || (riffHeader.chunkID[3] != 'F')) ||
|
||||
((riffHeader.format[0] != 'W') || (riffHeader.format[1] != 'A') || (riffHeader.format[2] != 'V') || (riffHeader.format[3] != 'E')))
|
||||
{
|
||||
TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Read in the 2nd chunk for the wave info
|
||||
fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
|
||||
|
||||
// Check for fmt tag
|
||||
if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
|
||||
(waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
|
||||
{
|
||||
TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check for extra parameters;
|
||||
if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
|
||||
|
||||
// Read in the the last byte of data before the sound file
|
||||
fread(&waveData, sizeof(WaveData), 1, wavFile);
|
||||
|
||||
// Check for data tag
|
||||
if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
|
||||
(waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
|
||||
{
|
||||
TraceLog(WARNING, "[%s] Invalid data header", fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Allocate memory for data
|
||||
wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
|
||||
|
||||
// Read in the sound data into the soundData variable
|
||||
fread(wave.data, waveData.subChunkSize, 1, wavFile);
|
||||
|
||||
// Now we set the variables that we need later
|
||||
wave.dataSize = waveData.subChunkSize;
|
||||
wave.sampleRate = waveFormat.sampleRate;
|
||||
wave.channels = waveFormat.numChannels;
|
||||
wave.bitsPerSample = waveFormat.bitsPerSample;
|
||||
|
||||
TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(wavFile);
|
||||
fclose(wavFile);
|
||||
}
|
||||
|
||||
return wave;
|
||||
}
|
||||
|
@ -516,5 +550,192 @@ static void UnloadWAV(Wave wave)
|
|||
}
|
||||
|
||||
// TODO: Ogg data loading
|
||||
//static Ogg LoadOGG(char *fileName) { }
|
||||
Music LoadMusic(char *fileName)
|
||||
{
|
||||
Music music;
|
||||
|
||||
// Open audio stream
|
||||
music.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
|
||||
|
||||
if (music.stream == NULL) TraceLog(WARNING, "Could not open ogg audio file");
|
||||
else
|
||||
{
|
||||
// Get file info
|
||||
music.info = stb_vorbis_get_info(music.stream);
|
||||
|
||||
printf("Ogg sample rate: %i\n", music.info.sample_rate);
|
||||
printf("Ogg channels: %i\n", music.info.channels);
|
||||
printf("Temp memory required: %i\n", music.info.temp_memory_required);
|
||||
|
||||
if (music.info.channels == 2) music.format = AL_FORMAT_STEREO16;
|
||||
else music.format = AL_FORMAT_MONO16;
|
||||
|
||||
music.bufferSize = 4096*8;
|
||||
music.loop = true; // We loop by default
|
||||
|
||||
// Create an audio source
|
||||
alGenSources(1, &music.source); // Generate pointer to audio source
|
||||
|
||||
alSourcef(music.source, AL_PITCH, 1);
|
||||
alSourcef(music.source, AL_GAIN, 1);
|
||||
alSource3f(music.source, AL_POSITION, 0, 0, 0);
|
||||
alSource3f(music.source, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcei(music.source, AL_LOOPING, AL_TRUE); // We loop by default
|
||||
|
||||
// Convert loaded data to OpenAL buffers
|
||||
alGenBuffers(2, music.buffers);
|
||||
/*
|
||||
if (!MusicStream(music, music.buffers[0])) exit(1);
|
||||
if (!MusicStream(music, music.buffers[1])) exit(1);
|
||||
|
||||
alSourceQueueBuffers(music.source, 2, music.buffers);
|
||||
|
||||
PlayMusic(music);
|
||||
*/
|
||||
music.totalSamplesLeft = stb_vorbis_stream_length_in_samples(music.stream) * music.info.channels;
|
||||
|
||||
currentMusic = &music;
|
||||
}
|
||||
|
||||
return music;
|
||||
}
|
||||
|
||||
void UnloadMusic(Music music)
|
||||
{
|
||||
StopMusic(music);
|
||||
|
||||
alDeleteSources(1, &music.source);
|
||||
alDeleteBuffers(2, music.buffers);
|
||||
|
||||
stb_vorbis_close(music.stream);
|
||||
}
|
||||
|
||||
void PlayMusic(Music music)
|
||||
{
|
||||
//if (MusicIsPlaying(music)) return true;
|
||||
|
||||
if (!MusicStream(music, music.buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
if (!MusicStream(music, music.buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
|
||||
alSourceQueueBuffers(music.source, 2, music.buffers);
|
||||
alSourcePlay(music.source);
|
||||
|
||||
TraceLog(INFO, "Playing music");
|
||||
}
|
||||
|
||||
extern void PlayCurrentMusic()
|
||||
{
|
||||
if (!MusicStream(*currentMusic, currentMusic->buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
if (!MusicStream(*currentMusic, currentMusic->buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
|
||||
|
||||
alSourceQueueBuffers(currentMusic->source, 2, currentMusic->buffers);
|
||||
alSourcePlay(currentMusic->source);
|
||||
}
|
||||
|
||||
// Stop reproducing music
|
||||
void StopMusic(Music music)
|
||||
{
|
||||
alSourceStop(music.source);
|
||||
|
||||
musicIsPlaying = false;
|
||||
}
|
||||
|
||||
static bool MusicStream(Music music, ALuint buffer)
|
||||
{
|
||||
//Uncomment this to avoid VLAs
|
||||
//#define BUFFER_SIZE 4096*32
|
||||
#ifndef BUFFER_SIZE//VLAs ftw
|
||||
#define BUFFER_SIZE (music.bufferSize)
|
||||
#endif
|
||||
ALshort pcm[BUFFER_SIZE];
|
||||
|
||||
int size = 0;
|
||||
int result = 0;
|
||||
|
||||
while (size < BUFFER_SIZE)
|
||||
{
|
||||
result = stb_vorbis_get_samples_short_interleaved(music.stream, music.info.channels, pcm+size, BUFFER_SIZE-size);
|
||||
|
||||
if (result > 0) size += (result*music.info.channels);
|
||||
else break;
|
||||
}
|
||||
|
||||
if (size == 0) return false;
|
||||
|
||||
alBufferData(buffer, music.format, pcm, size*sizeof(ALshort), music.info.sample_rate);
|
||||
|
||||
music.totalSamplesLeft -= size;
|
||||
|
||||
#undef BUFFER_SIZE
|
||||
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
extern bool MusicStreamUpdate()
|
||||
{
|
||||
ALint processed = 0;
|
||||
|
||||
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
while (processed--)
|
||||
{
|
||||
ALuint buffer = 0;
|
||||
|
||||
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
||||
|
||||
if (!MusicStream(*currentMusic, buffer))
|
||||
{
|
||||
bool shouldExit = true;
|
||||
|
||||
if (currentMusic->loop)
|
||||
{
|
||||
stb_vorbis_seek_start(currentMusic->stream);
|
||||
currentMusic->totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic->stream) * currentMusic->info.channels;
|
||||
|
||||
shouldExit = !MusicStream(*currentMusic, buffer);
|
||||
}
|
||||
|
||||
if (shouldExit) return false;
|
||||
}
|
||||
|
||||
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
extern bool MusicStreamUpdate()
|
||||
{
|
||||
int processed;
|
||||
bool active = true;
|
||||
|
||||
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
printf("Data processed: %i\n", processed);
|
||||
|
||||
while (processed--)
|
||||
{
|
||||
ALuint buffer = 0;
|
||||
|
||||
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
||||
|
||||
active = MusicStream(*currentMusic, buffer);
|
||||
|
||||
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
|
||||
}
|
||||
|
||||
return active;
|
||||
}
|
||||
|
||||
void MusicStreamEmpty()
|
||||
{
|
||||
int queued;
|
||||
|
||||
alGetSourcei(currentMusic->source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
while(queued--)
|
||||
{
|
||||
ALuint buffer;
|
||||
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
|
||||
}
|
||||
}
|
88
src/core.c
88
src/core.c
|
@ -92,6 +92,9 @@ static Color background = { 0, 0, 0, 0 }; // Screen background color
|
|||
extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
|
||||
extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
|
||||
|
||||
extern bool MusicStreamUpdate(); // [Module: audio] Updates buffers for music streamming
|
||||
extern void PlayCurrentMusic(); // [Module: audio] Plays current music stream
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -117,7 +120,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
|
|||
{
|
||||
glfwSetErrorCallback(ErrorCallback);
|
||||
|
||||
if (!glfwInit()) exit(1);
|
||||
if (!glfwInit()) TraceLog(ERROR, "Failed to initialize GLFW");
|
||||
|
||||
//glfwDefaultWindowHints() // Set default windows hints
|
||||
|
||||
|
@ -140,7 +143,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
|
|||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(1);
|
||||
TraceLog(ERROR, "Failed to initialize Window");
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window, WindowSizeCallback);
|
||||
|
@ -154,7 +157,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
|
|||
// Framerate can be setup using SetTargetFPS()
|
||||
|
||||
//------------------------------------------------------
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlglInit(); // Init rlgl
|
||||
#endif
|
||||
//------------------------------------------------------
|
||||
|
@ -183,7 +186,7 @@ void CloseWindow()
|
|||
UnloadDefaultFont();
|
||||
|
||||
//------------------------------------------------------
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlglClose(); // De-init rlgl
|
||||
#endif
|
||||
//------------------------------------------------------
|
||||
|
@ -230,13 +233,21 @@ void ToggleFullscreen()
|
|||
// TODO: WARNING! All loaded resources are lost, we loose Context!
|
||||
|
||||
// NOTE: Window aspect ratio is always windowWidth / windowHeight
|
||||
if (fullscreen) window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
|
||||
if (fullscreen)
|
||||
{
|
||||
// TODO: Get desktop window size and adapt aspect-ratio (?)
|
||||
//const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
//windowWidth = mode->width;
|
||||
//windowHeight = mode->height;
|
||||
|
||||
window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
|
||||
}
|
||||
else window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, NULL, NULL);
|
||||
|
||||
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(1);
|
||||
TraceLog(ERROR, "Failed to initialize Window when switching fullscreen mode");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
@ -285,7 +296,7 @@ void EndDrawing()
|
|||
if (customCursor && cursorOnScreen) DrawTexture(cursor, GetMouseX(), GetMouseY(), WHITE);
|
||||
|
||||
//------------------------------------------------------
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlglDraw(); // Draw Buffers
|
||||
#endif
|
||||
//------------------------------------------------------
|
||||
|
@ -293,6 +304,10 @@ void EndDrawing()
|
|||
glfwSwapBuffers(window); // Swap back and front buffers
|
||||
glfwPollEvents(); // Register keyboard/mouse events
|
||||
|
||||
//MusicStreamUpdate();
|
||||
//if (!MusicIsPlaying())
|
||||
//PlayCurrentMusic();
|
||||
|
||||
currentTime = glfwGetTime();
|
||||
drawTime = currentTime - previousTime;
|
||||
previousTime = currentTime;
|
||||
|
@ -315,7 +330,7 @@ void EndDrawing()
|
|||
void Begin3dMode(Camera camera)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlglDraw(); // Draw Buffers
|
||||
#endif
|
||||
//------------------------------------------------------
|
||||
|
@ -344,7 +359,7 @@ void Begin3dMode(Camera camera)
|
|||
void End3dMode()
|
||||
{
|
||||
//------------------------------------------------------
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlglDraw(); // Draw Buffers
|
||||
#endif
|
||||
//------------------------------------------------------
|
||||
|
@ -363,7 +378,7 @@ void SetTargetFPS(int fps)
|
|||
{
|
||||
targetTime = 1 / (float)fps;
|
||||
|
||||
printf("TargetTime per Frame: %f seconds\n", (float)targetTime);
|
||||
TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000);
|
||||
}
|
||||
|
||||
// Returns current FPS
|
||||
|
@ -431,18 +446,18 @@ Color Fade(Color color, float alpha)
|
|||
// Detect if a key has been pressed once
|
||||
bool IsKeyPressed(int key)
|
||||
{
|
||||
bool ret = false;
|
||||
bool pressed = false;
|
||||
|
||||
currentKeyState[key] = IsKeyDown(key);
|
||||
|
||||
if (currentKeyState[key] != previousKeyState[key])
|
||||
{
|
||||
if (currentKeyState[key]) ret = true;
|
||||
if (currentKeyState[key]) pressed = true;
|
||||
previousKeyState[key] = currentKeyState[key];
|
||||
}
|
||||
else ret = false;
|
||||
else pressed = false;
|
||||
|
||||
return ret;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
// Detect if a key is being pressed (key held down)
|
||||
|
@ -455,18 +470,18 @@ bool IsKeyDown(int key)
|
|||
// Detect if a key has been released once
|
||||
bool IsKeyReleased(int key)
|
||||
{
|
||||
bool ret = false;
|
||||
bool released = false;
|
||||
|
||||
currentKeyState[key] = IsKeyUp(key);
|
||||
|
||||
if (currentKeyState[key] != previousKeyState[key])
|
||||
{
|
||||
if (currentKeyState[key]) ret = true;
|
||||
if (currentKeyState[key]) released = true;
|
||||
previousKeyState[key] = currentKeyState[key];
|
||||
}
|
||||
else ret = false;
|
||||
else released = false;
|
||||
|
||||
return ret;
|
||||
return released;
|
||||
}
|
||||
|
||||
// Detect if a key is NOT being pressed (key not held down)
|
||||
|
@ -479,18 +494,18 @@ bool IsKeyUp(int key)
|
|||
// Detect if a mouse button has been pressed once
|
||||
bool IsMouseButtonPressed(int button)
|
||||
{
|
||||
bool ret = false;
|
||||
bool pressed = false;
|
||||
|
||||
currentMouseState[button] = IsMouseButtonDown(button);
|
||||
|
||||
if (currentMouseState[button] != previousMouseState[button])
|
||||
{
|
||||
if (currentMouseState[button]) ret = true;
|
||||
if (currentMouseState[button]) pressed = true;
|
||||
previousMouseState[button] = currentMouseState[button];
|
||||
}
|
||||
else ret = false;
|
||||
else pressed = false;
|
||||
|
||||
return ret;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
// Detect if a mouse button is being pressed
|
||||
|
@ -503,18 +518,18 @@ bool IsMouseButtonDown(int button)
|
|||
// Detect if a mouse button has been released once
|
||||
bool IsMouseButtonReleased(int button)
|
||||
{
|
||||
bool ret = false;
|
||||
bool released = false;
|
||||
|
||||
currentMouseState[button] = IsMouseButtonUp(button);
|
||||
|
||||
if (currentMouseState[button] != previousMouseState[button])
|
||||
{
|
||||
if (currentMouseState[button]) ret = true;
|
||||
if (currentMouseState[button]) released = true;
|
||||
previousMouseState[button] = currentMouseState[button];
|
||||
}
|
||||
else ret = false;
|
||||
else released = false;
|
||||
|
||||
return ret;
|
||||
return released;
|
||||
}
|
||||
|
||||
// Detect if a mouse button is NOT being pressed
|
||||
|
@ -603,18 +618,18 @@ Vector2 GetGamepadMovement(int gamepad)
|
|||
// Detect if a gamepad button is being pressed
|
||||
bool IsGamepadButtonPressed(int gamepad, int button)
|
||||
{
|
||||
bool ret = false;
|
||||
bool pressed = false;
|
||||
|
||||
currentGamepadState[button] = IsGamepadButtonDown(gamepad, button);
|
||||
|
||||
if (currentGamepadState[button] != previousGamepadState[button])
|
||||
{
|
||||
if (currentGamepadState[button]) ret = true;
|
||||
if (currentGamepadState[button]) pressed = true;
|
||||
previousGamepadState[button] = currentGamepadState[button];
|
||||
}
|
||||
else ret = false;
|
||||
else pressed = false;
|
||||
|
||||
return ret;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool IsGamepadButtonDown(int gamepad, int button)
|
||||
|
@ -634,18 +649,18 @@ bool IsGamepadButtonDown(int gamepad, int button)
|
|||
// Detect if a gamepad button is NOT being pressed
|
||||
bool IsGamepadButtonReleased(int gamepad, int button)
|
||||
{
|
||||
bool ret = false;
|
||||
bool released = false;
|
||||
|
||||
currentGamepadState[button] = IsGamepadButtonUp(gamepad, button);
|
||||
|
||||
if (currentGamepadState[button] != previousGamepadState[button])
|
||||
{
|
||||
if (currentGamepadState[button]) ret = true;
|
||||
if (currentGamepadState[button]) released = true;
|
||||
previousGamepadState[button] = currentGamepadState[button];
|
||||
}
|
||||
else ret = false;
|
||||
else released = false;
|
||||
|
||||
return ret;
|
||||
return released;
|
||||
}
|
||||
|
||||
bool IsGamepadButtonUp(int gamepad, int button)
|
||||
|
@ -669,8 +684,7 @@ bool IsGamepadButtonUp(int gamepad, int button)
|
|||
// GLFW3 Error Callback, runs on GLFW3 error
|
||||
static void ErrorCallback(int error, const char *description)
|
||||
{
|
||||
printf(description);
|
||||
//fprintf(stderr, description);
|
||||
TraceLog(WARNING, "GLFW3 Error: %s", description);
|
||||
}
|
||||
|
||||
// GLFW3 Srolling Callback, runs on mouse wheel
|
||||
|
|
82
src/models.c
82
src/models.c
|
@ -568,53 +568,48 @@ void DrawGizmo(Vector3 position)
|
|||
rlPopMatrix();
|
||||
}
|
||||
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits)
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
|
||||
{
|
||||
static float rotation = 0;
|
||||
// NOTE: RGB = XYZ
|
||||
rlPushMatrix();
|
||||
rlTranslatef(position.x, position.y, position.z);
|
||||
rlRotatef(rotation, 0, 1, 0);
|
||||
rlScalef(scale, scale, scale);
|
||||
|
||||
if(rotation.x) rlRotatef(rotation.x, 1, 0, 0);
|
||||
if(rotation.y) rlRotatef(rotation.y, 0, 1, 0);
|
||||
if(rotation.z) rlRotatef(rotation.z, 0, 0, 1);
|
||||
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
// X Axis
|
||||
rlColor4ub(200, 0, 0, 255); // RED
|
||||
rlVertex3f(position.x, position.y, position.z);
|
||||
rlVertex3f(position.x + 1, position.y, position.z);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x, position.y, position.z);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1, position.y, position.z);
|
||||
|
||||
// ArrowX
|
||||
rlVertex3f(position.x + 1.1, position.y, position.z);
|
||||
rlVertex3f(position.x + .9, position.y, position.z + .1);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1.1, position.y, position.z);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + .9, position.y, position.z + .1);
|
||||
|
||||
rlVertex3f(position.x + 1.1, position.y, position.z);
|
||||
rlVertex3f(position.x + .9, position.y, position.z - .1);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1.1, position.y, position.z);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + .9, position.y, position.z - .1);
|
||||
|
||||
// Y Axis
|
||||
rlColor4ub(0, 200, 0, 255); // GREEN
|
||||
rlVertex3f(position.x, position.y, position.z);
|
||||
rlVertex3f(position.x, position.y + 1, position.z);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y, position.z);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1, position.z);
|
||||
|
||||
// ArrowY
|
||||
rlVertex3f(position.x, position.y + 1.1, position.z);
|
||||
rlVertex3f(position.x + .1, position.y + .9, position.z);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1.1, position.z);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + .1, position.y + .9, position.z);
|
||||
|
||||
rlVertex3f(position.x, position.y + 1.1, position.z);
|
||||
rlVertex3f(position.x - .1, position.y + .9, position.z);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1.1, position.z);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x - .1, position.y + .9, position.z);
|
||||
|
||||
// Z Axis
|
||||
rlColor4ub(0, 0, 200, 255); // BLUE
|
||||
rlVertex3f(position.x, position.y, position.z);
|
||||
rlVertex3f(position.x, position.y, position.z - 1);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1);
|
||||
|
||||
// ArrowZ
|
||||
rlVertex3f(position.x, position.y, position.z - 1.1);
|
||||
rlVertex3f(position.x + .1, position.y, position.z - .9);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1.1);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + .1, position.y, position.z - .9);
|
||||
|
||||
rlVertex3f(position.x, position.y, position.z - 1.1);
|
||||
rlVertex3f(position.x - .1, position.y, position.z - .9);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1.1);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x - .1, position.y, position.z - .9);
|
||||
|
||||
// Extra
|
||||
if(orbits)
|
||||
|
@ -622,31 +617,30 @@ void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits)
|
|||
int n = 3;
|
||||
|
||||
// X Axis
|
||||
rlColor4ub(200, 0, 0, 255); // RED
|
||||
for (int i=0; i < 360; i++)
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlVertex3f(0,position.x + sin(DEG2RAD*(i+1)) * scale/n, position.y + cos(DEG2RAD*(i+1)) * scale/n);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
|
||||
}
|
||||
|
||||
// Y Axis
|
||||
rlColor4ub(0, 200, 0, 255); // GREEN
|
||||
for (int i=0; i < 360; i++)
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlVertex3f(position.x + sin(DEG2RAD*(i+1)) * scale/n, 0, position.y + cos(DEG2RAD*(i+1)) * scale/n);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
|
||||
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
|
||||
}
|
||||
|
||||
// Z Axis
|
||||
rlColor4ub(0, 0, 200, 255); // BLUE
|
||||
for (int i=0; i < 360; i++)
|
||||
for (int i=0; i < 360; i += 6)
|
||||
{
|
||||
rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
|
||||
rlVertex3f(position.x + sin(DEG2RAD*(i+1)) * scale/n, position.y + cos(DEG2RAD*(i+1)) * scale/n, 0);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
|
||||
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
|
||||
}
|
||||
}
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
|
||||
rotation += 0.1f;
|
||||
}
|
||||
|
||||
// Load a 3d model (.OBJ)
|
||||
|
@ -696,7 +690,6 @@ Model LoadModel(const char *fileName)
|
|||
{
|
||||
fscanf(objFile, "%i", &numTexCoords);
|
||||
}
|
||||
else printf("Ouch! Something was wrong...");
|
||||
|
||||
fgets(comments, 200, objFile);
|
||||
}
|
||||
|
@ -715,7 +708,6 @@ Model LoadModel(const char *fileName)
|
|||
{
|
||||
fscanf(objFile, "%i", &numNormals);
|
||||
}
|
||||
else printf("Ouch! Something was wrong...");
|
||||
|
||||
fgets(comments, 200, objFile);
|
||||
}
|
||||
|
@ -734,7 +726,6 @@ Model LoadModel(const char *fileName)
|
|||
{
|
||||
fscanf(objFile, "%i", &numVertex);
|
||||
}
|
||||
else printf("Ouch! Something was wrong...");
|
||||
|
||||
fgets(comments, 200, objFile);
|
||||
}
|
||||
|
@ -754,7 +745,6 @@ Model LoadModel(const char *fileName)
|
|||
{
|
||||
fscanf(objFile, "%i", &numTriangles);
|
||||
}
|
||||
else printf("Ouch! Something was wrong...");
|
||||
|
||||
fgets(comments, 200, objFile);
|
||||
|
||||
|
@ -1024,7 +1014,7 @@ void UnloadModel(Model model)
|
|||
free(model.data.normals);
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
rlDeleteVertexArrays(model.vaoId);
|
||||
#endif
|
||||
}
|
||||
|
@ -1032,7 +1022,7 @@ void UnloadModel(Model model)
|
|||
// Draw a model
|
||||
void DrawModel(Model model, Vector3 position, float scale, Color color)
|
||||
{
|
||||
rlglDrawModel(model, false);
|
||||
rlglDrawModel(model, position, scale, false);
|
||||
}
|
||||
|
||||
// Draw a textured model
|
||||
|
@ -1048,7 +1038,7 @@ void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale,
|
|||
// Draw a model wires
|
||||
void DrawModelWires(Model model, Vector3 position, float scale, Color color)
|
||||
{
|
||||
rlglDrawModel(model, true);
|
||||
rlglDrawModel(model, position, scale, true);
|
||||
}
|
||||
|
||||
// Draw a billboard
|
||||
|
|
80
src/raylib.h
80
src/raylib.h
|
@ -54,6 +54,8 @@
|
|||
#ifndef RAYLIB_H
|
||||
#define RAYLIB_H
|
||||
|
||||
#include "stb_vorbis.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Some basic Defines
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -153,6 +155,19 @@
|
|||
// Boolean type
|
||||
typedef enum { false, true } bool;
|
||||
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
float y;
|
||||
} Vector2;
|
||||
|
||||
// Vector3 type
|
||||
typedef struct Vector3 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Vector3;
|
||||
|
||||
// Color type, RGBA (32bit)
|
||||
typedef struct Color {
|
||||
unsigned char r;
|
||||
|
@ -185,29 +200,6 @@ typedef struct Texture2D {
|
|||
int height;
|
||||
} Texture2D;
|
||||
|
||||
// SpriteFont one Character (Glyph) data, defined in text module
|
||||
typedef struct Character Character;
|
||||
|
||||
// SpriteFont type, includes texture and charSet array data
|
||||
typedef struct SpriteFont {
|
||||
Texture2D texture;
|
||||
int numChars;
|
||||
Character *charSet;
|
||||
} SpriteFont;
|
||||
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
float y;
|
||||
} Vector2;
|
||||
|
||||
// Vector3 type
|
||||
typedef struct Vector3 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Vector3;
|
||||
|
||||
// Camera type, defines a camera position/orientation in 3d space
|
||||
typedef struct Camera {
|
||||
Vector3 position;
|
||||
|
@ -215,15 +207,42 @@ typedef struct Camera {
|
|||
Vector3 up;
|
||||
} Camera;
|
||||
|
||||
// Basic 3d Model type
|
||||
typedef struct Model Model;
|
||||
typedef struct Character Character;
|
||||
|
||||
// Basic Sound source and buffer
|
||||
// SpriteFont type
|
||||
typedef struct SpriteFont {
|
||||
Texture2D texture;
|
||||
int numChars;
|
||||
Character *charSet;
|
||||
} SpriteFont;
|
||||
|
||||
// 3d Model type
|
||||
// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU
|
||||
typedef struct Model Model; // Defined in module: rlgl
|
||||
|
||||
// Sound source type
|
||||
typedef struct Sound {
|
||||
unsigned int source;
|
||||
unsigned int buffer;
|
||||
} Sound;
|
||||
|
||||
typedef struct OggStream OggStream;
|
||||
|
||||
// Music type (streamming)
|
||||
typedef struct Music {
|
||||
stb_vorbis *stream;
|
||||
stb_vorbis_info info;
|
||||
|
||||
unsigned int source;
|
||||
unsigned int buffers[2];
|
||||
|
||||
int format;
|
||||
|
||||
int bufferSize;
|
||||
int totalSamplesLeft;
|
||||
bool loop;
|
||||
} Music;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
@ -365,7 +384,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);
|
|||
void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
|
||||
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||
void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits); // Draw gizmo with extended parameters
|
||||
void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters
|
||||
//DrawTorus(), DrawTeapot() are useless...
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -389,13 +408,18 @@ void CloseAudioDevice(); // Close the aud
|
|||
Sound LoadSound(char *fileName); // Load sound to memory
|
||||
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
||||
void UnloadSound(Sound sound); // Unload sound
|
||||
Music LoadMusic(char *fileName);
|
||||
void UnloadMusic(Music music);
|
||||
|
||||
void PlaySound(Sound sound); // Play a sound
|
||||
void PauseSound(Sound sound); // Pause a sound
|
||||
void StopSound(Sound sound); // Stop playing a sound
|
||||
bool IsPlaying(Sound sound); // Check if a sound is currently playing
|
||||
bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
|
||||
void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level)
|
||||
void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
void PlayMusic(Music music);
|
||||
void StopMusic(Music music);
|
||||
bool MusicIsPlaying();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
198
src/rlgl.c
198
src/rlgl.c
|
@ -31,7 +31,7 @@
|
|||
#include <stdio.h> // Standard input / output lib
|
||||
#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
|
||||
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
// TODO: Security check in case multiple USE_OPENGL_* defined
|
||||
|
||||
#ifdef USE_OPENGL_11
|
||||
#include <GL/gl.h> // Extensions loading lib
|
||||
|
@ -51,7 +51,7 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
#define MATRIX_STACK_SIZE 16 // Matrix stack max size
|
||||
#define MAX_DRAWS_BY_TEXTURE 256 // Draws are organized by texture changes
|
||||
#define TEMP_VERTEX_BUFFER_SIZE 1024 // Temporal Vertex Buffer (required for vertex-transformations)
|
||||
#define TEMP_VERTEX_BUFFER_SIZE 4096 // Temporal Vertex Buffer (required for vertex-transformations)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
|
@ -226,9 +226,7 @@ void rlPushMatrix()
|
|||
{
|
||||
if (stackCounter == MATRIX_STACK_SIZE - 1)
|
||||
{
|
||||
printf("ERROR: Stack Buffer Overflow! (MAX 16 MATRIX)");
|
||||
|
||||
exit(1);
|
||||
TraceLog(ERROR, "Stack Buffer Overflow (MAX %i Matrix)", MATRIX_STACK_SIZE);
|
||||
}
|
||||
|
||||
stack[stackCounter] = *currentMatrix;
|
||||
|
@ -667,17 +665,22 @@ void rlglInit()
|
|||
|
||||
if (error != GLEW_OK)
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLEW - Error: %s\n", glewGetErrorString(error));
|
||||
exit(1);
|
||||
TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
|
||||
}
|
||||
|
||||
if (glewIsSupported("GL_VERSION_3_3")) printf("OpenGL 3.3 initialized\n");
|
||||
if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 initialized\n");
|
||||
|
||||
// Print OpenGL and GLSL version
|
||||
TraceLog(INFO, "Vendor: %s", glGetString(GL_VENDOR));
|
||||
TraceLog(INFO, "Renderer: %s", glGetString(GL_RENDERER));
|
||||
TraceLog(INFO, "Version: %s", glGetString(GL_VERSION));
|
||||
TraceLog(INFO, "GLSL: %s\n", glGetString(0x8B8C)); //GL_SHADING_LANGUAGE_VERSION
|
||||
|
||||
/*
|
||||
// TODO: GLEW is a big library that loads ALL extensions, maybe using glad we can only load required ones...
|
||||
if (!gladLoadGL())
|
||||
{
|
||||
fprintf(stderr, printf("Failed to initialize glad.\n");
|
||||
exit(1);
|
||||
TraceLog("ERROR: Failed to initialize glad\n");
|
||||
}
|
||||
*/
|
||||
// Set default draw mode
|
||||
|
@ -707,13 +710,7 @@ void rlglInit()
|
|||
// Get handles to GLSL uniform vars locations (fragment-shader)
|
||||
textureLoc = glGetUniformLocation(shaderProgram, "texture0");
|
||||
|
||||
printf("Default shaders loaded\n\n");
|
||||
|
||||
// Print OpenGL and GLSL version
|
||||
printf("Vendor: %s\n", glGetString(GL_VENDOR));
|
||||
printf("Renderer: %s\n", glGetString(GL_RENDERER));
|
||||
printf("Version: %s\n", glGetString(GL_VERSION));
|
||||
printf("GLSL: %s\n\n", glGetString(0x8B8C)); //GL_SHADING_LANGUAGE_VERSION
|
||||
TraceLog(INFO, "Default shader loaded");
|
||||
|
||||
InitializeBuffers(); // Init vertex arrays
|
||||
InitializeVAOs(); // Init VBO and VAO
|
||||
|
@ -726,7 +723,10 @@ void rlglInit()
|
|||
// Create default white texture for plain colors (required by shader)
|
||||
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
|
||||
|
||||
whiteTexture = rlglLoadTexture(1, 1, pixels);
|
||||
whiteTexture = rlglLoadTexture(1, 1, pixels);
|
||||
|
||||
if (whiteTexture != 0) TraceLog(INFO, "Base white texture successfully created, id: %i", whiteTexture);
|
||||
else TraceLog(WARNING, "Base white texture could not be created");
|
||||
|
||||
// Init draw calls tracking system
|
||||
draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE);
|
||||
|
@ -836,16 +836,14 @@ void rlglDraw()
|
|||
glBindVertexArray(vaoQuads);
|
||||
}
|
||||
|
||||
//printf("\nRequired Draws: %i\n", drawsCounter);
|
||||
//TraceLog(INFO, "Draws required per frame: %i", drawsCounter);
|
||||
|
||||
for (int i = 0; i < drawsCounter; i++)
|
||||
{
|
||||
numQuads = draws[i].vCount/4;
|
||||
numIndicesToProcess = numQuads*6; // Get number of Quads * 6 index by Quad
|
||||
|
||||
//printf("Quads to render: %i - ", numQuads);
|
||||
//printf("Vertex Count: %i - ", draws[i].vCount);
|
||||
//printf("Binding texture: %i\n", draws[i].texId);
|
||||
//TraceLog(INFO, "Quads to render: %i - Vertex Count: %i", numQuads, draws[i].vCount);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, draws[i].texId);
|
||||
|
||||
|
@ -882,7 +880,10 @@ void rlglDraw()
|
|||
#endif
|
||||
}
|
||||
|
||||
void rlglDrawModel(Model model, bool wires)
|
||||
#endif // End for OpenGL 3.3+ and ES2 only functions
|
||||
|
||||
// Draw a 3d model
|
||||
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires)
|
||||
{
|
||||
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
|
@ -892,19 +893,19 @@ void rlglDrawModel(Model model, bool wires)
|
|||
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
|
||||
glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, model.vertices); // Pointer to vertex coords array
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, model.texcoords); // Pointer to texture coords array
|
||||
glNormalPointer(GL_FLOAT, 0, model.normals); // Pointer to normals array
|
||||
glVertexPointer(3, GL_FLOAT, 0, model.data.vertices); // Pointer to vertex coords array
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, model.data.texcoords); // Pointer to texture coords array
|
||||
glNormalPointer(GL_FLOAT, 0, model.data.normals); // Pointer to normals array
|
||||
//glColorPointer(4, GL_UNSIGNED_BYTE, 0, model.colors); // Pointer to colors array (NOT USED)
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(position.x, position.y, position.z);
|
||||
//glRotatef(rotation * GetFrameTime(), 0, 1, 0);
|
||||
//rlRotatef(rotation * GetFrameTime(), 0, 1, 0);
|
||||
rlScalef(scale, scale, scale);
|
||||
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
rlColor4ub(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, model.numVertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, model.data.numVertices);
|
||||
rlPopMatrix();
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
|
||||
|
@ -912,7 +913,7 @@ void rlglDrawModel(Model model, bool wires)
|
|||
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
glUseProgram(shaderProgram); // Use our shader
|
||||
|
||||
Matrix modelview2 = MatrixMultiply(model.transform, modelview);
|
||||
|
@ -934,8 +935,6 @@ void rlglDrawModel(Model model, bool wires)
|
|||
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Initialize Graphics Device (OpenGL stuff)
|
||||
void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
|
||||
{
|
||||
|
@ -968,7 +967,7 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
|
|||
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
|
||||
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
||||
|
||||
// TODO: Review all shapes/models are drawn CCW and enable backface culling
|
||||
// NOTE: All shapes/models triangles are drawn CCW
|
||||
|
||||
glEnable(GL_CULL_FACE); // Enable backface culling (Disabled by default)
|
||||
//glCullFace(GL_BACK); // Cull the Back face (default)
|
||||
|
@ -978,11 +977,13 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
|
|||
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) (Deprecated on OpenGL 3.3+)
|
||||
// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
|
||||
#endif
|
||||
|
||||
TraceLog(INFO, "OpenGL graphics device initialized");
|
||||
}
|
||||
|
||||
// Convert image data to OpenGL texture (returns OpenGL valid Id)
|
||||
// NOTE: Image is not unloaded, it should be done manually...
|
||||
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
|
||||
unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D,0); // Free any old binding
|
||||
|
||||
|
@ -998,7 +999,7 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
// Trilinear filtering
|
||||
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
|
||||
|
@ -1008,20 +1009,84 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
|
|||
// NOTE: Not using mipmappings (texture for 2D drawing)
|
||||
// At this point we have the image converted to texture and uploaded to GPU
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
// At this point we have the image converted to texture and uploaded to GPU
|
||||
|
||||
// Unbind current texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
printf("New texture created, id: %i (%i x %i)\n", id, width, height);
|
||||
TraceLog(INFO, "New texture created, id: %i (%i x %i)", id, width, height);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
unsigned int rlglLoadModel(VertexData data)
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
|
||||
#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
|
||||
#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
|
||||
#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
|
||||
|
||||
// Convert image data to OpenGL texture (returns OpenGL valid Id)
|
||||
// NOTE: Expected compressed data from DDS file
|
||||
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format)
|
||||
{
|
||||
// Create one OpenGL texture
|
||||
GLuint id;
|
||||
int compFormat = 0;
|
||||
|
||||
TraceLog(DEBUG, "Compressed texture width: %i", width);
|
||||
TraceLog(DEBUG, "Compressed texture height: %i", height);
|
||||
TraceLog(DEBUG, "Compressed texture mipmap levels: %i", mipmapCount);
|
||||
TraceLog(DEBUG, "Compressed texture format: 0x%x", format);
|
||||
|
||||
switch(format)
|
||||
{
|
||||
case FOURCC_DXT1: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case FOURCC_DXT3: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
case FOURCC_DXT5: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: compFormat = -1; break;
|
||||
}
|
||||
|
||||
if (compFormat == -1)
|
||||
{
|
||||
TraceLog(WARNING, "Texture compressed format not recognized");
|
||||
id = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
glGenTextures(1, &id);
|
||||
|
||||
// Bind the texture
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
unsigned int blockSize = (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
|
||||
unsigned int offset = 0;
|
||||
|
||||
// Load the mipmaps
|
||||
for (int level = 0; level < mipmapCount && (width || height); level++)
|
||||
{
|
||||
unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, level, compFormat, width, height, 0, size, data + offset);
|
||||
|
||||
offset += size;
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
|
||||
// Security check for NPOT textures
|
||||
if (width < 1) width = 1;
|
||||
if (height < 1) height = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
// Load vertex data into a VAO
|
||||
unsigned int rlglLoadModel(VertexData mesh)
|
||||
{
|
||||
GLuint vaoModel; // Vertex Array Objects (VAO)
|
||||
GLuint vertexBuffer[3]; // Vertex Buffer Objects (VBO)
|
||||
|
@ -1035,17 +1100,17 @@ unsigned int rlglLoadModel(VertexData data)
|
|||
|
||||
// Enable vertex attributes
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*data.numVertices, data.vertices, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.vertices, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(vertexLoc);
|
||||
glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*data.numVertices, data.texcoords, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.numVertices, mesh.texcoords, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(texcoordLoc);
|
||||
glVertexAttribPointer(texcoordLoc, 2, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*data.numVertices, data.normals, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.normals, GL_STATIC_DRAW);
|
||||
//glEnableVertexAttribArray(normalLoc);
|
||||
//glVertexAttribPointer(normalLoc, 3, GL_FLOAT, 0, 0, 0);
|
||||
|
||||
|
@ -1077,7 +1142,7 @@ unsigned char *rlglReadScreenPixels(int width, int height)
|
|||
return imgData; // NOTE: image data should be freed
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
|
||||
void PrintProjectionMatrix()
|
||||
{
|
||||
|
@ -1154,7 +1219,7 @@ static GLuint LoadDefaultShaders()
|
|||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
return(program);
|
||||
return program;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1191,14 +1256,14 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
|
|||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
return(program);
|
||||
return program;
|
||||
}
|
||||
|
||||
// Read shader text file
|
||||
static char *TextFileRead(char *fn)
|
||||
{
|
||||
FILE *fp;
|
||||
char *content = NULL;
|
||||
char *text = NULL;
|
||||
|
||||
int count=0;
|
||||
|
||||
|
@ -1214,15 +1279,15 @@ static char *TextFileRead(char *fn)
|
|||
|
||||
if (count > 0)
|
||||
{
|
||||
content = (char *)malloc(sizeof(char) * (count+1));
|
||||
count = fread(content, sizeof(char), count, fp);
|
||||
content[count] = '\0';
|
||||
text = (char *)malloc(sizeof(char) * (count+1));
|
||||
count = fread(text, sizeof(char), count, fp);
|
||||
text[count] = '\0';
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
return content;
|
||||
return text;
|
||||
}
|
||||
|
||||
// Allocate and initialize float array buffers to store vertex data (lines, triangles, quads)
|
||||
|
@ -1377,10 +1442,10 @@ static void InitializeVAOs()
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBufferB[3]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
|
||||
|
||||
printf("Using VBO double buffering\n");
|
||||
TraceLog(INFO, "Using VBO double buffering");
|
||||
#endif
|
||||
|
||||
printf("Vertex buffers initialized (lines, triangles, quads)\n\n");
|
||||
TraceLog(INFO, "Vertex buffers successfully initialized (lines, triangles, quads)\n");
|
||||
|
||||
// Unbind the current VAO
|
||||
glBindVertexArray(0);
|
||||
|
@ -1475,4 +1540,33 @@ static void UpdateBuffers()
|
|||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef RLGL_STANDALONE
|
||||
|
||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
|
||||
switch(msgType)
|
||||
{
|
||||
case 0: fprintf(stdout, "INFO: "); break;
|
||||
case 1: fprintf(stdout, "ERROR: "); break;
|
||||
case 2: fprintf(stdout, "WARNING: "); break;
|
||||
case 3: fprintf(logstream, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
vfprintf(stdout, text, args);
|
||||
fprintf(stdout, "\n");
|
||||
|
||||
va_end(args);
|
||||
|
||||
if (msgType == 1) exit(1);
|
||||
}
|
||||
#endif
|
18
src/rlgl.h
18
src/rlgl.h
|
@ -33,17 +33,20 @@
|
|||
|
||||
#ifndef RLGL_STANDALONE
|
||||
#include "raylib.h" // Required for typedef: Model
|
||||
#include "utils.h" // Required for function TraceLog()
|
||||
#endif
|
||||
|
||||
#include "raymath.h" // Required for data type Matrix and Matrix functions
|
||||
|
||||
// Select desired OpenGL version
|
||||
#define USE_OPENGL_11
|
||||
//#define USE_OPENGL_33
|
||||
//#define USE_OPENGL_11
|
||||
#define USE_OPENGL_33
|
||||
//#define USE_OPENGL_ES2
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define MAX_LINES_BATCH 1024
|
||||
#define MAX_LINES_BATCH 8192 // 1024
|
||||
#define MAX_TRIANGLES_BATCH 2048
|
||||
#define MAX_QUADS_BATCH 8192
|
||||
|
||||
|
@ -57,7 +60,7 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
|
|||
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
|
||||
|
||||
#ifdef RLGL_STANDALONE
|
||||
typedef struct Model Model;
|
||||
typedef struct Model Model;
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
|
@ -125,19 +128,20 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
|
|||
//------------------------------------------------------------------------------------
|
||||
// Functions Declaration - rlgl functionality
|
||||
//------------------------------------------------------------------------------------
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
|
||||
void rlglClose(); // De-init rlgl
|
||||
void rlglDraw(); // Draw VAOs
|
||||
unsigned int rlglLoadModel(VertexData data);
|
||||
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
|
||||
#endif
|
||||
|
||||
void rlglDrawModel(Model model, bool wires); // Draw model
|
||||
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires); // Draw model
|
||||
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
|
||||
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
|
||||
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
|
||||
#ifdef USE_OPENGL_33
|
||||
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
|
||||
void PrintProjectionMatrix(); // DEBUG: Print projection matrix
|
||||
void PrintModelviewMatrix(); // DEBUG: Print modelview matrix
|
||||
#endif
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
// Get the latest version and other information at:
|
||||
// http://nothings.org/stb_vorbis/
|
||||
|
||||
|
||||
// Todo:
|
||||
//
|
||||
// - seeking (note you can seek yourself using the pushdata API)
|
||||
|
@ -25,6 +26,9 @@
|
|||
//
|
||||
// All of these limitations may be removed in future versions.
|
||||
|
||||
|
||||
#include "stb_vorbis.h"
|
||||
|
||||
#ifndef STB_VORBIS_HEADER_ONLY
|
||||
|
||||
// global configuration settings (e.g. set these in the project/makefile),
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
// Get the latest version and other information at:
|
||||
// http://nothings.org/stb_vorbis/
|
||||
|
||||
|
||||
// Todo:
|
||||
//
|
||||
// - seeking (note you can seek yourself using the pushdata API)
|
||||
|
@ -25,12 +26,6 @@
|
|||
//
|
||||
// All of these limitations may be removed in future versions.
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// HEADER BEGINS HERE
|
||||
//
|
||||
|
||||
#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
|
||||
#define STB_VORBIS_INCLUDE_STB_VORBIS_H
|
||||
|
||||
|
@ -349,4 +344,4 @@ enum STBVorbisError
|
|||
}
|
||||
#endif
|
||||
|
||||
#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
|
||||
#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
|
34
src/text.c
34
src/text.c
|
@ -50,13 +50,22 @@
|
|||
typedef unsigned char byte;
|
||||
|
||||
// SpriteFont one Character (Glyph) data
|
||||
struct Character {
|
||||
typedef struct Character {
|
||||
int value; //char value = ' '; (int)value = 32;
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
} Character;
|
||||
|
||||
// SpriteFont type, includes texture and charSet array data
|
||||
/*
|
||||
struct SpriteFont {
|
||||
Texture2D texture;
|
||||
int numChars;
|
||||
Character *charSet;
|
||||
};
|
||||
*/
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global variables
|
||||
|
@ -177,6 +186,8 @@ extern void LoadDefaultFont()
|
|||
}
|
||||
else currentPosX = testPosX;
|
||||
}
|
||||
|
||||
TraceLog(INFO, "Default font loaded successfully");
|
||||
}
|
||||
|
||||
extern void UnloadDefaultFont()
|
||||
|
@ -232,8 +243,8 @@ SpriteFont LoadSpriteFont(const char* fileName)
|
|||
// spriteFont.charSet data is filled inside the function and memory is allocated!
|
||||
int numChars = ParseImageData(imgDataPixel, imgWidth, imgHeight, &spriteFont.charSet);
|
||||
|
||||
fprintf(stderr, "SpriteFont data parsed correctly!\n");
|
||||
fprintf(stderr, "SpriteFont num chars: %i\n", numChars);
|
||||
TraceLog(INFO, "[%s] SpriteFont data parsed correctly", fileName);
|
||||
TraceLog(INFO, "[%s] SpriteFont num chars detected: %i", numChars);
|
||||
|
||||
spriteFont.numChars = numChars;
|
||||
|
||||
|
@ -257,7 +268,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
|
|||
}
|
||||
}
|
||||
|
||||
fprintf(stderr, "SpriteFont texture converted to POT: %i %i\n", potWidth, potHeight);
|
||||
TraceLog(WARNING, "SpriteFont texture converted to POT: %ix%i", potWidth, potHeight);
|
||||
}
|
||||
|
||||
free(imgDataPixel);
|
||||
|
@ -347,7 +358,7 @@ const char *FormatText(const char *text, ...)
|
|||
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
vsprintf(buffer, text, args); // NOTE: We use vsprintf() defined in <stdarg.h>
|
||||
vsprintf(buffer, text, args);
|
||||
va_end(args);
|
||||
|
||||
return buffer;
|
||||
|
@ -547,7 +558,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
|
||||
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
|
||||
|
||||
//printf("rBMF info: %i %i %i %i\n", rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
|
||||
TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
|
||||
|
||||
spriteFont.numChars = (int)rbmfHeader.numChars;
|
||||
|
||||
|
@ -564,8 +575,6 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
|
||||
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
|
||||
|
||||
printf("Just read image data and width data... Starting image reconstruction...");
|
||||
|
||||
// Re-construct image from rbmfFileData
|
||||
//-----------------------------------------
|
||||
image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
|
||||
|
@ -585,13 +594,13 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
counter++;
|
||||
}
|
||||
|
||||
printf("Image reconstructed correctly... now converting it to texture...");
|
||||
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
||||
|
||||
spriteFont.texture = CreateTexture(image);
|
||||
|
||||
UnloadImage(image); // Unload image data
|
||||
|
||||
printf("Starting charSet reconstruction...\n");
|
||||
TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
|
||||
|
||||
// Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
||||
spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
|
||||
|
@ -620,11 +629,9 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
spriteFont.charSet[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
|
||||
}
|
||||
else currentPosX = testPosX;
|
||||
|
||||
//printf("Char %i data: %i %i %i %i\n", spriteFont.charSet[i].value, spriteFont.charSet[i].x, spriteFont.charSet[i].y, spriteFont.charSet[i].w, spriteFont.charSet[i].h);
|
||||
}
|
||||
|
||||
printf("CharSet reconstructed correctly... Data should be ready...\n");
|
||||
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
||||
|
||||
fclose(rbmfFile);
|
||||
|
||||
|
@ -634,6 +641,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
return spriteFont;
|
||||
}
|
||||
|
||||
// Get the extension for a filename
|
||||
static const char *GetExtension(const char *fileName)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
|
|
397
src/textures.c
397
src/textures.c
|
@ -29,8 +29,8 @@
|
|||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h> // Declares malloc() and free() for memory management
|
||||
#include <string.h> // Required for strcmp(), strrchr(), strncmp()
|
||||
#include "stb_image.h" // Used to read image data (multiple formats support)
|
||||
|
||||
#include "utils.h" // rRES data decompression utility function
|
||||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
|
@ -45,6 +45,14 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
typedef unsigned char byte;
|
||||
|
||||
typedef struct {
|
||||
unsigned char *data;
|
||||
int width;
|
||||
int height;
|
||||
int mipmaps;
|
||||
int format;
|
||||
} ImageDDS;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -58,7 +66,8 @@ typedef unsigned char byte;
|
|||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
// No private (static) functions in this module (.c file)
|
||||
static const char *GetExtension(const char *fileName);
|
||||
static ImageDDS LoadDDS(const char *fileName);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
|
@ -69,32 +78,44 @@ Image LoadImage(const char *fileName)
|
|||
{
|
||||
Image image;
|
||||
|
||||
int imgWidth;
|
||||
int imgHeight;
|
||||
int imgBpp;
|
||||
|
||||
// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
|
||||
// Force loading to 4 components (RGBA)
|
||||
byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
|
||||
|
||||
// Convert array to pixel array for working convenience
|
||||
image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
|
||||
|
||||
int pix = 0;
|
||||
|
||||
for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
|
||||
{
|
||||
image.pixels[pix].r = imgData[i];
|
||||
image.pixels[pix].g = imgData[i+1];
|
||||
image.pixels[pix].b = imgData[i+2];
|
||||
image.pixels[pix].a = imgData[i+3];
|
||||
pix++;
|
||||
if ((strcmp(GetExtension(fileName),"png") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"bmp") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"tga") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"jpg") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"gif") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"psd") == 0) ||
|
||||
(strcmp(GetExtension(fileName),"pic") == 0))
|
||||
{
|
||||
int imgWidth;
|
||||
int imgHeight;
|
||||
int imgBpp;
|
||||
|
||||
// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
|
||||
// Force loading to 4 components (RGBA)
|
||||
byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
|
||||
|
||||
// Convert array to pixel array for working convenience
|
||||
image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
|
||||
|
||||
int pix = 0;
|
||||
|
||||
for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
|
||||
{
|
||||
image.pixels[pix].r = imgData[i];
|
||||
image.pixels[pix].g = imgData[i+1];
|
||||
image.pixels[pix].b = imgData[i+2];
|
||||
image.pixels[pix].a = imgData[i+3];
|
||||
pix++;
|
||||
}
|
||||
|
||||
stbi_image_free(imgData);
|
||||
|
||||
image.width = imgWidth;
|
||||
image.height = imgHeight;
|
||||
|
||||
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
|
||||
}
|
||||
|
||||
stbi_image_free(imgData);
|
||||
|
||||
image.width = imgWidth;
|
||||
image.height = imgHeight;
|
||||
else TraceLog(WARNING, "[%s] Image extension not recognized, it can't be loaded", fileName);
|
||||
|
||||
// ALTERNATIVE: We can load pixel data directly into Color struct pixels array,
|
||||
// to do that struct data alignment should be the right one (4 byte); it is.
|
||||
|
@ -119,103 +140,104 @@ Image LoadImageFromRES(const char *rresName, int resId)
|
|||
|
||||
FILE *rresFile = fopen(rresName, "rb");
|
||||
|
||||
if (!rresFile) printf("Error opening raylib Resource file\n");
|
||||
|
||||
// Read rres file (basic file check - id)
|
||||
fread(&id[0], sizeof(char), 1, rresFile);
|
||||
fread(&id[1], sizeof(char), 1, rresFile);
|
||||
fread(&id[2], sizeof(char), 1, rresFile);
|
||||
fread(&id[3], sizeof(char), 1, rresFile);
|
||||
fread(&version, sizeof(char), 1, rresFile);
|
||||
fread(&useless, sizeof(char), 1, rresFile);
|
||||
|
||||
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
|
||||
if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
|
||||
else
|
||||
{
|
||||
printf("This is not a valid raylib Resource file!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Read number of resources embedded
|
||||
fread(&numRes, sizeof(short), 1, rresFile);
|
||||
|
||||
for (int i = 0; i < numRes; i++)
|
||||
{
|
||||
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
|
||||
// Read rres file (basic file check - id)
|
||||
fread(&id[0], sizeof(char), 1, rresFile);
|
||||
fread(&id[1], sizeof(char), 1, rresFile);
|
||||
fread(&id[2], sizeof(char), 1, rresFile);
|
||||
fread(&id[3], sizeof(char), 1, rresFile);
|
||||
fread(&version, sizeof(char), 1, rresFile);
|
||||
fread(&useless, sizeof(char), 1, rresFile);
|
||||
|
||||
if (infoHeader.id == resId)
|
||||
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
|
||||
{
|
||||
found = true;
|
||||
|
||||
// Check data is of valid IMAGE type
|
||||
if (infoHeader.type == 0) // IMAGE data type
|
||||
{
|
||||
// TODO: Check data compression type
|
||||
|
||||
// NOTE: We suppose compression type 2 (DEFLATE - default)
|
||||
short imgWidth, imgHeight;
|
||||
char colorFormat, mipmaps;
|
||||
|
||||
fread(&imgWidth, sizeof(short), 1, rresFile); // Image width
|
||||
fread(&imgHeight, sizeof(short), 1, rresFile); // Image height
|
||||
fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit)
|
||||
fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0)
|
||||
|
||||
printf("Image width: %i\n", (int)imgWidth);
|
||||
printf("Image height: %i\n", (int)imgHeight);
|
||||
|
||||
image.width = (int)imgWidth;
|
||||
image.height = (int)imgHeight;
|
||||
|
||||
unsigned char *data = malloc(infoHeader.size);
|
||||
|
||||
fread(data, infoHeader.size, 1, rresFile);
|
||||
|
||||
unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize);
|
||||
|
||||
image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight);
|
||||
|
||||
int pix = 0;
|
||||
|
||||
for (int i = 0; i < (imgWidth*imgHeight*4); i += 4)
|
||||
{
|
||||
image.pixels[pix].r = imgData[i];
|
||||
image.pixels[pix].g = imgData[i+1];
|
||||
image.pixels[pix].b = imgData[i+2];
|
||||
image.pixels[pix].a = imgData[i+3];
|
||||
pix++;
|
||||
}
|
||||
|
||||
free(imgData);
|
||||
|
||||
free(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Required resource do not seem to be a valid IMAGE resource\n");
|
||||
exit(2);
|
||||
}
|
||||
TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Depending on type, skip the right amount of parameters
|
||||
switch (infoHeader.type)
|
||||
{
|
||||
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
|
||||
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
|
||||
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
|
||||
case 3: break; // TEXT: No parameters
|
||||
case 4: break; // RAW: No parameters
|
||||
default: break;
|
||||
}
|
||||
// Read number of resources embedded
|
||||
fread(&numRes, sizeof(short), 1, rresFile);
|
||||
|
||||
// Jump DATA to read next infoHeader
|
||||
fseek(rresFile, infoHeader.size, SEEK_CUR);
|
||||
}
|
||||
for (int i = 0; i < numRes; i++)
|
||||
{
|
||||
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
|
||||
|
||||
if (infoHeader.id == resId)
|
||||
{
|
||||
found = true;
|
||||
|
||||
// Check data is of valid IMAGE type
|
||||
if (infoHeader.type == 0) // IMAGE data type
|
||||
{
|
||||
// TODO: Check data compression type
|
||||
|
||||
// NOTE: We suppose compression type 2 (DEFLATE - default)
|
||||
short imgWidth, imgHeight;
|
||||
char colorFormat, mipmaps;
|
||||
|
||||
fread(&imgWidth, sizeof(short), 1, rresFile); // Image width
|
||||
fread(&imgHeight, sizeof(short), 1, rresFile); // Image height
|
||||
fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit)
|
||||
fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0)
|
||||
|
||||
image.width = (int)imgWidth;
|
||||
image.height = (int)imgHeight;
|
||||
|
||||
unsigned char *data = malloc(infoHeader.size);
|
||||
|
||||
fread(data, infoHeader.size, 1, rresFile);
|
||||
|
||||
unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize);
|
||||
|
||||
image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight);
|
||||
|
||||
int pix = 0;
|
||||
|
||||
for (int i = 0; i < (imgWidth*imgHeight*4); i += 4)
|
||||
{
|
||||
image.pixels[pix].r = imgData[i];
|
||||
image.pixels[pix].g = imgData[i+1];
|
||||
image.pixels[pix].b = imgData[i+2];
|
||||
image.pixels[pix].a = imgData[i+3];
|
||||
pix++;
|
||||
}
|
||||
|
||||
free(imgData);
|
||||
|
||||
free(data);
|
||||
|
||||
TraceLog(INFO, "[%s] Image loaded successfully from resource, size: %ix%i", rresName, image.width, image.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceLog(WARNING, "[%s] Required resource do not seem to be a valid IMAGE resource", rresName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Depending on type, skip the right amount of parameters
|
||||
switch (infoHeader.type)
|
||||
{
|
||||
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
|
||||
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
|
||||
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
|
||||
case 3: break; // TEXT: No parameters
|
||||
case 4: break; // RAW: No parameters
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Jump DATA to read next infoHeader
|
||||
fseek(rresFile, infoHeader.size, SEEK_CUR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(rresFile);
|
||||
}
|
||||
|
||||
fclose(rresFile);
|
||||
|
||||
if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
|
||||
if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
@ -224,11 +246,33 @@ Image LoadImageFromRES(const char *rresName, int resId)
|
|||
Texture2D LoadTexture(const char *fileName)
|
||||
{
|
||||
Texture2D texture;
|
||||
Image image;
|
||||
|
||||
image = LoadImage(fileName);
|
||||
texture = CreateTexture(image);
|
||||
UnloadImage(image);
|
||||
|
||||
if (strcmp(GetExtension(fileName),"dds") == 0)
|
||||
{
|
||||
#ifdef USE_OPENGL_11
|
||||
TraceLog(WARNING, "[%s] DDS file loading requires OpenGL 3.2+ or ES 2.0", fileName);
|
||||
#else
|
||||
ImageDDS image = LoadDDS(fileName);
|
||||
|
||||
texture.glId = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.format);
|
||||
|
||||
texture.width = image.width;
|
||||
texture.height = image.height;
|
||||
|
||||
if (texture.glId == 0) TraceLog(WARNING, "Compressed texture could not be loaded");
|
||||
else TraceLog(INFO, "Compressed texture loaded succesfully");
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
Image image = LoadImage(fileName);
|
||||
|
||||
if (image.pixels != NULL)
|
||||
{
|
||||
texture = CreateTexture(image);
|
||||
UnloadImage(image);
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
@ -259,7 +303,7 @@ void UnloadTexture(Texture2D texture)
|
|||
// Draw a Texture2D
|
||||
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
|
||||
{
|
||||
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY}, 0, 1.0f, tint);
|
||||
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a Texture2D with position defined as Vector2
|
||||
|
@ -276,9 +320,9 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
|
|||
// NOTE: Rotation is applied before translation and scaling, even being called in inverse order...
|
||||
// NOTE: Rotation point is upper-left corner
|
||||
rlPushMatrix();
|
||||
rlTranslatef(position.x, position.y, 0.0);
|
||||
rlScalef(scale, scale, 1.0f);
|
||||
//rlTranslatef(position.x, position.y, 0.0);
|
||||
rlRotatef(rotation, 0, 0, 1);
|
||||
rlScalef(scale, scale, 1.0f);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
|
@ -390,7 +434,114 @@ Texture2D CreateTexture(Image image)
|
|||
texture.width = image.width;
|
||||
texture.height = image.height;
|
||||
|
||||
TraceLog(INFO, "Texture created succesfully");
|
||||
|
||||
free(img);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// Get the extension for a filename
|
||||
static const char *GetExtension(const char *fileName)
|
||||
{
|
||||
const char *dot = strrchr(fileName, '.');
|
||||
if(!dot || dot == fileName) return "";
|
||||
return (dot + 1);
|
||||
}
|
||||
|
||||
// Loading DDS image compressed data
|
||||
ImageDDS LoadDDS(const char *fileName)
|
||||
{
|
||||
// TODO: Review and expand DDS file loading to support uncompressed formats and new formats
|
||||
|
||||
// DDS Pixel Format
|
||||
typedef struct {
|
||||
unsigned int size;
|
||||
unsigned int flags;
|
||||
unsigned int fourCC;
|
||||
unsigned int rgbBitCount;
|
||||
unsigned int rBitMask;
|
||||
unsigned int gBitMask;
|
||||
unsigned int bitMask;
|
||||
unsigned int aBitMask;
|
||||
} ddsPixelFormat;
|
||||
|
||||
// DDS Header (124 bytes)
|
||||
typedef struct {
|
||||
unsigned int size;
|
||||
unsigned int flags;
|
||||
unsigned int height;
|
||||
unsigned int width;
|
||||
unsigned int pitchOrLinearSize;
|
||||
unsigned int depth;
|
||||
unsigned int mipMapCount;
|
||||
unsigned int reserved1[11];
|
||||
ddsPixelFormat ddspf;
|
||||
unsigned int caps;
|
||||
unsigned int caps2;
|
||||
unsigned int caps3;
|
||||
unsigned int caps4;
|
||||
unsigned int reserved2;
|
||||
} ddsHeader;
|
||||
|
||||
ImageDDS image;
|
||||
ddsHeader header;
|
||||
|
||||
FILE *ddsFile = fopen(fileName, "rb");
|
||||
|
||||
if (ddsFile == NULL)
|
||||
{
|
||||
TraceLog(WARNING, "DDS File could not be opened");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Verify the type of file
|
||||
char filecode[4];
|
||||
|
||||
fread(filecode, 1, 4, ddsFile);
|
||||
|
||||
if (strncmp(filecode, "DDS ", 4) != 0)
|
||||
{
|
||||
TraceLog(WARNING, "DDS File does not seem to be valid");
|
||||
fclose(ddsFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get the surface descriptor
|
||||
fread(&header, sizeof(ddsHeader), 1, ddsFile);
|
||||
|
||||
int height = header.height;
|
||||
int width = header.width;
|
||||
int linearSize = header.pitchOrLinearSize;
|
||||
int mipMapCount = header.mipMapCount;
|
||||
int fourCC = header.ddspf.fourCC;
|
||||
|
||||
TraceLog(DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(ddsHeader));
|
||||
|
||||
TraceLog(DEBUG, "[%s] DDS file pixel format size: %i", fileName, header.ddspf.size);
|
||||
TraceLog(DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, header.ddspf.flags);
|
||||
TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, fourCC);
|
||||
|
||||
int bufsize;
|
||||
|
||||
// Calculate data size, including all mipmaps
|
||||
bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
|
||||
|
||||
image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
|
||||
|
||||
fread(image.data, 1, bufsize, ddsFile);
|
||||
|
||||
// Close file pointer
|
||||
fclose(ddsFile);
|
||||
|
||||
//int components = (fourCC == FOURCC_DXT1) ? 3 : 4; // Not required
|
||||
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.mipmaps = mipMapCount;
|
||||
image.format = fourCC;
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
148
src/utils.c
148
src/utils.c
|
@ -29,7 +29,8 @@
|
|||
#include "utils.h"
|
||||
|
||||
#include <stdlib.h> // malloc(), free()
|
||||
#include <stdio.h> // printf()
|
||||
#include <stdio.h> // printf(), fprintf()
|
||||
#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
|
||||
//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
@ -37,6 +38,15 @@
|
|||
#include "stb_image_write.h" // Create PNG file
|
||||
#include "tinfl.c"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static FILE *logstream = NULL;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Utilities
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Data decompression function
|
||||
// NOTE: Allocated data MUST be freed!
|
||||
unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize)
|
||||
|
@ -50,28 +60,28 @@ unsigned char *DecompressData(const unsigned char *data, unsigned long compSize,
|
|||
// Check correct memory allocation
|
||||
if (!pUncomp)
|
||||
{
|
||||
printf("Out of memory!\n");
|
||||
return NULL;
|
||||
TraceLog(WARNING, "Out of memory while decompressing data");
|
||||
}
|
||||
|
||||
// Decompress data
|
||||
tempUncompSize = tinfl_decompress_mem_to_mem(pUncomp, (size_t)uncompSize, data, compSize, 1);
|
||||
|
||||
if (tempUncompSize == -1)
|
||||
else
|
||||
{
|
||||
printf("Decompression failed!\n");
|
||||
free(pUncomp);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (uncompSize != (int)tempUncompSize)
|
||||
{
|
||||
printf("WARNING! Expected uncompressed size do not match! Data may be corrupted!\n");
|
||||
printf(" -- Expected uncompressed size: %i\n", uncompSize);
|
||||
printf(" -- Returned uncompressed size: %i\n", tempUncompSize);
|
||||
}
|
||||
// Decompress data
|
||||
tempUncompSize = tinfl_decompress_mem_to_mem(pUncomp, (size_t)uncompSize, data, compSize, 1);
|
||||
|
||||
if (tempUncompSize == -1)
|
||||
{
|
||||
TraceLog(WARNING, "Data decompression failed");
|
||||
free(pUncomp);
|
||||
}
|
||||
|
||||
if (uncompSize != (int)tempUncompSize)
|
||||
{
|
||||
TraceLog(WARNING, "Expected uncompressed size do not match, data may be corrupted");
|
||||
TraceLog(WARNING, " -- Expected uncompressed size: %i", uncompSize);
|
||||
TraceLog(WARNING, " -- Returned uncompressed size: %i", tempUncompSize);
|
||||
}
|
||||
|
||||
printf("Decompressed from %u bytes to %u bytes\n", (mz_uint32)compSize, (mz_uint32)tempUncompSize);
|
||||
TraceLog(INFO, "Data decompressed successfully from %u bytes to %u bytes", (mz_uint32)compSize, (mz_uint32)tempUncompSize);
|
||||
}
|
||||
|
||||
return pUncomp;
|
||||
}
|
||||
|
@ -124,4 +134,100 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
|
|||
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height)
|
||||
{
|
||||
stbi_write_png(fileName, width, height, 4, imgData, width*4); // It WORKS!!!
|
||||
}
|
||||
}
|
||||
|
||||
// Outputs a trace log message (INFO, ERROR, WARNING)
|
||||
// NOTE: If a file has been init, output log is written there
|
||||
void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
// TODO: This function requires some refactoring...
|
||||
|
||||
// NOTE: If trace log file has been set, stdout is being redirected to a file
|
||||
va_list args;
|
||||
int traceDebugMsgs = 1;
|
||||
|
||||
#ifdef DO_NOT_TRACE_DEBUG_MSGS
|
||||
traceDebugMsgs = 0;
|
||||
#endif
|
||||
|
||||
if (logstream != NULL)
|
||||
{
|
||||
switch(msgType)
|
||||
{
|
||||
case 0: fprintf(logstream, "INFO: "); break;
|
||||
case 1: fprintf(logstream, "ERROR: "); break;
|
||||
case 2: fprintf(logstream, "WARNING: "); break;
|
||||
case 3: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (msgType == 3)
|
||||
{
|
||||
if (traceDebugMsgs)
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(logstream, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(logstream, "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(logstream, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(logstream, "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(msgType)
|
||||
{
|
||||
case 0: fprintf(stdout, "INFO: "); break;
|
||||
case 1: fprintf(stdout, "ERROR: "); break;
|
||||
case 2: fprintf(stdout, "WARNING: "); break;
|
||||
case 3: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (msgType == 3)
|
||||
{
|
||||
if (traceDebugMsgs)
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(stdout, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
va_start(args, text);
|
||||
vfprintf(stdout, text, args);
|
||||
va_end(args);
|
||||
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (msgType == 1) exit(1); // If ERROR message, exit program
|
||||
}
|
||||
|
||||
// Inits a trace log file
|
||||
void InitTraceLogFile(const char *logFileName)
|
||||
{
|
||||
// stdout redirected to stream file
|
||||
FILE *logstream = fopen(logFileName, "w");
|
||||
|
||||
if (logstream == NULL) TraceLog(WARNING, "Unable to open log file");
|
||||
}
|
||||
|
||||
// Closes the trace log file
|
||||
void CloseTraceLogFile()
|
||||
{
|
||||
if (logstream != NULL) fclose(logstream);
|
||||
}
|
||||
|
||||
|
|
|
@ -32,13 +32,15 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
// Some basic Defines
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
//#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum { IMAGE, SOUND, MODEL, TEXT, RAW } DataType;
|
||||
|
||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
|
||||
// One resource info header, every resource includes this header (8 byte)
|
||||
typedef struct {
|
||||
unsigned short id; // Resource unique identifier (2 byte)
|
||||
|
@ -61,9 +63,14 @@ extern "C" { // Prevents name mangling of functions
|
|||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize);
|
||||
|
||||
void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height);
|
||||
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height);
|
||||
|
||||
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
|
||||
void InitTraceLogFile(const char *logFileName); // Inits a trace log file
|
||||
void CloseTraceLogFile(); // Closes the trace log file
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue