Lots of changes, most of them under testing-review

Added a Tracing/Log system
Added OGG stream music support (DOESN'T WORK)
Added Compressed textures support
* This update is probably very buggy...
This commit is contained in:
raysan5 2014-04-09 20:25:26 +02:00
parent c04f37d0f5
commit e6b82cb111
12 changed files with 1149 additions and 531 deletions

View File

@ -37,7 +37,7 @@
#include "utils.h" // rRES data decompression utility function
//#include "stb_vorbis.h" // TODO: OGG loading functions
//#include "stb_vorbis.h" // OGG loading functions
//----------------------------------------------------------------------------------
// Defines and Macros
@ -47,6 +47,29 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Sound source type (all file loaded in memory)
/*
struct Sound {
unsigned int source;
unsigned int buffer;
};
// Music type (file streamming from memory)
// NOTE: Anything longer than ~10 seconds should be Music...
struct Music {
stb_vorbis* stream;
stb_vorbis_info info;
ALuint id;
ALuint buffers[2];
ALuint source;
ALenum format;
int bufferSize;
int totalSamplesLeft;
bool loop;
};
*/
// Wave file data
typedef struct Wave {
@ -60,7 +83,8 @@ typedef struct Wave {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Nop...
static bool musicIsPlaying;
static Music *currentMusic;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -68,6 +92,10 @@ typedef struct Wave {
static Wave LoadWAV(char *fileName);
static void UnloadWAV(Wave wave);
//static Ogg LoadOGG(char *fileName);
static bool MusicStream(Music music, ALuint buffer);
extern bool MusicStreamUpdate();
extern void PlayCurrentMusic();
//----------------------------------------------------------------------------------
// Module Functions Definition - Window and OpenGL Context Functions
@ -79,30 +107,27 @@ void InitAudioDevice()
// Open and initialize a device with default settings
ALCdevice *device = alcOpenDevice(NULL);
if(!device)
{
fprintf(stderr, "Could not open a device!\n");
exit(1);
}
if(!device) TraceLog(ERROR, "Could not open audio device");
ALCcontext *context = alcCreateContext(device, NULL);
if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE)
{
if(context != NULL) alcDestroyContext(context);
if(context != NULL) alcDestroyContext(context);
alcCloseDevice(device);
fprintf(stderr, "Could not set a context!\n");
exit(1);
TraceLog(ERROR, "Could not setup audio context");
}
printf("Opened \"%s\"\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
TraceLog(INFO, "Audio device and context initialized: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
// Listener definition (just for 2D)
alListener3f(AL_POSITION, 0, 0, 0);
alListener3f(AL_VELOCITY, 0, 0, 0);
alListener3f(AL_ORIENTATION, 0, 0, -1);
musicIsPlaying = false;
}
// Close the audio device for the current context, and destroys the context
@ -111,7 +136,7 @@ void CloseAudioDevice()
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
if (context == NULL) return;
if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
device = alcGetContextsDevice(context);
@ -169,10 +194,8 @@ Sound LoadSound(char *fileName)
// Unallocate WAV data
UnloadWAV(wave);
printf("Sample rate: %i\n", wave.sampleRate);
printf("Channels: %i\n", wave.channels);
printf("Audio file loaded...!\n");
TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
sound.source = source;
sound.buffer = buffer;
@ -196,139 +219,136 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
if (!rresFile) printf("Error opening raylib Resource file\n");
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
else
{
printf("This is not a valid raylib Resource file!\n");
exit(1);
}
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if (infoHeader.id == resId)
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
{
found = true;
// Check data is of valid SOUND type
if (infoHeader.type == 1) // SOUND data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
// Reading SOUND parameters
Wave wave;
short sampleRate, bps;
char channels, reserved;
fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
fread(&reserved, 1, 1, rresFile); // <reserved>
printf("Sample rate: %i\n", (int)sampleRate);
printf("Bits per sample: %i\n", (int)bps);
printf("Channels: %i\n", (int)channels);
wave.sampleRate = sampleRate;
wave.dataSize = infoHeader.srcSize;
wave.bitsPerSample = bps;
wave.channels = (short)channels;
unsigned char *data = malloc(infoHeader.size);
fread(data, infoHeader.size, 1, rresFile);
wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
free(data);
// Convert wave to Sound (OpenAL)
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
// Unallocate WAV data
UnloadWAV(wave);
printf("Audio file loaded...!\n");
sound.source = source;
sound.buffer = buffer;
}
else
{
printf("Required resource do not seem to be a valid IMAGE resource\n");
exit(2);
}
TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
if (infoHeader.id == resId)
{
found = true;
// Check data is of valid SOUND type
if (infoHeader.type == 1) // SOUND data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
// Reading SOUND parameters
Wave wave;
short sampleRate, bps;
char channels, reserved;
fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
fread(&reserved, 1, 1, rresFile); // <reserved>
wave.sampleRate = sampleRate;
wave.dataSize = infoHeader.srcSize;
wave.bitsPerSample = bps;
wave.channels = (short)channels;
unsigned char *data = malloc(infoHeader.size);
fread(data, infoHeader.size, 1, rresFile);
wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
free(data);
// Convert wave to Sound (OpenAL)
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
// Unallocate WAV data
UnloadWAV(wave);
TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
sound.source = source;
sound.buffer = buffer;
}
else
{
TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
}
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
}
}
fclose(rresFile);
}
fclose(rresFile);
if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
return sound;
}
@ -345,7 +365,7 @@ void PlaySound(Sound sound)
{
alSourcePlay(sound.source); // Play the sound
printf("Playing sound!\n");
TraceLog(INFO, "Playing sound");
// Find the current position of the sound being played
// NOTE: Only work when the entire file is in a single buffer
@ -390,7 +410,7 @@ void StopSound(Sound sound)
}
// Check if a sound is playing
bool IsPlaying(Sound sound)
bool SoundIsPlaying(Sound sound)
{
bool playing = false;
ALint state;
@ -401,6 +421,16 @@ bool IsPlaying(Sound sound)
return playing;
}
// Check if music is playing
bool MusicIsPlaying(Music music)
{
ALenum state;
alGetSourcei(music.source, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
// Set volume for a sound
void SetVolume(Sound sound, float volume)
{
@ -450,61 +480,65 @@ static Wave LoadWAV(char *fileName)
if (!wavFile)
{
printf("Could not open WAV file.\n");
exit(1);
TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
}
// Read in the first chunk into the struct
fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
// Check for RIFF and WAVE tags
if ((riffHeader.chunkID[0] != 'R' ||
riffHeader.chunkID[1] != 'I' ||
riffHeader.chunkID[2] != 'F' ||
riffHeader.chunkID[3] != 'F') ||
(riffHeader.format[0] != 'W' ||
riffHeader.format[1] != 'A' ||
riffHeader.format[2] != 'V' ||
riffHeader.format[3] != 'E'))
printf("Invalid RIFF or WAVE Header");
// Read in the 2nd chunk for the wave info
fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
// Check for fmt tag
if (waveFormat.subChunkID[0] != 'f' ||
waveFormat.subChunkID[1] != 'm' ||
waveFormat.subChunkID[2] != 't' ||
waveFormat.subChunkID[3] != ' ')
printf("Invalid Wave Format");
// Check for extra parameters;
if (waveFormat.subChunkSize > 16)
fseek(wavFile, sizeof(short), SEEK_CUR);
// Read in the the last byte of data before the sound file
fread(&waveData, sizeof(WaveData), 1, wavFile);
// Check for data tag
if (waveData.subChunkID[0] != 'd' ||
waveData.subChunkID[1] != 'a' ||
waveData.subChunkID[2] != 't' ||
waveData.subChunkID[3] != 'a')
printf("Invalid data header");
// Allocate memory for data
wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
// Read in the sound data into the soundData variable
fread(wave.data, waveData.subChunkSize, 1, wavFile);
// Now we set the variables that we need later
wave.dataSize = waveData.subChunkSize;
wave.sampleRate = waveFormat.sampleRate;
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
else
{
// Read in the first chunk into the struct
fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
// Check for RIFF and WAVE tags
if (((riffHeader.chunkID[0] != 'R') || (riffHeader.chunkID[1] != 'I') || (riffHeader.chunkID[2] != 'F') || (riffHeader.chunkID[3] != 'F')) ||
((riffHeader.format[0] != 'W') || (riffHeader.format[1] != 'A') || (riffHeader.format[2] != 'V') || (riffHeader.format[3] != 'E')))
{
TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
}
else
{
// Read in the 2nd chunk for the wave info
fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
// Check for fmt tag
if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
(waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
{
TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
}
else
{
// Check for extra parameters;
if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
// Read in the the last byte of data before the sound file
fread(&waveData, sizeof(WaveData), 1, wavFile);
// Check for data tag
if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
(waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
{
TraceLog(WARNING, "[%s] Invalid data header", fileName);
}
else
{
// Allocate memory for data
wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
// Read in the sound data into the soundData variable
fread(wave.data, waveData.subChunkSize, 1, wavFile);
// Now we set the variables that we need later
wave.dataSize = waveData.subChunkSize;
wave.sampleRate = waveFormat.sampleRate;
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
}
}
}
fclose(wavFile);
fclose(wavFile);
}
return wave;
}
@ -516,5 +550,192 @@ static void UnloadWAV(Wave wave)
}
// TODO: Ogg data loading
//static Ogg LoadOGG(char *fileName) { }
Music LoadMusic(char *fileName)
{
Music music;
// Open audio stream
music.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
if (music.stream == NULL) TraceLog(WARNING, "Could not open ogg audio file");
else
{
// Get file info
music.info = stb_vorbis_get_info(music.stream);
printf("Ogg sample rate: %i\n", music.info.sample_rate);
printf("Ogg channels: %i\n", music.info.channels);
printf("Temp memory required: %i\n", music.info.temp_memory_required);
if (music.info.channels == 2) music.format = AL_FORMAT_STEREO16;
else music.format = AL_FORMAT_MONO16;
music.bufferSize = 4096*8;
music.loop = true; // We loop by default
// Create an audio source
alGenSources(1, &music.source); // Generate pointer to audio source
alSourcef(music.source, AL_PITCH, 1);
alSourcef(music.source, AL_GAIN, 1);
alSource3f(music.source, AL_POSITION, 0, 0, 0);
alSource3f(music.source, AL_VELOCITY, 0, 0, 0);
alSourcei(music.source, AL_LOOPING, AL_TRUE); // We loop by default
// Convert loaded data to OpenAL buffers
alGenBuffers(2, music.buffers);
/*
if (!MusicStream(music, music.buffers[0])) exit(1);
if (!MusicStream(music, music.buffers[1])) exit(1);
alSourceQueueBuffers(music.source, 2, music.buffers);
PlayMusic(music);
*/
music.totalSamplesLeft = stb_vorbis_stream_length_in_samples(music.stream) * music.info.channels;
currentMusic = &music;
}
return music;
}
void UnloadMusic(Music music)
{
StopMusic(music);
alDeleteSources(1, &music.source);
alDeleteBuffers(2, music.buffers);
stb_vorbis_close(music.stream);
}
void PlayMusic(Music music)
{
//if (MusicIsPlaying(music)) return true;
if (!MusicStream(music, music.buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
if (!MusicStream(music, music.buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
alSourceQueueBuffers(music.source, 2, music.buffers);
alSourcePlay(music.source);
TraceLog(INFO, "Playing music");
}
extern void PlayCurrentMusic()
{
if (!MusicStream(*currentMusic, currentMusic->buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
if (!MusicStream(*currentMusic, currentMusic->buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
alSourceQueueBuffers(currentMusic->source, 2, currentMusic->buffers);
alSourcePlay(currentMusic->source);
}
// Stop reproducing music
void StopMusic(Music music)
{
alSourceStop(music.source);
musicIsPlaying = false;
}
static bool MusicStream(Music music, ALuint buffer)
{
//Uncomment this to avoid VLAs
//#define BUFFER_SIZE 4096*32
#ifndef BUFFER_SIZE//VLAs ftw
#define BUFFER_SIZE (music.bufferSize)
#endif
ALshort pcm[BUFFER_SIZE];
int size = 0;
int result = 0;
while (size < BUFFER_SIZE)
{
result = stb_vorbis_get_samples_short_interleaved(music.stream, music.info.channels, pcm+size, BUFFER_SIZE-size);
if (result > 0) size += (result*music.info.channels);
else break;
}
if (size == 0) return false;
alBufferData(buffer, music.format, pcm, size*sizeof(ALshort), music.info.sample_rate);
music.totalSamplesLeft -= size;
#undef BUFFER_SIZE
return true;
}
/*
extern bool MusicStreamUpdate()
{
ALint processed = 0;
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
while (processed--)
{
ALuint buffer = 0;
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
if (!MusicStream(*currentMusic, buffer))
{
bool shouldExit = true;
if (currentMusic->loop)
{
stb_vorbis_seek_start(currentMusic->stream);
currentMusic->totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic->stream) * currentMusic->info.channels;
shouldExit = !MusicStream(*currentMusic, buffer);
}
if (shouldExit) return false;
}
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
}
return true;
}
*/
extern bool MusicStreamUpdate()
{
int processed;
bool active = true;
alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
printf("Data processed: %i\n", processed);
while (processed--)
{
ALuint buffer = 0;
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
active = MusicStream(*currentMusic, buffer);
alSourceQueueBuffers(currentMusic->source, 1, &buffer);
}
return active;
}
void MusicStreamEmpty()
{
int queued;
alGetSourcei(currentMusic->source, AL_BUFFERS_QUEUED, &queued);
while(queued--)
{
ALuint buffer;
alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
}
}

View File

@ -92,6 +92,9 @@ static Color background = { 0, 0, 0, 0 }; // Screen background color
extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
extern bool MusicStreamUpdate(); // [Module: audio] Updates buffers for music streamming
extern void PlayCurrentMusic(); // [Module: audio] Plays current music stream
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
@ -117,7 +120,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
{
glfwSetErrorCallback(ErrorCallback);
if (!glfwInit()) exit(1);
if (!glfwInit()) TraceLog(ERROR, "Failed to initialize GLFW");
//glfwDefaultWindowHints() // Set default windows hints
@ -140,7 +143,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
if (!window)
{
glfwTerminate();
exit(1);
TraceLog(ERROR, "Failed to initialize Window");
}
glfwSetWindowSizeCallback(window, WindowSizeCallback);
@ -154,7 +157,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
// Framerate can be setup using SetTargetFPS()
//------------------------------------------------------
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglInit(); // Init rlgl
#endif
//------------------------------------------------------
@ -183,7 +186,7 @@ void CloseWindow()
UnloadDefaultFont();
//------------------------------------------------------
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglClose(); // De-init rlgl
#endif
//------------------------------------------------------
@ -230,13 +233,21 @@ void ToggleFullscreen()
// TODO: WARNING! All loaded resources are lost, we loose Context!
// NOTE: Window aspect ratio is always windowWidth / windowHeight
if (fullscreen) window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
if (fullscreen)
{
// TODO: Get desktop window size and adapt aspect-ratio (?)
//const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
//windowWidth = mode->width;
//windowHeight = mode->height;
window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
}
else window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, NULL, NULL);
if (!window)
{
glfwTerminate();
exit(1);
TraceLog(ERROR, "Failed to initialize Window when switching fullscreen mode");
}
glfwMakeContextCurrent(window);
@ -285,7 +296,7 @@ void EndDrawing()
if (customCursor && cursorOnScreen) DrawTexture(cursor, GetMouseX(), GetMouseY(), WHITE);
//------------------------------------------------------
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglDraw(); // Draw Buffers
#endif
//------------------------------------------------------
@ -293,6 +304,10 @@ void EndDrawing()
glfwSwapBuffers(window); // Swap back and front buffers
glfwPollEvents(); // Register keyboard/mouse events
//MusicStreamUpdate();
//if (!MusicIsPlaying())
//PlayCurrentMusic();
currentTime = glfwGetTime();
drawTime = currentTime - previousTime;
previousTime = currentTime;
@ -315,7 +330,7 @@ void EndDrawing()
void Begin3dMode(Camera camera)
{
//------------------------------------------------------
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglDraw(); // Draw Buffers
#endif
//------------------------------------------------------
@ -344,7 +359,7 @@ void Begin3dMode(Camera camera)
void End3dMode()
{
//------------------------------------------------------
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglDraw(); // Draw Buffers
#endif
//------------------------------------------------------
@ -363,7 +378,7 @@ void SetTargetFPS(int fps)
{
targetTime = 1 / (float)fps;
printf("TargetTime per Frame: %f seconds\n", (float)targetTime);
TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000);
}
// Returns current FPS
@ -431,18 +446,18 @@ Color Fade(Color color, float alpha)
// Detect if a key has been pressed once
bool IsKeyPressed(int key)
{
bool ret = false;
bool pressed = false;
currentKeyState[key] = IsKeyDown(key);
if (currentKeyState[key] != previousKeyState[key])
{
if (currentKeyState[key]) ret = true;
if (currentKeyState[key]) pressed = true;
previousKeyState[key] = currentKeyState[key];
}
else ret = false;
else pressed = false;
return ret;
return pressed;
}
// Detect if a key is being pressed (key held down)
@ -455,18 +470,18 @@ bool IsKeyDown(int key)
// Detect if a key has been released once
bool IsKeyReleased(int key)
{
bool ret = false;
bool released = false;
currentKeyState[key] = IsKeyUp(key);
if (currentKeyState[key] != previousKeyState[key])
{
if (currentKeyState[key]) ret = true;
if (currentKeyState[key]) released = true;
previousKeyState[key] = currentKeyState[key];
}
else ret = false;
else released = false;
return ret;
return released;
}
// Detect if a key is NOT being pressed (key not held down)
@ -479,18 +494,18 @@ bool IsKeyUp(int key)
// Detect if a mouse button has been pressed once
bool IsMouseButtonPressed(int button)
{
bool ret = false;
bool pressed = false;
currentMouseState[button] = IsMouseButtonDown(button);
if (currentMouseState[button] != previousMouseState[button])
{
if (currentMouseState[button]) ret = true;
if (currentMouseState[button]) pressed = true;
previousMouseState[button] = currentMouseState[button];
}
else ret = false;
else pressed = false;
return ret;
return pressed;
}
// Detect if a mouse button is being pressed
@ -503,18 +518,18 @@ bool IsMouseButtonDown(int button)
// Detect if a mouse button has been released once
bool IsMouseButtonReleased(int button)
{
bool ret = false;
bool released = false;
currentMouseState[button] = IsMouseButtonUp(button);
if (currentMouseState[button] != previousMouseState[button])
{
if (currentMouseState[button]) ret = true;
if (currentMouseState[button]) released = true;
previousMouseState[button] = currentMouseState[button];
}
else ret = false;
else released = false;
return ret;
return released;
}
// Detect if a mouse button is NOT being pressed
@ -603,18 +618,18 @@ Vector2 GetGamepadMovement(int gamepad)
// Detect if a gamepad button is being pressed
bool IsGamepadButtonPressed(int gamepad, int button)
{
bool ret = false;
bool pressed = false;
currentGamepadState[button] = IsGamepadButtonDown(gamepad, button);
if (currentGamepadState[button] != previousGamepadState[button])
{
if (currentGamepadState[button]) ret = true;
if (currentGamepadState[button]) pressed = true;
previousGamepadState[button] = currentGamepadState[button];
}
else ret = false;
else pressed = false;
return ret;
return pressed;
}
bool IsGamepadButtonDown(int gamepad, int button)
@ -634,18 +649,18 @@ bool IsGamepadButtonDown(int gamepad, int button)
// Detect if a gamepad button is NOT being pressed
bool IsGamepadButtonReleased(int gamepad, int button)
{
bool ret = false;
bool released = false;
currentGamepadState[button] = IsGamepadButtonUp(gamepad, button);
if (currentGamepadState[button] != previousGamepadState[button])
{
if (currentGamepadState[button]) ret = true;
if (currentGamepadState[button]) released = true;
previousGamepadState[button] = currentGamepadState[button];
}
else ret = false;
else released = false;
return ret;
return released;
}
bool IsGamepadButtonUp(int gamepad, int button)
@ -669,8 +684,7 @@ bool IsGamepadButtonUp(int gamepad, int button)
// GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description)
{
printf(description);
//fprintf(stderr, description);
TraceLog(WARNING, "GLFW3 Error: %s", description);
}
// GLFW3 Srolling Callback, runs on mouse wheel

View File

@ -568,53 +568,48 @@ void DrawGizmo(Vector3 position)
rlPopMatrix();
}
void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits)
void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
{
static float rotation = 0;
// NOTE: RGB = XYZ
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlRotatef(rotation, 0, 1, 0);
rlScalef(scale, scale, scale);
if(rotation.x) rlRotatef(rotation.x, 1, 0, 0);
if(rotation.y) rlRotatef(rotation.y, 0, 1, 0);
if(rotation.z) rlRotatef(rotation.z, 0, 0, 1);
rlBegin(RL_LINES);
// X Axis
rlColor4ub(200, 0, 0, 255); // RED
rlVertex3f(position.x, position.y, position.z);
rlVertex3f(position.x + 1, position.y, position.z);
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x, position.y, position.z);
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1, position.y, position.z);
// ArrowX
rlVertex3f(position.x + 1.1, position.y, position.z);
rlVertex3f(position.x + .9, position.y, position.z + .1);
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1.1, position.y, position.z);
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + .9, position.y, position.z + .1);
rlVertex3f(position.x + 1.1, position.y, position.z);
rlVertex3f(position.x + .9, position.y, position.z - .1);
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1.1, position.y, position.z);
rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + .9, position.y, position.z - .1);
// Y Axis
rlColor4ub(0, 200, 0, 255); // GREEN
rlVertex3f(position.x, position.y, position.z);
rlVertex3f(position.x, position.y + 1, position.z);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y, position.z);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1, position.z);
// ArrowY
rlVertex3f(position.x, position.y + 1.1, position.z);
rlVertex3f(position.x + .1, position.y + .9, position.z);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1.1, position.z);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + .1, position.y + .9, position.z);
rlVertex3f(position.x, position.y + 1.1, position.z);
rlVertex3f(position.x - .1, position.y + .9, position.z);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1.1, position.z);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x - .1, position.y + .9, position.z);
// Z Axis
rlColor4ub(0, 0, 200, 255); // BLUE
rlVertex3f(position.x, position.y, position.z);
rlVertex3f(position.x, position.y, position.z - 1);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1);
// ArrowZ
rlVertex3f(position.x, position.y, position.z - 1.1);
rlVertex3f(position.x + .1, position.y, position.z - .9);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1.1);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + .1, position.y, position.z - .9);
rlVertex3f(position.x, position.y, position.z - 1.1);
rlVertex3f(position.x - .1, position.y, position.z - .9);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1.1);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x - .1, position.y, position.z - .9);
// Extra
if(orbits)
@ -622,31 +617,30 @@ void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits)
int n = 3;
// X Axis
rlColor4ub(200, 0, 0, 255); // RED
for (int i=0; i < 360; i++)
for (int i=0; i < 360; i += 6)
{
rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
rlVertex3f(0,position.x + sin(DEG2RAD*(i+1)) * scale/n, position.y + cos(DEG2RAD*(i+1)) * scale/n);
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
}
// Y Axis
rlColor4ub(0, 200, 0, 255); // GREEN
for (int i=0; i < 360; i++)
for (int i=0; i < 360; i += 6)
{
rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
rlVertex3f(position.x + sin(DEG2RAD*(i+1)) * scale/n, 0, position.y + cos(DEG2RAD*(i+1)) * scale/n);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
}
// Z Axis
rlColor4ub(0, 0, 200, 255); // BLUE
for (int i=0; i < 360; i++)
for (int i=0; i < 360; i += 6)
{
rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
rlVertex3f(position.x + sin(DEG2RAD*(i+1)) * scale/n, position.y + cos(DEG2RAD*(i+1)) * scale/n, 0);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
}
}
rlEnd();
rlPopMatrix();
rotation += 0.1f;
}
// Load a 3d model (.OBJ)
@ -696,7 +690,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numTexCoords);
}
else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
}
@ -715,7 +708,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numNormals);
}
else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
}
@ -734,7 +726,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numVertex);
}
else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
}
@ -754,7 +745,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numTriangles);
}
else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
@ -1024,7 +1014,7 @@ void UnloadModel(Model model)
free(model.data.normals);
#endif
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlDeleteVertexArrays(model.vaoId);
#endif
}
@ -1032,7 +1022,7 @@ void UnloadModel(Model model)
// Draw a model
void DrawModel(Model model, Vector3 position, float scale, Color color)
{
rlglDrawModel(model, false);
rlglDrawModel(model, position, scale, false);
}
// Draw a textured model
@ -1048,7 +1038,7 @@ void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale,
// Draw a model wires
void DrawModelWires(Model model, Vector3 position, float scale, Color color)
{
rlglDrawModel(model, true);
rlglDrawModel(model, position, scale, true);
}
// Draw a billboard

View File

@ -54,6 +54,8 @@
#ifndef RAYLIB_H
#define RAYLIB_H
#include "stb_vorbis.h"
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@ -153,6 +155,19 @@
// Boolean type
typedef enum { false, true } bool;
// Vector2 type
typedef struct Vector2 {
float x;
float y;
} Vector2;
// Vector3 type
typedef struct Vector3 {
float x;
float y;
float z;
} Vector3;
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
@ -185,29 +200,6 @@ typedef struct Texture2D {
int height;
} Texture2D;
// SpriteFont one Character (Glyph) data, defined in text module
typedef struct Character Character;
// SpriteFont type, includes texture and charSet array data
typedef struct SpriteFont {
Texture2D texture;
int numChars;
Character *charSet;
} SpriteFont;
// Vector2 type
typedef struct Vector2 {
float x;
float y;
} Vector2;
// Vector3 type
typedef struct Vector3 {
float x;
float y;
float z;
} Vector3;
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera {
Vector3 position;
@ -215,15 +207,42 @@ typedef struct Camera {
Vector3 up;
} Camera;
// Basic 3d Model type
typedef struct Model Model;
typedef struct Character Character;
// Basic Sound source and buffer
// SpriteFont type
typedef struct SpriteFont {
Texture2D texture;
int numChars;
Character *charSet;
} SpriteFont;
// 3d Model type
// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU
typedef struct Model Model; // Defined in module: rlgl
// Sound source type
typedef struct Sound {
unsigned int source;
unsigned int buffer;
} Sound;
typedef struct OggStream OggStream;
// Music type (streamming)
typedef struct Music {
stb_vorbis *stream;
stb_vorbis_info info;
unsigned int source;
unsigned int buffers[2];
int format;
int bufferSize;
int totalSamplesLeft;
bool loop;
} Music;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@ -365,7 +384,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);
void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits); // Draw gizmo with extended parameters
void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@ -389,13 +408,18 @@ void CloseAudioDevice(); // Close the aud
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UnloadSound(Sound sound); // Unload sound
Music LoadMusic(char *fileName);
void UnloadMusic(Music music);
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void StopSound(Sound sound); // Stop playing a sound
bool IsPlaying(Sound sound); // Check if a sound is currently playing
bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level)
void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
void PlayMusic(Music music);
void StopMusic(Music music);
bool MusicIsPlaying();
#ifdef __cplusplus
}

View File

@ -31,7 +31,7 @@
#include <stdio.h> // Standard input / output lib
#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
#include "raymath.h" // Required for data type Matrix and Matrix functions
// TODO: Security check in case multiple USE_OPENGL_* defined
#ifdef USE_OPENGL_11
#include <GL/gl.h> // Extensions loading lib
@ -51,7 +51,7 @@
//----------------------------------------------------------------------------------
#define MATRIX_STACK_SIZE 16 // Matrix stack max size
#define MAX_DRAWS_BY_TEXTURE 256 // Draws are organized by texture changes
#define TEMP_VERTEX_BUFFER_SIZE 1024 // Temporal Vertex Buffer (required for vertex-transformations)
#define TEMP_VERTEX_BUFFER_SIZE 4096 // Temporal Vertex Buffer (required for vertex-transformations)
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -226,9 +226,7 @@ void rlPushMatrix()
{
if (stackCounter == MATRIX_STACK_SIZE - 1)
{
printf("ERROR: Stack Buffer Overflow! (MAX 16 MATRIX)");
exit(1);
TraceLog(ERROR, "Stack Buffer Overflow (MAX %i Matrix)", MATRIX_STACK_SIZE);
}
stack[stackCounter] = *currentMatrix;
@ -667,17 +665,22 @@ void rlglInit()
if (error != GLEW_OK)
{
fprintf(stderr, "Failed to initialize GLEW - Error: %s\n", glewGetErrorString(error));
exit(1);
TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
}
if (glewIsSupported("GL_VERSION_3_3")) printf("OpenGL 3.3 initialized\n");
if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 initialized\n");
// Print OpenGL and GLSL version
TraceLog(INFO, "Vendor: %s", glGetString(GL_VENDOR));
TraceLog(INFO, "Renderer: %s", glGetString(GL_RENDERER));
TraceLog(INFO, "Version: %s", glGetString(GL_VERSION));
TraceLog(INFO, "GLSL: %s\n", glGetString(0x8B8C)); //GL_SHADING_LANGUAGE_VERSION
/*
// TODO: GLEW is a big library that loads ALL extensions, maybe using glad we can only load required ones...
if (!gladLoadGL())
{
fprintf(stderr, printf("Failed to initialize glad.\n");
exit(1);
TraceLog("ERROR: Failed to initialize glad\n");
}
*/
// Set default draw mode
@ -707,13 +710,7 @@ void rlglInit()
// Get handles to GLSL uniform vars locations (fragment-shader)
textureLoc = glGetUniformLocation(shaderProgram, "texture0");
printf("Default shaders loaded\n\n");
// Print OpenGL and GLSL version
printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version: %s\n", glGetString(GL_VERSION));
printf("GLSL: %s\n\n", glGetString(0x8B8C)); //GL_SHADING_LANGUAGE_VERSION
TraceLog(INFO, "Default shader loaded");
InitializeBuffers(); // Init vertex arrays
InitializeVAOs(); // Init VBO and VAO
@ -726,7 +723,10 @@ void rlglInit()
// Create default white texture for plain colors (required by shader)
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
whiteTexture = rlglLoadTexture(1, 1, pixels);
whiteTexture = rlglLoadTexture(1, 1, pixels);
if (whiteTexture != 0) TraceLog(INFO, "Base white texture successfully created, id: %i", whiteTexture);
else TraceLog(WARNING, "Base white texture could not be created");
// Init draw calls tracking system
draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE);
@ -836,16 +836,14 @@ void rlglDraw()
glBindVertexArray(vaoQuads);
}
//printf("\nRequired Draws: %i\n", drawsCounter);
//TraceLog(INFO, "Draws required per frame: %i", drawsCounter);
for (int i = 0; i < drawsCounter; i++)
{
numQuads = draws[i].vCount/4;
numIndicesToProcess = numQuads*6; // Get number of Quads * 6 index by Quad
//printf("Quads to render: %i - ", numQuads);
//printf("Vertex Count: %i - ", draws[i].vCount);
//printf("Binding texture: %i\n", draws[i].texId);
//TraceLog(INFO, "Quads to render: %i - Vertex Count: %i", numQuads, draws[i].vCount);
glBindTexture(GL_TEXTURE_2D, draws[i].texId);
@ -882,7 +880,10 @@ void rlglDraw()
#endif
}
void rlglDrawModel(Model model, bool wires)
#endif // End for OpenGL 3.3+ and ES2 only functions
// Draw a 3d model
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires)
{
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@ -892,19 +893,19 @@ void rlglDrawModel(Model model, bool wires)
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array
glVertexPointer(3, GL_FLOAT, 0, model.vertices); // Pointer to vertex coords array
glTexCoordPointer(2, GL_FLOAT, 0, model.texcoords); // Pointer to texture coords array
glNormalPointer(GL_FLOAT, 0, model.normals); // Pointer to normals array
glVertexPointer(3, GL_FLOAT, 0, model.data.vertices); // Pointer to vertex coords array
glTexCoordPointer(2, GL_FLOAT, 0, model.data.texcoords); // Pointer to texture coords array
glNormalPointer(GL_FLOAT, 0, model.data.normals); // Pointer to normals array
//glColorPointer(4, GL_UNSIGNED_BYTE, 0, model.colors); // Pointer to colors array (NOT USED)
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
//glRotatef(rotation * GetFrameTime(), 0, 1, 0);
//rlRotatef(rotation * GetFrameTime(), 0, 1, 0);
rlScalef(scale, scale, scale);
rlColor4ub(color.r, color.g, color.b, color.a);
rlColor4ub(1.0f, 1.0f, 1.0f, 1.0f);
glDrawArrays(GL_TRIANGLES, 0, model.numVertices);
glDrawArrays(GL_TRIANGLES, 0, model.data.numVertices);
rlPopMatrix();
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
@ -912,7 +913,7 @@ void rlglDrawModel(Model model, bool wires)
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
#endif
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
glUseProgram(shaderProgram); // Use our shader
Matrix modelview2 = MatrixMultiply(model.transform, modelview);
@ -934,8 +935,6 @@ void rlglDrawModel(Model model, bool wires)
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
#endif
// Initialize Graphics Device (OpenGL stuff)
void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
{
@ -968,7 +967,7 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
// TODO: Review all shapes/models are drawn CCW and enable backface culling
// NOTE: All shapes/models triangles are drawn CCW
glEnable(GL_CULL_FACE); // Enable backface culling (Disabled by default)
//glCullFace(GL_BACK); // Cull the Back face (default)
@ -978,11 +977,13 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) (Deprecated on OpenGL 3.3+)
// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
#endif
TraceLog(INFO, "OpenGL graphics device initialized");
}
// Convert image data to OpenGL texture (returns OpenGL valid Id)
// NOTE: Image is not unloaded, it should be done manually...
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
{
glBindTexture(GL_TEXTURE_2D,0); // Free any old binding
@ -998,7 +999,7 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
// Trilinear filtering
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
@ -1008,20 +1009,84 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
// NOTE: Not using mipmappings (texture for 2D drawing)
// At this point we have the image converted to texture and uploaded to GPU
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
// At this point we have the image converted to texture and uploaded to GPU
// Unbind current texture
glBindTexture(GL_TEXTURE_2D, 0);
printf("New texture created, id: %i (%i x %i)\n", id, width, height);
TraceLog(INFO, "New texture created, id: %i (%i x %i)", id, width, height);
return id;
}
#ifdef USE_OPENGL_33
unsigned int rlglLoadModel(VertexData data)
#ifdef USE_OPENGL_33
#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
// Convert image data to OpenGL texture (returns OpenGL valid Id)
// NOTE: Expected compressed data from DDS file
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format)
{
// Create one OpenGL texture
GLuint id;
int compFormat = 0;
TraceLog(DEBUG, "Compressed texture width: %i", width);
TraceLog(DEBUG, "Compressed texture height: %i", height);
TraceLog(DEBUG, "Compressed texture mipmap levels: %i", mipmapCount);
TraceLog(DEBUG, "Compressed texture format: 0x%x", format);
switch(format)
{
case FOURCC_DXT1: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case FOURCC_DXT3: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
case FOURCC_DXT5: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
default: compFormat = -1; break;
}
if (compFormat == -1)
{
TraceLog(WARNING, "Texture compressed format not recognized");
id = 0;
}
else
{
glGenTextures(1, &id);
// Bind the texture
glBindTexture(GL_TEXTURE_2D, id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
unsigned int blockSize = (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
unsigned int offset = 0;
// Load the mipmaps
for (int level = 0; level < mipmapCount && (width || height); level++)
{
unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
glCompressedTexImage2D(GL_TEXTURE_2D, level, compFormat, width, height, 0, size, data + offset);
offset += size;
width /= 2;
height /= 2;
// Security check for NPOT textures
if (width < 1) width = 1;
if (height < 1) height = 1;
}
}
return id;
}
// Load vertex data into a VAO
unsigned int rlglLoadModel(VertexData mesh)
{
GLuint vaoModel; // Vertex Array Objects (VAO)
GLuint vertexBuffer[3]; // Vertex Buffer Objects (VBO)
@ -1035,17 +1100,17 @@ unsigned int rlglLoadModel(VertexData data)
// Enable vertex attributes
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*data.numVertices, data.vertices, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(vertexLoc);
glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, 0, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*data.numVertices, data.texcoords, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.numVertices, mesh.texcoords, GL_STATIC_DRAW);
glEnableVertexAttribArray(texcoordLoc);
glVertexAttribPointer(texcoordLoc, 2, GL_FLOAT, 0, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*data.numVertices, data.normals, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.normals, GL_STATIC_DRAW);
//glEnableVertexAttribArray(normalLoc);
//glVertexAttribPointer(normalLoc, 3, GL_FLOAT, 0, 0, 0);
@ -1077,7 +1142,7 @@ unsigned char *rlglReadScreenPixels(int width, int height)
return imgData; // NOTE: image data should be freed
}
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
void PrintProjectionMatrix()
{
@ -1154,7 +1219,7 @@ static GLuint LoadDefaultShaders()
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return(program);
return program;
}
@ -1191,14 +1256,14 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return(program);
return program;
}
// Read shader text file
static char *TextFileRead(char *fn)
{
FILE *fp;
char *content = NULL;
char *text = NULL;
int count=0;
@ -1214,15 +1279,15 @@ static char *TextFileRead(char *fn)
if (count > 0)
{
content = (char *)malloc(sizeof(char) * (count+1));
count = fread(content, sizeof(char), count, fp);
content[count] = '\0';
text = (char *)malloc(sizeof(char) * (count+1));
count = fread(text, sizeof(char), count, fp);
text[count] = '\0';
}
fclose(fp);
}
}
return content;
return text;
}
// Allocate and initialize float array buffers to store vertex data (lines, triangles, quads)
@ -1377,10 +1442,10 @@ static void InitializeVAOs()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBufferB[3]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
printf("Using VBO double buffering\n");
TraceLog(INFO, "Using VBO double buffering");
#endif
printf("Vertex buffers initialized (lines, triangles, quads)\n\n");
TraceLog(INFO, "Vertex buffers successfully initialized (lines, triangles, quads)\n");
// Unbind the current VAO
glBindVertexArray(0);
@ -1475,4 +1540,33 @@ static void UpdateBuffers()
glBindVertexArray(0);
}
#endif
#ifdef RLGL_STANDALONE
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
// Output a trace log message
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
void TraceLog(int msgType, const char *text, ...)
{
va_list args;
va_start(args, text);
switch(msgType)
{
case 0: fprintf(stdout, "INFO: "); break;
case 1: fprintf(stdout, "ERROR: "); break;
case 2: fprintf(stdout, "WARNING: "); break;
case 3: fprintf(logstream, "DEBUG: "); break;
default: break;
}
vfprintf(stdout, text, args);
fprintf(stdout, "\n");
va_end(args);
if (msgType == 1) exit(1);
}
#endif

View File

@ -33,17 +33,20 @@
#ifndef RLGL_STANDALONE
#include "raylib.h" // Required for typedef: Model
#include "utils.h" // Required for function TraceLog()
#endif
#include "raymath.h" // Required for data type Matrix and Matrix functions
// Select desired OpenGL version
#define USE_OPENGL_11
//#define USE_OPENGL_33
//#define USE_OPENGL_11
#define USE_OPENGL_33
//#define USE_OPENGL_ES2
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_LINES_BATCH 1024
#define MAX_LINES_BATCH 8192 // 1024
#define MAX_TRIANGLES_BATCH 2048
#define MAX_QUADS_BATCH 8192
@ -57,7 +60,7 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
#ifdef RLGL_STANDALONE
typedef struct Model Model;
typedef struct Model Model;
#endif
typedef struct {
@ -125,19 +128,20 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
//------------------------------------------------------------------------------------
// Functions Declaration - rlgl functionality
//------------------------------------------------------------------------------------
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(); // De-init rlgl
void rlglDraw(); // Draw VAOs
unsigned int rlglLoadModel(VertexData data);
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
#endif
void rlglDrawModel(Model model, bool wires); // Draw model
void rlglDrawModel(Model model, Vector3 position, float scale, bool wires); // Draw model
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
#ifdef USE_OPENGL_33
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
void PrintProjectionMatrix(); // DEBUG: Print projection matrix
void PrintModelviewMatrix(); // DEBUG: Print modelview matrix
#endif

View File

@ -11,6 +11,7 @@
// Get the latest version and other information at:
// http://nothings.org/stb_vorbis/
// Todo:
//
// - seeking (note you can seek yourself using the pushdata API)
@ -25,6 +26,9 @@
//
// All of these limitations may be removed in future versions.
#include "stb_vorbis.h"
#ifndef STB_VORBIS_HEADER_ONLY
// global configuration settings (e.g. set these in the project/makefile),

View File

@ -11,6 +11,7 @@
// Get the latest version and other information at:
// http://nothings.org/stb_vorbis/
// Todo:
//
// - seeking (note you can seek yourself using the pushdata API)
@ -25,12 +26,6 @@
//
// All of these limitations may be removed in future versions.
//////////////////////////////////////////////////////////////////////////////
//
// HEADER BEGINS HERE
//
#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
#define STB_VORBIS_INCLUDE_STB_VORBIS_H
@ -349,4 +344,4 @@ enum STBVorbisError
}
#endif
#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H

View File

@ -50,13 +50,22 @@
typedef unsigned char byte;
// SpriteFont one Character (Glyph) data
struct Character {
typedef struct Character {
int value; //char value = ' '; (int)value = 32;
int x;
int y;
int w;
int h;
} Character;
// SpriteFont type, includes texture and charSet array data
/*
struct SpriteFont {
Texture2D texture;
int numChars;
Character *charSet;
};
*/
//----------------------------------------------------------------------------------
// Global variables
@ -177,6 +186,8 @@ extern void LoadDefaultFont()
}
else currentPosX = testPosX;
}
TraceLog(INFO, "Default font loaded successfully");
}
extern void UnloadDefaultFont()
@ -232,8 +243,8 @@ SpriteFont LoadSpriteFont(const char* fileName)
// spriteFont.charSet data is filled inside the function and memory is allocated!
int numChars = ParseImageData(imgDataPixel, imgWidth, imgHeight, &spriteFont.charSet);
fprintf(stderr, "SpriteFont data parsed correctly!\n");
fprintf(stderr, "SpriteFont num chars: %i\n", numChars);
TraceLog(INFO, "[%s] SpriteFont data parsed correctly", fileName);
TraceLog(INFO, "[%s] SpriteFont num chars detected: %i", numChars);
spriteFont.numChars = numChars;
@ -257,7 +268,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
}
}
fprintf(stderr, "SpriteFont texture converted to POT: %i %i\n", potWidth, potHeight);
TraceLog(WARNING, "SpriteFont texture converted to POT: %ix%i", potWidth, potHeight);
}
free(imgDataPixel);
@ -347,7 +358,7 @@ const char *FormatText(const char *text, ...)
va_list args;
va_start(args, text);
vsprintf(buffer, text, args); // NOTE: We use vsprintf() defined in <stdarg.h>
vsprintf(buffer, text, args);
va_end(args);
return buffer;
@ -547,7 +558,7 @@ static SpriteFont LoadRBMF(const char *fileName)
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
//printf("rBMF info: %i %i %i %i\n", rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
spriteFont.numChars = (int)rbmfHeader.numChars;
@ -564,8 +575,6 @@ static SpriteFont LoadRBMF(const char *fileName)
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
printf("Just read image data and width data... Starting image reconstruction...");
// Re-construct image from rbmfFileData
//-----------------------------------------
image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
@ -585,13 +594,13 @@ static SpriteFont LoadRBMF(const char *fileName)
counter++;
}
printf("Image reconstructed correctly... now converting it to texture...");
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
spriteFont.texture = CreateTexture(image);
UnloadImage(image); // Unload image data
printf("Starting charSet reconstruction...\n");
TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
// Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
@ -620,11 +629,9 @@ static SpriteFont LoadRBMF(const char *fileName)
spriteFont.charSet[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
//printf("Char %i data: %i %i %i %i\n", spriteFont.charSet[i].value, spriteFont.charSet[i].x, spriteFont.charSet[i].y, spriteFont.charSet[i].w, spriteFont.charSet[i].h);
}
printf("CharSet reconstructed correctly... Data should be ready...\n");
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
fclose(rbmfFile);
@ -634,6 +641,7 @@ static SpriteFont LoadRBMF(const char *fileName)
return spriteFont;
}
// Get the extension for a filename
static const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');

View File

@ -29,8 +29,8 @@
#include "raylib.h"
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // Required for strcmp(), strrchr(), strncmp()
#include "stb_image.h" // Used to read image data (multiple formats support)
#include "utils.h" // rRES data decompression utility function
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@ -45,6 +45,14 @@
//----------------------------------------------------------------------------------
typedef unsigned char byte;
typedef struct {
unsigned char *data;
int width;
int height;
int mipmaps;
int format;
} ImageDDS;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -58,7 +66,8 @@ typedef unsigned char byte;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
// No private (static) functions in this module (.c file)
static const char *GetExtension(const char *fileName);
static ImageDDS LoadDDS(const char *fileName);
//----------------------------------------------------------------------------------
// Module Functions Definition
@ -69,32 +78,44 @@ Image LoadImage(const char *fileName)
{
Image image;
int imgWidth;
int imgHeight;
int imgBpp;
// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
// Force loading to 4 components (RGBA)
byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
// Convert array to pixel array for working convenience
image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
int pix = 0;
for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
{
image.pixels[pix].r = imgData[i];
image.pixels[pix].g = imgData[i+1];
image.pixels[pix].b = imgData[i+2];
image.pixels[pix].a = imgData[i+3];
pix++;
if ((strcmp(GetExtension(fileName),"png") == 0) ||
(strcmp(GetExtension(fileName),"bmp") == 0) ||
(strcmp(GetExtension(fileName),"tga") == 0) ||
(strcmp(GetExtension(fileName),"jpg") == 0) ||
(strcmp(GetExtension(fileName),"gif") == 0) ||
(strcmp(GetExtension(fileName),"psd") == 0) ||
(strcmp(GetExtension(fileName),"pic") == 0))
{
int imgWidth;
int imgHeight;
int imgBpp;
// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
// Force loading to 4 components (RGBA)
byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
// Convert array to pixel array for working convenience
image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
int pix = 0;
for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
{
image.pixels[pix].r = imgData[i];
image.pixels[pix].g = imgData[i+1];
image.pixels[pix].b = imgData[i+2];
image.pixels[pix].a = imgData[i+3];
pix++;
}
stbi_image_free(imgData);
image.width = imgWidth;
image.height = imgHeight;
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
}
stbi_image_free(imgData);
image.width = imgWidth;
image.height = imgHeight;
else TraceLog(WARNING, "[%s] Image extension not recognized, it can't be loaded", fileName);
// ALTERNATIVE: We can load pixel data directly into Color struct pixels array,
// to do that struct data alignment should be the right one (4 byte); it is.
@ -119,103 +140,104 @@ Image LoadImageFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
if (!rresFile) printf("Error opening raylib Resource file\n");
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
else
{
printf("This is not a valid raylib Resource file!\n");
exit(1);
}
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if (infoHeader.id == resId)
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
{
found = true;
// Check data is of valid IMAGE type
if (infoHeader.type == 0) // IMAGE data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
short imgWidth, imgHeight;
char colorFormat, mipmaps;
fread(&imgWidth, sizeof(short), 1, rresFile); // Image width
fread(&imgHeight, sizeof(short), 1, rresFile); // Image height
fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit)
fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0)
printf("Image width: %i\n", (int)imgWidth);
printf("Image height: %i\n", (int)imgHeight);
image.width = (int)imgWidth;
image.height = (int)imgHeight;
unsigned char *data = malloc(infoHeader.size);
fread(data, infoHeader.size, 1, rresFile);
unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize);
image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight);
int pix = 0;
for (int i = 0; i < (imgWidth*imgHeight*4); i += 4)
{
image.pixels[pix].r = imgData[i];
image.pixels[pix].g = imgData[i+1];
image.pixels[pix].b = imgData[i+2];
image.pixels[pix].a = imgData[i+3];
pix++;
}
free(imgData);
free(data);
}
else
{
printf("Required resource do not seem to be a valid IMAGE resource\n");
exit(2);
}
TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
if (infoHeader.id == resId)
{
found = true;
// Check data is of valid IMAGE type
if (infoHeader.type == 0) // IMAGE data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
short imgWidth, imgHeight;
char colorFormat, mipmaps;
fread(&imgWidth, sizeof(short), 1, rresFile); // Image width
fread(&imgHeight, sizeof(short), 1, rresFile); // Image height
fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit)
fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0)
image.width = (int)imgWidth;
image.height = (int)imgHeight;
unsigned char *data = malloc(infoHeader.size);
fread(data, infoHeader.size, 1, rresFile);
unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize);
image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight);
int pix = 0;
for (int i = 0; i < (imgWidth*imgHeight*4); i += 4)
{
image.pixels[pix].r = imgData[i];
image.pixels[pix].g = imgData[i+1];
image.pixels[pix].b = imgData[i+2];
image.pixels[pix].a = imgData[i+3];
pix++;
}
free(imgData);
free(data);
TraceLog(INFO, "[%s] Image loaded successfully from resource, size: %ix%i", rresName, image.width, image.height);
}
else
{
TraceLog(WARNING, "[%s] Required resource do not seem to be a valid IMAGE resource", rresName);
}
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
}
}
fclose(rresFile);
}
fclose(rresFile);
if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
return image;
}
@ -224,11 +246,33 @@ Image LoadImageFromRES(const char *rresName, int resId)
Texture2D LoadTexture(const char *fileName)
{
Texture2D texture;
Image image;
image = LoadImage(fileName);
texture = CreateTexture(image);
UnloadImage(image);
if (strcmp(GetExtension(fileName),"dds") == 0)
{
#ifdef USE_OPENGL_11
TraceLog(WARNING, "[%s] DDS file loading requires OpenGL 3.2+ or ES 2.0", fileName);
#else
ImageDDS image = LoadDDS(fileName);
texture.glId = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.format);
texture.width = image.width;
texture.height = image.height;
if (texture.glId == 0) TraceLog(WARNING, "Compressed texture could not be loaded");
else TraceLog(INFO, "Compressed texture loaded succesfully");
#endif
}
else
{
Image image = LoadImage(fileName);
if (image.pixels != NULL)
{
texture = CreateTexture(image);
UnloadImage(image);
}
}
return texture;
}
@ -259,7 +303,7 @@ void UnloadTexture(Texture2D texture)
// Draw a Texture2D
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
{
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY}, 0, 1.0f, tint);
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint);
}
// Draw a Texture2D with position defined as Vector2
@ -276,9 +320,9 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// NOTE: Rotation is applied before translation and scaling, even being called in inverse order...
// NOTE: Rotation point is upper-left corner
rlPushMatrix();
rlTranslatef(position.x, position.y, 0.0);
rlScalef(scale, scale, 1.0f);
//rlTranslatef(position.x, position.y, 0.0);
rlRotatef(rotation, 0, 0, 1);
rlScalef(scale, scale, 1.0f);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
@ -390,7 +434,114 @@ Texture2D CreateTexture(Image image)
texture.width = image.width;
texture.height = image.height;
TraceLog(INFO, "Texture created succesfully");
free(img);
return texture;
}
// Get the extension for a filename
static const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
if(!dot || dot == fileName) return "";
return (dot + 1);
}
// Loading DDS image compressed data
ImageDDS LoadDDS(const char *fileName)
{
// TODO: Review and expand DDS file loading to support uncompressed formats and new formats
// DDS Pixel Format
typedef struct {
unsigned int size;
unsigned int flags;
unsigned int fourCC;
unsigned int rgbBitCount;
unsigned int rBitMask;
unsigned int gBitMask;
unsigned int bitMask;
unsigned int aBitMask;
} ddsPixelFormat;
// DDS Header (124 bytes)
typedef struct {
unsigned int size;
unsigned int flags;
unsigned int height;
unsigned int width;
unsigned int pitchOrLinearSize;
unsigned int depth;
unsigned int mipMapCount;
unsigned int reserved1[11];
ddsPixelFormat ddspf;
unsigned int caps;
unsigned int caps2;
unsigned int caps3;
unsigned int caps4;
unsigned int reserved2;
} ddsHeader;
ImageDDS image;
ddsHeader header;
FILE *ddsFile = fopen(fileName, "rb");
if (ddsFile == NULL)
{
TraceLog(WARNING, "DDS File could not be opened");
}
else
{
// Verify the type of file
char filecode[4];
fread(filecode, 1, 4, ddsFile);
if (strncmp(filecode, "DDS ", 4) != 0)
{
TraceLog(WARNING, "DDS File does not seem to be valid");
fclose(ddsFile);
}
else
{
// Get the surface descriptor
fread(&header, sizeof(ddsHeader), 1, ddsFile);
int height = header.height;
int width = header.width;
int linearSize = header.pitchOrLinearSize;
int mipMapCount = header.mipMapCount;
int fourCC = header.ddspf.fourCC;
TraceLog(DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(ddsHeader));
TraceLog(DEBUG, "[%s] DDS file pixel format size: %i", fileName, header.ddspf.size);
TraceLog(DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, header.ddspf.flags);
TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, fourCC);
int bufsize;
// Calculate data size, including all mipmaps
bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
fread(image.data, 1, bufsize, ddsFile);
// Close file pointer
fclose(ddsFile);
//int components = (fourCC == FOURCC_DXT1) ? 3 : 4; // Not required
image.width = width;
image.height = height;
image.mipmaps = mipMapCount;
image.format = fourCC;
}
}
return image;
}

View File

@ -29,7 +29,8 @@
#include "utils.h"
#include <stdlib.h> // malloc(), free()
#include <stdio.h> // printf()
#include <stdio.h> // printf(), fprintf()
#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
#define STB_IMAGE_WRITE_IMPLEMENTATION
@ -37,6 +38,15 @@
#include "stb_image_write.h" // Create PNG file
#include "tinfl.c"
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static FILE *logstream = NULL;
//----------------------------------------------------------------------------------
// Module Functions Definition - Utilities
//----------------------------------------------------------------------------------
// Data decompression function
// NOTE: Allocated data MUST be freed!
unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize)
@ -50,28 +60,28 @@ unsigned char *DecompressData(const unsigned char *data, unsigned long compSize,
// Check correct memory allocation
if (!pUncomp)
{
printf("Out of memory!\n");
return NULL;
TraceLog(WARNING, "Out of memory while decompressing data");
}
// Decompress data
tempUncompSize = tinfl_decompress_mem_to_mem(pUncomp, (size_t)uncompSize, data, compSize, 1);
if (tempUncompSize == -1)
else
{
printf("Decompression failed!\n");
free(pUncomp);
return NULL;
}
if (uncompSize != (int)tempUncompSize)
{
printf("WARNING! Expected uncompressed size do not match! Data may be corrupted!\n");
printf(" -- Expected uncompressed size: %i\n", uncompSize);
printf(" -- Returned uncompressed size: %i\n", tempUncompSize);
}
// Decompress data
tempUncompSize = tinfl_decompress_mem_to_mem(pUncomp, (size_t)uncompSize, data, compSize, 1);
if (tempUncompSize == -1)
{
TraceLog(WARNING, "Data decompression failed");
free(pUncomp);
}
if (uncompSize != (int)tempUncompSize)
{
TraceLog(WARNING, "Expected uncompressed size do not match, data may be corrupted");
TraceLog(WARNING, " -- Expected uncompressed size: %i", uncompSize);
TraceLog(WARNING, " -- Returned uncompressed size: %i", tempUncompSize);
}
printf("Decompressed from %u bytes to %u bytes\n", (mz_uint32)compSize, (mz_uint32)tempUncompSize);
TraceLog(INFO, "Data decompressed successfully from %u bytes to %u bytes", (mz_uint32)compSize, (mz_uint32)tempUncompSize);
}
return pUncomp;
}
@ -124,4 +134,100 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height)
{
stbi_write_png(fileName, width, height, 4, imgData, width*4); // It WORKS!!!
}
}
// Outputs a trace log message (INFO, ERROR, WARNING)
// NOTE: If a file has been init, output log is written there
void TraceLog(int msgType, const char *text, ...)
{
// TODO: This function requires some refactoring...
// NOTE: If trace log file has been set, stdout is being redirected to a file
va_list args;
int traceDebugMsgs = 1;
#ifdef DO_NOT_TRACE_DEBUG_MSGS
traceDebugMsgs = 0;
#endif
if (logstream != NULL)
{
switch(msgType)
{
case 0: fprintf(logstream, "INFO: "); break;
case 1: fprintf(logstream, "ERROR: "); break;
case 2: fprintf(logstream, "WARNING: "); break;
case 3: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
default: break;
}
if (msgType == 3)
{
if (traceDebugMsgs)
{
va_start(args, text);
vfprintf(logstream, text, args);
va_end(args);
fprintf(logstream, "\n");
}
}
else
{
va_start(args, text);
vfprintf(logstream, text, args);
va_end(args);
fprintf(logstream, "\n");
}
}
else
{
switch(msgType)
{
case 0: fprintf(stdout, "INFO: "); break;
case 1: fprintf(stdout, "ERROR: "); break;
case 2: fprintf(stdout, "WARNING: "); break;
case 3: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
default: break;
}
if (msgType == 3)
{
if (traceDebugMsgs)
{
va_start(args, text);
vfprintf(stdout, text, args);
va_end(args);
fprintf(stdout, "\n");
}
}
else
{
va_start(args, text);
vfprintf(stdout, text, args);
va_end(args);
fprintf(stdout, "\n");
}
}
if (msgType == 1) exit(1); // If ERROR message, exit program
}
// Inits a trace log file
void InitTraceLogFile(const char *logFileName)
{
// stdout redirected to stream file
FILE *logstream = fopen(logFileName, "w");
if (logstream == NULL) TraceLog(WARNING, "Unable to open log file");
}
// Closes the trace log file
void CloseTraceLogFile()
{
if (logstream != NULL) fclose(logstream);
}

View File

@ -32,13 +32,15 @@
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
//...
//#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum { IMAGE, SOUND, MODEL, TEXT, RAW } DataType;
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
// One resource info header, every resource includes this header (8 byte)
typedef struct {
unsigned short id; // Resource unique identifier (2 byte)
@ -61,9 +63,14 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration
//----------------------------------------------------------------------------------
unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize);
void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height);
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height);
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
void InitTraceLogFile(const char *logFileName); // Inits a trace log file
void CloseTraceLogFile(); // Closes the trace log file
#ifdef __cplusplus
}
#endif