raylib/src/text.c

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/**********************************************************************************************
*
* raylib.text
*
* Basic functions to load SpriteFonts and draw Text
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*
2015-07-29 22:43:30 +03:00
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
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* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
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* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strlen()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
#include "utils.h" // Required for: GetExtension()
// Following libs are used on LoadTTF()
#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
// Rectangle packing functions (not used at the moment)
//#define STB_RECT_PACK_IMPLEMENTATION
//#include "stb_rect_pack.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
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#define FONT_FIRST_CHAR 32 // NOTE: Expected first char for a sprite font
#define MAX_FORMATTEXT_LENGTH 64
#define MAX_SUBTEXT_LENGTH 64
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
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// ...
//----------------------------------------------------------------------------------
// Global variables
//----------------------------------------------------------------------------------
static SpriteFont defaultFont; // Default font provided by raylib
// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by text)
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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// Generate a sprite font image from TTF data
static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars);
extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void);
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
extern void LoadDefaultFont(void)
{
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.numChars = 224; // Number of chars included in our default font
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// Default font is directly defined here (data generated from a sprite font image)
// This way, we reconstruct SpriteFont without creating large global variables
// This data is automatically allocated to Stack and automatically deallocated at the end of this function
int defaultFontData[512] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f,
0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de,
0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f,
0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048,
0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048,
0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180,
0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090,
0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082,
0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800,
0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820,
0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0,
0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000901, 0x00000000, 0x06000000, 0x24000000, 0x00000901, 0x00000000, 0x09108000,
0x24fa28a2, 0x00000901, 0x00000000, 0x013e0000, 0x2242252a, 0x00000952, 0x00000000, 0x038a8000, 0x2422222a, 0x00000929, 0x00000000, 0x010a8000,
0x2412252a, 0x00000901, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000901, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000,
0x0003e000, 0x00000000, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03,
0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202,
0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002,
0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002,
0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010,
0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7,
0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a,
0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b,
0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210,
0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe,
0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2,
0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000,
0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000,
0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000,
0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
int charsHeight = 10;
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6,
7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6,
5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 };
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// Re-construct image from defaultFontData and generate OpenGL texture
//----------------------------------------------------------------------
int imWidth = 128;
int imHeight = 128;
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Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color));
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for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
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// Fill imgData with defaultFontData (convert from bit to pixel!)
for (int i = 0; i < imWidth*imHeight; i += 32)
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{
for (int j = 31; j >= 0; j--)
{
if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE;
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}
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counter++;
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if (counter > 512) counter = 0; // Security check...
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}
//FILE *myimage = fopen("default_font.raw", "wb");
//fwrite(image.pixels, 1, 128*128*4, myimage);
//fclose(myimage);
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Image image = LoadImageEx(imagePixels, imWidth, imHeight);
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
free(imagePixels);
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defaultFont.texture = LoadTextureFromImage(image);
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UnloadImage(image);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
//------------------------------------------------------------------------------
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defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
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defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
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defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
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int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.numChars; i++)
{
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defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
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defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
defaultFont.charRecs[i].height = charsHeight;
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testPosX += (defaultFont.charRecs[i].width + charsDivisor);
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if (testPosX >= defaultFont.texture.width)
{
currentLine++;
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currentPosX = 2*charsDivisor + charsWidth[i];
testPosX = currentPosX;
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defaultFont.charRecs[i].x = charsDivisor;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
defaultFont.charAdvanceX[i] = 0;
}
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defaultFont.size = defaultFont.charRecs[0].height;
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TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
}
extern void UnloadDefaultFont(void)
{
UnloadTexture(defaultFont.texture);
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free(defaultFont.charValues);
free(defaultFont.charRecs);
free(defaultFont.charOffsets);
free(defaultFont.charAdvanceX);
}
// Get the default font, useful to be used with extended parameters
SpriteFont GetDefaultFont()
{
return defaultFont;
}
// Load a SpriteFont image into GPU memory
SpriteFont LoadSpriteFont(const char *fileName)
{
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// Default hardcoded values for ttf file loading
#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
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SpriteFont spriteFont = { 0 };
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// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, DEFAULT_TTF_FONTSIZE, FONT_FIRST_CHAR, DEFAULT_TTF_NUMCHARS);
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else
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{
Image image = LoadImage(fileName);
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if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, FONT_FIRST_CHAR);
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UnloadImage(image);
}
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if (spriteFont.texture.id == 0)
{
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
spriteFont = GetDefaultFont();
}
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return spriteFont;
}
// Unload SpriteFont from GPU memory
void UnloadSpriteFont(SpriteFont spriteFont)
{
// NOTE: Make sure spriteFont is not default font (fallback)
if (spriteFont.texture.id != defaultFont.texture.id)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.charValues);
free(spriteFont.charRecs);
free(spriteFont.charOffsets);
free(spriteFont.charAdvanceX);
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TraceLog(DEBUG, "Unloaded sprite font data");
}
}
// Draw text (using default font)
// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
// NOTE: chars spacing is proportional to fontSize
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
{
Vector2 position = { (float)posX, (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize;
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DrawTextEx(defaultFont, text, position, (float)fontSize, spacing, color);
}
// Draw text using SpriteFont
// NOTE: chars spacing is NOT proportional to fontSize
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void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
{
int length = strlen(text);
int textOffsetX = 0;
int textOffsetY = 0; // Line break!
float scaleFactor;
unsigned char letter;
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Rectangle rec;
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scaleFactor = fontSize/spriteFont.size;
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// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
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for(int i = 0; i < length; i++)
{
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// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
// this sytem can be improved to support any characters order and init value...
// An intermediate table could be created to link char values with predefined char position index in chars rectangle array
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if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
{
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// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
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rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR];
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
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// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
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rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR + 64];
i++;
}
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else
{
if ((unsigned char)text[i] == '\n')
{
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
textOffsetX = 0;
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rec.x = -1;
}
else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR];
}
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if (rec.x > 0)
{
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DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
else textOffsetX += (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]*scaleFactor + spacing);
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}
}
}
// Formatting of text with variables to 'embed'
const char *FormatText(const char *text, ...)
{
static char buffer[MAX_FORMATTEXT_LENGTH];
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va_list args;
va_start(args, text);
vsprintf(buffer, text, args);
va_end(args);
return buffer;
}
// Get a piece of a text string
const char *SubText(const char *text, int position, int length)
{
static char buffer[MAX_SUBTEXT_LENGTH];
int textLength = strlen(text);
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if (position >= textLength)
{
position = textLength - 1;
length = 0;
}
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if (length >= textLength) length = textLength;
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for (int c = 0 ; c < length ; c++)
{
*(buffer+c) = *(text+position);
text++;
}
*(buffer+length) = '\0';
return buffer;
}
// Measure string width for default font
int MeasureText(const char *text, int fontSize)
{
Vector2 vec;
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize / defaultFontSize;
vec = MeasureTextEx(defaultFont, text, fontSize, spacing);
return (int)vec.x;
}
// Measure string size for SpriteFont
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing)
{
int len = strlen(text);
int tempLen = 0; // Used to count longer text line num chars
int lenCounter = 0;
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int textWidth = 0;
int tempTextWidth = 0; // Used to count longer text line width
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int textHeight = spriteFont.size;
float scaleFactor;
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for (int i = 0; i < len; i++)
{
lenCounter++;
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if (text[i] != '\n')
{
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
else textWidth += (spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
}
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if (tempLen < lenCounter) tempLen = lenCounter;
}
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if (tempTextWidth < textWidth) tempTextWidth = textWidth;
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if (fontSize <= spriteFont.size) scaleFactor = 1.0f;
else scaleFactor = (float)fontSize/spriteFont.size;
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Vector2 vec;
vec.x = (float)tempTextWidth*scaleFactor + (tempLen - 1)*spacing; // Adds chars spacing to measure
vec.y = (float)textHeight*scaleFactor;
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return vec;
}
// Shows current FPS on top-left corner
// NOTE: Uses default font
void DrawFPS(int posX, int posY)
{
char buffer[20];
// NOTE: We are rendering fps every second for better viewing on high framerates
// TODO: Not working properly on ANDROID and RPI
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static float fps = 0.0f;
static int counter = 0;
static int refreshRate = 20;
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if (counter < refreshRate)
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{
counter++;
}
else
{
fps = GetFPS();
refreshRate = fps;
counter = 0;
}
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sprintf(buffer, "%2.0f FPS", fps);
DrawText(buffer, posX, posY, 20, LIME);
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
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// Load a Image font file (XNA style)
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
{
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#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
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int charSpacing = 0;
int lineSpacing = 0;
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int x = 0;
int y = 0;
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// Default number of characters expected supported
#define MAX_FONTCHARS 128
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// We allocate a temporal arrays for chars data measures,
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// once we get the actual number of chars, we copy data to a sized arrays
int tempCharValues[MAX_FONTCHARS];
Rectangle tempCharRecs[MAX_FONTCHARS];
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Color *pixels = GetImageData(image);
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// Parse image data to get charSpacing and lineSpacing
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for(y = 0; y < image.height; y++)
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{
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for(x = 0; x < image.width; x++)
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{
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if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
}
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if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
}
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charSpacing = x;
lineSpacing = y;
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int charHeight = 0;
int j = 0;
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while(!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
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charHeight = j;
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// Check array values to get characters: value, x, y, w, h
int index = 0;
int lineToRead = 0;
int xPosToRead = charSpacing;
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// Parse image data to get rectangle sizes
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while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
{
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while((xPosToRead < image.width) &&
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!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
{
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tempCharValues[index] = firstChar + index;
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tempCharRecs[index].x = xPosToRead;
tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
tempCharRecs[index].height = charHeight;
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int charWidth = 0;
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while(!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
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tempCharRecs[index].width = charWidth;
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index++;
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xPosToRead += (charWidth + charSpacing);
}
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lineToRead++;
xPosToRead = charSpacing;
}
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free(pixels);
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TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
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// Create spritefont with all data parsed from image
SpriteFont spriteFont = { 0 };
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.numChars = index;
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// We got tempCharValues and tempCharsRecs populated with chars data
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// Now we move temp data to sized charValues and charRecs arrays
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
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for (int i = 0; i < spriteFont.numChars; i++)
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{
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spriteFont.charValues[i] = tempCharValues[i];
spriteFont.charRecs[i] = tempCharRecs[i];
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
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}
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spriteFont.size = spriteFont.charRecs[0].height;
TraceLog(INFO, "Image file loaded correctly as SpriteFont");
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return spriteFont;
}
// Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadRBMF(const char *fileName)
{
// rBMF Info Header (16 bytes)
typedef struct {
char id[4]; // rBMF file identifier
char version; // rBMF file version
// 4 MSB --> main version
// 4 LSB --> subversion
char firstChar; // First character in the font
// NOTE: Depending on charDataType, it could be useless
short imgWidth; // Image width - always POT (power-of-two)
short imgHeight; // Image height - always POT (power-of-two)
short numChars; // Number of characters contained
short charHeight; // Characters height - the same for all characters
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char compType; // Compression type:
// 4 MSB --> image data compression
// 4 LSB --> chars data compression
char charsDataType; // Char data type provided
} rbmfInfoHeader;
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SpriteFont spriteFont = { 0 };
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rbmfInfoHeader rbmfHeader;
unsigned int *rbmfFileData = NULL;
unsigned char *rbmfCharWidthData = NULL;
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int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
if (rbmfFile == NULL)
{
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TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
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spriteFont = GetDefaultFont();
}
else
{
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
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TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
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spriteFont.numChars = (int)rbmfHeader.numChars;
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int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
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rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
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for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
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rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
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for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
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// Re-construct image from rbmfFileData
//-----------------------------------------
Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
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for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
// Fill image data (convert from bit to pixel!)
for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
{
for (int j = 31; j >= 0; j--)
{
if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
}
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counter++;
}
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Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
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free(imagePixels);
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TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
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// Create spritefont with all data read from rbmf file
spriteFont.texture = LoadTextureFromImage(image);
UnloadImage(image); // Unload image data
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//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
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// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
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spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
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spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
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spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
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for (int i = 0; i < spriteFont.numChars; i++)
{
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spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
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spriteFont.charRecs[i].x = currentPosX;
spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
spriteFont.charAdvanceX[i] = 0;
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testPosX += (spriteFont.charRecs[i].width + charsDivisor);
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if (testPosX > spriteFont.texture.width)
{
currentLine++;
currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
testPosX = currentPosX;
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spriteFont.charRecs[i].x = charsDivisor;
spriteFont.charRecs[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
}
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spriteFont.size = spriteFont.charRecs[0].height;
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TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
}
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fclose(rbmfFile);
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free(rbmfFileData); // Now we can free loaded data from RAM memory
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free(rbmfCharWidthData);
return spriteFont;
}
// Load a BMFont file (AngelCode font file)
static SpriteFont LoadBMFont(const char *fileName)
{
#define MAX_BUFFER_SIZE 256
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SpriteFont font = { 0 };
font.texture.id = 0;
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char buffer[MAX_BUFFER_SIZE];
char *searchPoint = NULL;
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int fontSize = 0;
int texWidth, texHeight;
char texFileName[128];
int numChars = 0;
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int base; // Useless data
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FILE *fntFile;
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fntFile = fopen(fileName, "rt");
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if (fntFile == NULL)
{
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
return font;
}
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// NOTE: We skip first line, it contains no useful information
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
//searchPoint = strstr(buffer, "size");
//sscanf(searchPoint, "size=%i", &fontSize);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "lineHeight");
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
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TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "file");
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
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TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
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fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &numChars);
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TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
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// Compose correct path using route of .fnt file (fileName) and texFileName
char *texPath = NULL;
char *lastSlash = NULL;
lastSlash = strrchr(fileName, '/');
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// NOTE: We need some extra space to avoid memory corruption on next allocations!
texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
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// NOTE: strcat() and strncat() required a '\0' terminated string to work!
*texPath = '\0';
strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
strncat(texPath, texFileName, strlen(texFileName));
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
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font.texture = LoadTexture(texPath);
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
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free(texPath);
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int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
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bool unorderedChars = false;
int firstChar = 0;
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for (int i = 0; i < numChars; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
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sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
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if (i == 0) firstChar = charId;
else if (i != (charId - firstChar)) unorderedChars = true;
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// Save data properly in sprite font
font.charValues[i] = charId;
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
font.charAdvanceX[i] = charAdvanceX;
}
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fclose(fntFile);
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if (firstChar != FONT_FIRST_CHAR) TraceLog(WARNING, "BMFont not supported: expected SPACE(32) as first character, falling back to default font");
else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font");
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// NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts
if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0))
{
UnloadSpriteFont(font);
font = GetDefaultFont();
}
else TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName);
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return font;
}
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// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars)
{
// NOTE: Generated font uses some hardcoded values
#define FONT_TEXTURE_WIDTH 512 // Font texture width
#define FONT_TEXTURE_HEIGHT 512 // Font texture height
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
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stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
SpriteFont font = { 0 };
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FILE *ttfFile = fopen(fileName, "rb");
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if (ttfFile == NULL)
{
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
return font;
}
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fread(ttfBuffer, 1, 1<<25, ttfFile);
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// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
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stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, firstChar, numChars, charData);
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free(ttfBuffer);
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// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
int k = 0;
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for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
{
dataGrayAlpha[k] = 255;
dataGrayAlpha[k + 1] = dataBitmap[i];
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k += 2;
}
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free(dataBitmap);
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// Sprite font generation from TTF extracted data
Image image;
image.width = FONT_TEXTURE_WIDTH;
image.height = FONT_TEXTURE_HEIGHT;
image.mipmaps = 1;
image.format = UNCOMPRESSED_GRAY_ALPHA;
image.data = dataGrayAlpha;
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font.texture = LoadTextureFromImage(image);
UnloadImage(image); // Unloads dataGrayAlpha
font.size = fontSize;
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font.numChars = numChars;
font.charValues = (int *)malloc(font.numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
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for (int i = 0; i < font.numChars; i++)
{
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font.charValues[i] = i + firstChar;
font.charRecs[i].x = (int)charData[i].x0;
font.charRecs[i].y = (int)charData[i].y0;
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
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font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
font.charAdvanceX[i] = (int)charData[i].xadvance;
}
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free(charData);
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return font;
}