Ray
7955381fb3
Update core_basic_window.c
2020-12-03 20:19:32 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
1c9726fd8c
Update core_window_flags.c
2020-12-03 20:17:21 +01:00
Seth Archambault
d43268b317
Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support ( #1445 )
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Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
2020-11-29 10:15:51 +01:00
Seth Archambault
ed0fda2b40
Added Apple Compilation Instructions ( #1444 )
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Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-29 09:53:29 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
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WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
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Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Ray
8327857488
Update shaders_multi_sample2d.c
2020-10-31 11:49:19 +01:00
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
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New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
37e2d993e7
Updated assets
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Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
Ray
2bcd3a6df5
Simplified example and resources sizes
2020-10-28 20:35:44 +01:00
Ray
f12db180cd
Reviewed PR #1407
2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
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* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
raysan5
fa357b8d5d
Review undesired changes
2020-10-10 19:27:18 +02:00
raysan5
c62c4df749
Updated miniaudio #1402
2020-10-10 19:25:23 +02:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
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* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM ( #1388 )
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* updated README.md
* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension
* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho
* removed redundant cleanup in InitGraphicsDevice
* fixed DRM connector mode selection
* added choosen DRM connected mode to log output
* added respecting TargetFPS on DRM mode selection, default to 60
* added support for GetMonitorRefreshRate
* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
* changed avoidProgressive to allowInterlaced
* cleanup, function extraction and improved mode selection
* README reverted to original for PR
* line endings fixed for core.c
* removed old code
* mouse pointer reverted to small square
* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM
Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00
raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
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It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
raysan5
4a97a5c63a
Update models_skybox.c
2020-09-23 14:18:15 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
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Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
8d41683917
REVIEWED: models_skybox example
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Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
raysan5
789c5fbdf9
Updated build script to generate .a on WebAssembly
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This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
raysan5
55204dae03
Review Makefile path
2020-09-18 16:43:48 +02:00
raysan5
6da3c1e7c3
Reverted previous change
2020-09-16 16:37:31 +02:00
raysan5
405d3fac0c
Corrected issue with floor() #1377
2020-09-15 11:40:51 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
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Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
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Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
raysan5
ebdeab7e25
Code reorganization on example
2020-08-16 11:17:33 +02:00
Ray
959d0d2591
Review Makefiles for WEB compilation
2020-08-08 14:08:56 +02:00
raysan5
168948d91d
Update raudio_standalone.c
2020-07-31 12:31:40 +02:00
raysan5
7eb6cb470b
Update raudio_standalone.c
2020-07-31 12:13:10 +02:00
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
2020-07-30 12:51:58 +02:00
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
2020-07-28 11:27:05 +02:00
raysan5
6fb5207694
Update resources LICENSE
2020-07-14 19:17:08 +02:00
raysan5
67acb0f840
Update audio resources LICENSE
2020-07-14 19:11:09 +02:00
raysan5
0b52c57a24
Update Makefile emsdk paths
2020-07-14 19:07:51 +02:00
raysan5
b4ff6fdde3
Review skybox shaders
2020-07-10 12:20:57 +02:00
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
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See #1304
2020-07-10 11:17:46 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled()
( #1291 )
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* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
Ray
be80708d41
REVIEWED: textures_raw_data #1286
2020-06-23 01:06:05 +02:00
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
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* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
2020-06-20 17:55:56 +02:00
raysan5
0fda4b1183
Update raysan.png
2020-06-07 11:49:10 +02:00
raysan5
00af1c0607
Update explosion.png
2020-06-03 01:30:07 +02:00
raysan5
9ce838806b
[examples] Review/change audio resources
2020-06-03 01:29:24 +02:00
raysan5
6b9e49e965
[example] Update textures_sprite_explosion
2020-06-03 00:07:13 +02:00
raysan5
5867a63068
Update textures_sprite_button.png
2020-06-03 00:06:52 +02:00
raysan5
d8e079dad3
[example] Update textures_particles_blending
2020-06-03 00:06:47 +02:00
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
2020-06-02 23:07:11 +02:00
raysan5
8a501ef06d
Review some png images
2020-06-02 12:58:46 +02:00
raysan5
82fca43406
Replaced some resources for better licensing
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Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31 23:31:43 +02:00
raysan5
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
raysan5
15e1e9ba24
Added resources license
2020-05-28 21:17:40 +02:00
raysan5
64747478fe
Renamed some resources for naming consistency
2020-05-28 21:17:16 +02:00
raysan5
36a15a745c
Remove unused font
2020-05-28 21:16:13 +02:00
Karlo Licudine
a33dd87c99
Added Blend Modes example. ( #1261 )
2020-05-22 02:30:23 +02:00
raysan5
b897ae092a
ADDED: Ecample: embedded files loading
2020-05-14 23:58:36 +02:00
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
6a8e4795da
Update core_input_multitouch.c
2020-05-01 18:16:04 +02:00
ivn
b73e7372d8
Fix for building examples with latest emsk (LLVM): remove EMTERPRETIFY, add ASYNCIFY ( #1215 )
2020-04-23 15:45:26 +02:00
Dani Martin
0570e49d14
[android] Extend validity of the certificate ( #1212 )
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For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key.
More info:
https://developer.android.com/studio/publish/app-signing
2020-04-22 13:09:41 +02:00
Ray
3494a29603
Update README.md
2020-04-21 21:19:20 +02:00
raysan5
00b3199859
Added raymath to examples
2020-04-16 13:49:19 +02:00
G3bE
32387317bf
Make raymath more consistent ( #1197 )
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* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
2020-04-13 16:32:45 +02:00
raysan5
a7311af8c3
Corrected examples after API change: ImageDrawText*()
2020-04-11 11:26:16 +02:00
raysan5
5fb6155eea
Removed unused Duck model.
2020-04-06 11:37:47 +02:00
raysan5
68cad30646
Remove useless files
2020-03-30 17:27:03 +02:00
raysan5
44961d1975
Update core_basic_window.c
2020-03-30 16:09:09 +02:00
raysan5
3e76d3a3d3
Added example: shaders_spotlight
2020-03-29 14:25:09 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
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* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
raysan5
66e0d774bd
Revert "Update compilation warning flags ( #1151 )"
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This reverts commit 2528854664
.
2020-03-28 18:39:56 +01:00
raysan5
a5e1aff99b
[example] Integrate virtual mouse in main example
2020-03-28 18:36:30 +01:00
Dani Martin
2528854664
Update compilation warning flags ( #1151 )
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* Update compilation warning flags
Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder.
Specifically, these are some of the flags reporting errors in src/external:
-Wmissing-prototypes
-Wunused-variable
-Wunused-value
-Wunused-parameter
-Wunused-function
* Uptade compilation flags in examples with missing -std=c99
2020-03-26 18:48:34 +01:00
raysan5
3d41c1b6cd
Minor tweaks
2020-03-25 19:38:55 +01:00
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
2020-03-25 18:39:21 +01:00
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
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NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
2020-03-25 10:28:16 +01:00
raysan5
5e670be239
REVIEWED: shaders_spotlight example
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It seems something is not working properly...
2020-03-24 19:49:09 +01:00
raysan5
05abaee0e0
Update core_window_letterbox_virtual_mouse.c
2020-03-24 19:10:50 +01:00
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
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Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00
Anata
c45fe62abc
Add files via upload ( #1147 )
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Virtual mouse with window letterbox, and Clamp
2020-03-24 14:25:44 +01:00
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
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head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
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We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
.
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
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* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
2020-03-08 18:04:29 +01:00
Ray
1b56f7917e
Update raylib version
2020-03-05 19:33:54 +01:00
Ray
966e8adcf9
Reviewed and Updated Android compilation scripts
2020-03-05 12:25:39 +01:00
Ray
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
2020-03-02 13:27:54 +01:00
Ray
a1b2d96d9c
Support touch drawing on web
2020-03-02 12:22:38 +01:00
Ray
117696a893
Update textures_mouse_painting.c
2020-03-02 00:09:05 +01:00
Ray
41d3c47ffe
Update Makefile
2020-03-01 01:28:49 +01:00