Always use latest raylib version for cmake (#1123)

* Always use latest raylib version

* Always use latest raylib version

* Always use latest raylib version
This commit is contained in:
G3bE 2020-03-09 03:04:29 +10:00 committed by GitHub
parent 680f9d5772
commit b7c0d5b6dd
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9 changed files with 10 additions and 10 deletions

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@ -96,7 +96,7 @@ endif()
include_directories(BEFORE SYSTEM others/external/include)
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
# Do each example

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@ -1,7 +1,7 @@
# Setup the project and settings
project(games)
# Get the source toegher
# Get the source together
file(GLOB sources *.c)
set(OUTPUT_EXT)
@ -18,7 +18,7 @@ if(${PLATFORM} MATCHES "Web")
endif()
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
# Do each game

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@ -4,7 +4,7 @@ project(drturtle)
# Executable & linking
add_executable(${PROJECT_NAME} 06_drturtle_final.c)
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)

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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)

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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)

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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)

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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)

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@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c")
# Executable & linking
add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
find_package(raylib REQUIRED)
endif()
target_link_libraries(${PROJECT_NAME} raylib)

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
project(example)
# Set this to the minimal version you want to support
find_package(raylib 2.5 QUIET) # Let CMake search for a raylib-config.cmake
find_package(raylib QUIET) # Let CMake search for a raylib-config.cmake
# You could change the QUIET above to REQUIRED and remove this if() clause
# This part downloads raylib and builds it if it's not installed on your system