diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index 2879320c..13c4b162 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -96,7 +96,7 @@ endif() include_directories(BEFORE SYSTEM others/external/include) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() # Do each example diff --git a/games/CMakeLists.txt b/games/CMakeLists.txt index 90a5ed08..93d55c2c 100644 --- a/games/CMakeLists.txt +++ b/games/CMakeLists.txt @@ -1,7 +1,7 @@ # Setup the project and settings project(games) -# Get the source toegher +# Get the source together file(GLOB sources *.c) set(OUTPUT_EXT) @@ -18,7 +18,7 @@ if(${PLATFORM} MATCHES "Web") endif() if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() # Do each game diff --git a/games/drturtle/CMakeLists.txt b/games/drturtle/CMakeLists.txt index f5778d9c..7c98937d 100644 --- a/games/drturtle/CMakeLists.txt +++ b/games/drturtle/CMakeLists.txt @@ -4,7 +4,7 @@ project(drturtle) # Executable & linking add_executable(${PROJECT_NAME} 06_drturtle_final.c) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() target_link_libraries(${PROJECT_NAME} raylib) diff --git a/games/just_do/CMakeLists.txt b/games/just_do/CMakeLists.txt index f25b6e37..f6cefddf 100644 --- a/games/just_do/CMakeLists.txt +++ b/games/just_do/CMakeLists.txt @@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c") # Executable & linking add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() target_link_libraries(${PROJECT_NAME} raylib) diff --git a/games/koala_seasons/CMakeLists.txt b/games/koala_seasons/CMakeLists.txt index 7e500d1e..d60ffbdd 100644 --- a/games/koala_seasons/CMakeLists.txt +++ b/games/koala_seasons/CMakeLists.txt @@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c") # Executable & linking add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() target_link_libraries(${PROJECT_NAME} raylib) diff --git a/games/light_my_ritual/CMakeLists.txt b/games/light_my_ritual/CMakeLists.txt index a35a34e0..3b1b4f65 100644 --- a/games/light_my_ritual/CMakeLists.txt +++ b/games/light_my_ritual/CMakeLists.txt @@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c") # Executable & linking add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() target_link_libraries(${PROJECT_NAME} raylib) diff --git a/games/skully_escape/CMakeLists.txt b/games/skully_escape/CMakeLists.txt index 51047ca1..fcffdb75 100644 --- a/games/skully_escape/CMakeLists.txt +++ b/games/skully_escape/CMakeLists.txt @@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c") # Executable & linking add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources}) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() target_link_libraries(${PROJECT_NAME} raylib) diff --git a/games/wave_collector/CMakeLists.txt b/games/wave_collector/CMakeLists.txt index a87dbeda..633dc0f5 100644 --- a/games/wave_collector/CMakeLists.txt +++ b/games/wave_collector/CMakeLists.txt @@ -7,7 +7,7 @@ file(GLOB screen_sources "screens/*.c") # Executable & linking add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) + find_package(raylib REQUIRED) endif() target_link_libraries(${PROJECT_NAME} raylib) diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt index ef0d3c1b..8b407d32 100644 --- a/projects/CMake/CMakeLists.txt +++ b/projects/CMake/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ project(example) # Set this to the minimal version you want to support -find_package(raylib 2.5 QUIET) # Let CMake search for a raylib-config.cmake +find_package(raylib QUIET) # Let CMake search for a raylib-config.cmake # You could change the QUIET above to REQUIRED and remove this if() clause # This part downloads raylib and builds it if it's not installed on your system