Corrected examples after API change: ImageDrawText*()

This commit is contained in:
raysan5 2020-04-11 11:26:16 +02:00
parent cc816345bf
commit a7311af8c3
2 changed files with 2 additions and 2 deletions

View File

@ -46,7 +46,7 @@ int main(void)
Font font = LoadFont("resources/custom_jupiter_crash.png");
// Draw over image using custom font
ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, font.baseSize, -2, WHITE);
UnloadFont(font); // Unload custom spritefont (already drawn used on image)

View File

@ -26,7 +26,7 @@ int main(void)
Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
// Draw over image using custom font
ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM