Corrected examples after API change: ImageDrawText*()
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@ -46,7 +46,7 @@ int main(void)
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Font font = LoadFont("resources/custom_jupiter_crash.png");
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// Draw over image using custom font
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ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
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ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, font.baseSize, -2, WHITE);
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UnloadFont(font); // Unload custom spritefont (already drawn used on image)
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@ -26,7 +26,7 @@ int main(void)
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Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
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// Draw over image using custom font
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ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
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ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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