mirror of https://github.com/raysan5/raylib
Replaced some resources for better licensing
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
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@ -48,7 +48,7 @@ int main(void)
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float gravity = 3.0f;
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Texture2D smoke = LoadTexture("resources/smoke.png");
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Texture2D smoke = LoadTexture("resources/spark_flame.png");
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int blending = BLEND_ALPHA;
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@ -85,7 +85,7 @@ int main(void)
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if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
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mouseTail[i].rotation += 5.0f;
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mouseTail[i].rotation += 2.0f;
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}
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}
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@ -11,8 +11,8 @@
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#include "raylib.h"
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#define NUM_FRAMES 8
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#define NUM_LINES 6
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#define NUM_FRAMES_PER_LINE 5
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#define NUM_LINES 5
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int main(void)
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{
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@ -32,7 +32,7 @@ int main(void)
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Texture2D explosion = LoadTexture("resources/explosion.png");
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// Init variables for animation
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int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width
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int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
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int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
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int currentFrame = 0;
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int currentLine = 0;
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@ -73,7 +73,7 @@ int main(void)
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{
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currentFrame++;
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if (currentFrame >= NUM_FRAMES)
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if (currentFrame >= NUM_FRAMES_PER_LINE)
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{
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currentFrame = 0;
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currentLine++;
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