victorfisac
4b7ea25603
Remove testing binormals implementation
2017-04-06 15:33:20 +02:00
victorfisac
0c2a58cf96
Add tangents calculation when loading OBJ file
2017-04-06 15:31:48 +02:00
Ray
fdf8501e81
Improve vr support and simulator
2017-04-05 00:02:40 +02:00
Ray
99affa0caf
Corrected issue when retrieving texture from GPU
2017-04-04 23:44:36 +02:00
Ray
1f56e8e5d0
Minor code tweaks
2017-04-04 12:16:13 +02:00
Ray
c3b8a41f95
Remove function declaration
2017-04-03 23:10:49 +02:00
Ray
0a33fbf8bb
Corrected TraceLog issue
2017-04-01 00:48:40 +02:00
RDR8
44de97ea16
Fine-tuning PLATFORM_WEB CFLAGS
2017-03-29 16:04:29 -05:00
RDR8
4889f240fe
Restore inadvertant changes to Makefiles
2017-03-29 12:59:46 -05:00
Ray
080a79f0b0
Added IsFileExtension()
...
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
2f65975c5e
Remove RBMF fileformat support
2017-03-29 00:02:40 +02:00
Ray
b5dd18a70c
Review Sleep() usage, return to busy-wait-loop
2017-03-28 19:15:27 +02:00
Ray
90b36bd274
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-03-26 22:49:11 +02:00
Ray
b7a8a40e71
Work on configuration flags
2017-03-26 22:49:01 +02:00
RDR8
72b90bff0f
Merge remote-tracking branch 'origin/develop' into games-linux
2017-03-25 21:13:17 -05:00
RDR8
0c16af01e5
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
2017-03-25 20:41:04 -05:00
Ray
5387b45431
Working on configuration flags
2017-03-25 12:01:01 +01:00
RDR8
ff44cb02e7
Always something
2017-03-24 03:42:10 -05:00
RDR8
9eaff6902f
Sweep blank lines
2017-03-24 03:37:49 -05:00
RDR8
f1bb245999
Strip trailing spaces
2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b
Automate compiler flags selection.
2017-03-24 03:28:12 -05:00
RDR8
9875198a56
c99 fix, some linux housekeeping
2017-03-24 01:20:24 -05:00
Ray
004117a05c
core: configuration flags
2017-03-21 13:22:59 +01:00
Ray
2ac7b684b5
text: configuration flags
2017-03-21 13:22:47 +01:00
Ray
974a6d4031
Corrected bug
2017-03-21 13:21:07 +01:00
Ray
59652c75b4
Review some comments
2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420
Working on file header comments...
2017-03-19 12:52:58 +01:00
raysan5
5d1f661661
Remove Oculus support from code
...
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
3813722f17
Added function: DrawLineBezier()
2017-03-14 00:22:53 +01:00
raysan5
7154b42f48
Corrected naming issue
2017-03-09 18:52:56 +01:00
Ray
7c888edba1
Corrected typo introduced in last commit
2017-03-09 16:25:15 +01:00
Ray
4ec65c0d25
Corrected issue with reserved words: near, far
2017-03-09 16:23:36 +01:00
Ray
81897e7771
Corrected bugs on RPI compilation
2017-03-09 13:13:13 +01:00
Ray
6d1519c132
Merge pull request #241 from raysan5/develop
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Integrate develop branch
2017-03-07 09:49:04 +01:00
-
cb29b1d2ac
Removed unnecesary libs
2017-03-07 09:45:18 +01:00
victorfisac
c964559bc9
Update physac source and examples with new changes
2017-03-06 22:57:33 +01:00
victorfisac
f88a943418
Fix bug in isGrounded state calculations
2017-03-06 09:58:28 +01:00
raysan5
59038bae96
Added function: DrawLineEx()
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Supports line thickness
2017-03-05 21:04:07 +01:00
raysan5
d1c9afd1d8
Work on timming functions...
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It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
203d1a154e
Clear music buffers on stop
2017-03-05 10:55:58 +01:00
raysan5
9cfaa81a7e
Added some flags and functions to manage window
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- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
bugcaptor
de103ecc5e
fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015.
2017-03-02 10:07:09 +09:00
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
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Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
Ray
1c364cc507
Review rres loading to support multiple parts
2017-02-16 00:19:30 +01:00
Ray
177af272f0
Added function DrawRectanglePro()
2017-02-16 00:19:03 +01:00
raysan5
4cb3e4a240
Support resources divided in multiple parts
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Every part is a resource itself, they are loaded in an array
2017-02-15 10:44:59 +01:00
raysan5
05f039f85f
Corrected issue with OpenAL being 'keg only' on OSX
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Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
afcd748fdf
Reviewed fread() usage around the code
2017-02-11 23:17:56 +01:00
Ray
b4988777ef
[audio] Renamed variable
2017-02-09 22:19:48 +01:00
Ray San
836c1636a2
Remove lighting system from rlgl standalone header
2017-02-08 20:02:40 +01:00
Ray
f2f05a734d
Added audio function: SetMusicLoopCount()
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Useful to set number of repeats for a music, needs to be tested...
2017-02-06 01:03:58 +01:00
Ray
ac6b4d3830
Added audio function: SetMasterVolume()
2017-02-06 00:44:54 +01:00
Ray
734776b923
Commented code for review
2017-02-06 00:44:21 +01:00
raysan5
7bf6a712cc
Remove rlua from raylib main repo
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Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
c4bd214cf0
Added function SetWindowIcon()
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Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
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Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
a08117155d
Init memory for screenshot to zero
2017-02-01 00:28:28 +01:00
Ray
495108a2e9
Updated raylib version to 1.7
...
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
30bb24aa6e
Updated Gestures enum
2017-01-29 22:29:54 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
b681e8c277
Implemented Wait()
...
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
...
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Milan Nikolic
a1527f5620
Fix RPi build and add missing directories
2017-01-26 21:49:18 +01:00
Milan Nikolic
3c3a9318ff
Integrate Android build into Makefile
2017-01-26 20:58:00 +01:00
Ray
d8edcafe5a
Wait for events when window is minimized...
...
...instead of keep polling
2017-01-25 11:38:15 +01:00
Ray
825eab37e2
Revert unneeded change
2017-01-24 00:32:16 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
Ray
7586031410
Support 32bit wav data
2017-01-19 13:18:04 +01:00
Ray
7cd24d2706
Updated stb external libraries
2017-01-18 23:27:41 +01:00
Ray San
3b120bd7d9
Some tweaks for consistency
2017-01-18 19:14:39 +01:00
Ray San
fc7d4cef18
Stop sound source before unloading
2017-01-18 17:25:25 +01:00
Ray San
46f95a730a
Corrected bug on OGG sound loading
2017-01-18 17:04:20 +01:00
raysan5
6d6659205c
Add support for 32-bit PCM sample data
2017-01-15 01:25:09 +01:00
raysan5
53457e4664
Work on rres file format -IN PROGRESS-
2017-01-15 01:11:38 +01:00
raysan5
e5a2def57f
Code formatting
2017-01-15 01:10:34 +01:00
raysan5
61f6b0f707
Removed GetNextPOT(), review TraceLog()
2017-01-15 01:10:23 +01:00
raysan5
4a158d972d
Added LoadText() function
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Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
Ray
4ea8494f3e
Merge pull request #216 from AudioMorphology/develop
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modified: core.c
2017-01-14 20:25:07 +01:00
AudioMorphology
07a2c00e84
modified: core.c
2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180
Support rRES data loading
2017-01-07 18:12:59 +01:00
Ray
9b334dcd25
Merge pull request #214 from AudioMorphology/develop
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Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167
added RPi touch interface
2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133
modified: src/core.c
2017-01-05 21:20:28 +00:00
raysan5
658c280669
Lattest PR review
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Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c
Merge pull request #212 from joeld42/jbd_picking
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Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75
Fix vbo indexes for rlglUpdateMesh
2016-12-31 14:05:30 -08:00
raysan5
202f45415c
rRES raylib resources custom file format support
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First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44
Some functions review and additions
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- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3
Review some formatting and naming
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- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9
Added support for gamepads on PLATFORM_WEB
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Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff
Added raw image file reading data check
2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d
Review some functions for consistency
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Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Saggi Mizrahi
1aa775eca8
Fix physac.h building on linux
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00