Added function DrawRectanglePro()
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35
src/shapes.c
35
src/shapes.c
@ -4,11 +4,17 @@
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*
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* Basic functions to draw 2d Shapes and check collisions
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*
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* External libs:
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* DEPENDENCIES:
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* rlgl - raylib OpenGL abstraction layer
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*
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* Module Configuration Flags:
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* ...
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* CONFIGURATION:
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*
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* #define SUPPORT_QUADS_ONLY
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*
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#define SUPPORT_TRIANGLES_ONLY
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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@ -190,6 +196,29 @@ void DrawRectangleRec(Rectangle rec, Color color)
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DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
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}
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
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{
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rlEnableTexture(GetDefaultTexture().id);
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rlPushMatrix();
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rlTranslatef((float)rec.x, (float)rec.y, 0);
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rlRotatef(rotation, 0, 0, 1);
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rlTranslatef(-origin.x, -origin.y, 0);
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rlBegin(RL_QUADS);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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rlVertex2f(0.0f, 0.0f);
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rlVertex2f(0.0f, (float)rec.height);
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rlVertex2f((float)rec.width, (float)rec.height);
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rlVertex2f((float)rec.width, 0.0f);
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rlEnd();
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rlPopMatrix();
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rlDisableTexture();
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}
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// Draw a gradient-filled rectangle
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// NOTE: Gradient goes from bottom (color1) to top (color2)
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void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2)
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