Merge pull request #216 from AudioMorphology/develop

modified:   core.c
This commit is contained in:
Ray 2017-01-14 20:25:07 +01:00 committed by GitHub
commit 4ea8494f3e

View File

@ -2910,24 +2910,79 @@ static void InitTouch(void)
static void *TouchThread(void *arg)
{
struct input_event ev;
GestureEvent gestureEvent;
while (!windowShouldClose)
{
if (read(touchStream, &ev, sizeof(ev)) == (int)sizeof(ev))
{
// if pressure > 0 then simulate left mouse button click
if (ev.type == EV_ABS && ev.code == 24 && ev.value == 0) currentMouseState[0] = 0;
if (ev.type == EV_ABS && ev.code == 24 && ev.value > 0) currentMouseState[0] = 1;
if (ev.type == EV_ABS && ev.code == 24 && ev.value == 0 && currentMouseState[0] == 1)
{
currentMouseState[0] = 0;
gestureEvent.touchAction = TOUCH_UP;
gestureEvent.pointCount = 1;
gestureEvent.pointerId[0] = 0;
gestureEvent.pointerId[1] = 1;
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
gestureEvent.position[1].x /= (float)GetScreenWidth();
gestureEvent.position[1].y /= (float)GetScreenHeight();
ProcessGestureEvent(gestureEvent);
}
if (ev.type == EV_ABS && ev.code == 24 && ev.value > 0 && currentMouseState[0] == 0)
{
currentMouseState[0] = 1;
gestureEvent.touchAction = TOUCH_DOWN;
gestureEvent.pointCount = 1;
gestureEvent.pointerId[0] = 0;
gestureEvent.pointerId[1] = 1;
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
gestureEvent.position[1].x /= (float)GetScreenWidth();
gestureEvent.position[1].y /= (float)GetScreenHeight();
ProcessGestureEvent(gestureEvent);
}
// x & y values supplied by event4 have been scaled & de-jittered using tslib calibration data
if (ev.type == EV_ABS && ev.code == 0) mousePosition.x = ev.value;
if (ev.type == EV_ABS && ev.code == 1) mousePosition.y = ev.value;
if (mousePosition.x < 0) mousePosition.x = 0;
if (mousePosition.y < 0) mousePosition.y = 0;
if (mousePosition.x > screenWidth) mousePosition.x = screenWidth;
if (mousePosition.y > screenHeight) mousePosition.y = screenHeight;
if (ev.type == EV_ABS && ev.code == 0)
{
mousePosition.x = ev.value;
if (mousePosition.x < 0) mousePosition.x = 0;
if (mousePosition.x > screenWidth) mousePosition.x = screenWidth;
gestureEvent.touchAction = TOUCH_MOVE;
gestureEvent.pointCount = 1;
gestureEvent.pointerId[0] = 0;
gestureEvent.pointerId[1] = 1;
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
gestureEvent.position[1].x /= (float)GetScreenWidth();
gestureEvent.position[1].y /= (float)GetScreenHeight();
ProcessGestureEvent(gestureEvent);
}
if (ev.type == EV_ABS && ev.code == 1)
{
mousePosition.y = ev.value;
if (mousePosition.y < 0) mousePosition.y = 0;
if (mousePosition.y > screenHeight) mousePosition.y = screenHeight;
gestureEvent.touchAction = TOUCH_MOVE;
gestureEvent.pointCount = 1;
gestureEvent.pointerId[0] = 0;
gestureEvent.pointerId[1] = 1;
gestureEvent.position[0] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[1] = (Vector2){ mousePosition.x, mousePosition.y };
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
gestureEvent.position[1].x /= (float)GetScreenWidth();
gestureEvent.position[1].y /= (float)GetScreenHeight();
ProcessGestureEvent(gestureEvent);
}
}
}
return NULL;