Review some functions for consistency
Removed: LoadTextureEx() Added: LoadImagePro()
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239
src/textures.c
239
src/textures.c
@ -93,7 +93,7 @@ static Image LoadASTC(const char *fileName); // Load ASTC file
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Load an image into CPU memory (RAM)
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// Load image from file into CPU memory (RAM)
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Image LoadImage(const char *fileName)
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{
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Image image;
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@ -142,16 +142,13 @@ Image LoadImage(const char *fileName)
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else if (strcmp(GetExtension(fileName),"pvr") == 0) image = LoadPVR(fileName);
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else if (strcmp(GetExtension(fileName),"astc") == 0) image = LoadASTC(fileName);
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if (image.data != NULL)
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{
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TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
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}
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else TraceLog(WARNING, "[%s] Image could not be loaded, file not recognized", fileName);
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if (image.data != NULL) TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
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else TraceLog(WARNING, "[%s] Image could not be loaded", fileName);
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return image;
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}
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// Load image data from Color array data (RGBA - 32bit)
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// Load image from Color array data (RGBA - 32bit)
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// NOTE: Creates a copy of pixels data array
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Image LoadImageEx(Color *pixels, int width, int height)
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{
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@ -178,7 +175,22 @@ Image LoadImageEx(Color *pixels, int width, int height)
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return image;
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}
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// Load an image from RAW file
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// Load image from raw data with parameters
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// NOTE: This functions does not make a copy of data
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Image LoadImagePro(void *data, int width, int height, int format)
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{
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Image image;
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image.data = data;
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image.width = width;
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image.height = height;
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image.mipmaps = 1;
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image.format = format;
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return image;
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}
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// Load an image from RAW file data
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Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
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{
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Image image;
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@ -228,7 +240,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
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return image;
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}
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// Load an image as texture into GPU memory
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// Load texture from file into GPU memory (VRAM)
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Texture2D LoadTexture(const char *fileName)
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{
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Texture2D texture;
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@ -249,21 +261,6 @@ Texture2D LoadTexture(const char *fileName)
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return texture;
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}
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// Load a texture from raw data into GPU memory
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Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat)
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{
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Texture2D texture;
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texture.width = width;
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texture.height = height;
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texture.mipmaps = 1;
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texture.format = textureFormat;
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texture.id = rlglLoadTexture(data, width, height, textureFormat, 1);
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return texture;
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}
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// Load a texture from image data
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// NOTE: image is not unloaded, it must be done manually
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Texture2D LoadTextureFromImage(Image image)
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@ -287,7 +284,7 @@ Texture2D LoadTextureFromImage(Image image)
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return texture;
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}
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// Load a texture to be used for rendering
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// Load texture for rendering (framebuffer)
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RenderTexture2D LoadRenderTexture(int width, int height)
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{
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RenderTexture2D target = rlglLoadRenderTexture(width, height);
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@ -304,7 +301,7 @@ void UnloadImage(Image image)
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//TraceLog(INFO, "Unloaded image data");
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}
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// Unload texture from GPU memory
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// Unload texture from GPU memory (VRAM)
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void UnloadTexture(Texture2D texture)
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{
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if (texture.id != 0)
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@ -315,102 +312,12 @@ void UnloadTexture(Texture2D texture)
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}
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}
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// Unload render texture from GPU memory
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// Unload render texture from GPU memory (VRAM)
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void UnloadRenderTexture(RenderTexture2D target)
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{
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if (target.id != 0) rlDeleteRenderTextures(target);
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}
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// Set texture scaling filter mode
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void SetTextureFilter(Texture2D texture, int filterMode)
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{
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switch (filterMode)
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{
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case FILTER_POINT:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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else
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{
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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} break;
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case FILTER_BILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
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// Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_TRILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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TraceLog(WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
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case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
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case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
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default: break;
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}
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}
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// Set texture wrapping mode
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void SetTextureWrap(Texture2D texture, int wrapMode)
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{
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switch (wrapMode)
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{
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case WRAP_REPEAT:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
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} break;
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case WRAP_CLAMP:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
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} break;
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case WRAP_MIRROR:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
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} break;
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default: break;
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}
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}
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// Get pixel data from image in the form of Color struct array
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Color *GetImageData(Image image)
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{
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@ -529,6 +436,13 @@ Image GetTextureData(Texture2D texture)
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return image;
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}
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// Update GPU texture with new data
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// NOTE: pixels data must match texture.format
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void UpdateTexture(Texture2D texture, const void *pixels)
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{
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rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
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}
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// Convert image data to desired format
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void ImageFormat(Image *image, int newFormat)
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{
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@ -1408,11 +1322,94 @@ void GenTextureMipmaps(Texture2D *texture)
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#endif
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}
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// Update GPU texture with new data
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// NOTE: pixels data must match texture.format
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void UpdateTexture(Texture2D texture, void *pixels)
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// Set texture scaling filter mode
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void SetTextureFilter(Texture2D texture, int filterMode)
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{
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rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
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switch (filterMode)
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{
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case FILTER_POINT:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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else
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{
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// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
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}
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} break;
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case FILTER_BILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
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// Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_TRILINEAR:
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{
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if (texture.mipmaps > 1)
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{
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// RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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else
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{
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TraceLog(WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
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// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
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rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
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}
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} break;
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case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
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case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
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case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
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default: break;
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}
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}
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// Set texture wrapping mode
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void SetTextureWrap(Texture2D texture, int wrapMode)
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{
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switch (wrapMode)
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{
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case WRAP_REPEAT:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
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} break;
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case WRAP_CLAMP:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
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} break;
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case WRAP_MIRROR:
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{
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
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rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
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} break;
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default: break;
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}
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}
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// Draw a Texture2D
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