Review some functions for consistency

Removed: LoadTextureEx()
Added: LoadImagePro()
This commit is contained in:
raysan5 2016-12-25 02:00:36 +01:00
parent d8bf84f118
commit 6d6c542a1d

View File

@ -93,7 +93,7 @@ static Image LoadASTC(const char *fileName); // Load ASTC file
// Module Functions Definition
//----------------------------------------------------------------------------------
// Load an image into CPU memory (RAM)
// Load image from file into CPU memory (RAM)
Image LoadImage(const char *fileName)
{
Image image;
@ -142,16 +142,13 @@ Image LoadImage(const char *fileName)
else if (strcmp(GetExtension(fileName),"pvr") == 0) image = LoadPVR(fileName);
else if (strcmp(GetExtension(fileName),"astc") == 0) image = LoadASTC(fileName);
if (image.data != NULL)
{
TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
}
else TraceLog(WARNING, "[%s] Image could not be loaded, file not recognized", fileName);
if (image.data != NULL) TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
else TraceLog(WARNING, "[%s] Image could not be loaded", fileName);
return image;
}
// Load image data from Color array data (RGBA - 32bit)
// Load image from Color array data (RGBA - 32bit)
// NOTE: Creates a copy of pixels data array
Image LoadImageEx(Color *pixels, int width, int height)
{
@ -178,7 +175,22 @@ Image LoadImageEx(Color *pixels, int width, int height)
return image;
}
// Load an image from RAW file
// Load image from raw data with parameters
// NOTE: This functions does not make a copy of data
Image LoadImagePro(void *data, int width, int height, int format)
{
Image image;
image.data = data;
image.width = width;
image.height = height;
image.mipmaps = 1;
image.format = format;
return image;
}
// Load an image from RAW file data
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
{
Image image;
@ -228,7 +240,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
return image;
}
// Load an image as texture into GPU memory
// Load texture from file into GPU memory (VRAM)
Texture2D LoadTexture(const char *fileName)
{
Texture2D texture;
@ -249,21 +261,6 @@ Texture2D LoadTexture(const char *fileName)
return texture;
}
// Load a texture from raw data into GPU memory
Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat)
{
Texture2D texture;
texture.width = width;
texture.height = height;
texture.mipmaps = 1;
texture.format = textureFormat;
texture.id = rlglLoadTexture(data, width, height, textureFormat, 1);
return texture;
}
// Load a texture from image data
// NOTE: image is not unloaded, it must be done manually
Texture2D LoadTextureFromImage(Image image)
@ -287,7 +284,7 @@ Texture2D LoadTextureFromImage(Image image)
return texture;
}
// Load a texture to be used for rendering
// Load texture for rendering (framebuffer)
RenderTexture2D LoadRenderTexture(int width, int height)
{
RenderTexture2D target = rlglLoadRenderTexture(width, height);
@ -304,7 +301,7 @@ void UnloadImage(Image image)
//TraceLog(INFO, "Unloaded image data");
}
// Unload texture from GPU memory
// Unload texture from GPU memory (VRAM)
void UnloadTexture(Texture2D texture)
{
if (texture.id != 0)
@ -315,102 +312,12 @@ void UnloadTexture(Texture2D texture)
}
}
// Unload render texture from GPU memory
// Unload render texture from GPU memory (VRAM)
void UnloadRenderTexture(RenderTexture2D target)
{
if (target.id != 0) rlDeleteRenderTextures(target);
}
// Set texture scaling filter mode
void SetTextureFilter(Texture2D texture, int filterMode)
{
switch (filterMode)
{
case FILTER_POINT:
{
if (texture.mipmaps > 1)
{
// RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
}
else
{
// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
}
} break;
case FILTER_BILINEAR:
{
if (texture.mipmaps > 1)
{
// RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
// Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
else
{
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
} break;
case FILTER_TRILINEAR:
{
if (texture.mipmaps > 1)
{
// RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
else
{
TraceLog(WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
} break;
case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
default: break;
}
}
// Set texture wrapping mode
void SetTextureWrap(Texture2D texture, int wrapMode)
{
switch (wrapMode)
{
case WRAP_REPEAT:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
} break;
case WRAP_CLAMP:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
} break;
case WRAP_MIRROR:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
} break;
default: break;
}
}
// Get pixel data from image in the form of Color struct array
Color *GetImageData(Image image)
{
@ -529,6 +436,13 @@ Image GetTextureData(Texture2D texture)
return image;
}
// Update GPU texture with new data
// NOTE: pixels data must match texture.format
void UpdateTexture(Texture2D texture, const void *pixels)
{
rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
}
// Convert image data to desired format
void ImageFormat(Image *image, int newFormat)
{
@ -1408,11 +1322,94 @@ void GenTextureMipmaps(Texture2D *texture)
#endif
}
// Update GPU texture with new data
// NOTE: pixels data must match texture.format
void UpdateTexture(Texture2D texture, void *pixels)
// Set texture scaling filter mode
void SetTextureFilter(Texture2D texture, int filterMode)
{
rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
switch (filterMode)
{
case FILTER_POINT:
{
if (texture.mipmaps > 1)
{
// RL_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_NEAREST);
// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
}
else
{
// RL_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_NEAREST);
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_NEAREST);
}
} break;
case FILTER_BILINEAR:
{
if (texture.mipmaps > 1)
{
// RL_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
// Alternative: RL_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR_MIP_NEAREST);
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
else
{
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
} break;
case FILTER_TRILINEAR:
{
if (texture.mipmaps > 1)
{
// RL_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_MIP_LINEAR);
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
else
{
TraceLog(WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
// RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR);
rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_FILTER_LINEAR);
}
} break;
case FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 4); break;
case FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 8); break;
case FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_ANISOTROPIC_FILTER, 16); break;
default: break;
}
}
// Set texture wrapping mode
void SetTextureWrap(Texture2D texture, int wrapMode)
{
switch (wrapMode)
{
case WRAP_REPEAT:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_REPEAT);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_REPEAT);
} break;
case WRAP_CLAMP:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP);
} break;
case WRAP_MIRROR:
{
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_WRAP_CLAMP_MIRROR);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_WRAP_CLAMP_MIRROR);
} break;
default: break;
}
}
// Draw a Texture2D