Ray
ac6b4d3830
Added audio function: SetMasterVolume()
2017-02-06 00:44:54 +01:00
Ray
734776b923
Commented code for review
2017-02-06 00:44:21 +01:00
raysan5
7bf6a712cc
Remove rlua from raylib main repo
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Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
c4bd214cf0
Added function SetWindowIcon()
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Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
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Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
a08117155d
Init memory for screenshot to zero
2017-02-01 00:28:28 +01:00
Ray
495108a2e9
Updated raylib version to 1.7
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Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
30bb24aa6e
Updated Gestures enum
2017-01-29 22:29:54 +01:00
Ray
c85dfd4bc6
Remove unecessary spaces...
2017-01-28 23:02:30 +01:00
Ray
b681e8c277
Implemented Wait()
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Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
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Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Milan Nikolic
a1527f5620
Fix RPi build and add missing directories
2017-01-26 21:49:18 +01:00
Milan Nikolic
3c3a9318ff
Integrate Android build into Makefile
2017-01-26 20:58:00 +01:00
Ray
d8edcafe5a
Wait for events when window is minimized...
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...instead of keep polling
2017-01-25 11:38:15 +01:00
Ray
825eab37e2
Revert unneeded change
2017-01-24 00:32:16 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
Ray
7586031410
Support 32bit wav data
2017-01-19 13:18:04 +01:00
Ray
7cd24d2706
Updated stb external libraries
2017-01-18 23:27:41 +01:00
Ray San
3b120bd7d9
Some tweaks for consistency
2017-01-18 19:14:39 +01:00
Ray San
fc7d4cef18
Stop sound source before unloading
2017-01-18 17:25:25 +01:00
Ray San
46f95a730a
Corrected bug on OGG sound loading
2017-01-18 17:04:20 +01:00
raysan5
6d6659205c
Add support for 32-bit PCM sample data
2017-01-15 01:25:09 +01:00
raysan5
53457e4664
Work on rres file format -IN PROGRESS-
2017-01-15 01:11:38 +01:00
raysan5
e5a2def57f
Code formatting
2017-01-15 01:10:34 +01:00
raysan5
61f6b0f707
Removed GetNextPOT(), review TraceLog()
2017-01-15 01:10:23 +01:00
raysan5
4a158d972d
Added LoadText() function
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Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
Ray
4ea8494f3e
Merge pull request #216 from AudioMorphology/develop
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modified: core.c
2017-01-14 20:25:07 +01:00
AudioMorphology
07a2c00e84
modified: core.c
2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180
Support rRES data loading
2017-01-07 18:12:59 +01:00
Ray
9b334dcd25
Merge pull request #214 from AudioMorphology/develop
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Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167
added RPi touch interface
2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133
modified: src/core.c
2017-01-05 21:20:28 +00:00
raysan5
658c280669
Lattest PR review
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Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c
Merge pull request #212 from joeld42/jbd_picking
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Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75
Fix vbo indexes for rlglUpdateMesh
2016-12-31 14:05:30 -08:00
raysan5
202f45415c
rRES raylib resources custom file format support
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First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44
Some functions review and additions
...
- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3
Review some formatting and naming
...
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9
Added support for gamepads on PLATFORM_WEB
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Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff
Added raw image file reading data check
2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d
Review some functions for consistency
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Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Saggi Mizrahi
1aa775eca8
Fix physac.h building on linux
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7
Fix warnings in lua binding
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
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The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
4a9b77dd70
Corrected bug sound playing twice
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Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
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Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27
Merge pull request #206 from joeld42/jbd_bugfix
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Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70
Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386
Replaced log2() function by equivalent
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log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
Ray
f5d792e551
Update Lua naming
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Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
raysan5
46ce30a2eb
Corrected bugs for OpenGL 1.1 backend
2016-11-24 19:02:34 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
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texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
victorfisac
aa9353feb4
Updated Physac library
2016-11-21 20:30:46 +01:00
raysan5
481ce3d39d
Corrected bug with alpha mask on font
...
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006
rlua: Added functions notes
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Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab
rlua: Added some missing functions
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Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
f7b706263a
Some code tweaks
...
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372
Corrected bug on Android
2016-11-17 13:50:56 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
f18c8cea16
Updated to support OpenAL Soft static library
2016-11-16 19:43:21 +01:00
raysan5
41e49c5a6e
Remove CMakeList
...
Working on an updated version...
2016-11-16 19:10:03 +01:00
raysan5
5d46c27cd5
Update resource file for raylib 1.6
2016-11-16 19:08:42 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160
Removed byte typedef
2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1
Improved text measurement
2016-11-13 23:54:36 +01:00
Ray
38df2cad25
Improved text measurement
...
Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
Ray
4245237892
Corrected SIGSEV bug
2016-11-13 23:47:28 +01:00
raysan5
aa945055fa
Corrected issue on chars drawing
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Support by default unordered charsets
2016-11-03 18:57:46 +01:00
raysan5
ca96122a7b
Raspberry Pi custom gamepad axis
2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43
Improved gamepad support on Raspberry Pi
2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa
code tweaks to avoid some warnings
2016-11-02 00:50:08 +01:00
raysan5
64f67f6e9f
Improved gamepad support
...
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
6d3b11ef91
Support unordered charset, neither fixed first char
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Still requires some testing...
2016-11-01 00:58:21 +01:00
raysan5
3393fda384
Improve TTF loading
2016-10-31 20:39:30 +01:00
raysan5
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
raysan5
cc917fbac6
Improve SpriteFont support
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LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
16101ce3d8
Reorganize defines check
2016-10-31 13:56:57 +01:00
raysan5
836d3341a5
Renamed OpenAL32 dll library
2016-10-31 13:54:37 +01:00
raysan5
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
raysan5
43fd9ffe08
Tweak to avoid warnings
2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f
Review gamepad inputs
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Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
4ff98f34bb
Function to set texture parameters -IN PROGRESS-
2016-10-27 13:40:48 +02:00
raysan5
5c80f65082
Funtions added to set texture parameters
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SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5
137057f499
Function added: GenSpriteFont()
2016-10-27 13:39:47 +02:00
raysan5
6d34adbd60
Improving sprite fonts support...
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Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
raysan5
1142d4edae
Force threads to finish on CloseWindow()
2016-10-24 19:08:23 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409
Some work on multiple inputs...
...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
raysan5
d5e0f4e84e
Added notes on vr tracking -> camera update
2016-10-17 17:02:33 +02:00
Ray
8f60996b64
Corrected some warnings
2016-10-17 00:03:38 +02:00
Ray
1c05017548
Added OpenAL static library
2016-10-15 13:51:33 +02:00