Corrected bug sound playing twice

Samples count was not properly calculated on WAV loading
This commit is contained in:
Ray 2016-12-20 00:33:45 +01:00
parent 814507906f
commit 4a9b77dd70
1 changed files with 4 additions and 2 deletions

View File

@ -1083,11 +1083,13 @@ static Wave LoadWAV(const char *fileName)
// Read in the sound data into the soundData variable
fread(wave.data, waveData.subChunkSize, 1, wavFile);
// Now we set the variables that we need later
wave.sampleCount = waveData.subChunkSize;
// Store wave parameters
wave.sampleRate = waveFormat.sampleRate;
wave.sampleSize = waveFormat.bitsPerSample;
wave.channels = waveFormat.numChannels;
// NOTE: subChunkSize comes in bytes, we need to translate it to number of samples
wave.sampleCount = waveData.subChunkSize/(waveFormat.bitsPerSample/8);
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
}