Corrected bug sound playing twice
Samples count was not properly calculated on WAV loading
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@ -1083,11 +1083,13 @@ static Wave LoadWAV(const char *fileName)
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// Read in the sound data into the soundData variable
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fread(wave.data, waveData.subChunkSize, 1, wavFile);
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// Now we set the variables that we need later
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wave.sampleCount = waveData.subChunkSize;
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// Store wave parameters
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wave.sampleRate = waveFormat.sampleRate;
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wave.sampleSize = waveFormat.bitsPerSample;
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wave.channels = waveFormat.numChannels;
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// NOTE: subChunkSize comes in bytes, we need to translate it to number of samples
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wave.sampleCount = waveData.subChunkSize/(waveFormat.bitsPerSample/8);
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TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
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}
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