The tablet-shell is unmaintained and unused. It is currently
dead-weight and a burden when we make changes to weston. Let's
drop it for now, we can pull it out of git if we find a need for it later.
It is quite possible for os_create_anonymous_file() to fail when trying
to allocate a new wl_shm buffer. Propagate this failure out from
shm_surface_prepare. Most parts of toytoolkit are already avoiding NULL
cairo surfaces.
If cairo surface allocation fails, do not try to call the widget redraw
functions, those are not prepared to deal with NULL. Also do not
schedule a frame callback, this allows us to retry drawing the next
time.
If redraw fails for the main_surface of a window, restore the widget
geometry to what the compositor currently is showing. This keeps the
window visual appearance in sync with application state, so interacting
with the application does not break too badly.
If the very first draw of any window fails, then forcefully exit the
program. E.g. if weston-desktop-shell fails to allocate buffers for the
unlock dialog, w-d-s exits, and weston unlocks the screen automatically.
This patch allows e.g. weston-terminal to stop from enlarging while
resizing, if new sized buffers can no longer the allocated. Even then,
the application stays usable, as it can often repaint in the last
successful size. It does not crash, and the user is able to resize it
smaller, too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Data device interface in client just handle with pointer's dnd.
If a touch screen trigger dnd, it will use pointer struct like i
nput->sx, input->sy, input->pointer_focus. So if pointer is moving
when touch screen trigeer a dnd, wrong behaviore will occur.
Before touch screen start dnd, system call touch_grab()
to mark the following drag and drop operation is generated by
touch screen.
Defined some common variables in struct input to track dnd.
Note, touch screen and pointer can't generate drag and drop at the
same time, becuae data device protocol can't identify the drag
and drop event is generated by touch screen or pointer.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
Adding the interface for touch screen event in clients/dnd.c, once
user touch down on this app, it will trigger a touch and drag
operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
We used to only update it on newline, which breaks when somebody moves
the cursor below terminal->end and writes stuff. Instead update it whenever
we write a character to the terminal.
https://bugs.freedesktop.org/show_bug.cgi?id=71935
We used to have to composite the pointer on top of the drag icon, but
the final protocol allows us to specify both a drag icon and a cursor.
Remove the complexity that dealt with that.
This reverts commit 2396aec684.
This exact version of the sub-surface protocol has been copied into
Wayland core. Therefore it must be removed from here to avoid build
conflicts and useless duplication.
No other changes to sub-surface protocol consumers are needed, the
identical API is now offered by libwayland-client and libwayland-server.
The commit adding sub-surfaces to Wayland is:
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
protocol: add sub-surfaces to the core
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
It seems that this was only used by the popup menu infrastructure,
which can handle this all on its own. Implementing e.g. transients
in the future can be done with a simple xdg_shell_set_transient_for.
We used to ungrab first to stop any existing grab and then grab after
showing the menu. That was broken in c680e90489, which
moved the ungrab down below the grab, and as a result menus are now
shown without a grab. This commit moves the grab back up.
when output is removed, weston-desktop-shell should destroy panel
and background surface on destroyed output.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
We don't have a reliable way to know when to clear this indicator.
Typically the pointer will still be over the window when the resize is
done and we'll get an enter event, but if the window sets a max size
the pointer may be over another window when the resize is done.
We'll need a new wl_shell (or more likely xdg_shell) event for this.
The decorations tiles start to overlap and look weird if we go below
200x200 size windows. Just set that as a minimum size if the app
doesn't provide a bigger minimum size.
https://bugs.freedesktop.org/show_bug.cgi?id=66794
Linking failed with missing ceil() here. Making sure that we include
the header and add the missing -lm.
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
This adds a hacked version of simple-shm which can create multiple
pointer and keyboard resources. The resources are created with the
command line options -p and -k. Both take an integer argument which
specifies the time in seconds after the program is started when the
resource should be created. It can also take a second time with a
colon separator to specify when the resource should be released.
For example:
weston-multi-resource -p5 -p7 -k9 -p12:14
That would create a pointer after 5 seconds, a second pointer 2
seconds later, a keyboard 2 seconds after that, a third pointer after
a further 3 seconds and finally after 2 more seconds it would release
that final pointer resource.
This can be used along with WAYLAND_DEBUG to check that it gets the
right events for example if the pointer is created while the client's
surface already has focus and so on.
Currently, the dnd sample client accepts all mime-types and assumes they
are the custom flower mime-type. Only accept if the offer has the right
mime-type.
At this time there is no way to have a key be activated when
touch_up is called, so all this patch does is activate they
key on touch_down.
Signed-off-by: Brian J Lovin <brian.j.lovin@intel.com>
Commit 77ab1721 renamed the client binaries; this change updates
.gitignore to follow this change.
Signed-off-by: Bryce Harrington <b.harrington@samsung.com>
when using cairo-glesv2 subsurface rendering code
implicitly calls eglMakeCurrent(dpy, NULL, NULL, ctx)
(since EGL_KHR_surfaceless_context is used), thus,
triangle_frame_callback:eglSwapBuffers returns EGL_BAD_SURFACE
error for all invocations other that the first one
Now that we use AC_SYS_LARGEFILE, we need to pull in config.h at least
whereever we use mmap(). Fixes at least the test-suite and simple-shm
on 32 bit systems.
Calls into cairo-gles may change the current context, so it was only by
chance that sometimes we had the proper one as current and updated the
correct texture in surface_attach().
In order to fix this, calling display_acquire_window_surface() before
binding the texture for setup is necessary. However this call has the
side effect of allocating a cairo surface for the window. At flush time,
the existence of this surface will cause an eglSwapBuffers(), even
if no rendering was done to it, leading to undefined contents on the
screen. This happens when the idle redraw task runs while there is a
pending frame callback.
Workaround this by moving the texture setup from surface_attach() to the
redraw handler, so that the cairo surface is only allocated when
redering is done.
We go one utf8 char back and then one forward. Just remember the original
position instead, which also avoids a warning about potentially
dereferencing a NULL return value from next_utf8_char().
cairo_egl_device_create(), which is called next,
already checks if EGL_KHR_surfaceless_context is
available. If not, it fallbacks to pbuffer.
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
And check if the renderer supports the RGB565 format for wl_shm buffers
before creating the cairo surface and requesting the buffer.
It can save quite some memory with big surfaces such as desktop
backgrounds.
This patch adds a configure option which will enable
user to install demo clients if desired. It is disabled
by default.
v2: Remove AC_DEFINE as it is not necesary
For the sample clients we introduce xmalloc() to simplify OOM-handling.
This patch only converts a few callsites, but this will be our strategy
going forward.
It is possible to receive a motion event that was generated by the
compositor based on a pick of a surface of old dimensions. This was
triggerable on toytoolkit clients when minimising. The new window
dimensions were propagated through the widget hierarchy before the event
was dispatched.
This issue was triggering a segfault due to the focussed widget being
lost as the client code tried to identify which widget should have the
focus using co-ordinates outside the dimensions of the surface.
https://bugs.freedesktop.org/show_bug.cgi?id=66795
If the shift modifier is active then we don't make the cursor and the
anchor the same and as a result we develop a selection in the direction
that the arrow key gets pressed in.
https://bugs.freedesktop.org/show_bug.cgi?id=66802
As some CJK fonts are dual-width, calculate the average width of ASCII
glyphs and use that instead of the max_x_advance of the font. This is
what VTE does too.
https://bugs.freedesktop.org/show_bug.cgi?id=63796
The panel and background were never created for hotplugged outputs and
since some parts of the code assume that they always exist that would
lead to desktop-shell client to crash in that case.
This was easier to spot when the display was locked, because Weston
respawns the shell client and the user might not notice since there is
no flicker.
https://bugs.freedesktop.org/show_bug.cgi?id=66531
This lets the code for adding panel launchers and setting up the
background to be moved into panel_* and background_* functions.
Note that this changes the behavior of the default launcher. Before
this change a default launcher would be added only if there was no
config file. Now a launcher is also added if there is no valid
launcher section.
Originally window.c was requesting version 1 but several clients were
calling version 2 and 3 events including the desktop shell itself.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
In preparation for upcoming changes, we want to make sure that apps
written with the toy toolkit continue to operate properly if no XKB
keymap is received. If there's no XKB keymap, then we shouldn't
try to figure out keyboard modifier states (since we probably don't
even have equivalents of PC-style modifiers).
Reviewed-by: Singh, Satyeshwar <satyeshwar.singh@intel.com>
Reviewed-by: Bob Paauwe <bob.j.paauwe@intel.com>
AC_USE_SYSTEM_EXTENSIONS enables _XOPEN_SOURCE, _GNU_SOURCE and similar
macros to expose the largest extent of functionality supported by the
underlying system. This is required since these macros are often
limiting rather than merely additive, e.g. _XOPEN_SOURCE will actually
on some systems hide declarations which are not part of the X/Open spec.
Since this goes into config.h rather than the command line, ensure all
source is consistently including config.h before anything else,
including system libraries. This doesn't need to be guarded by a
HAVE_CONFIG_H ifdef, which was only ever a hangover from the X.Org
modular transition.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
[pq: rebased and converted more files]
A wayland compositor doesn't provide a mechanism for buffer sharing between
clients. Under X, one client can render to a Pixmap and another can use it
as a source in a subsequent drawing operations. Wayland doesn't have a
mechanims to share Pixmaps or textures between clients like that, but it's
possible for one client to act as a nested compositor to another client.
This less work than it sounds, since the nested compositor won't have to
provide input devices or even any kind of shell extension. The nested
compositor and its client can be very tightly coupled and have very specific
expectations of what the other process should provide.
In this example, nested.c is a toytoolkit application that uses cairo-gl
for rendering and forks and execs nested-client.c. As it execs the client,
it passes it one end of a socketpair that will be the clients connection
to the nested compositor. The nested compositor doesn't even create a
listening socket.
The client is a minimal GLES2 application, which just renders a spinning
triangle in its frame callback.
Ignore the whole commit-string or preedit_string transaction when the
delete_surrounding event was invalid.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Delete text marked with wl_text_input::delete_surrounding_text on
preedit_string event. When text is explicitly marked with
delete_surrounding_text do not delete selected text.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
This lets you try fullscreen in different methods, sizes, scales,
translations, etc. You can verify both output and input (via mouse over
of the rectangles).
Whether or not a shm pool is used for resizing is now configurable at
build time (--disable-resize-optimization).
[pq: removed an unnecessary hunk from the patch]
Scale-crop mode scales the wallpaper to tightly fill the whole output,
but preserving wallpaper aspect ratio. If aspect ratio differs from the
output's, the wallpaper is centered cutting it from top/bottom or
left/right.
Add this to the weston.ini man page, and explain all three modes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
On Raspberry Pi, weston-desktop-shell is so slow to start, that the
compositor has time to run the fade-in before the wallpaper is up. The
user launching Weston sees the screen flipping to black, the fbcon
fading in, and then the desktop popping up.
To fix this, wait for the weston-desktop-shell to draw
everything before starting the initial fade-in. A new request is
added to the private desktop-shell protocol to signal it. If a
desktop-shell client does not support the new request, the fade-in
happens already at bind time.
If weston-desktop-shell crashes, or does not send the 'desktop_ready'
request in 15 seconds, the compositor will fade in anyway. This should
avoid a blocked screen in case weston-desktop-shell malfunction.
shell_fade_startup() does not directly start the fade-in but schedules
an idle callback, so that the compositor can process all pending events
before starting the fade clock. Otherwise (on RPi) we risk skipping part
of the animation. Yes, it is a hack, that should have been done in
window.c and weston-desktop-shell instead.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We pick the window scale/tranform based on what the output uses, which means
we can avoid rotations in the compositor, and get sharper rendering
in scaled outputs.
We used to just store the buffer size here which is not right if the
surface has a buffer_transform or a buffer_scale. To fix this we pass
the transform and scale into the toysurface prepare and swap calls and
move both the surface to buffer and the buffer to surface size
conversion there.
Without this interactive resize on the top or left sides of a transformed
or scaled surface will not work correctly.
Apparently some compilers complain about set but not used variables
'available' and 'bufs', but I don't get the warning. Still, separate the
debugging code from shm_surface_buffer_release(), so that we only
compute 'bufs' when it is printed. This should fix the warnings.
The debugging code now prints the shm_surface buffer state before and
after, instead of just after.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This set of changes adds support for searching for a given config file
in the directories listed in $XDG_CONFIG_DIRS if it wasn't found in
$XDG_CONFIG_HOME or ~/.config. This allows packages to install custom
config files in /etc/xdg/weston, for example, thus allowing them to
avoid dealing with home directories.
To avoid a TOCTOU race the config file is actually open()ed during the
search. Its file descriptor is returned and stored in the compositor
for later use when performing subsequent config file parses.
Signed-off-by: Ossama Othman <ossama.othman@intel.com>
In case a toytoolkit application manages to schedule resizes constantly,
throttle them to the main surface display.
When resizing, all surfaces are updated synchronously, so it also makes
sense to synchronize on the main surface's frame callback particularly.
Rendering any faster will not make sense.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Mesa's eglSwapBuffers() waits for the frame event from the previous
swapBuffers, before it returns. Apparently eglSwapInterval(), which
should be able to disable the wait, is unimplemented for now.
When a sub-surface contains an EGL widget, and the commit mode is
synchronized, the frame events will not be delivered to EGL until the
parent surface gets committed. Therefore rendering the EGL widget twice
would lead to a deadlock.
When the window is being resized, we need to force a repaint of the EGL
widget, too, to make the whole window consistent. For that, we need to
make sure the frame event from the previous eglSwapBuffers() actually
arrives.
This patch adds an extra wl_surface.commit(parent), when the window is
being resized, which should guarantee, that the previous eglSwapBuffers
gets its event.
To properly handle an EGL widget in a sub-surface, running in its own
thread, the EGL widget's automatic updates should be paused before
sending the extra wl_surface.commit(parent). A natural place for the
pause would be in the widget's resize hook. However, wl_surface.commit
cannot be called right after resize hooks, because it would commit new,
incomplete surface state. Therefore this patch is not enough for
threaded toytoolkit applications. Luckily those do not exist yet.
When eglSwapInterval() gets implemented, this patch should be reverted.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a demo program with:
- a main surface (green)
- a Cairo-image sub-surface (red)
- a raw GLESv2 widget (triangle)
Sub-surface input region is set empty to avoid problems in toytoolkit.
If Cairo links to libGL, then we will end up with also libGLESv2 linked
to subsurfaces program, and both libs getting really used, which leads
to disaster.
Do not build subsurfaces demo, if Cairo links to libGL and cairo-egl is
usable.
The GL rendering loop is not tied to the toytoolkit or the widget, but
runs directly from its own frame callback. Therefore it runs
independent of the rest of the application. This also relies on one of
two things:
- eglSwapInterval(0) is implemented, and therefore eglSwapBuffers never
blocks indefinitely, or
- toytoolkit has a workaround, that guarantees that eglSwapBuffers will
return soon, when we force a repaint on resize.
Otherwise the demo will deadlock.
The code is separated into three sections:
1. The library component, using only EGL, GLESv2, and libwayland-client
APIs, and not aware of any toolkit details of the parent application.
This runs independently until the parent application tells otherwise.
2. The glue code: a toytoolkit application widget, who has its own
rendering machinery.
3. The application written in toytoolkit.
This patch also adds new toytoolkit interfaces:
- widget_get_wl_surface()
- widget_get_last_time()
- widget_input_region_add()
Toytoolkit applications have not had a possibility to change the input
region. The frame widget (decorations) set the input region on its own
when used, otherwise the default input region of everything has been
used. If a window does not have a frame widget, it can now use
widget_input_region_add() to set a custom input region.
These are not window methods, because a widget may lie on a different
wl_surface (sub-surface) than the window.
Changes in v3:
- replace set_commit_mode with set_sync and set_desync
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add redraw_needed flag to all surfaces, in addition to having one in
window. The window redraw_needed flag is changed to force a redraw of
the whole window, regardless of frame events.
widget_schedule_redraw() now schedules the redraw only for the surface,
where the widget is on. window_schedule_redraw() is equivalent to
scheduling a redraw for all (sub-)surfaces of the window.
We still use only one deferred task for all redraws.
surface_redraw() will skip the redraw, if the window does not force a
redraw and the surface does not need a redraw. It will also skip the
redraw, if the frame callback from the previous redraw has not triggered
yet. When the frame callback later arrives, the redraw task will be
scheduled, if the surface still needs a redraw.
If the window forces a redraw, the redraw is executed even if there is a
pending frame callback. This is for resizing: resizing should trigger a
window repaint, as it really wants to update all surfaces in one go, to
apply possible sub-surface size and position changes. Resizing is the
only thing that makes a window force a redraw.
With this change, subsurfaces demo can avoid repainting the cairo
sub-surface while still animating the GL sub-surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The new application API window_add_subsurface() will create a plain
widget that is on a new sub-surface.
The sub-surface position is taken from the surface's root widget
allocation. This way widget allocations are always in the main surface
(i.e. window) coordinates. However, Cairo drawing coordinates will now
be different to widget coordinates for sub-surfaces. Cairo coordinates
are fixed by applying a translation in widget_cairo_create(), so that
widget drawing code can simply use the widget allocation as before.
Sub-surfaces are hooked up into resize, window flush, redraw, and
find_widget. Window maintains a list of sub-surfaces in top-first order.
Add a client settable default commit mode, and toggle the mode when
resizing to guarantee in-sync updates of a window and its sub-surfaces.
Changes in v3:
- replaced set_commit_mode with set_sync and set_desync
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Increase the maximum number of shm "leaves" to three, and rewrite the
leaf release and pick algorithms. The new algorithms hopefully improve
on buffer re-use while freeing unused buffers.
The goal of the new release algorithm is to always leave one free leaf
with storage allocated, so that the next redraw could start straight on
it.
The new leaf picking algorithm will prefer a free leaf that already has
some storage allocated, instead of just picking the first free leaf that
may need to allocate a new buffer.
Triple-buffering is especially for sub-surfaces, where the compositor
may have one wl_buffer busy on screen, and another wl_buffer busy in the
sub-surface cached state due to the synchronized commit mode. To be
able to forcibly repaint at that situation for e.g. resize, we need a
third buffer.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add protocol for sub-surfaces, wl_subcompositor as the global interface,
and wl_subsurface as the per-surface interface extension.
This patch is meant to be reverted, once sub-surfaces are moved into
Wayland core.
Changes in v2:
- Rewrite wl_subcompositor.get_subsurface description, and move mapping
and commit details into wl_subsurface description. Check the wording
in wl_subsurface.set_position description.
- Add wl_subsurface.set_commit_mode request, and document it, with the
commit_mode enum. Add bad_value error code for wl_subsurface.
- Moved the protocol into Weston repository so we can land it upstream
sooner for public exposure. It is to be moved into Wayland core later.
- Add destroy requests to both wl_subcompositor and wl_subsurface, and
document them. Experience has showed, that interfaces should always
have a destructor unless there is a good and future-proof reason to not
have it.
Changes in v3:
- Specify, that wl_subsurface will become inert, if the corresponding
wl_surface is destroyed, instead of requiring a certain destruction
order.
- Replaced wl_subsurface.set_commit_mode with wl_subsurface.set_sync and
wl_subsurface.set_desync. Parent-cached commit mode is now called
synchronized, and independent mode is desynchronized. Removed
commit_mode enum, and bad_value error.
- Added support for nested sub-surfaces.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Also rename input_method_context to wl_input_method_context,
input_panel to wl_input_panel and input_panel_surface to
wl_input_panel_surface.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Use "default" preedit style as default. "None" is used when the
composing text should look like non-composing text.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
There were some reset calls missing, which resulted in wrong preedit
state on input method side.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
wl_egl_window_destory() destroys the window handle that
dri2_destroy_surface() later uses when eglTerminate() is called.
Reordering the tear down order prevents such case from occuring.
Resolve a bad frame visible when maximizing toytoolkit programs with the the
maximize button in decorations. Windows now use wl_display.sync requests to
wait for a maximize to finish before drawing again, following suggestions from
http://lists.freedesktop.org/archives/wayland-devel/2013-February/007650.html
The current semantics would implicitly attach the most recently attached
buffer at commit time and send a release event when the buffer enventually
was released. The implicit attach is a little too subtle though and this
patch changes the semantics to always only send release events in response
to an attach event. As a consequence, once a compositor releases a buffer,
it no longer has a reference to it and wl_surfcea.damage is undefined.
Thus, the client side visible change is that damage request must always
be preceeded by a wl_surface.attach request, to ensure there's a valid buffer,
even if that means attaching the same buffer again.
Make sure that display_acquire_window_surface() creates the Cairo
surface as necessary. Otherwise surface->toysurface can be NULL.
This fixes weston-screensaver fullscreen mode. Demo mode was not
affected as it uses window decorations, and so the Cairo surface is
created. This regression was introduced by:
commit 0c4445ba57
Author: Pekka Paalanen <ppaalanen@gmail.com>
Date: Wed Feb 13 16:17:23 2013 +0200
window: create Cairo surfaces on demand for redraw
Reported-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add an extra cursor_position, which also allows to change the anchor
(for slections). Change the index type to int to allow setting it before
the beginning of a commited string.
The cursor should not be moved as a direct repsonse to this event but
atomically on the next commit_string event.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Allows to show/hide the input panel (virtual keyboard) more independent
of focus (some applications might to require additionaly click on a
focused entry to show the input panel).
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Allows for atomic state changes. Updated surrounding text, content type
and micro focus is taken into account all at once at commit.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Move the input_panel interface from desktop-shell to input-method (since
it is not really tied to desktop-shell).
Add an input_panel_surface interface like wl_shell_surface to make it
easier to extend it. Also add a parameter to the set_toplevel request to
be able to specify where to show an input panel surface on the screen.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Also add a separate preedit-cursor event and add a commit argument to
preedit-string to allow to support commit on reset. Fix editor and
keyboard example to adapt to the protocol changes.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Ideally the shell would send an unmaximize event to the client when
we try to move a maximized window, but for now, let's just prevent
moving maximized windows.
https://bugs.freedesktop.org/show_bug.cgi?id=56296
This introduces the function widget_cairo_create().
Instead of directly referencing surface->cairo_surface, use the function
widget_cairo_create(), which will create the cairo_surface as necessary,
and just returns a Cairo drawing context. Also fix window_get_surface()
similarly.
Now we can go through idle_redraw() without always creating Cairo
surfaces and committing them. This will be useful with sub-surfaces,
where repainting one sub-surface does not need to force the repaint of
all surfaces of a window.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Menu and tooltip redraw functions were using the surface size directly.
For consistency, make them use the widget size instead, it is the same.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Widgets should be rendering to a cairo_surface for a particular
wl_surface, just like buffers are per surface.
window_flush() has a change in behaviour: it will now send
wl_shell_surface.set_toplevel also without a cairo_surface to be
attached. This shouldn't change anything in practice.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
So that given a widget, we can access the surface specific data, like
buffers, and input and opaque regions.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
They are per wl_surface state.
The frame widget is always on the main surface, since it can be created
only for the window. That is why frame_resize_handler() can simply
assume that the surface is the main_surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Repaint and resizing widget recursions must start from the root widget
of each (sub-)surface, so that buffers and regions get initialized
correctly. Make it easier by moving the widget field from struct window
to struct surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
These are surface specifics, since buffers are surface specific.
SURFACE_HINT_RESIZE is moved together to the other SURFACE_* flags, so
that surface_create_surface() would not need two flags arguments.
struct toysurface::prepare vfunc checks for SURFACE_HINT_RESIZE, and
egl_window_surface_create() and shm_surface_create() check for the
non-HINT flags.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Fields 'allocation' and 'server_allocation' are surface specific. Fields
'saved_allocation', 'min_allocation', and 'pending_allocation' are
window specific, and will not be moved.
Field 'toysurface' is naturally surface specific, since it provides the
backing storage for the wl_surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Struct window has many fields that are directly related to the
wl_surface, more than to the window as a whole. When we start composing
a window from several wl_surfaces, these fields need to be per
wl_surface, not per window.
Start separating such fields from struct window into struct surface by
moving the wl_surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Handle the case when we the compositor somehow migrates from requiring
double buffering into working on single buffering, so we release the
extra shm buffer.
Currently, I do not think this can happen in practice, but in the future
it may happen with sub-surfaces.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Check for errors in the first wl_display_dispatch() call. Otherwise
doing something silly like
$ WAYLAND_SOCKET=999 ./clickdot
will segfault.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Make them explicitly mention EGL, otherwise one can easily think that
"failed to initialize display" refers to Wayland display.
Also explicitly mention falling back to wl_shm. I tested this with a
LD_PRELOAD trick that overrides eglBindAPI and makes it fail.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
weston-screenshooter is a helper binary that weston launches to write the
screenshot to disk. If somebody tries to launch it by hand, print a
warning and mention the screenshot keybinding.
This way libtool will remember the libtoytoolkit LIBADD libraries.
We can drop the toolkit_libs hack and just link to libtoytoolkit.la and
libtool will add the dependencies.
All the clients here were missing the global_remove handler. Because
window.c did not have it, weston-desktop-shell and weston-keyboard
segfaulted on compositor exit, as they received some
wl_registry.global_remove events.
Add more or less stub global_remove handlers, so that clients do not
crash on such events. Toytoolkit and all applications would need a lot
more code to properly handle the global object removal.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
We want to make sure that the matrix symbols are exported from weston and
that modules get them from there. To do that, we pull matrix.[ch] out of
libshared and back into weston. calibrator now also links to matrix.[ch]
and we add a IN_WESTON define to enable the WL_EXPORT macro when compiled
inside weston.
After a client has been double-buffering, and then switches to
single-buffering, it should release the 2nd buffer. That never happens
in practice here, so just add a comment and a check in case it ever
occurs in the future.
If we implemented the releasing now, it would be difficult to test.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This a basic calibration tool designed for "in factory" calibration of a touch
screen. The constants for the calibration functions:
x' = Ax + By + C and
y' = Dx + Ey + F
Are printed on stdout when the calibration is completed.
In a few cases, we set a motion handler just to be able to set a fixed
cursor. This adds a default cursor helper that can be used in those cases.
In case of the 'transformed' test case, we also avoid a brief flicker
of the pointer cursor, which is set on enter when the move grab is lifted.
Change the boolean parameter 'resize_hint' into a bitmask 'flags'.
Note, that this flags is very different to the other flags used in
creating the toysurface implementations. They do not make sense to mix
one way or the other. Prepare() cannot change the surface type, and
surface constructors do not care for dynamic hint flags.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When a window's buffer transformation is set, its buffers are
reallocated with the appropriate size (i.e., with width and height
swapped in case of 90 or 270 degree rotation).
Since the opaque region was set in frame_resize_handler(), if a client
created a frameless window setting the toplevel widget as opaque would
have no effect.
This patch fixes this by moving the call wl_surface_set_opaque_region()
to idle_resize(), and changing the latter function to set the whole
window as opaque if its toplevel widget has the opaque flag set.
To reproduce, launch the terminal, open a second window using Ctrl-Shift-N,
go back to the first window, and press Ctrl-D. The terminal's master FD gets
events even after being closed, causing terminal_destroy to be called twice
on the same object.
To fix this, I'm adding a function to stop watching an FD.
We were pulling in cairo and the image loading libraries through libshared.
Split out libshared into a core libshared and a libshared-cairo that
pulls in the extra libraries.
Listen for wl_buffer.release events in the shm path, and if a previously
posted buffer is still held by the server, allocate another one. The
maximum of two should be enough, since there is no point for a server to
hold more than one buffer at a time.
Buffer allocation happens as needed instead of window creation time.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
After the toysurface rewrite, windows do not have a valid Cairo surface
outside their repaint cycle, so tooltips are not getting their size
right.
Create a dummy Cairo surface only for querying text extents, so we do
not rely on any window surfaces of parent windows or otherwise.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Implement shm_surface as a sub-class of toysurface, and unify the
toysurface call sites removing most buffer type specific branching.
Do not destroy and create a surface, if the size does not change.
The resizing optimization of shm surfaces is retained, but the pool is
moved from struct window to struct shm_surface, since it does not apply
to egl_window_surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
We need more structure to the way we handle the backing storage in
toytoolkit, to make it possible to double-buffer the shm case properly.
The existing buffer handling is very complex with the three
different cases:
- EGLSurface backed Cairo surface with a window associated
- wl_shm backed Cairo surface with a window associated
- wl_shm backed Cairo surface without a window, as used by dnd.c
Introduce the toysurface abstraction, which defines the interface for
the both buffer handling cases that have a window associated. It also
means, that windows will not have a valid Cairo surface outside of their
repaint cycle.
Convert the EGLsurface case into toysurface for starters. For EGL-based
Cairo surfaces, the private data is no longer needed. Destroying
egl_window_surface will trigger the destruction of the cairo_surface_t,
not vice versa. This is possible because display_create_surface() is
shm-only.
The shm cases are left untouched.
As a side-effect, display_acquire_window_surface() and
display_release_window_surface() will no longer use the 'display'
argument. Instead, display will be the one inherited from the window.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Toytoolkit doesn't buy us anything in this case, we're not rendering or
handling regular input events. Just talk directly to wl_display and
look up the 'input_method' global directly.
The key events we pass through to the input_method_context has to have
a serial number that corresponds to the key event we got. The struct display
serial is updated on pointer enter/leave and keyboard events, but not the
input method keyboard events. So the display serial will never correspond
to the key event we're dealing with and we have to pass through the
serial we get from the key event.
This simple change allows you to drive the editor using the keyboard
(supporting backspace and delete and left and right arrow keys.) The idea
behind this change is to allow the testing of the interoperation between a
virtual keyboard and real one.
Signed-off-by: Rob Bradford <rob@linux.intel.com>
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Send state and modifier from the demo keyboard with the keysym event and
take them into account in the editor example.
Add some helper functions to write and read a modifiers_map array.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Rename the key event in text_model to keysym and add serial, time and
modifiers arguments. Add a modifiers_map event to transfer an array of
0-terminated modifier names, so that a mapping of modifiers to the
modifier bit mask is possible.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
This new client, called transformed, renders a cross with the top part
red and the right green, with the same transform as the output the
surface is in.
This is based on simple-egl.
If simple-egl is toggled fullscreen, the opqaue region is set for the surface
but never removed after exiting fullscreen. This patch resets the opaque region
to 0 if the surface is not fullscreen and -o was not passed. This fixes the
problem introduced sometime since d7f282b84e, when this was last fixed.
Nothing uses it to create EGL-surfaces outside of window.c. This makes
refactoring the EGL-based code easier, since we do not need to support
EGL-based Cairo surfaces without an associated struct window.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
cairo_surface_t objects have a private set, either struct
shm_surface_data, or struct egl_window_surface_data. Use separate
private keys for each type to avoid mismatch.
This makes display_get_buffer_for_surface() safe, in that it won't
return garbage for an EGL-based cairo surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Struct surface_data was not really useful, and it definitely was not
used with EGL-based windows.
This also fixes a semantic mistake, where struct shm_surface_data was
put into cairo_surface_t private, but got out as struct surface_data
instead. Due to struct layout, however, this did not cause a real bug.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Leftovers from
commit f02a649a3c
Author: Kristian Høgsberg <krh@bitplanet.net>
Date: Mon Mar 12 01:05:25 2012 -0400
Consolidate image loading code and move to shared/
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
I do not think these are meant to be called by the applications
directly. Applications certainly do not have to call them.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Change simple-shm to properly process the wl_buffer.release event, and
not reuse a buffer until it is released by the server, as specified in
the protocol.
In case the server has not released the buffer, but signals that it has
been shown (frame callback), allocate a second buffer. Simple-shm will
now automatically do double-buffering if needed.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
XKB provides keypad symbols in a separate namespace. We don't care
about the distinction, so map them to normal symbols before starting
processing.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Avoids a segfault whenever we get a key event, and try to set the
cursor, dereferencing a NULL input->pointer.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The break statement wasn't copy and pasted along with the rest of the code
causing menu item before it ("Move to workspace below") to fall through to
the fullscreen case.
We need to clamp or center on a per axis basis. If the window is wider
but the image is taller, we need to center horizontally but
clamp vertically. We can only do that if by combining the two
functions.
The intended behavior is that a quick click (press and then release
within 500ms) just pops up the menu and doesn't select anything. Then
we can mouse around and and click to select an item. Alternatively, a
click and hold (ie press and release after 500ms) lets you press right
button, mouse down on the menu item you want and release to select it.
This is how menus work in most toolkits.
The handling in weston is fine, it's there to handle the case where
the button release happens outside any client window, since the client
doesn't get those events. If such a release happens late or we get a
second release outside the popup window we shut down the popup.
The problem is in toytoolkit, where we need to select the item if we
get a release within 500ms or if we get a second release. A second
release is the case where the first release came after 500ms and
didn't pop down the menu, and the second release event is from a click
on a menu item.
https://bugs.freedesktop.org/show_bug.cgi?id=52456
If clients don't set a cursor, they get whatever the last cursor was
before the pointer entered their window. That's a little confusing, so
set a pointer on enter to avoid that. The down-side is that simple EGL
isn't very simple anymore.
https://bugs.freedesktop.org/show_bug.cgi?id=52452