toytoolkit: Allow operation without a keymap
In preparation for upcoming changes, we want to make sure that apps written with the toy toolkit continue to operate properly if no XKB keymap is received. If there's no XKB keymap, then we shouldn't try to figure out keyboard modifier states (since we probably don't even have equivalents of PC-style modifiers). Reviewed-by: Singh, Satyeshwar <satyeshwar.singh@intel.com> Reviewed-by: Bob Paauwe <bob.j.paauwe@intel.com>
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@ -3067,6 +3067,10 @@ keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
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struct input *input = data;
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xkb_mod_mask_t mask;
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/* If we're not using a keymap, then we don't handle PC-style modifiers */
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if (!input->xkb.keymap)
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return;
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xkb_state_update_mask(input->xkb.state, mods_depressed, mods_latched,
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mods_locked, 0, 0, group);
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mask = xkb_state_serialize_mods(input->xkb.state,
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