simple-egl: Set the right size for the opaque region when fullscreen
window.window_size holds the size of the window in windowed mode. Use window.geometry for setting the opaque region since that holds the current size.
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@ -409,8 +409,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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if (window->opaque || window->fullscreen) {
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region = wl_compositor_create_region(window->display->compositor);
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wl_region_add(region, 0, 0,
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window->window_size.width,
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window->window_size.height);
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window->geometry.width,
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window->geometry.height);
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wl_surface_set_opaque_region(window->surface, region);
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wl_region_destroy(region);
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}
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