simple-touch: Attach buffer before posting damage
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@ -141,6 +141,7 @@ touch_paint(struct touch *touch, int32_t x, int32_t y, int32_t id)
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p += touch->width;
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p[2] = c;
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wl_surface_attach(touch->surface, touch->buffer, 0, 0);
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wl_surface_damage(touch->surface, x - 2, y - 2, 5, 5);
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/* todo: We could queue up more damage before committing, if there
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* are more input events to handle.
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