clients: Add a client that renders transformed buffers
This new client, called transformed, renders a cross with the top part red and the right green, with the same transform as the output the surface is in. This is based on simple-egl.
This commit is contained in:
parent
2908a3df0d
commit
1b4312d326
@ -41,11 +41,16 @@ endif
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if BUILD_SIMPLE_EGL_CLIENTS
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simple_egl_clients_programs = \
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simple-egl
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simple-egl \
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transformed
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simple_egl_SOURCES = simple-egl.c
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simple_egl_CPPFLAGS = $(SIMPLE_EGL_CLIENT_CFLAGS)
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simple_egl_LDADD = $(SIMPLE_EGL_CLIENT_LIBS) -lm
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transformed_SOURCES = transformed.c
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transformed_CPPFLAGS = $(SIMPLE_EGL_CLIENT_CFLAGS)
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transformed_LDADD = $(SIMPLE_EGL_CLIENT_LIBS) -lm
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endif
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if BUILD_CLIENTS
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clients/transformed.c
Normal file
787
clients/transformed.c
Normal file
@ -0,0 +1,787 @@
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/*
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* Copyright © 2011 Benjamin Franzke
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* Copyright © 2012 Intel Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include <signal.h>
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#include <linux/input.h>
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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struct window;
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struct seat;
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struct display {
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struct wl_display *display;
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struct wl_registry *registry;
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struct wl_compositor *compositor;
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struct wl_shell *shell;
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struct wl_seat *seat;
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struct wl_pointer *pointer;
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struct wl_keyboard *keyboard;
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struct wl_shm *shm;
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struct wl_list output_list;
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struct {
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EGLDisplay dpy;
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EGLContext ctx;
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EGLConfig conf;
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} egl;
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struct window *window;
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};
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struct output {
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struct wl_output *output;
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int transform;
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struct wl_list link;
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};
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struct geometry {
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int width, height;
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};
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struct window {
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struct display *display;
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struct geometry geometry, window_size;
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struct {
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GLuint fbo;
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GLuint color_rbo;
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GLuint transform_uniform;
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GLuint pos;
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GLuint col;
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} gl;
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struct output *output;
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struct wl_egl_window *native;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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EGLSurface egl_surface;
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struct wl_callback *callback;
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int fullscreen, configured;
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};
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static const char *vert_shader_text =
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"uniform mat4 transform;\n"
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"attribute vec4 pos;\n"
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"attribute vec4 color;\n"
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"varying vec4 v_color;\n"
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"void main() {\n"
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" gl_Position = transform * pos;\n"
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" v_color = color;\n"
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"}\n";
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static const char *frag_shader_text =
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"precision mediump float;\n"
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"varying vec4 v_color;\n"
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"void main() {\n"
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" gl_FragColor = v_color;\n"
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"}\n";
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static int running = 1;
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static void
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init_egl(struct display *display)
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{
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static const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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EGLint major, minor, n;
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EGLBoolean ret;
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display->egl.dpy = eglGetDisplay(display->display);
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assert(display->egl.dpy);
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ret = eglInitialize(display->egl.dpy, &major, &minor);
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assert(ret == EGL_TRUE);
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ret = eglBindAPI(EGL_OPENGL_ES_API);
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assert(ret == EGL_TRUE);
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ret = eglChooseConfig(display->egl.dpy, config_attribs,
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&display->egl.conf, 1, &n);
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assert(ret && n == 1);
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display->egl.ctx = eglCreateContext(display->egl.dpy,
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display->egl.conf,
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EGL_NO_CONTEXT, context_attribs);
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assert(display->egl.ctx);
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}
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static void
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fini_egl(struct display *display)
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{
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/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
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* on eglReleaseThread(). */
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eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglTerminate(display->egl.dpy);
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eglReleaseThread();
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}
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static GLuint
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create_shader(struct window *window, const char *source, GLenum shader_type)
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{
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GLuint shader;
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GLint status;
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shader = glCreateShader(shader_type);
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assert(shader != 0);
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glShaderSource(shader, 1, (const char **) &source, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (!status) {
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char log[1000];
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GLsizei len;
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glGetShaderInfoLog(shader, 1000, &len, log);
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fprintf(stderr, "Error: compiling %s: %*s\n",
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shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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len, log);
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exit(1);
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}
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return shader;
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}
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static void
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init_gl(struct window *window)
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{
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GLuint frag, vert;
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GLuint program;
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GLint status;
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frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
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vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
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program = glCreateProgram();
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glAttachShader(program, frag);
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glAttachShader(program, vert);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if (!status) {
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char log[1000];
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GLsizei len;
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glGetProgramInfoLog(program, 1000, &len, log);
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fprintf(stderr, "Error: linking:\n%*s\n", len, log);
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exit(1);
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}
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glUseProgram(program);
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window->gl.pos = 0;
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window->gl.col = 1;
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glBindAttribLocation(program, window->gl.pos, "pos");
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glBindAttribLocation(program, window->gl.col, "color");
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glLinkProgram(program);
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window->gl.transform_uniform =
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glGetUniformLocation(program, "transform");
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}
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static void
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handle_ping(void *data, struct wl_shell_surface *shell_surface,
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uint32_t serial)
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{
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wl_shell_surface_pong(shell_surface, serial);
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}
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static void
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handle_configure(void *data, struct wl_shell_surface *shell_surface,
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uint32_t edges, int32_t width, int32_t height)
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{
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struct window *window = data;
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int transform = WL_OUTPUT_TRANSFORM_NORMAL;
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int32_t tmp;
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window->geometry.width = width;
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window->geometry.height = height;
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if (!window->fullscreen)
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window->window_size = window->geometry;
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if (window->output)
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transform = window->output->transform;
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switch (transform) {
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case WL_OUTPUT_TRANSFORM_90:
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case WL_OUTPUT_TRANSFORM_270:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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tmp = width;
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width = height;
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height = tmp;
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break;
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default:
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break;
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}
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if (window->native)
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wl_egl_window_resize(window->native, width, height, 0, 0);
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}
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static void
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handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
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{
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}
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static const struct wl_shell_surface_listener shell_surface_listener = {
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handle_ping,
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handle_configure,
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handle_popup_done
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};
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static void
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toggle_fullscreen(struct window *window, int fullscreen);
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static void
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surface_enter(void *data, struct wl_surface *wl_surface,
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struct wl_output *wl_output)
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{
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struct window *window = data;
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struct output *output = NULL;
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wl_list_for_each(output, &window->display->output_list, link) {
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if (output->output == wl_output)
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break;
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}
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if (output && output->output == wl_output) {
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/* We use the output information only for rendering according
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* to the output transform. Since we can't "please" two
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* different outputs if they have a different transform, just
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* do it according to the last output the surface entered. */
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window->output = output;
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/* Force a redraw with the new transform */
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toggle_fullscreen(window, window->fullscreen);
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}
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}
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static void
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surface_leave(void *data, struct wl_surface *wl_surface,
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struct wl_output *wl_output)
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{
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struct window *window = data;
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struct output *output = NULL;
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wl_list_for_each(output, &window->display->output_list, link) {
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if (output->output == wl_output)
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break;
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}
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if (output && output->output == wl_output && output == window->output)
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window->output = NULL;
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}
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static const struct wl_surface_listener surface_listener = {
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surface_enter,
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surface_leave
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};
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static void
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redraw(struct window *window);
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static void
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configure_callback(void *data, struct wl_callback *callback, uint32_t time)
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{
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struct window *window = data;
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wl_callback_destroy(callback);
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redraw(window);
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}
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static struct wl_callback_listener configure_callback_listener = {
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configure_callback,
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};
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static void
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toggle_fullscreen(struct window *window, int fullscreen)
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{
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struct wl_callback *callback;
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window->fullscreen = fullscreen;
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if (fullscreen) {
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wl_shell_surface_set_fullscreen(window->shell_surface,
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WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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0, NULL);
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} else {
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wl_shell_surface_set_toplevel(window->shell_surface);
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handle_configure(window, window->shell_surface, 0,
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window->window_size.width,
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window->window_size.height);
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}
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callback = wl_display_sync(window->display->display);
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wl_callback_add_listener(callback, &configure_callback_listener,
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window);
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}
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static void
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create_surface(struct window *window)
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{
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struct display *display = window->display;
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EGLBoolean ret;
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window->surface = wl_compositor_create_surface(display->compositor);
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window->shell_surface = wl_shell_get_shell_surface(display->shell,
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window->surface);
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wl_surface_add_listener(window->surface, &surface_listener, window);
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wl_shell_surface_add_listener(window->shell_surface,
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&shell_surface_listener, window);
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window->native =
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wl_egl_window_create(window->surface,
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window->window_size.width,
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window->window_size.height);
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window->egl_surface =
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eglCreateWindowSurface(display->egl.dpy,
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display->egl.conf,
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window->native, NULL);
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wl_shell_surface_set_title(window->shell_surface, "simple-egl");
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ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
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window->egl_surface, window->display->egl.ctx);
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assert(ret == EGL_TRUE);
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toggle_fullscreen(window, window->fullscreen);
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}
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static void
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destroy_surface(struct window *window)
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{
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wl_egl_window_destroy(window->native);
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wl_shell_surface_destroy(window->shell_surface);
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wl_surface_destroy(window->surface);
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if (window->callback)
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wl_callback_destroy(window->callback);
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}
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static void
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update_transform(struct window *window)
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{
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int transform = WL_OUTPUT_TRANSFORM_NORMAL;
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int swap_w_h = 0;
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int flip;
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GLfloat mat[4][4] = {
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{ 1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 1, 0 },
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{ 0, 0, 0, 1 }
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};
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if (window->output)
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transform = window->output->transform;
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switch(transform) {
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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flip = -1;
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break;
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default:
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flip = 1;
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break;
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}
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switch (transform) {
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case WL_OUTPUT_TRANSFORM_NORMAL:
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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mat[0][0] = flip;
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mat[0][1] = 0;
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mat[1][0] = 0;
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mat[1][1] = 1;
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break;
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case WL_OUTPUT_TRANSFORM_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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mat[0][0] = 0;
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mat[0][1] = -flip;
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mat[1][0] = 1;
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mat[1][1] = 0;
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swap_w_h = 1;
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break;
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case WL_OUTPUT_TRANSFORM_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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mat[0][0] = -flip;
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mat[0][1] = 0;
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mat[1][0] = 0;
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mat[1][1] = -1;
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break;
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case WL_OUTPUT_TRANSFORM_270:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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mat[0][0] = 0;
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mat[0][1] = flip;
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mat[1][0] = -1;
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mat[1][1] = 0;
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swap_w_h = 1;
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break;
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default:
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break;
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}
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if (swap_w_h)
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glViewport(0, 0, window->geometry.height,
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window->geometry.width);
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else
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glViewport(0, 0, window->geometry.width,
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window->geometry.height);
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glUniformMatrix4fv(window->gl.transform_uniform, 1, GL_FALSE,
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(GLfloat *) mat);
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wl_surface_set_buffer_transform(window->surface, transform);
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printf("Rendering buffer with transform == %d\n", transform);
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}
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static void
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redraw(struct window *window)
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{
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static const GLfloat verts[8][2] = {
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{ 0.0, 0.0 },
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{ 0.0, 1.0 },
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{ 0.0, 0.0 },
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{ 1.0, 0.0 },
|
||||
{ 0.0, 0.0 },
|
||||
{ -1.0, 0.0 },
|
||||
{ 0.0, 0.0 },
|
||||
{ 0.0, -1.0 }
|
||||
};
|
||||
static const GLfloat colors[8][3] = {
|
||||
{ 1, 0, 0 },
|
||||
{ 1, 0, 0 },
|
||||
{ 0, 1, 0 },
|
||||
{ 0, 1, 0 },
|
||||
{ 1, 1, 1 },
|
||||
{ 1, 1, 1 },
|
||||
{ 1, 1, 1 },
|
||||
{ 1, 1, 1 }
|
||||
};
|
||||
struct wl_region *region;
|
||||
|
||||
update_transform(window);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
|
||||
glEnableVertexAttribArray(window->gl.pos);
|
||||
glEnableVertexAttribArray(window->gl.col);
|
||||
|
||||
glDrawArrays(GL_LINES, 0, 8);
|
||||
|
||||
glDisableVertexAttribArray(window->gl.pos);
|
||||
glDisableVertexAttribArray(window->gl.col);
|
||||
|
||||
region = wl_compositor_create_region(window->display->compositor);
|
||||
wl_region_add(region, 0, 0,
|
||||
window->geometry.width,
|
||||
window->geometry.height);
|
||||
wl_surface_set_opaque_region(window->surface, region);
|
||||
wl_region_destroy(region);
|
||||
|
||||
eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
|
||||
}
|
||||
|
||||
static void
|
||||
pointer_handle_enter(void *data, struct wl_pointer *pointer,
|
||||
uint32_t serial, struct wl_surface *surface,
|
||||
wl_fixed_t sx, wl_fixed_t sy)
|
||||
{
|
||||
wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
pointer_handle_leave(void *data, struct wl_pointer *pointer,
|
||||
uint32_t serial, struct wl_surface *surface)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
pointer_handle_motion(void *data, struct wl_pointer *pointer,
|
||||
uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
|
||||
uint32_t serial, uint32_t time, uint32_t button,
|
||||
uint32_t state)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
|
||||
uint32_t time, uint32_t axis, wl_fixed_t value)
|
||||
{
|
||||
}
|
||||
|
||||
static const struct wl_pointer_listener pointer_listener = {
|
||||
pointer_handle_enter,
|
||||
pointer_handle_leave,
|
||||
pointer_handle_motion,
|
||||
pointer_handle_button,
|
||||
pointer_handle_axis,
|
||||
};
|
||||
|
||||
static void
|
||||
keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
|
||||
uint32_t format, int fd, uint32_t size)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
|
||||
uint32_t serial, struct wl_surface *surface,
|
||||
struct wl_array *keys)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
|
||||
uint32_t serial, struct wl_surface *surface)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
|
||||
uint32_t serial, uint32_t time, uint32_t key,
|
||||
uint32_t state)
|
||||
{
|
||||
struct display *d = data;
|
||||
|
||||
if (key == KEY_F11 && state)
|
||||
toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
|
||||
else if (key == KEY_ESC && state)
|
||||
running = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
|
||||
uint32_t serial, uint32_t mods_depressed,
|
||||
uint32_t mods_latched, uint32_t mods_locked,
|
||||
uint32_t group)
|
||||
{
|
||||
}
|
||||
|
||||
static const struct wl_keyboard_listener keyboard_listener = {
|
||||
keyboard_handle_keymap,
|
||||
keyboard_handle_enter,
|
||||
keyboard_handle_leave,
|
||||
keyboard_handle_key,
|
||||
keyboard_handle_modifiers,
|
||||
};
|
||||
|
||||
static void
|
||||
seat_handle_capabilities(void *data, struct wl_seat *seat,
|
||||
enum wl_seat_capability caps)
|
||||
{
|
||||
struct display *d = data;
|
||||
|
||||
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
|
||||
d->pointer = wl_seat_get_pointer(seat);
|
||||
wl_pointer_add_listener(d->pointer, &pointer_listener, d);
|
||||
} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
|
||||
wl_pointer_destroy(d->pointer);
|
||||
d->pointer = NULL;
|
||||
}
|
||||
|
||||
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
|
||||
d->keyboard = wl_seat_get_keyboard(seat);
|
||||
wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
|
||||
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
|
||||
wl_keyboard_destroy(d->keyboard);
|
||||
d->keyboard = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static const struct wl_seat_listener seat_listener = {
|
||||
seat_handle_capabilities,
|
||||
};
|
||||
|
||||
static void
|
||||
output_handle_geometry(void *data, struct wl_output *wl_output, int x, int y,
|
||||
int physical_width, int physical_height, int subpixel,
|
||||
const char *make, const char *model, int transform)
|
||||
{
|
||||
struct output *output = data;
|
||||
|
||||
output->transform = transform;
|
||||
}
|
||||
|
||||
static void
|
||||
output_handle_mode(void *data, struct wl_output *output, uint32_t flags,
|
||||
int width, int height, int refresh)
|
||||
{
|
||||
}
|
||||
|
||||
static const struct wl_output_listener output_listener = {
|
||||
output_handle_geometry,
|
||||
output_handle_mode
|
||||
};
|
||||
|
||||
static void
|
||||
registry_handle_global(void *data, struct wl_registry *registry,
|
||||
uint32_t name, const char *interface, uint32_t version)
|
||||
{
|
||||
struct display *d = data;
|
||||
|
||||
if (strcmp(interface, "wl_compositor") == 0) {
|
||||
d->compositor =
|
||||
wl_registry_bind(registry, name,
|
||||
&wl_compositor_interface, 1);
|
||||
} else if (strcmp(interface, "wl_shell") == 0) {
|
||||
d->shell = wl_registry_bind(registry, name,
|
||||
&wl_shell_interface, 1);
|
||||
} else if (strcmp(interface, "wl_seat") == 0) {
|
||||
d->seat = wl_registry_bind(registry, name,
|
||||
&wl_seat_interface, 1);
|
||||
wl_seat_add_listener(d->seat, &seat_listener, d);
|
||||
} else if (strcmp(interface, "wl_output") == 0) {
|
||||
struct output *output = malloc(sizeof *output);
|
||||
|
||||
if (!output)
|
||||
return;
|
||||
|
||||
output->output = wl_registry_bind(registry, name,
|
||||
&wl_output_interface, 1);
|
||||
wl_output_add_listener(output->output, &output_listener,
|
||||
output);
|
||||
wl_list_insert(&d->output_list, &output->link);
|
||||
}
|
||||
}
|
||||
|
||||
static const struct wl_registry_listener registry_listener = {
|
||||
registry_handle_global
|
||||
};
|
||||
|
||||
static void
|
||||
signal_int(int signum)
|
||||
{
|
||||
running = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
usage(int error_code)
|
||||
{
|
||||
fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
|
||||
" -f\tRun in fullscreen mode\n"
|
||||
" -h\tThis help text\n\n");
|
||||
|
||||
exit(error_code);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
struct sigaction sigint;
|
||||
struct display display = { 0 };
|
||||
struct window window = { 0 };
|
||||
int i, ret = 0;
|
||||
|
||||
window.display = &display;
|
||||
display.window = &window;
|
||||
window.window_size.width = 500;
|
||||
window.window_size.height = 250;
|
||||
|
||||
wl_list_init(&display.output_list);
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp("-f", argv[i]) == 0)
|
||||
window.fullscreen = 1;
|
||||
else if (strcmp("-h", argv[i]) == 0)
|
||||
usage(EXIT_SUCCESS);
|
||||
else
|
||||
usage(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
display.display = wl_display_connect(NULL);
|
||||
assert(display.display);
|
||||
|
||||
display.registry = wl_display_get_registry(display.display);
|
||||
wl_registry_add_listener(display.registry,
|
||||
®istry_listener, &display);
|
||||
|
||||
wl_display_dispatch(display.display);
|
||||
|
||||
init_egl(&display);
|
||||
create_surface(&window);
|
||||
init_gl(&window);
|
||||
|
||||
sigint.sa_handler = signal_int;
|
||||
sigemptyset(&sigint.sa_mask);
|
||||
sigint.sa_flags = SA_RESETHAND;
|
||||
sigaction(SIGINT, &sigint, NULL);
|
||||
|
||||
while (running && ret != -1)
|
||||
ret = wl_display_dispatch(display.display);
|
||||
|
||||
fprintf(stderr, "simple-egl exiting\n");
|
||||
|
||||
destroy_surface(&window);
|
||||
fini_egl(&display);
|
||||
|
||||
if (display.shell)
|
||||
wl_shell_destroy(display.shell);
|
||||
|
||||
if (display.compositor)
|
||||
wl_compositor_destroy(display.compositor);
|
||||
|
||||
wl_display_flush(display.display);
|
||||
wl_display_disconnect(display.display);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user