smoke: Add touch support to smoke example
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parent
041815aa05
commit
3bb2b8cfe9
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@ -225,11 +225,9 @@ redraw_handler(struct widget *widget, void *data)
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wl_surface_commit(window_get_wl_surface(smoke->window));
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}
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static int
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smoke_motion_handler(struct widget *widget, struct input *input,
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uint32_t time, float x, float y, void *data)
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static void
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smoke_motion_handler(struct smoke *smoke, float x, float y)
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{
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struct smoke *smoke = data;
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int i, i0, i1, j, j0, j1, k, d = 5;
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if (x - d < 1)
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@ -257,10 +255,24 @@ smoke_motion_handler(struct widget *widget, struct input *input,
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smoke->b[0].v[k] += 256 - (random() & 512);
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smoke->b[0].d[k] += 1;
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}
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}
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static int
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mouse_motion_handler(struct widget *widget, struct input *input,
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uint32_t time, float x, float y, void *data)
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{
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smoke_motion_handler(data, x, y);
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return CURSOR_HAND1;
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}
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static void
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touch_motion_handler(struct widget *widget, uint32_t time,
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int32_t id, float x, float y, void *data)
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{
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smoke_motion_handler(data, x, y);
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}
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static void
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resize_handler(struct widget *widget,
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int32_t width, int32_t height, void *data)
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@ -304,7 +316,8 @@ int main(int argc, char *argv[])
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smoke.b[1].u = calloc(size, sizeof(float));
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smoke.b[1].v = calloc(size, sizeof(float));
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widget_set_motion_handler(smoke.widget, smoke_motion_handler);
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widget_set_motion_handler(smoke.widget, mouse_motion_handler);
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widget_set_touch_motion_handler(smoke.widget, touch_motion_handler);
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widget_set_resize_handler(smoke.widget, resize_handler);
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widget_set_redraw_handler(smoke.widget, redraw_handler);
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