Ray
2ef9552454
WARNING message shortened
2016-02-08 09:06:20 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
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sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
raysan5
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
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Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
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Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
fd05d3e353
Rename VertexData struct to Mesh
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Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
raysan5
5e7686695f
Review Light/Material system
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Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
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... transparent elements
2016-01-11 11:59:15 +01:00
raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
raysan5
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
2016-01-04 15:09:44 +01:00
victorfisac
1bcb5ddd50
Added lighting engine module
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- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185
Added new matrix location points and extra functions
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- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
Ray
a6f5a0339a
Corrected bug
2015-11-09 13:13:26 +01:00
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
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Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
5208d57f1e
Corrected alpha issue on screenshots taken
2015-11-05 09:46:18 +01:00
Ray
76024b5036
Added some texture functionality (view details)
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LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray San
d1f099374c
Added support for s3tc compression on web
2015-10-26 11:50:13 +01:00
Ray
8c117cfb57
Reviewed NPOT messages and usage
2015-10-24 11:19:04 +02:00
raysan5
11a8dacb0f
Multiple code changes:
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- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
Ray
6ffb3c72fb
Solved bug with depth when drawing...
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...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
raysan5
ef1f9fe450
Added strdup() function replacement
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strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
94d0e83207
Corrected crazy bug about model textures
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On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
4879106096
Reviewed to work on Raspberry Pi
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[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
94a1fdc2ae
Updated some comments
2015-09-01 23:15:26 +02:00
raysan5
aa982f80f5
Reviewed some comments
2015-08-30 17:44:47 +02:00
raysan5
055d8927cc
Small code tweaks
2015-08-29 20:20:28 +02:00
raysan5
5cfd59258a
Detected issue
2015-08-29 17:01:36 +02:00
raysan5
c52ba520ce
Small tweaks
2015-08-28 14:14:29 +02:00
raysan5
86f683dcbb
View description:
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- Trying to implement rlglUnproject() - NOT WORKING
- Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-27 16:13:47 +02:00
raysan5
b8b0247043
Added function SetBlendMode()
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Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
Ray
ba640598e5
Reviewed for standalone usage
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Requires raymath as standalone and GLEW
2015-08-05 19:18:40 +02:00
raysan5
5436d93a3d
Review framebuffer creation and...
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...shader loading security check
2015-08-03 17:27:53 +02:00
raysan5
0af2f45815
SetDefaultShader(): Solved issue
2015-07-31 12:40:33 +02:00
raysan5
7834a4e2fc
Replaced old mail by twitter user
2015-07-29 21:43:30 +02:00
raysan5
14d3b0a084
Corrected issue on mipmaps generations
2015-07-18 19:25:15 +02:00
raysan5
552033da27
Move shaders functions to module rlgl
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Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
c944d62374
Improved mipmaps support and image loading
2015-07-05 18:21:01 +02:00
Ray
cd08ae7b85
Corrected bug on reset default shader
2015-06-24 09:57:03 +02:00
raysan5
1ec87f7990
Moved postpro texture to shader
2015-06-22 19:59:55 +02:00
raysan5
9572d6c063
Updated postpro shaders system
2015-06-16 20:02:01 +02:00
raysan5
d9c5614342
Updated shader system
2015-06-16 10:52:26 +02:00
raysan5
6a4afae5cc
Improved ResolveCollisionCubicmap()
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Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
fd851d1d8b
Improved custom shaders support
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Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053
Added extensions check on rlglInit() and more
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Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2
Small tweak
2015-05-18 13:12:24 +02:00