Commit Graph

701 Commits

Author SHA1 Message Date
raysan5
c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
37a6f12037 Unload model shaders and textures
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
raysan5
20257f3e49 Uniform initialization not supported on GLSL 100 2019-08-20 21:17:06 +02:00
raysan5
3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
Ray
4b79f63d07 new example: shaders_fog 2019-08-19 12:08:45 +02:00
Ray
ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
arvyy
d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
raysan5
c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
chriscamacho
6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Michael Vetter
f3555a1016 Fix memleak in physics_restitution example (#932) 2019-08-07 09:24:56 +02:00
Ray
3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
culacant
f518c4e939 Fix loading multiple animations from .iqm file (#928)
* Fix loading multiple animations from .iqm file

* Fix memory leak in models_animation example

* Added export instructions to the animation example

* use raylib free

* include <stdlib.h> to appease the travis CI gods

* replace tabs with spaces
2019-08-06 23:08:58 +02:00
Leandro Gabriel
89c16baf18 Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
João Coelho
68ffbc06c7 explained a bit more the core_window_letterbox example (#925) 2019-08-02 15:16:43 +02:00
raysan5
38ee6156f8 Update textures_mouse_painting.c 2019-07-28 19:04:30 +02:00
raysan5
b83d165764 Replace tabs by spaces 2019-07-28 15:33:55 +02:00
raysan5
895f9613d2 Added image saved message 2019-07-28 15:26:22 +02:00
raysan5
602d2a65dd Reviewed new examples 2019-07-28 15:09:01 +02:00
ChrisDill
879c874330 Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
2019-07-28 11:12:13 +02:00
raysan5
153f078bd1 Update raygui.h 2019-07-27 12:42:18 +02:00
raysan5
9a478bef1a Avoid ricons.h 2019-07-27 12:04:47 +02:00
Antonio Radovcic
814952c01d #917 This commit changes the path to 'shell.html' in all Makefiles (#918) 2019-07-27 11:45:49 +02:00
raysan5
f46ffb98a6 Update raygui.h 2019-07-27 11:44:13 +02:00
Ray
b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Aldrin Martoq
e19616592d Adding solar system examples. (#900) 2019-07-15 18:26:47 +02:00
Ray
4ad1fa85a4 Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
Ray
892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
9c991bd079 Remove example from Android building 2019-06-14 13:35:42 +02:00
Ray
81d8302d53 ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
Ray
55380f8489 Review DEBUG mode 2019-06-12 12:08:39 +02:00
XiaochuanWang
63e320d405
Update Makefile
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-09 01:08:10 +10:00
Ray
bdbc05c0dc Review font 2019-06-05 13:35:22 +02:00
Ray
03720b30a1 Review contributed example 2019-06-05 12:58:53 +02:00
Ray
ddaa4a304d Review contributor info 2019-06-05 12:58:35 +02:00
Codecat
923f4b9bbd Added waving cubes example 2019-06-05 10:35:20 +02:00
Ray
434e460c18 Example instructions tweak for clarity 2019-05-31 16:42:16 +02:00
Ray
a9f33c9a89 Reduce textures size 2019-05-31 10:03:44 +02:00
Chris Dill
42d57bbe00 Added array bounds check to textures_bunnymark 2019-05-29 13:58:31 +01:00
Ray
efdc6f87d5 Define standard examples size 2019-05-29 13:47:57 +02:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
241c4c8d14 Review easings PR 2019-05-25 01:33:03 +02:00
flashback-fx
bc285f71ed rename easings_example.c to easings_testbed.c 2019-05-24 22:24:01 +00:00
flashback-fx
d5f664373d Move easings_example to its proper place 2019-05-24 22:18:44 +00:00
flashback-fx
b7d4856745 Add easings example 2019-05-24 19:10:14 +00:00
Ray
be7e56f51e Move emscripten web shell to src 2019-05-22 10:40:51 +02:00
Ray
e6ca2c4ba3 Comment tweaks 2019-05-22 09:57:17 +02:00
Ray
0027868d1f Review Makefiles 2019-05-21 17:46:52 +02:00
Ray
8db2203bcc Review paths 2019-05-21 10:16:52 +02:00
Ray
3dfbeb5488 Update core_3d_picking.c 2019-05-21 10:16:39 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
c1594fa445 Tweaks 2019-05-18 01:31:48 +02:00
Ray
6332bc0398 Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e Review shader examples 2019-05-17 20:03:04 +02:00
Ray
970f1e8ff1 examples review 2019-05-17 01:17:40 +02:00
Ray
ce87d2ced4 new example: shaders_eratosthenes
Contributed by ProfJski
2019-05-16 17:23:31 +02:00
Ray
9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
9994f16479 Review build config on web 2019-05-16 15:40:28 +02:00
Ray
f44dfa1ef2 Implement VR distortion shader for GLSL 100 2019-05-16 15:30:03 +02:00
Ray
f1ffb3f573 Review shaders for GLSL 100 2019-05-16 10:05:14 +02:00
eggmund
eb7beb59b6 Ammended comment.
Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
eggmund
a7c5e3cab7 Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
998b4180e1 Update example! 2019-05-15 17:00:50 +02:00
Ray
0b18133e46 Update shaders_julia_set.c 2019-05-15 13:10:00 +02:00
Ray
d878a0aecb Update shaders_julia_set.c 2019-05-15 12:53:13 +02:00
Ray
ab44033ed6 Added new examples to Makefile 2019-05-15 12:24:09 +02:00
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS 2019-05-15 08:13:20 +02:00
Ray
7eb488a350 Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
Ray
424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
2edec8ae28 Some example tweaks 2019-05-14 00:08:21 +02:00
Ray
6f7b721d81 Merge branch 'master' of https://github.com/raysan5/raylib 2019-05-14 00:07:44 +02:00
Ray
6804c2189e new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error 2019-05-12 17:31:04 +01:00
eggmund
c25154064d Fixed small error in comments 2019-05-12 17:14:52 +01:00
eggmund
49a49e492a Added julia set shader example. 2019-05-12 16:50:56 +01:00
raysan5
561c486ceb Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Ray
e0e2346c22 NO SUPPORT_BUSY_WAIT_LOOP by default 2019-05-07 10:05:21 +02:00
Ray
7a23a35eed Remove broken example: standard_lighting 2019-05-06 16:39:25 +02:00
Ray
621965cb8c Move bunnymark example to another module 2019-05-06 16:38:58 +02:00
Ray
8bafe03ee0 Update text_unicode.c 2019-05-06 10:54:45 +02:00
Ray
eeef7fdb51 Review example formatting 2019-05-06 10:46:56 +02:00
Ray
4c33d38812 Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
Ray
2ddc4bacba Example review 2019-05-06 09:41:54 +02:00
Ahmad Fatoum
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
2019-05-04 23:05:30 +02:00
Ahmad Fatoum
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.

This also fixes the current Travis CI build failure for the
Windows configuration.
2019-05-04 21:23:41 +02:00
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.

Fix this by using C11 atomic_bool, which guarantees sequential consistency.

This fixes #827.
2019-05-04 21:23:19 +02:00
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
And while at it, use a switch clause to make the state machine
structure clearer.
2019-05-04 17:15:48 +02:00
Ray
0fe409bfa9 Renamed example 2019-05-03 17:57:36 +02:00
Ray
f53395694d Create examples_template.c 2019-05-03 17:56:58 +02:00
Ray
62f1511e5f Batch of 9 new shapes examples!
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:

 - shapes_bouncing_ball
 - shapes_collision_area
 - shapes_following_eyes
 - shapes_draw_circle_sector (requires raygui.h)
 - shapes_draw_rectangle_rounded (requires raygui.h)
 - shapes_draw_ring (requires raygui.h)
 - shapes_easings_ball_anim (requires easings.h)
 - shapes_easings_box_anim (requires easings.h)
 - shapes_easings_rectangle_array (requires easings.h)
2019-05-03 16:00:16 +02:00
Ray
0c53360a3a new example: textures_sprite_explosion 2019-05-03 15:56:07 +02:00
Ray
0b2bad4205 Update models_first_person_maze.c 2019-05-02 13:24:02 +02:00
Ray
beda4180cd Added missing include 2019-05-02 13:15:05 +02:00
Ray
a9ebf8e10d new example: textures_sprite_button 2019-05-02 13:01:36 +02:00
Ray
34feacc148 new example: core_loading_thread
Data loading in a second thread with progress bar in main thread
2019-05-02 12:22:54 +02:00
Ray
d46160fb6e example review: models_first_person_maze
Added walls collision check
2019-05-02 12:22:15 +02:00
Ray
73a54fcc3d Update Makefile 2019-05-02 00:15:46 +02:00
raysan5
270f563964 Minor tweaks 2019-04-28 18:30:27 +02:00
Reece Mackie
f36ba6a2f4 Damn, made a mistake 2019-04-28 16:32:05 +01:00
Reece Mackie
948a442704 Update gamepad example to use new enums 2019-04-28 16:20:14 +01:00