new example: textures_sprite_button
This commit is contained in:
parent
34feacc148
commit
a9ebf8e10d
BIN
examples/textures/resources/button.png
Normal file
BIN
examples/textures/resources/button.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 47 KiB |
BIN
examples/textures/resources/buttonfx.wav
Normal file
BIN
examples/textures/resources/buttonfx.wav
Normal file
Binary file not shown.
97
examples/textures/textures_sprite_button.c
Normal file
97
examples/textures/textures_sprite_button.c
Normal file
@ -0,0 +1,97 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - sprite button
|
||||
*
|
||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2019 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
|
||||
Texture2D button = LoadTexture("resources/button.png"); // Load button texture
|
||||
|
||||
// Define frame rectangle for drawing
|
||||
int frameHeight = button.height/NUM_FRAMES;
|
||||
Rectangle sourceRec = { 0, 0, button.width, frameHeight };
|
||||
|
||||
// Define button bounds on screen
|
||||
Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
|
||||
|
||||
int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
|
||||
bool btnAction = false; // Button action should be activated
|
||||
|
||||
Vector2 mousePoint = { 0.0f, 0.0f };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
mousePoint = GetMousePosition();
|
||||
btnAction = false;
|
||||
|
||||
// Check button state
|
||||
if (CheckCollisionPointRec(mousePoint, btnBounds))
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
|
||||
else btnState = 1;
|
||||
|
||||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
|
||||
}
|
||||
else btnState = 0;
|
||||
|
||||
if (btnAction)
|
||||
{
|
||||
PlaySound(fxButton);
|
||||
|
||||
// TODO: Any desired action
|
||||
}
|
||||
|
||||
// Calculate button frame rectangle to draw depending on button state
|
||||
sourceRec.y = btnState*frameHeight;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(button); // Unload button texture
|
||||
UnloadSound(fxButton); // Unload sound
|
||||
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user