mirror of https://github.com/raysan5/raylib
Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
commit
6f7b721d81
|
@ -423,6 +423,7 @@ EXAMPLES = \
|
|||
shaders/shaders_postprocessing \
|
||||
shaders/shaders_raymarching \
|
||||
shaders/shaders_palette_switch \
|
||||
shaders/shaders_julia_set \
|
||||
audio/audio_sound_loading \
|
||||
audio/audio_music_stream \
|
||||
audio/audio_module_playing \
|
||||
|
|
|
@ -25,7 +25,7 @@ cmd /c if exist %NAMEPART%.exe del /F %NAMEPART%.exe
|
|||
:: -std=c99 : Use C99 language standard
|
||||
:: -Wall : Enable all compilation Warnings
|
||||
:: -mwindows : Compile a Windows executable, no cmd window
|
||||
gcc -o %NAMEPART%.exe %FILENAME% %RAYLIB_RES_FILE% -s -O2 -I%RAYLIB_INCLUDE_DIR% -I%RAYLIB_LIB_DIR% -lraylib -lopengl32 -lgdi32 -std=c99 -Wall -mwindows
|
||||
gcc -o %NAMEPART%.exe %FILENAME% %RAYLIB_RES_FILE% -s -O2 -I%RAYLIB_INCLUDE_DIR% -I%RAYLIB_LIB_DIR% -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows
|
||||
:: .
|
||||
:: > Executing program
|
||||
:: -------------------------
|
||||
|
|
|
@ -0,0 +1,86 @@
|
|||
#version 330
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
|
||||
uniform vec2 screenDims; // Dimensions of the screen
|
||||
uniform vec2 c; // c.x = real, c.y = imaginary component. Equation done is z^2 + c
|
||||
uniform vec2 offset; // Offset of the scale.
|
||||
uniform float zoom; // Zoom of the scale.
|
||||
|
||||
// Output fragment color
|
||||
out vec4 finalColor;
|
||||
|
||||
const int MAX_ITERATIONS = 255; // Max iterations to do.
|
||||
|
||||
// Square a complex number
|
||||
vec2 complexSquare(vec2 z)
|
||||
{
|
||||
return vec2(
|
||||
z.x * z.x - z.y * z.y,
|
||||
z.x * z.y * 2.0
|
||||
);
|
||||
}
|
||||
|
||||
// Convert Hue Saturation Value color into RGB
|
||||
vec3 hsv2rgb(vec3 c)
|
||||
{
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
// The pixel coordinates scaled so they are on the mandelbrot scale.
|
||||
vec2 z = vec2(((gl_FragCoord.x + offset.x)/screenDims.x) * 2.5 * zoom,
|
||||
((screenDims.y - gl_FragCoord.y + offset.y)/screenDims.y) * 1.5 * zoom); // y also flipped due to opengl
|
||||
int iterations = 0;
|
||||
|
||||
/*
|
||||
Julia sets use a function z^2 + c, where c is a constant.
|
||||
This function is iterated until the nature of the point is determined.
|
||||
|
||||
If the magnitude of the number becomes greater than 2, then from that point onward
|
||||
the number will get bigger and bigger, and will never get smaller (tends towards infinity).
|
||||
2^2 = 4, 4^2 = 8 and so on.
|
||||
So at 2 we stop iterating.
|
||||
|
||||
If the number is below 2, we keep iterating.
|
||||
But when do we stop iterating if the number is always below 2 (it converges)?
|
||||
That is what MAX_ITERATIONS is for.
|
||||
Then we can divide the iterations by the MAX_ITERATIONS value to get a normalized value that we can
|
||||
then map to a color.
|
||||
|
||||
We use dot product (z.x * z.x + z.y * z.y) to determine the magnitude (length) squared.
|
||||
And once the magnitude squared is > 4, then magnitude > 2 is also true (saves computational power).
|
||||
*/
|
||||
for (iterations = 0; iterations < MAX_ITERATIONS; iterations++)
|
||||
{
|
||||
z = complexSquare(z) + c; // Iterate function
|
||||
if (dot(z, z) > 4.0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Another few iterations decreases errors in the smoothing calculation.
|
||||
// See http://linas.org/art-gallery/escape/escape.html for more information.
|
||||
z = complexSquare(z) + c;
|
||||
z = complexSquare(z) + c;
|
||||
|
||||
// This last part smooths the color (again see link above).
|
||||
float smoothVal = float(iterations) + 1.0 - (log(log(length(z)))/log(2.0));
|
||||
|
||||
// Normalize the value so it is between 0 and 1.
|
||||
float norm = smoothVal/float(MAX_ITERATIONS);
|
||||
|
||||
// If in set, color black. 0.999 allows for some float accuracy error.
|
||||
if (norm > 0.999)
|
||||
{
|
||||
finalColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} else
|
||||
{
|
||||
finalColor = vec4(hsv2rgb(vec3(norm, 1.0, 1.0)), 1.0);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,213 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Render julia sets using a shader.
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
|
||||
*
|
||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Author: eggmund (https://github.com/eggmund)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <string.h> // For memcpy
|
||||
|
||||
// Speed when using auto
|
||||
const float AUTO_SPEED = 0.0005;
|
||||
|
||||
// A few good julia sets
|
||||
const float POINTS_OF_INTEREST[6][2] =
|
||||
{
|
||||
{-0.348827, 0.607167},
|
||||
{-0.786268, 0.169728},
|
||||
{-0.8, 0.156},
|
||||
{0.285, 0.0},
|
||||
{-0.835, -0.2321},
|
||||
{-0.70176, -0.3842},
|
||||
};
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 1280;
|
||||
int screenHeight = 720;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia set renderer");
|
||||
|
||||
// If julia set is rendered for this frame.
|
||||
bool rendered = false;
|
||||
|
||||
bool showControls = true;
|
||||
|
||||
// Multiplier of speed to change c value. Set to 3 to start off with.
|
||||
int incrementSpeed = 3;
|
||||
|
||||
// Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller)
|
||||
float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
|
||||
float zoom = 1.6;
|
||||
|
||||
// c constant to use in z^2 + c
|
||||
float c[2];
|
||||
// Copy a point of interest into the c variable. 4 bytes per float (32 bits).
|
||||
memcpy(c, &POINTS_OF_INTEREST[0], 8);
|
||||
|
||||
// Load julia set shader
|
||||
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
||||
Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
|
||||
|
||||
// Get variable (uniform) location on the shader to connect with the program
|
||||
// NOTE: If uniform variable could not be found in the shader, function returns -1
|
||||
// The location of c will be stored since we will need to change this whenever c changes
|
||||
int cLoc = GetShaderLocation(shader, "c");
|
||||
|
||||
// Tell the shader what the screen dimensions, zoom, offset and c are
|
||||
float screenDims[2] = { (float)screenWidth, (float)screenHeight };
|
||||
SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2);
|
||||
SetShaderValue(shader, GetShaderLocation(shader, "zoom"), &zoom, UNIFORM_FLOAT);
|
||||
SetShaderValue(shader, GetShaderLocation(shader, "offset"), offset, UNIFORM_VEC2);
|
||||
|
||||
SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
|
||||
|
||||
// Create a RenderTexture2D to be used for render to texture
|
||||
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
SetTargetFPS(60); // Set the window to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Get input
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Press 1 - 6 to reset c to a point of interest.
|
||||
if (IsKeyPressed(KEY_ONE) || IsKeyPressed(KEY_TWO) || IsKeyPressed(KEY_THREE) || IsKeyPressed(KEY_FOUR) || IsKeyPressed(KEY_FIVE) || IsKeyPressed(KEY_SIX))
|
||||
{
|
||||
if (IsKeyPressed(KEY_ONE))
|
||||
{
|
||||
memcpy(c, &POINTS_OF_INTEREST[0], 8);
|
||||
}
|
||||
else if (IsKeyPressed(KEY_TWO))
|
||||
{
|
||||
memcpy(c, &POINTS_OF_INTEREST[1], 8);
|
||||
}
|
||||
else if (IsKeyPressed(KEY_THREE))
|
||||
{
|
||||
memcpy(c, &POINTS_OF_INTEREST[2], 8);
|
||||
}
|
||||
else if (IsKeyPressed(KEY_FOUR))
|
||||
{
|
||||
memcpy(c, &POINTS_OF_INTEREST[3], 8);
|
||||
}
|
||||
else if (IsKeyPressed(KEY_FIVE))
|
||||
{
|
||||
memcpy(c, &POINTS_OF_INTEREST[4], 8);
|
||||
}
|
||||
else if (IsKeyPressed(KEY_SIX))
|
||||
{
|
||||
memcpy(c, &POINTS_OF_INTEREST[5], 8);
|
||||
}
|
||||
SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
|
||||
rendered = false; // c value has changed, so render the set again.
|
||||
}
|
||||
|
||||
// Press "r" to stop changing c
|
||||
if (IsKeyPressed(KEY_R))
|
||||
{
|
||||
incrementSpeed = 0;
|
||||
}
|
||||
|
||||
// Toggle whether or not to show controls
|
||||
if (IsKeyPressed(KEY_H))
|
||||
{
|
||||
showControls = !showControls;
|
||||
}
|
||||
|
||||
// Scroll to change c increment speed.
|
||||
int mouseMv = GetMouseWheelMove(); // Get the amount the mouse has moved this frame
|
||||
if (mouseMv != 0)
|
||||
{
|
||||
if (IsKeyDown(KEY_LEFT_SHIFT))
|
||||
{
|
||||
incrementSpeed += mouseMv * 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
incrementSpeed += mouseMv;
|
||||
}
|
||||
rendered = false;
|
||||
}
|
||||
|
||||
if (incrementSpeed != 0)
|
||||
{
|
||||
float amount = GetFrameTime() * incrementSpeed * AUTO_SPEED;
|
||||
c[0] += amount;
|
||||
c[1] += amount;
|
||||
|
||||
// Update the c value in the shader.
|
||||
SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);
|
||||
rendered = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK); // Clear the screen of the previous frame.
|
||||
|
||||
// If the c value has changed, redraw the julia set using the shader, onto the render texture.
|
||||
if (!rendered)
|
||||
{
|
||||
BeginTextureMode(target); // Enable drawing to texture
|
||||
|
||||
ClearBackground(BLACK); // Clear the last frame drawn on the texture.
|
||||
|
||||
// Draw a rectangle in shader mode. This acts as a canvas for the shader to draw on.
|
||||
BeginShaderMode(shader);
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, BLACK);
|
||||
EndShaderMode();
|
||||
|
||||
EndTextureMode();
|
||||
|
||||
rendered = true; // The set is now rendered, so do not compute it again until it next changes.
|
||||
}
|
||||
|
||||
// Draw the saved texture (rendered julia set).
|
||||
DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, target.texture.height }, (Vector2){ 0, 0 }, WHITE);
|
||||
|
||||
// Print information.
|
||||
DrawText( FormatText("cx: %f\ncy: %f\nspeed: %d", c[0], c[1], incrementSpeed), 10, 10, 20, RAYWHITE );
|
||||
|
||||
if (showControls)
|
||||
{
|
||||
DrawText("Press keys 1 - 6 to change point of interest.", 10, screenHeight - 88, 20, RAYWHITE);
|
||||
DrawText("Use the scroll wheel to auto increment the c value. Hold shift while scrolling to increase speed by 10.", 10, screenHeight - 66, 20, RAYWHITE);
|
||||
DrawText("Press 'r' to reset speed.", 10, screenHeight - 44, 20, RAYWHITE);
|
||||
DrawText("Press 'h' to hide these controls.", 10, screenHeight - 22, 20, RAYWHITE);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader); // Unload shader
|
||||
UnloadRenderTexture(target); // Unload render texture
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 330 KiB |
|
@ -235,7 +235,7 @@ endif
|
|||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
|
||||
# Required for physac examples
|
||||
#LDLIBS += -static -lpthread
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add option="-lraylib -lopengl32 -lgdi32" />
|
||||
<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
|
||||
<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
|
|
|
@ -13,7 +13,7 @@ cmd /c if exist %NAME_PART%.exe del /F %NAME_PART%.exe
|
|||
:: .
|
||||
:: > Compiling program
|
||||
:: --------------------------
|
||||
gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -std=c99 -Wall -mwindows
|
||||
gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows
|
||||
:: .
|
||||
:: . > Executing program
|
||||
:: -------------------------
|
||||
|
|
Binary file not shown.
|
@ -5,10 +5,6 @@
|
|||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.UWP|Win32">
|
||||
<Configuration>Debug.UWP</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
|
@ -26,7 +22,7 @@
|
|||
<ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>core_basic_window</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>core_basic_window</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -56,9 +52,6 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'">
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
|
@ -105,13 +98,13 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
|
@ -122,13 +115,13 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -140,7 +133,7 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
|
@ -149,7 +142,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -162,7 +155,7 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
|
@ -171,12 +164,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'">
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<Link>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;opengl32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
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||||
</ItemDefinitionGroup>
|
||||
|
|
|
@ -5,10 +5,6 @@
|
|||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.UWP|Win32">
|
||||
<Configuration>Debug.UWP</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
|
@ -26,7 +22,7 @@
|
|||
<ProjectGuid>{B655E850-3322-42F7-941D-6AC18FD66CA1}</ProjectGuid>
|
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<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>raylib_example_cpp</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
|
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<ProjectName>core_basic_window_cpp</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -56,9 +52,6 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'">
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
|
@ -104,13 +97,13 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -121,13 +114,13 @@
|
|||
<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -141,7 +134,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -149,7 +142,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
|
@ -162,7 +155,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -170,7 +163,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -35,15 +35,13 @@ Global
|
|||
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.ActiveCfg = Release|Win32
|
||||
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.ActiveCfg = Release|Win32
|
||||
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.Build.0 = Release|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x64.ActiveCfg = Debug.UWP|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x64.Build.0 = Debug.UWP|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x64.ActiveCfg = Debug.DLL|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug|x86.Build.0 = Debug|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release.DLL|x64.ActiveCfg = Debug.UWP|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release.DLL|x64.Build.0 = Debug.UWP|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release.DLL|x64.ActiveCfg = Release.DLL|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Release|x64.ActiveCfg = Release|Win32
|
||||
|
|
|
@ -5,10 +5,6 @@
|
|||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.UWP|Win32">
|
||||
<Configuration>Debug.UWP</Configuration>
|
||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
|
@ -17,10 +13,6 @@
|
|||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.UWP|Win32">
|
||||
<Configuration>Release.UWP</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
|
@ -30,7 +22,7 @@
|
|||
<ProjectGuid>{E89D61AC-55DE-4482-AFD4-DF7242EBC859}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
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|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
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||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
|
@ -39,12 +31,6 @@
|
|||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
|
@ -58,13 +44,6 @@
|
|||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.UWP|Win32'" Label="Configuration">
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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|
@ -80,18 +59,12 @@
|
|||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
|
@ -99,9 +72,6 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.UWP|Win32'">
|
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<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
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||||
</PropertyGroup>
|
||||
|
@ -109,10 +79,6 @@
|
|||
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'">
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||||
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
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||||
<OutDir>$(SolutionDir)$(ProjectName)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)$(ProjectName)\$(Configuration)\temp</IntDir>
|
||||
|
@ -135,24 +101,6 @@
|
|||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
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|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.UWP|Win32'">
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||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_UWP</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\ANGLE</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
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||||
<ClCompile>
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||||
<PrecompiledHeader>
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|
@ -190,25 +138,6 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.UWP|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>
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||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_ES2;PLATFORM_UWP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\ANGLE;$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
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||||
<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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|
|
|
@ -76,8 +76,8 @@
|
|||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
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<Link>
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<AdditionalDependencies>mincore.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>C:\Users\Sam\Documents\GitHub\raylib\project\vs2015.UWP\x64\Debug;C:\Users\Alumno\Downloads\angle\UWP_OpenGLES2\raylib;%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store\amd64;$(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
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|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)\lib\store\amd64;$(VCInstallDir)\lib\amd64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||
|
|
|
@ -104,7 +104,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
|
@ -121,7 +121,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -142,7 +142,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -164,7 +164,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
|
|
@ -103,7 +103,7 @@
|
|||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -120,7 +120,7 @@
|
|||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -142,7 +142,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
|
@ -163,7 +163,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -46,7 +46,7 @@ endif()
|
|||
add_definitions("-DRAYLIB_CMAKE=1")
|
||||
|
||||
if(USE_AUDIO)
|
||||
MESSAGE(STATUS "Audio Backend: mini_al")
|
||||
MESSAGE(STATUS "Audio Backend: miniaudio")
|
||||
set(sources ${raylib_sources})
|
||||
else()
|
||||
MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
|
||||
*
|
||||
* Use the following code to compile:
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -std=c99
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -lwinmm -std=c99
|
||||
*
|
||||
* VERY THANKS TO:
|
||||
* Ramon Santamaria (github: @raysan5)
|
||||
|
|
10
src/text.c
10
src/text.c
|
@ -899,7 +899,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
int state = wordWrap? MEASURE_STATE : DRAW_STATE;
|
||||
int startLine = -1; // Index where to begin drawing (where a line begins)
|
||||
int endLine = -1; // Index where to stop drawing (where a line ends)
|
||||
|
||||
int lastk = -1; // Holds last value of the character position
|
||||
for (int i = 0, k = 0; i < length; i++, k++)
|
||||
{
|
||||
int glyphWidth = 0;
|
||||
|
@ -954,6 +954,11 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
textOffsetX = 0;
|
||||
i = startLine;
|
||||
glyphWidth = 0;
|
||||
|
||||
// Save character position when we switch states
|
||||
int tmp = lastk;
|
||||
lastk = k - 1;
|
||||
k = tmp;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -981,7 +986,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
bool isGlyphSelected = false;
|
||||
if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
|
||||
{
|
||||
Rectangle strec = {rec.x + textOffsetX-1, rec.y + textOffsetY, glyphWidth, (font.baseSize + font.baseSize/4)*scaleFactor };
|
||||
Rectangle strec = {rec.x + textOffsetX-1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor };
|
||||
DrawRectangleRec(strec, selectBack);
|
||||
isGlyphSelected = true;
|
||||
}
|
||||
|
@ -1005,6 +1010,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
startLine = endLine;
|
||||
endLine = -1;
|
||||
glyphWidth = 0;
|
||||
k = lastk;
|
||||
state = !state;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -224,7 +224,7 @@ endif
|
|||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
|
||||
# Required for physac examples
|
||||
#LDLIBS += -static -lpthread
|
||||
|
|
|
@ -224,7 +224,7 @@ endif
|
|||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
|
||||
# Required for physac examples
|
||||
#LDLIBS += -static -lpthread
|
||||
|
|
|
@ -224,7 +224,7 @@ endif
|
|||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
|
||||
# Required for physac examples
|
||||
#LDLIBS += -static -lpthread
|
||||
|
|
Loading…
Reference in New Issue