mirror of https://github.com/raysan5/raylib
NO SUPPORT_BUSY_WAIT_LOOP by default
This commit is contained in:
parent
afd90a5a56
commit
e0e2346c22
|
@ -311,7 +311,8 @@ endif
|
|||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
# Required for physac examples
|
||||
LDLIBS += -static -lpthread
|
||||
endif
|
||||
|
|
|
@ -437,7 +437,7 @@ else
|
|||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
|
||||
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
|
@ -534,7 +534,7 @@ raygui.o : raygui.c raygui.h
|
|||
physac.o : physac.c physac.h
|
||||
@echo #define PHYSAC_IMPLEMENTATION > physac.c
|
||||
@echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION
|
||||
|
||||
|
||||
# Install generated and needed files to desired directories.
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
// Mouse gestures are directly mapped like touches and processed by gestures system
|
||||
#define SUPPORT_MOUSE_GESTURES 1
|
||||
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
|
||||
#define SUPPORT_BUSY_WAIT_LOOP 1
|
||||
//#define SUPPORT_BUSY_WAIT_LOOP 1
|
||||
// Wait for events passively (sleeping while no events) instead of polling them actively every frame
|
||||
//#define SUPPORT_EVENTS_WAITING 1
|
||||
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
|
||||
|
|
Loading…
Reference in New Issue