Ammended comment.

Also changed path to shader back to what it was originally.
This commit is contained in:
eggmund 2019-05-15 17:59:03 +01:00
parent a7c5e3cab7
commit eb7beb59b6

View File

@ -40,12 +40,12 @@ int main()
// Load julia set shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
Shader shader = LoadShader(0, "julia_shader.fs");
Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
// c constant to use in z^2 + c
float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
// Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller)
// Offset and zoom to draw the julia set at. (centered on screen and default size)
float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
float zoom = 1.0f;