Review example formatting

This commit is contained in:
Ray 2019-05-06 10:46:56 +02:00
parent 528e164ac5
commit eeef7fdb51

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@ -9,16 +9,17 @@
*
********************************************************************************************/
#include "raylib.h"
#include <stdio.h>
#include <string.h>
#include "raylib.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
#define EMOJI_PER_WIDTH 8
#define EMOJI_PER_HEIGHT 4
// String containing 180 emoji codepoints separated by a '\0' char
const char* const emojiCodepoints = "\xF0\x9F\x8C\x80\x00\xF0\x9F\x98\x80\x00\xF0\x9F\x98\x82\x00\xF0\x9F\xA4\xA3\x00\xF0\x9F\x98\x83\x00\xF0\x9F\x98\x86\x00\xF0\x9F\x98\x89\x00"
const char *const emojiCodepoints = "\xF0\x9F\x8C\x80\x00\xF0\x9F\x98\x80\x00\xF0\x9F\x98\x82\x00\xF0\x9F\xA4\xA3\x00\xF0\x9F\x98\x83\x00\xF0\x9F\x98\x86\x00\xF0\x9F\x98\x89\x00"
"\xF0\x9F\x98\x8B\x00\xF0\x9F\x98\x8E\x00\xF0\x9F\x98\x8D\x00\xF0\x9F\x98\x98\x00\xF0\x9F\x98\x97\x00\xF0\x9F\x98\x99\x00\xF0\x9F\x98\x9A\x00\xF0\x9F\x99\x82\x00"
"\xF0\x9F\xA4\x97\x00\xF0\x9F\xA4\xA9\x00\xF0\x9F\xA4\x94\x00\xF0\x9F\xA4\xA8\x00\xF0\x9F\x98\x90\x00\xF0\x9F\x98\x91\x00\xF0\x9F\x98\xB6\x00\xF0\x9F\x99\x84\x00"
"\xF0\x9F\x98\x8F\x00\xF0\x9F\x98\xA3\x00\xF0\x9F\x98\xA5\x00\xF0\x9F\x98\xAE\x00\xF0\x9F\xA4\x90\x00\xF0\x9F\x98\xAF\x00\xF0\x9F\x98\xAA\x00\xF0\x9F\x98\xAB\x00"
@ -43,8 +44,8 @@ const char* const emojiCodepoints = "\xF0\x9F\x8C\x80\x00\xF0\x9F\x98\x80\x00\xF
"\xF0\x9F\x92\x9F\x00\xF0\x9F\x92\x8C\x00\xF0\x9F\x92\xA4\x00\xF0\x9F\x92\xA2\x00\xF0\x9F\x92\xA3\x00";
struct {
char* text;
char* language;
char *text;
char *language;
} const messages[] = { // Array containing all of the emojis messages
{"\x46\x61\x6C\x73\x63\x68\x65\x73\x20\xC3\x9C\x62\x65\x6E\x20\x76\x6F\x6E\x20\x58\x79\x6C\x6F\x70\x68\x6F\x6E\x6D\x75\x73\x69\x6B\x20\x71\x75\xC3\xA4\x6C"
"\x74\x20\x6A\x65\x64\x65\x6E\x20\x67\x72\xC3\xB6\xC3\x9F\x65\x72\x65\x6E\x20\x5A\x77\x65\x72\x67", "German"},
@ -125,47 +126,50 @@ struct {
{"\xED\x95\x9C\xEA\xB5\xAD\xEB\xA7\x90\x20\xED\x95\x98\xEC\x8B\xA4\x20\xEC\xA4\x84\x20\xEC\x95\x84\xEC\x84\xB8\xEC\x9A\x94\x3F", "Korean"},
};
// Forward declaration of our function
//--------------------------------------------------------------------------------------
void Draw(); // Draws emojis and the text bubbles
static inline void RandomizeEmoji(); // Fills the emoji array with random emojis
// Module functions declaration
//--------------------------------------------------------------------------------------
static void RandomizeEmoji(void); // Fills the emoji array with random emojis
//--------------------------------------------------------------------------------------
// Global variables
//--------------------------------------------------------------------------------------
// Arrays that holds the random emojis
struct {
int index; // Index inside `emojiCodepoints`
int message; // Message index
Color color; // Emoji color
} emoji[EMOJI_PER_WIDTH*EMOJI_PER_HEIGHT] = {0};
int index; // Index inside `emojiCodepoints`
int message; // Message index
Color color; // Emoji color
} emoji[EMOJI_PER_WIDTH*EMOJI_PER_HEIGHT] = { 0 };
const int screenWidth = 800, screenHeight = 450;
static int hovered = -1, selected = -1;
// Fonts that we use: `font2` is for asian languages, `font3` is the emoji font and `font1` is used for everything else
Font font1 = {0}, font2 = {0}, font3 = {0};
Vector2 hoveredPos = {0,0}, selectedPos = {0,0};
int hovered = -1, selected = -1;
//--------------------------------------------------------------------------------------
// Main entry point
//--------------------------------------------------------------------------------------
int main(int argc, char **argv)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib - unicode test");
SetTargetFPS(60);
// Load the font resources
font1 = LoadFont("resources/dejavu.fnt");
font2 = LoadFont("resources/notoCJK.fnt");
font3 = LoadFont("resources/emoji.fnt");
// NOTE: fontAsian is for asian languages,
// fontEmoji is the emojis and fontDefault is used for everything else
Font fontDefault = LoadFont("resources/dejavu.fnt");
Font fontAsian = LoadFont("resources/notoCJK.fnt");
Font fontEmoji = LoadFont("resources/emoji.fnt");
Vector2 hoveredPos = { 0.0f, 0.0f };
Vector2 selectedPos = { 0.0f, 0.0f };
// Set a random set of emojis when starting up
RandomizeEmoji();
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main loop
@ -174,12 +178,10 @@ int main(int argc, char **argv)
// Update
//----------------------------------------------------------------------------------
// Add a new set of emojis when SPACE is pressed
if(IsKeyPressed(KEY_SPACE))
{
RandomizeEmoji();
}
if (IsKeyPressed(KEY_SPACE)) RandomizeEmoji();
// Set the selected emoji and copy its text to clipboard
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && hovered != -1 && hovered != selected)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (hovered != -1) && (hovered != selected))
{
selected = hovered;
selectedPos = hoveredPos;
@ -190,126 +192,124 @@ int main(int argc, char **argv)
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw emoji and the text bubbles
Draw();
//------------------------------------------------------------------------------
// Draw random emoji in the background
Vector2 pos = {28.8f, 10.0f};
Vector2 mouse = GetMousePosition();
hovered = -1;
for (int i = 0; i < SIZEOF(emoji); ++i)
{
const char *txt = &emojiCodepoints[emoji[i].index];
Rectangle emojiRect = { pos.x, pos.y, fontEmoji.baseSize, fontEmoji.baseSize };
if (!CheckCollisionPointRec(mouse, emojiRect))
{
DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
}
else
{
DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, emoji[i].color );
hovered = i;
hoveredPos = pos;
}
if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; } // this line is full go to next line
else pos.x += fontEmoji.baseSize + 28.8f;
}
// Draw the message when a emoji is selected
if (selected != -1)
{
const int message = emoji[selected].message;
const int horizontalPadding = 20, verticalPadding = 30;
Font* font = &fontDefault;
// Set correct font for asian languages
if (TextIsEqual(messages[message].language, "Chinese") ||
TextIsEqual(messages[message].language, "Korean") ||
TextIsEqual(messages[message].language, "Japanese")) font = &fontAsian;
// Calculate size for the message box (approximate the height and width)
Vector2 sz = MeasureTextEx(*font, messages[message].text, font->baseSize, 1.0f);
if (sz.x > 300) { sz.y *= sz.x/300; sz.x = 300; }
else if (sz.x < 160) sz.x = 160;
Rectangle msgRect = { selectedPos.x - 38.8f, selectedPos.y, 2 * horizontalPadding + sz.x, 2 * verticalPadding + sz.y };
msgRect.y -= msgRect.height;
Vector2 a = { selectedPos.x, msgRect.y + msgRect.height }, b = {a.x + 8, a.y + 10}, c= {a.x+10, a.y}; // coordinates for the chat bubble triangle
// Don't go outside the screen
if (msgRect.x < 10) msgRect.x += 28;
if (msgRect.y < 10)
{
msgRect.y = selectedPos.y + 84;
a.y = msgRect.y;
c.y = a.y;
b.y = a.y - 10;
// Swap values so we can actually render the triangle :(
Vector2 tmp = a;
a = b;
b = tmp;
}
if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
// Draw chat bubble
DrawRectangleRec(msgRect, emoji[selected].color);
DrawTriangle(a, b, c, emoji[selected].color);
// Draw the main text message
Rectangle textRect = { msgRect.x + horizontalPadding/2, msgRect.y + verticalPadding/2, msgRect.width - horizontalPadding, msgRect.height };
DrawTextRec(*font, messages[message].text, textRect, font->baseSize, 1.0f, true, WHITE);
// Draw the info text below the main message
int size = strlen(messages[message].text);
unsigned int len = TextCountCodepoints(messages[message].text);
const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
DrawText(info, pos.x, pos.y, 10, RAYWHITE);
}
//------------------------------------------------------------------------------
// Draw the info text
DrawText("These emojis have something to tell you, click each to find out!", (screenWidth - 650)/2, screenHeight - 40, 20, GRAY);
DrawText("Each emoji is a unicode character from a font, not a texture... Press [SPACEBAR] to refresh", (screenWidth - 484)/2, screenHeight - 16, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload all of the fonts
UnloadFont(font1);
UnloadFont(font2);
UnloadFont(font3);
UnloadFont(fontDefault); // Unload font resource
UnloadFont(fontAsian); // Unload font resource
UnloadFont(fontEmoji); // Unload font resource
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Fills the emoji array with random emoji (only those emojis present in font3)
static inline void RandomizeEmoji()
// Fills the emoji array with random emoji (only those emojis present in fontEmoji)
static void RandomizeEmoji(void)
{
hovered = selected = -1;
int start = GetRandomValue(45, 360);
for(int i=0; i < SIZEOF(emoji); ++i)
for (int i = 0; i < SIZEOF(emoji); ++i)
{
emoji[i].index = GetRandomValue(0, 179)*5; // 0-179 emoji codepoints (from emoji char array) each 4bytes + null char
// Generate a random color for this emoji
Vector3 hsv = {(start*(i+1))%360, 0.6f, 0.85f};
Vector3 hsv = {(start*(i + 1))%360, 0.6f, 0.85f};
emoji[i].color = Fade(ColorFromHSV(hsv), 0.8f);
// Set a random message for this emoji
emoji[i].message = GetRandomValue(0, SIZEOF(messages) - 1);
}
}
void Draw()
{
// Draw random emoji in the background
Vector2 pos = {28.8f, 10.0f};
Vector2 mouse = GetMousePosition();
hovered = -1;
for(int i=0; i<SIZEOF(emoji); ++i)
{
const char* txt = &emojiCodepoints[emoji[i].index];
Rectangle emojiRect = { pos.x, pos.y, font3.baseSize, font3.baseSize };
if(!CheckCollisionPointRec(mouse, emojiRect))
{
DrawTextEx(font3, txt, pos, font3.baseSize, 1.0, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
}
else
{
DrawTextEx(font3, txt, pos, font3.baseSize, 1.0, emoji[i].color );
hovered = i;
hoveredPos = pos;
}
if(i != 0 && i % EMOJI_PER_WIDTH == 0 ) { pos.y += font3.baseSize + 24.25f; pos.x = 28.8f; } // this line is full go to next line
else pos.x += font3.baseSize + 28.8f;
}
// Draw the message when a emoji is selected
if(selected != -1)
{
const int message = emoji[selected].message;
const int horizontalPadding = 20, verticalPadding = 30;
Font* font = &font1;
// Set correct font for asian languages
if(TextIsEqual(messages[message].language, "Chinese") || TextIsEqual(messages[message].language, "Korean") || TextIsEqual(messages[message].language, "Japanese"))
font = &font2;
// Calculate size for the message box (approximate the height and width)
Vector2 sz = MeasureTextEx(*font, messages[message].text, font->baseSize, 1.0f);
if(sz.x > 300)
{
sz.y *= sz.x/300;
sz.x = 300;
}
else if(sz.x < 160)
sz.x = 160;
Rectangle msgRect = { selectedPos.x - 38.8f, selectedPos.y, 2 * horizontalPadding + sz.x, 2 * verticalPadding + sz.y};
msgRect.y -= msgRect.height;
Vector2 a = {selectedPos.x, msgRect.y + msgRect.height}, b = {a.x + 8, a.y + 10}, c= {a.x+10, a.y}; // coordinates for the chat bubble triangle
// Don't go outside the screen
if(msgRect.x < 10) msgRect.x += 28;
if(msgRect.y < 10)
{
msgRect.y = selectedPos.y + 84;
a.y = msgRect.y;
c.y = a.y;
b.y = a.y - 10;
// Swap values so we can actually render the triangle :(
Vector2 tmp = a;
a = b;
b = tmp;
}
if(msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
// Draw chat bubble
DrawRectangleRec(msgRect, emoji[selected].color);
DrawTriangle(a, b, c, emoji[selected].color);
// Draw the main text message
Rectangle textRect = {msgRect.x + horizontalPadding/2, msgRect.y + verticalPadding/2, msgRect.width - horizontalPadding, msgRect.height};
DrawTextRec(*font, messages[message].text, textRect, font->baseSize, 1.0f, true, WHITE);
// Draw the info text below the main message
int size = strlen(messages[message].text);
unsigned int len = TextCountCodepoints(messages[message].text);
const char* info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
DrawText(info, pos.x, pos.y, 10, RAYWHITE);
}
}