Unload model shaders and textures
They are not automatically unloaded when unloading the model!
This commit is contained in:
parent
addbd88833
commit
37a6f12037
@ -98,6 +98,8 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture
|
||||
|
||||
// Unload model animations data
|
||||
for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
|
||||
RL_FREE(anims);
|
||||
|
@ -100,7 +100,9 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModel(model); // Unload skybox model
|
||||
// TODO: Unload materials and shaders
|
||||
|
||||
UnloadModel(model); // Unload model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
@ -115,11 +115,12 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture
|
||||
|
||||
// Unload models data (GPU VRAM)
|
||||
for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
@ -116,6 +116,7 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(model); // Unload model
|
||||
|
||||
ClearDroppedFiles(); // Clear internal buffers
|
||||
|
@ -89,7 +89,10 @@ int main(void)
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModel(skybox); // Unload skybox model (and textures)
|
||||
UnloadShader(skybox.materials[0].shader);
|
||||
UnloadTexture(skybox.materials[0].maps[MAP_CUBEMAP].texture);
|
||||
|
||||
UnloadModel(skybox); // Unload skybox model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
@ -169,6 +169,7 @@ int main(void)
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Unload all loaded data
|
||||
UnloadTexture(model.materials[0].maps[MAP_DIFFUSE].texture);
|
||||
UnloadModel(model);
|
||||
|
||||
UnloadRenderTexture(framebuffer);
|
||||
|
Loading…
Reference in New Issue
Block a user