Renamed lots of things, like ScreenSaverThread to ScreenSaverRunner,
refactored code, etc. Much cleaner interfaces and code.
* Fixed a couple of bugs and in the add-on handling, especially some settings
related bugs (ie. testing a screen saver will now use its latest settings,
etc.).
* Correctly implemented DPMS support in ScreenSaverPrefs and the ScreenSaver
preferences application - screen_blanker still ignores them, though.
* It's not yet font sensitive either.
* Changed the input_server add-on to not switch to the screen blanker immediately
when it's in the "blank corner" - doesn't seem to work yet, though (only tested
under Qemu).
* Correctly implemented the "preview" function (before, a screen saver would
never know it rendered a preview).
* Evaluates the return value of BScreenSaver::StartSaver().
* The screen saver thread is no longer killed without notice - it's now
always shut down properly.
* Made the code more robust against failure.
* Introduced some new bugs as well (the screen saver list view doesn't jump to
the selection anymore, for some reason), those will be fixed later (as the
remaining issues).
* Probably some more I forgot about.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17731 a95241bf-73f2-0310-859d-f6bbb57e9c96
this should simplify big times implementing ttyname() for ex, and could be handy anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17655 a95241bf-73f2-0310-859d-f6bbb57e9c96
running team to be able to fill in the team_info::args field. Currently, only
the path is stored, there, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17646 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> a USB Mass Storgage module (SCSI bus manager add-on)
-> a SiS 7018 AC97 driver (uses "old" audio driver interface)
-> a USB Serial driver
-> a USB Vision driver and media add-on (Haupauge WinTV USB)
* moved R3MediaDefs.h from usb_audio driver to common place
headers/private/audio (also used by SiS 7018 driver)
* added TV tuner frequency defines to data/settings/media/usb_vision
Some of these drivers are in unfinished state, particularily the
USB Vision driver, the VideoProducer doesn't seem to use it yet,
the USB Mass Storage module is known to work though, it also includes
add-ons for itself that add support for some "special" hardware, these
are not integrated with the Jamfile build system though.
Also I didn't much much time with the "CVS package" targets, the
ReadMes are not added, someone with more knowledge about this could
add them...
None of this stuff is added to the Haiku image, it is simply included
to be maintained in the Haiku tree from now on.
* fixed a bug in Video Producer sample inherited from Be Sample
code - the timing from the time source was not really used,
on some systems this could cause in the producer not waking
up at the correct time if the system time and audio card time
are drifting apart
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17625 a95241bf-73f2-0310-859d-f6bbb57e9c96
before sending a B_MOUSE_DOWN message to any other view. This fixes bug
594 for real and another bug in BMenuBar. BMenuBar tracking will also
be simplified a bit because of this. Install items to a NULL window on
Show() as does R5 (although I don't know why yet).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17605 a95241bf-73f2-0310-859d-f6bbb57e9c96
Position(). This used up a virtual slot of BPositionIO. GetSize() needed to be
implemented in BFile, which uses the BStatable version as before. This should
hopefully be binary compatible. The only problem could be in source
compatibility when there are classes inheriting from BPositionIO implementing
their own GetSize().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17593 a95241bf-73f2-0310-859d-f6bbb57e9c96
export those functions. The log_coll stuff now uses system_time() instead
if enabled - that should be good enough.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17567 a95241bf-73f2-0310-859d-f6bbb57e9c96
output as well.
* Obviously got the register for INTEL_DISPLAY_B_DIGITAL_PORT wrong - it's
not 0x61000 but 0x61140, maybe that can explain the fun we had at BeGeistert :)
* Renamed the analog display registers to better fit the digital ones, ie.
replaced DISPLAY with DISPLAY_A - although this might be not really correct
as it seems that the pipes can be selected arbitrarily.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17566 a95241bf-73f2-0310-859d-f6bbb57e9c96
Need to clean this up, though. It even sort of worked on tic's IBM X40
on BeGeistert - if you weren't irritated by the fact some parts of the
screen were just black, that is :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17565 a95241bf-73f2-0310-859d-f6bbb57e9c96
and used that one and NOFILE to implement R5 private calls _kset_[fd|mon]_limit_()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17545 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17515 a95241bf-73f2-0310-859d-f6bbb57e9c96
that at least 8 bit modes seems to work (but overlay only partially)
* Added "hardware_cursor" option to the settings file - when set to "false", you should
have a cursor in the second output now as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17498 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed weird stuff that seemed to have no purpose in life
* added more comments where I had to figure things out
* fWidth is now adjusted in FrameResized()
* ListView scrolls up when items are removed at the end and
there would be empty room
* fixed SwapItems(), MoveItem() and ReplaceItem() by making
DoMiscellaneous() use the private implementations instead
of calling the public ones again resulting in an endless
loop
* renamed private methods with underscore
* removed more unused/empty private methods
* some slight performance increases here and there
* more correct tracking of fFirstSelected and fLastSelected,
at least I cannot reproduce one crash in the WonderBrush
Layer list anymore
even more cleanup and testing would not hurt though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17487 a95241bf-73f2-0310-859d-f6bbb57e9c96
without having a VESA mode set first (thanks to Stephan for noticing
this).
* intel_set_display_mode() now calls intel_propose_display_mode() to make
sure the mode passed in is valid. Note, B_PROPOSE_DISPLAY_MODE is still
not working correctly (which will cause problems for BWindowScreen and
friends).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17460 a95241bf-73f2-0310-859d-f6bbb57e9c96
introduced a lock that is used in B_SET_DISPLAY_MODE etc.
* Correctly implemented B_ACQUIRE_ENGINE and B_RELEASE_ENGINE now (ie. they lock
the engine now).
* The lock of the ring buffers is now deleted when the (primary) accelerant is closed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17453 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Turns out cursor handling is simpler as originally thought, so I could remove its
physical mapping - it's still put into the shared area, though, although that isn't
needed for this chip (but could eventually simplify the handling of other generations
of this chip).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17450 a95241bf-73f2-0310-859d-f6bbb57e9c96
(in the kernel driver) fail - or crash the system.
* Waiting for VBLANK now works as expected - you actually have to *set* the bit
to clear it, isn't that obvious? :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17443 a95241bf-73f2-0310-859d-f6bbb57e9c96
is no good (or reliable) way to retrieve the physical address of "stolen"
(by the BIOS) graphics memory.
* Implemented allocation of additional graphics memory in case the BIOS was
a bit too cheap. We now guarantee 8 MB of memory available to the graphics
chip - would be nicer to only allocate that on demand, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17433 a95241bf-73f2-0310-859d-f6bbb57e9c96
I am also not sure if it's working correctly.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17425 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it (which isn't really that bad).
* B_SCREEN_TO_SCREEN_BLIT is now working as intended, so we can finally move
windows and scroll at decent speed :-)
* Implemented a simple version of B_WAIT_ENGINE_IDLE for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17422 a95241bf-73f2-0310-859d-f6bbb57e9c96
the usual order of other registers, so I mixed it up: vertical downscaling
is now working as expected as well.
* The downscaling factor was a tiny bit too low (one pixel from the view).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17414 a95241bf-73f2-0310-859d-f6bbb57e9c96
used, though.
* Renamed the PhyisicalPageMapper class to AreaKeeper and made it a bit more
generic (ie. it can now also create usual areas)
* The shared_info is now created using the AreaKeeper, too, and this actually
fixes some potential memory leaks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17412 a95241bf-73f2-0310-859d-f6bbb57e9c96
overlay - this will improve the overlay performance when the engine is
under load (the acceleration engine will use the primary lower priority
ring buffer).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17411 a95241bf-73f2-0310-859d-f6bbb57e9c96
mode), but you have to set the scaling UV registers in order to have correct
overlay.
* In other words, overlay is working now! There are still issues with it, which
can probably be attributed to missing bounds checks (the screen goes black
when you leave full-screen mode in VLC - but not if overlay just stops).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17365 a95241bf-73f2-0310-859d-f6bbb57e9c96
disconnected (so that you can still just call ShowCursor() to have it back,
in case you want that).
* Rewrote WindowScreen.h.
* Cleanup, removed unused variables, renamed private methods.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17349 a95241bf-73f2-0310-859d-f6bbb57e9c96
* As suggested by Korli, the signal is now encoded in the "reason" field of
wait_for_child().
* waitpid() now sets the status passed in so that the signal can be read out
(but it still doesn't do it's full job).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17338 a95241bf-73f2-0310-859d-f6bbb57e9c96
scan job in the calling thread).
* KDiskDeviceManager::InitialDeviceScan() now runs synchronously, so that
get_boot_partitions() doesn't need to do this ugly wait hack.
* KDiskDeviceManager::CreateFileDevice() can now run synchronously as well, which
fixes a deadlock in fs_mount() - note, mounting file devices still doesn't work,
though as Haiku's BFS doesn't allow this right now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17334 a95241bf-73f2-0310-859d-f6bbb57e9c96
the Intel chip obviously cannot do overlays in B_RGB16 - even though it pretends
to be able to do that.
* B_YCbCr422 seems to work, though, I haven't tested any other spaces for now, and
I somewhat doubt they will work. It's all green, though, and the scaling doesn't
seem to be correct - that we be solvable, though :)
* There aren't any bounds checks (so don't move the window out of the screen), and
also the overlay_view offsets are ignored.
* Scaling and moving is now detected, and there is always as little work done as
possible to reduce the workload on buffer switches (the most common case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17315 a95241bf-73f2-0310-859d-f6bbb57e9c96
lsb to msb).
* The result is that there is now *something* to see when overlay is turned on. In
fact the whole screen goes dark besides a few pixels on the top - now isn't that
something? :-)
* The overlay is also turned off again correctly - which also revealed a bug in our
app_server: B_CONFIGURE_OVERLAY is not always called with window=NULL/view=NULL
to turn off overlay (might be an incorrect handling of BView::ClearOverlay()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17300 a95241bf-73f2-0310-859d-f6bbb57e9c96
when called with interrupts turned off, get_memory_map() will now call the new
vm_translation_map_ops::query_interrupt() call.
Under PPC, this is trivial (at least right now), but on x86 we need to make sure
we have access to the page table entry, ie. we need to create an area that points
to its own page table entry, so that we can map in the page table entry containing
the address we're looking for. It's not really nice, feel free to come up with
a cleaner solution :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17280 a95241bf-73f2-0310-859d-f6bbb57e9c96
always call all handlers in this case, but we still try to return the correct
return code (ie. B_HANDLED_INTERRUPT and B_INVOKE_SCHEDULER).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17278 a95241bf-73f2-0310-859d-f6bbb57e9c96
translators are installed via BTranslatorRoster::StartWatching().
* Fixed GetTranslatorData() - some hooks are only optional (this puts the
JPEG, GIF, and some other translators back into the game).
* Made BTranslatorRoster::Default() thread-safe.
* Improved documentation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17267 a95241bf-73f2-0310-859d-f6bbb57e9c96
small) up for this specific task - this will later be used for the acceleration
engine as well.
Some more work on overlay initialization, doesn't do anything yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17254 a95241bf-73f2-0310-859d-f6bbb57e9c96
class, and only wraps around that one.
* Translating is no longer serialized, you can translate more than one object
at a time now.
* A BTranslator that is released (ie. deleted) will no longer let its BTranslatorRoster
crash.
* Removed BTranslatorRoster::Version() - this kind of call definitely makes no
sense at all. It's still exported from the sources, though, for backwards
compatibility.
* Simplified and improved code.
* Images are now unloaded only once.
* Added new method IsTranslator() that will be used by the DataTranslations preferences
application.
* Began implementing new methods StartWatching()/StopWatching() that will notify
you if new translators are installed or old ones removed (this will also be used
by DataTranslations once it's ready).
* The private BTranslatorRoster class will now add itself to the existing BApplication,
in order to provide automatic updating of the translators if needed (not yet implemented
though).
* Not heavily tested yet, there might be some regressions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17247 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The overlay register update buffer is now created and exported, ready
to be used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17244 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The Decorator are temporarily using ui_color() - this needs to be changed
to use the DesktopSettings (when the decorator stuff gets refactored); right
now, the colors are fixed.
* Added B_WINDOW_TEXT_COLOR, B_WINDOW_INACTIVE_TAB_COLOR, and
B_WINDOW_INACTIVE_TEXT_COLOR to the UI colors, B_WINDOW_TAB_COLOR is no
longer deprecated. Note, however, that not every decorator may use these
colors.
* Removed unused and wrong (ie. hard-coded paths) stuff from ServerConfig.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17236 a95241bf-73f2-0310-859d-f6bbb57e9c96
read-only area shared between the Desktop and all applications.
* Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR
etc.; ui_color() no longer needs to ask the server for these colors.
* The ui_colors are now maintained by DesktopSettings, though ColorSet is still there.
* The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie.
the app_server uses them as well.
* Desktop::Init() can now also return an error (but that is not yet accounted for).
* Cleaned up InterfaceDefs.h.
* Fixed wrong include in moreUTF8.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
of graphics memory is now possible.
* Changed driver name to start with "intel_extreme" to have a nicer device
name.
* Renamed frame_buffer* stuff to graphics_memory* as the frame buffer just
happens to be located somewhere in the graphics memory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17224 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The functions now check the acquire_sem() result.
* mem_freetag() will return an status code now, too.
* Moved the mem_block and mem_info definitions into the source file; no
reason to have them public.
* You can now give the memory manager a name which it will use for its
heap area and lock.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17221 a95241bf-73f2-0310-859d-f6bbb57e9c96
* some fixes to make screen_blanker wait_for_thread() instead of
killing the screen saver thread, BScreenSaver::Stop() is now called
as well as its destructor
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17206 a95241bf-73f2-0310-859d-f6bbb57e9c96
is managed for those bitmaps:
- the shared client memory mechanism is used to allocate a small overlay_client_data
structure that contains the actual buffer and a semaphore that you have acquire in
order to access it.
- LockBits()/UnlockBits() now have a function: you need to call them before accessing
the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
color instead of any contents (this is currently in ugly pink, but will become some
dark color later on).
* All what's missing from actually being able to use overlays now is to configure
them so that they are shown on screen. VLC will now show an empty pink window when
overlay video is enabled.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
added some more posix definitions, though they might be never used in Haiku
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17184 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The private general_info structure is now setup - that fixes a part of bug #502;
NetPositive's bar remains black, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17160 a95241bf-73f2-0310-859d-f6bbb57e9c96
To reduce the number of calls to UpdateText(), the value returned is now
buffered. This fixes bug #443.
* SetValue() now calls UpdateText() and also invalidates the region where
that label is drawn.
* In asynchronous mode, B_NO_POINTER_HISTORY is set now for tracking.
* Increased minimum snooze time in synchronous mode.
* Minor cleanup, renamed fMinLimitStr to fMinLimitLabel, etc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17146 a95241bf-73f2-0310-859d-f6bbb57e9c96
This has a negative effect on ualarm(), but is somewhat required by the POSIX
specs ("[...] the implementation should support one or more programming environments
in which [...], and useconds_t are no greater than the width of type long."
Indeed, it also changed the size of our struct timeval which broken binary
compatibility with R5 (ie. used in gettimeofday()).
This fixes bug #490 and therefore bug #428 (firefox crashing on load) as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17142 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NOTE to BBitmap::LockBits(), has anybody some insight into this?
Otherwise we need to write a test app to discover its secrets... :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17120 a95241bf-73f2-0310-859d-f6bbb57e9c96
systems a chance to know if they have locked already.
This fixes a locking problem in BFS where one thread tried to acquire two read
locks (where someone else trying to acquire a write lock would have caused a
dead lock).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17108 a95241bf-73f2-0310-859d-f6bbb57e9c96
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Renamed private SetSysTrigger() to SetAutomaticTrigger().
* Added the '_' prefix to private methods that aren't called by anything outside
BMenuItem (ie. no friend classes either).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17005 a95241bf-73f2-0310-859d-f6bbb57e9c96
drawn (glyph cache returns character 0 for them), even though FontInspector
under Dano shows those arrows in the fonts used... need to check under R5
as well. This fixes the BMenuItem part of bug #158.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17003 a95241bf-73f2-0310-859d-f6bbb57e9c96
is public now, even if it may not yet be public and fixed API.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16995 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Some preparations to support more than one chipset, added i855G (device ID 0x3582)
to test with - the accelerant_device_info is now filled with that additional data
as well.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16982 a95241bf-73f2-0310-859d-f6bbb57e9c96
have a static method for spawning one (BMessageRunner::StartSending()), as
suggested by Ingo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16966 a95241bf-73f2-0310-859d-f6bbb57e9c96
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented the functions needed by ideinfo/idestatus using this one.
* The IDE bus manager now disables DMA if the safemode settings ask for this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16944 a95241bf-73f2-0310-859d-f6bbb57e9c96
function, and added a vfs_disconnect_vnode() for other kernel components.
* devfs_unpublish_device() can now optionally make use of this call.
* Fixed the type check of devfs' unpublish_node().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16907 a95241bf-73f2-0310-859d-f6bbb57e9c96
though it looks so simple, I see no reason why it shouldn't work 8-)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16906 a95241bf-73f2-0310-859d-f6bbb57e9c96
takes a trip to the server!)
* changed look of mark and submenu symbol to better fit the rest
of the already changed controls
* the actual background color is passed to DrawMarkSymbol() and
DrawSubmenuSymbol()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16896 a95241bf-73f2-0310-859d-f6bbb57e9c96
information to identify the boot volume - if we want to be able to map all BIOS
drive IDs to the disks in the system, we need to do this always, though.
* Forgot to commit the updated disk_identifier.h in the last commit...
* Removed the unused dumpBlock() function from devices.cpp.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16892 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adapt other sources where needed (the boot loader's RootFileSystem still
used the old implementation).
* Implemented RootFileSystem::Rewind().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16889 a95241bf-73f2-0310-859d-f6bbb57e9c96
loader): it now supports holes between segments, and accepts any segment order.
* Renamed elf.c to elf.cpp and fixed warnings.
* Renamed elf_image_info::dynamic_ptr and eheader to dynamic_section and elf_header.
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16878 a95241bf-73f2-0310-859d-f6bbb57e9c96
Only mode switches do work, doesn't yet make sure the mode is valid, though.
At this point, this driver only works on Haiku, the R5 app_server is crashing for some
reason I need to investigate some day (maybe tomorrow :)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16872 a95241bf-73f2-0310-859d-f6bbb57e9c96
BRect to clipping_rect with simple C casts. I think this
is more adequate, since clipping_rects are used for
pixel indices. This change fixes some graphics problems too,
it appears that cursor coords are fractional on Haiku, even
with a normal mouse. In Playground, this resulted in the
hit points being rendered wrongly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16840 a95241bf-73f2-0310-859d-f6bbb57e9c96
now on the amount of memory installed in the system. Ie. if you have only
128 MB the kernel heap will be only half in size.
* Minor cleanup in vm_page.c, renamed some variables to match our style guide.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16838 a95241bf-73f2-0310-859d-f6bbb57e9c96
now reflects the number of pages in the areas cache, instead of just the size of the
area.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16834 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
even though we might need something similar, we can't use it (since it was
based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96
all teams in serveral server areas, and instead of having to eventually clone
them all several times in BBitmap, we now have one or more areas per team,
and BBitmap will only clone areas once if needed. As a side effect, this
method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
maintenance structures into those everyone-read-write areas, they are now
separated, so that faulty applications cannot crash the app_server this
way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
(ie. via ServerApp), per area (for overlays, not yet implemented), and using
malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
these should be public (they don't match any basic Be naming style
anyway :-).
* Put the code that's used by the app_server where it's needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16804 a95241bf-73f2-0310-859d-f6bbb57e9c96
That buys some more time before switching to a slab allocator :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16767 a95241bf-73f2-0310-859d-f6bbb57e9c96
that is detached from its local object; ie. it will continue to send its
messages when you delete the object.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16730 a95241bf-73f2-0310-859d-f6bbb57e9c96
useful... so I removed it
* fixed memory leak with SetPulseRate(0), fPulseRunner is now
properly freed in the Window destructor
* fTitle is now freed as well
* fix some potential leaks in BView destructor as well
I wrote a stress test app, which I'm soon going to commit as well...
it shows that not all memory leaks are fixed by this patch, I could
use some help with this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16713 a95241bf-73f2-0310-859d-f6bbb57e9c96
This will allow to fix message related problems like drag and drop and scripting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16708 a95241bf-73f2-0310-859d-f6bbb57e9c96
and not to delete it.
* The header didn't include everything it needed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16702 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Invocations like SetShortDescription("") will now remove the description as
well, not only SetShortDescription(NULL).
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16697 a95241bf-73f2-0310-859d-f6bbb57e9c96
take an empty region as an indication to remove the clipping, but on R5,
this is actually valid... this patch fixes the problem
* the ViewState::clipping_region is now consistently used to memorize
the user defined clipping of the view state instead of being sometimes
used to cache the current view clipping
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16656 a95241bf-73f2-0310-859d-f6bbb57e9c96
and a timeout.
* _user_wait_for_thread() was not interruptible before, ie. Control-C wouldn't
work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16654 a95241bf-73f2-0310-859d-f6bbb57e9c96
* thermal driver uses get_object to obtain the passive device package.
Need changes to acpi_object_type to handle references... that'll have to come in the near future.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16637 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added more error checking to Connect() and Input/Output publishing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16625 a95241bf-73f2-0310-859d-f6bbb57e9c96
of that list.
* Added a vfs_free_unused_vnodes() function that calls the low memory handler
directly.
* create_sem_etc() now calls the above function in case there are no semaphores
available anymore; this usually frees up to 2 semaphores per node (one from
the cache if there is a file cache attached, and eventually one from the
file system).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16610 a95241bf-73f2-0310-859d-f6bbb57e9c96
or vm_cache_ref couldn't be created, instead of cleaning up and returning
an appropriate error.
* vm_cache_ref_create() no returns a status_t instead of the vm_cache_ref
(as that's part of the vm_cache anyway).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16602 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added some comments
* Added some checking to avoid noop shifts
* Added buffer length checks
* Implemented (as Stephan suggested) a version of ConvertBits() that takes offsets.
This new version allows to move a region of the source into a region (possibly not at the same point) on the dest while converting colorspaces on the fly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16592 a95241bf-73f2-0310-859d-f6bbb57e9c96
that put one or more full paths on the stack before, which could cause some
problems under certain conditions.
* Cleaned up KPath, ie. use size_t instead of int32 where appropriate, added
license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16585 a95241bf-73f2-0310-859d-f6bbb57e9c96
I've put it into ColorConversion.cpp and moved PaletteConverter there too, cleaning up Bitmap.cpp.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16580 a95241bf-73f2-0310-859d-f6bbb57e9c96
(mounting still only works from the Terminal).
* Shuffled functions in node_monitor.cpp around to clearly differentiate between
private, private kernel, and public kernel functions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16575 a95241bf-73f2-0310-859d-f6bbb57e9c96
Colorspace conversion is not done yet so that it only works correct in 32bit modes.
Also drawCursor is not respected yet. Partially fixes bug 197.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16573 a95241bf-73f2-0310-859d-f6bbb57e9c96
before another one in the list.
* The video modes in the boot loader are now sorted (by resolution, larger
resolution comes first). Doubled entries are automatically removed; this
fixes bug #192.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16572 a95241bf-73f2-0310-859d-f6bbb57e9c96
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
is not on the current workspace - instead, it doesn't do anything at this
point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96
* AS_GET_STRING_WIDTHS now uses this method to send the strings to the app_server;
ie. it no longer sends the whole strings, and it saves sending the string length
separately.
* BFont::StringWidth() will now always return 0.0f in case of an error (instead of
some random value)
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16525 a95241bf-73f2-0310-859d-f6bbb57e9c96
* all cursors owned by a team are visually different,
or (iaw) an already existing cursor is reused when
it is set by the client again
* changed various occurances of cursor data from "int8*"
to "uint8*"
* ServerCursors also remember the R5 data from which
they were created
* the reference counting and destruction of
ServerCursors changed: The cursor knows it is attached
to a CursorManager and one can simply use
ServerCursor::Acquire() and Release() and the reference
counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
ServerCursor
* fixed a race condition when setting a cursor through
BView::SetViewCursor(): If the client code looks like this:
BCursor cursor(cursorData);
someView->SetViewCursor(&cursor, false);
there is a relatively high chance the BCursor destructor
told the ServerApp thread to destroy the cursor before
the ServerWindow thread got to "acquire" the cursor for
use by the view layer. The very same problem is likely the
reason that SetViewCursor works to unreliably on R5, even
when the "sync" flag is set to "true" (although it should
theoretically work in that case).
all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added more char codes to is_white_space(), should be all I think
Sorry if I stepped on your toes Stephan, but I wanted these changes flushed before I leave for holidays :-).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16501 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reordered some functions
* Area messages can now be unflattened instead of using the private _Reference and a special port code
Passing by area is now mostly working but it's not yet enabled. I will have to conduct performance tests first to see if and starting at what messagesize the overhead is reasonable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16500 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added checksum generation and checking
The data itself is now checksummed too (unlike R5 where only the header gets a checksum). This might be a performance problem for larger messages. Opinions?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16482 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced a _SetStringValue() to avoid code duplication.
* The string types now check the original value, and don't write anything if the
contents stay unchanged (with the current exception of the sniffer rules).
* The monitor notfication methods no longer "clobber" the status result.
* Major cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16432 a95241bf-73f2-0310-859d-f6bbb57e9c96
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96
prevents Tracker from being quit by Command+Q.
* Also, it's now possible (as on R5) to remove the Command+Q shortcut.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16411 a95241bf-73f2-0310-859d-f6bbb57e9c96
Input server now saves keyboard typematic settings whenever they are modified,
instead of wating until it is shutdown (which never happens, either the
system will crash, or the input_server will stay active after a normal shut down)
Same problems might apply to mouse and keymap settings.
Input server shutdown handling should be reviewed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16380 a95241bf-73f2-0310-859d-f6bbb57e9c96
what Be's implementation did wrong but instead of taking almost 30 seconds to
sort the MIME type database (roughly 1100 entries, and yes, that's why the
original FileTypes is that slow when it has to show the internal types), this
one needs only 4 ms for the same task (that's an amply 7500x speedup).
* Implemented some more missing functions - it's by no means complete yet, though.
* Rewrote OutlineListView.h, ListItem.h, and StringItem.h.
* Fixed some minor bugs, but there are probably a lot more.
* Major cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16349 a95241bf-73f2-0310-859d-f6bbb57e9c96
disabled (unlike SetEnabled()). They are now both using the correctly working
_UpdateTextViewColors() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16333 a95241bf-73f2-0310-859d-f6bbb57e9c96
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed FrameResized() and FrameMoved() not
being called anymore in response to ResizeTo()
and MoveTo() since I introduced a check in
DispatchMessage() (fixes bug #123)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16312 a95241bf-73f2-0310-859d-f6bbb57e9c96
the device manager is initialized. For x86 it does nothing, but
for PPC it searches for a supported interrupt controller and
remembers it for later use.
arch_int_{enable,disable}_io_interrupt() are implemented as
well as handling of external exceptions (aka as I/O interrupts).
We'll see later how well that works.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16271 a95241bf-73f2-0310-859d-f6bbb57e9c96
returns the root device node. Now its actually possible to
traverse the device node tree without a node to start with.
* Fixed execution order problem in dm_get_next_child_node(). The
supplied node was put first (which could cause its immediate
deletion), but was still accessed thereafter.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16268 a95241bf-73f2-0310-859d-f6bbb57e9c96
complicated to get a pci_info for a given pci_device before. The
function is not very efficiently implemented, but I didn't see how to
do that without more intrusive changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16267 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed the FaceGetter as it was only needed for locking
* Cleaned up TruncateString()
* Fixed a typo in moreUTF8.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16252 a95241bf-73f2-0310-859d-f6bbb57e9c96
* At least 15 bit mode is broken, and should probably be removed.
* Cleanup - do we really need this class?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16247 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked functions like GetEscapements(), GetBoundingBoxesAsString() and GetGlyphShapes() completely
* Made the ServerFont functions uniform in their prototypes and cleaned out unnecessary arguments
* Added new UTF8 handling functions to moreUTF8.h that are now used by ServerFont
* Put the common transformations of the FT_Face into an own GetTransformedFace() to lessen code duplication
In other words, ServerFont is now cleaned and handles UTF8 pretty efficiently. Some ToDo's are still left though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16241 a95241bf-73f2-0310-859d-f6bbb57e9c96
to delete them accidently :)
* You should no longer call HWInterface::SetCursor(), but the new Desktop::SetCursor()
if you need to change the cursor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16238 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a myriad of bugs all over the place, ranging from locking errors to
deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.
What's still left to be done is reference counting the cursor objects to make them
work right and reliable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed the allocation to new for GetGlyphShapes() and GetEscapements() as the data is deleted in ServerApp.cpp
* Minor cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16231 a95241bf-73f2-0310-859d-f6bbb57e9c96
Sorry, that was the problem actually reported by Alexander Deynichenko...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16216 a95241bf-73f2-0310-859d-f6bbb57e9c96
time of the idle thread as a measure, we now compute the CPU activity on
each thread switch - the time the CPU worked is the total of user and kernel
time a thread spent during its quantum.
Unlike before, this mechanism works correctly on SMP machines. I hope this
works as expected :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16193 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added syscalls _kern_set_cpu_enabled() and _kern_cpu_enabled().
* scheduler.c::sRunQueue::tail was not maintained at all; changed sRunQueue to
be a simple thread pointer instead of a struct thread_queue.
* Turns out we're monitoring CPU activity incorrectly when we've got more
than one CPU.
* Renamed the global CPU array from "cpu" to gCPU.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16186 a95241bf-73f2-0310-859d-f6bbb57e9c96
SetToImage() variants for initializing the object to the resources of
the shared object file belonging to a loaded image. Should be handy for
libraries and add-ons.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16176 a95241bf-73f2-0310-859d-f6bbb57e9c96
The test application lets run a thread at the highest priority that calls
yield all the time - the system stays responsible when it runs, so it seems
to work fine :)
Changed the malloc implementation to use _kern_thread_yield() instead of
snoozing.
We should think about making this call public, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16166 a95241bf-73f2-0310-859d-f6bbb57e9c96
enqueueing a thread to the run queue.
This mechanism is now used for the thread priority boost on semaphore
release. Also, those threads are no longer made real time threads, they
now get a temporary priority of B_FIRST_REAL_TIME_PRIORITY - 1.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16165 a95241bf-73f2-0310-859d-f6bbb57e9c96
moment, but committing since it's too late to continue working, and at
least the window is resized correctly...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16142 a95241bf-73f2-0310-859d-f6bbb57e9c96
different "force" levels now and updates the app file info attributes
for shared object files.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16123 a95241bf-73f2-0310-859d-f6bbb57e9c96
device tree for PCI controllers and make them known to the bus manager,
if we know how to talk with them. ATM we support only the UniNorth chip,
which can be found in G4 Macs (code ported from FreeBSD).
As far as I can judge it, all attached devices are identified correctly
on all three host bridges of my Mac mini.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16102 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved the Open Firmware function platform_get_next_device() from
the boot loader into the kernel (renamed to of_get_next_device()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16101 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BEntry::Remove() now uses _kern_remove_dir() for directories.
* Added fd parameter to _kern_remove_dir().
* Fixed LibBeAdapter's _kern_unlink() to only work on files, and
added _kern_remove_dir() for directories.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16078 a95241bf-73f2-0310-859d-f6bbb57e9c96
message header into account. It worked before at some point as BLooper was
letting the looper handle messages to invalid targets - they are now just
dropped.
This fixes bug #93.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16045 a95241bf-73f2-0310-859d-f6bbb57e9c96
can now safely unmount volumes that are still in use by some applications.
Minor fixes to the FD disconnection implementation:
* put_fd() checked the condition for being able to disconnect a descriptor
incorrectly (causing the FD to never be disconnected).
* remove_fd() would hand out disconnected descriptors (but should have
returned NULL for them).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15952 a95241bf-73f2-0310-859d-f6bbb57e9c96
code. The stack pointer was not adjusted, hence we were
overwriting the previous register value. But it looks like I
missed to check in the arch_cpu.h with the iframe structure
including the floating point registers anyway.
* Backported the ELF PPC relocation code from the boot loader to
the kernel.
* Fixed the PPC version of arch_thread_switch_kstack_and_call().
Apparently the signature had changed, but the assembly
implementation was not adjusted accordingly.
* sc prints more registers now (LR, CR, CTR, XER,...).
* Fixed several occurences of not-working fault handlers.
Apparently the compiler realized, that the "error" label was
never jumped to (by the code it knew), and optimized the
respective code away. Now we use a trick to make it think the
error label might actually be jumped to. I wonder whether the
x86 version has the same problem when being compiled with GCC4.
* Adopted the x86 page fault handling interrupt code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15933 a95241bf-73f2-0310-859d-f6bbb57e9c96
in all drawing methods in case the parent window was
not in a "transaction" (fInTransaction). For ordinary
updates, nothing has changed, but if you call drawing
methods outside of an update, they will happen "immediately"
rather than when the link is sporadically full and auto
flushes. The effect is that the cursor in Terminal blinks
reliably, the selection in BTextViews follows the mouse
right on the spot (and so on). BWindow::BeginViewTransaction()
and EndViewTransaction() now have a meaning in Haiku too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15927 a95241bf-73f2-0310-859d-f6bbb57e9c96
We don't do anything with it yet, though, so the BIOS will probably ignore us since
we are supposed to poll for events.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15900 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Cloned iframe stack management from x86.
* Reimplemented arch_thread_{get,set}_current_thread(). The
thread structure is stored in SPRG2. It is set to NULL in
arch_cpu_preboot_init(), now. A non-null current thread
causes all kinds of undesired behavior in early boot code.
* We establish the address space mappings we know from the
Open Firmware as areas. At least those in kernel address
space. The ones in userland address space are tougher.
Fortunately on my Mac mini there aren't any save the
boot_loader stack, which is not needed any longer anyway.
* Added stack trace support to the kernel debugger. Mostly
cloned and adjusted the x86 code. Some bits are still
missing, like stack traces for other threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15890 a95241bf-73f2-0310-859d-f6bbb57e9c96
void after turning off BAT for the segment containing itself.
The monster macro for the exception vector code was not really
elegant besides being too long for the 32 byte performance
monitor exception slot. Furthermore wasting three of the SPRG*
registers as cheap scratch memory wasn't that nice either.
We now have a three-step approach: The exception vectors
themselves contain only five instructions which branch to common
code at the beginning of the same physical page. That one sets
up BAT for itself, turns address translation back on and jumps
into the kernel. There we turn off BAT again, dump an iframe,
and enter the actual exception handler (/dispatcher). Upon return
the registers are restored from the iframe and we get back to the
place where the exception occurred.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15881 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
other ServerFont has fStyle == NULL
ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
client request, just for safety reasons
* the link is flushed if there is no drawing engine,
but this case is theoretical only
* deleting the ServerWindow object syncs with the
client, so that when BBitmaps are deleted, they
can be sure there are no pending messages (which
would be executed in a nother thread)
* there is no timeout anymore when sending messages
to the client, which made absolutely no sense
AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
what it really is
* fLastFamilyAndStyle defaulted to the system plain
font and therefor that font was never loaded when
the font never changed meanwhile
DrawingMode:
* I'm not quite sure but I think there was the
potential of a division by zero, at least I
had crashes with "divide error"
HWInterface:
* fix update when the cursor shape changed in
double buffered mode
ViewLayer:
* since the top layer is never really deleted
before its time has come, it is not necessary
to set it to NULL in the ViewLayer destructor
ViewLayer/WindowLayer:
* added a function to collect the view tokens
that are affected by an update session
EventDispatcher:
* use the importance of the message for the timeout
in _SendMessage()
* drop mouse moved events in the server if we're
lagging behind more than 5 ms (Axel, maybe review)
View:
* there were some problems with the locking
of the BWindow looper in RemoveSelf(), since
this is called from the window destructor,
also of BWindows from BBitmaps, which have
never been run (this might need review), at
least I seem to have solved the crashing
problems introduced by actually deleting the
view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
temporarily disabled DrawAfterChildren, which
didn't work yet anyways (because views cannot
draw over children in the server yet)
Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
there is only one ever in the queue
* set the fInTransaction flag during an update,
I plan to use this in BView later to
flush the link when drawing outside of an
update
* BView::_Draw() is now called by view token,
this gives the next leap forward in speed,
the overhead because of drawing clean views
was considerable
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
The time base conversion factor is the 32 bit value
2^32 * 1000000 / time base frequency,
so the system time can be computed by
system time = time base * conversion factor / 2^32.
The expression in system_time() looks more complicated now, but is
actually much faster (factor 2.5 on my Mac mini). I'm positively
surprised, how good the assembly looks, that GCC 4 generates. There's
not that much potential for optimization by hand-coding the function.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15863 a95241bf-73f2-0310-859d-f6bbb57e9c96
parts, too. Fixed a potential overflow.
* The generic physical page mapper reserves the virtual address range
for the IO space now, so that noone can interfere until an area has
been created. The location of the IO space is no longer fixed; it
didn't look to me like it was necessary for x86, and we definitely
need to be flexible for PPC.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15855 a95241bf-73f2-0310-859d-f6bbb57e9c96
now run under BeOS as well (as long as they don't use any functions that are not
available under R5).
The solution is a bit messy, but we have to live with it :-)
The runtime loader now patches the __gRuntimeLoader symbol in libroot.so to point
to its exported structure instead of passing it to the init functions as an
argument.
(Hax0red by axeld and bonefish on stippi's assimilated machine -- resistence is futile)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15848 a95241bf-73f2-0310-859d-f6bbb57e9c96
device in the Open Firmware implementation of boot loader and
pass its path to the kernel, where it's opened and used for
getting/setting the real time. The expensive atomic_*64() on PPC
32-bit make things a bit more complicated. Moreover, missing
64 bit multiplication and division instructions won't really
allow system_time() to be anywhere near as fast as on x86. :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15837 a95241bf-73f2-0310-859d-f6bbb57e9c96
substructure now (that's the only member actually). The system time
offset is therefore accessed via architecture specific accessor
functions.
Note, that this commit breaks the PPC build. Since I want to rename at
least one file I've already changed, I can't avoid that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15835 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed BShelf::_AddReplicant(), at least a bit. I managed to add the "ScreenChanger"
icon to the tray, although the icon was not drawn, and it was on the wrong
position.
* _AddReplicant() also did not reply to the waiting message source in case
of failure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15829 a95241bf-73f2-0310-859d-f6bbb57e9c96
(year, month,...) representation out of the x86 specific code and put
respective support functions into real_time_clock.c. We'll need those
for the PPC specific part too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15827 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basically the architecture specific code is now responsible to
init and make use of the platform specific code, now. The reason
being that we have only one kernel per platform and thus cannot
decide at compile time, which platform to use (if any).
The PPC implementation features an abstract base class PPCPlatform
(implemented for all supported platforms) through which platform
support is provided.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15824 a95241bf-73f2-0310-859d-f6bbb57e9c96
bus, and time base frequency) in the PPC boot loader, and propagate
them to the kernel via kernel_args.
* Now we use the correct time base frequency for timer calculations.
* Implemented PPC specific system info stuff. Added a few PPC CPU
types to <OS.h>.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15817 a95241bf-73f2-0310-859d-f6bbb57e9c96
remapping stuff into separate functions and made them available to
others.
* Remap the exception handler space in arch_int_init_post_vm() into the
kernel address space (same issue as with the page table).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15783 a95241bf-73f2-0310-859d-f6bbb57e9c96
According to the spec we need to set it before taking over the MMU,
but we can't call it before arch_mmu_init(), since we need the OF
to allocate the page table. So we do it after we have allocated
the new page table.
* Added PPC specific kernel_args: The virtual address ranges we want
to keep in the kernel. We fill that in with the translations we
find when initializing the MMU stuff. We remove the memory the
boot loader occupies from those. Besides the stack for the boot
loader only the OF stuff remains.
* arch_mmu_allocate() now starts to search at KERNEL_BASE for a free
virtual address when no particular address is requested. This saves
us further trouble in the kernel, since those allocations would
need to be remapped otherwise.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15780 a95241bf-73f2-0310-859d-f6bbb57e9c96
brick wall collisions. Along the way I found a few defines that no longer
exist in Haiku - changed B_BEOS_VERSION_DANO to use Haiku versions (anyone
rebuilding under Dano might want to undo it). By the way, the BeOS version
number define system might be worth using, since it's a numerical compare
rather than #if defined(V1) || defined (V2) || defined (V3) and so on.
What sort of errors? Besides needing libzeta.so for some things, the
networking compatibility compile doesn't work (libbind and all that).
Some examples among many:
In file included from /boot/home/Haiku/src/kits/mail/numailkit.cpp:14:
/boot/develop/headers/be/support/Autolock.h:3: using directive `BAutolock' introduced ambiguous type `BAutolock'
In file included from /boot/home/Haiku/src/kits/network/compat/libnet/netdebug.c:6:
/boot/home/Haiku/headers/private/net/netdebug.h:32: syntax error before `void'
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15775 a95241bf-73f2-0310-859d-f6bbb57e9c96
the fact that I couldn't find ptesync in an otherwise more complete
documentation I downloaded yesterday made me suspicious.
* arch_cpu_global_TLB_invalidate() uses tlbia now. The instruction is
optional, but so is tlbie (how I understood it is that both exist,
when the architecture implementation has a TLB). And the former loop
looked just scary.
* Implemented arch_cpu_user_TLB_invalidate(). It does just the same as
arch_cpu_global_TLB_invalidate().
* Some changes with respect to synchronization required on page table
and segment register updates.
* Some more minor renaming. Pulled a new function
remove_page_table_entry() out of unmap_tmap().
* In arch_vm_translation_map_init_post_area() we do now remap the page
table into the kernel address space, if it was without before. The
page table might actually be a good application for BAT, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15773 a95241bf-73f2-0310-859d-f6bbb57e9c96
{HAIKU,HOST,TARGET}_KERNEL_PIC_{CC,LINK}FLAGS which define the
compiler/linker flags specifying the kind of position independence
the kernel shall have. For x86 we had and still have -fno-pic, but the
PPC kernel has -fPIE (position independent executable) now, as we
need to relocate it.
* The boot loader relocates the kernel now. Mostly copied the relocation
code from the kernel ELF loader. Almost completely rewrote the PPC
specific relocation code, though. It's more correct and more complete now
(some things are still missing though).
* Added boot platform awareness to the kernel. Moved the generic
Open Firmware code (openfirmware.c/h) from the boot loader to the kernel.
* The kernel PPC serial debug output is sent to the console for the time
being.
* The PPC boot loader counts the CPUs now and allocates the kernel stacks
(made OF device iteration a bit more flexible on the way -- the search
can be restricted to subtree). Furthermore we really enter the kernel...
(Yay! :-) ... and crash in the first dprintf() (in the atomic_set()
called by acquire_spinlock()). kprintf() works, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15756 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Less flickering when drawing the label: the area of the label is now
clipped, so there is no need to fill the background again.
* Consumed the last reserved member for the bounding box of the label.
* More or less rewrote the header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15747 a95241bf-73f2-0310-859d-f6bbb57e9c96
as only the BitmapManager class is allowed to call them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15718 a95241bf-73f2-0310-859d-f6bbb57e9c96
specifying whether only the exact supplied address is acceptable. If
false, the address is considered a hint only. It will be picked, if
available, otherwise a greater address is tried to be acquired, and
as last resort any address. This feature is only implemented for PPC.
It is needed since the preferred kernel text base address 0x80000000
might not be available (and actually isn't on my Mac mini).
* Fixed a bug in the PPC memory management code:
is_{virtual,physical}_allocated() were checking whether the given
range was completely contained by an existing range instead of
checking for intersection. As a consequence we could (and did) allocate
a range intersecting with already allocated ranges. The kernel segment
thus overwrote OF memory for instance.
* The ELF loader makes sure that it got both text and data segment of
the image to be loaded.
The PPC boot loader successfully loads kernel and modules now. Next
comes the hard part, I'm afraid.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15708 a95241bf-73f2-0310-859d-f6bbb57e9c96
IP, and UDP, as well as a home brewn UDP based protocol, "remote disk",
which provides random access to a single remote file/device. The Open
Firmware flavored boot loader automatically initializes the net stack,
searches for a remote disk, and tries to boot from it, if the boot
device is a network device (e.g. when loading the boot loader via
TFTP).
This is quite nice for developing with a two-machine setup, since one
doesn't even need to install Haiku on the test machine anymore, but can
serve it directly from the development machine. When the networking
support in the kernel is working, this method could even be used to
fully boot, not just for loading kernel and initial modules.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15689 a95241bf-73f2-0310-859d-f6bbb57e9c96
vm_cache_ref starts with a reference count of 1. When acquiring a vm_cache,
you no longer need to worry if that should go through the vm_store, or not;
as it now always does.
* map_backing_store() no longer needs to play with the vm_cache_ref
references.
* that simplified some code.
* vfs_get_vnode_cache() now grabs a reference to the cache, if successful.
* better balanced vnode ownership on vnode_store creation (vnode_store
released the vnode before if its creation failed).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15641 a95241bf-73f2-0310-859d-f6bbb57e9c96
this saves 4 bytes per page. To compensate the loss of bytes, the offset is now
stored in page size units, that's enough to address 2^44 or 16 TB (which is now
the maximal supported file size!).
* Renamed vm_page::ppn to physical_page_number.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15637 a95241bf-73f2-0310-859d-f6bbb57e9c96