an eventually opened menu is now quit in BWindow::DispatchMessage()
before sending a B_MOUSE_DOWN message to any other view. This fixes bug 594 for real and another bug in BMenuBar. BMenuBar tracking will also be simplified a bit because of this. Install items to a NULL window on Show() as does R5 (although I don't know why yet). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17605 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -236,6 +236,8 @@ virtual void _ReservedMenu6();
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void RedrawAfterSticky(BRect bounds);
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bool OkToProceed(BMenuItem *);
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void QuitTracking();
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status_t ParseMsg(BMessage *msg, int32 *sindex, BMessage *spec,
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int32 *form, const char **prop,
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BMenu **tmenu, BMenuItem **titem, int32 *user_data,
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@ -317,6 +317,7 @@ BMenu::AddItem(BMenuItem *item, int32 index)
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if (!_AddItem(item, index))
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return false;
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InvalidateLayout();
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if (LockLooper()) {
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if (!Window()->IsHidden()) {
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LayoutItems(index);
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@ -432,8 +433,9 @@ BMenu::AddList(BList *list, int32 index)
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if (!_AddItem(item, index + i))
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break;
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}
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}
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}
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InvalidateLayout();
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if (locked && Window() != NULL && !Window()->IsHidden()) {
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// Make sure we update the layout if needed.
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LayoutItems(index);
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@ -1020,6 +1022,7 @@ BMenu::Show()
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void
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BMenu::Show(bool selectFirst)
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{
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Install(NULL);
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_show(selectFirst);
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}
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@ -1028,6 +1031,7 @@ void
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BMenu::Hide()
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{
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_hide();
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Uninstall();
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}
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@ -1302,19 +1306,19 @@ BMenu::_track(int *action, bigtime_t trackTime, long start)
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if (locked)
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UnlockLooper();
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if (buttons != 0 && IsStickyMode()) {
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if (buttons != 0 && IsStickyMode())
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fState = MENU_STATE_CLOSED;
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break;
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} else if (buttons == 0 && !IsStickyMode()) {
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else if (buttons == 0 && !IsStickyMode()) {
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if (system_time() < trackTime + 1000000
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|| (fExtraRect != NULL && fExtraRect->Contains(location)))
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SetStickyMode(true);
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else {
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else
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fState = MENU_STATE_CLOSED;
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break;
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}
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}
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if (fState == MENU_STATE_CLOSED)
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break;
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snooze(snoozeAmount);
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}
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@ -1358,10 +1362,6 @@ BMenu::_AddItem(BMenuItem *item, int32 index)
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item->SetSuper(this);
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// TODO: Sometimes the menu layout isn't invalidated correctly,
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// So we force a rebuild of the whole menu layout. Remove this!
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InvalidateLayout();
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return true;
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}
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@ -2061,6 +2061,14 @@ BMenu::OkToProceed(BMenuItem* item)
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}
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void
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BMenu::QuitTracking()
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{
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fState = MENU_STATE_CLOSED;
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}
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status_t
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BMenu::ParseMsg(BMessage *msg, int32 *sindex, BMessage *spec,
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int32 *form, const char **prop, BMenu **tmenu,
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@ -390,7 +390,7 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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// TODO: Cleanup, merge some "if" blocks if possible
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BMenuItem *resultItem = NULL;
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BWindow *window = Window();
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int localAction = MENU_STATE_TRACKING;
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int localAction = fState = MENU_STATE_TRACKING;
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while (true) {
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bigtime_t snoozeAmount = 40000;
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bool locked = window->Lock();//WithTimeout(200000)
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@ -461,6 +461,9 @@ BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
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SetStickyMode(true);
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}
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if (fState == MENU_STATE_CLOSED)
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break;
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if (snoozeAmount > 0)
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snooze(snoozeAmount);
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}
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@ -26,6 +26,7 @@
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#include <AppMisc.h>
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#include <ApplicationPrivate.h>
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#include <InputServerTypes.h>
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#include <MenuPrivate.h>
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#include <MessagePrivate.h>
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#include <PortLink.h>
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#include <ServerProtocol.h>
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@ -317,6 +318,10 @@ BWindow::~BWindow()
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{
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Lock();
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if (BMenu *menu = dynamic_cast<BMenu *>(fFocus)) {
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menu->QuitTracking();
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}
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// Wait if a menu is still tracking
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if (fMenuSem > 0) {
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while (acquire_sem(fMenuSem) == B_INTERRUPTED)
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@ -904,6 +909,11 @@ FrameMoved(origin);
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case B_MOUSE_DOWN:
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{
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// Close an eventually opened menu.
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if (BMenu *menu = dynamic_cast<BMenu *>(fFocus)) {
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menu->QuitTracking();
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}
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if (BView *view = dynamic_cast<BView *>(target)) {
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BPoint where;
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msg->FindPoint("be:view_where", &where);
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@ -1544,7 +1554,8 @@ BWindow::FindView(BPoint point) const
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}
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BView *BWindow::CurrentFocus() const
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BView *
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BWindow::CurrentFocus() const
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{
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return fFocus;
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}
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