Implemented _DrawControlChar() - for some reason, though, they get still not

drawn (glyph cache returns character 0 for them), even though FontInspector
under Dano shows those arrows in the fonts used... need to check under R5
as well. This fixes the BMenuItem part of bug #158.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17003 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-04-04 11:34:25 +00:00
parent 4b1da1ce9a
commit bd780d9935
2 changed files with 44 additions and 12 deletions

View File

@ -93,9 +93,9 @@ private:
void DrawMarkSymbol(rgb_color bgColor);
void DrawShortcutSymbol();
void DrawSubmenuSymbol(rgb_color bgColor);
void DrawControlChar(const char *control);
void _DrawControlChar(char shortcut, BPoint where);
void SetSysTrigger(char ch);
char *fLabel;
BMenu *fSubmenu;
BWindow *fWindow;

View File

@ -22,7 +22,7 @@
const uint32 kCtrlLength = 20*11;
const unsigned char kCtrlBits [] = {
const unsigned char kCtrlBits[] = {
0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x14,0xff,0xff,0xff,
0x1d,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,0xff,0xff,0xff,
0x1d,0x1a,0x13,0x04,0x04,0x13,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,0xff,0xff,0xff,
@ -43,7 +43,7 @@ const unsigned char kCtrlBits [] = {
const uint32 kAltLength = 20*11;
const unsigned char kAltBits [] = {
const unsigned char kAltBits[] = {
0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x14,0xff,0xff,0xff,
0x1d,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,0xff,0xff,0xff,
0x1d,0x1a,0x1a,0x13,0x04,0x04,0x13,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x1a,0x17,0x14,0xff,0xff,0xff,
@ -64,7 +64,7 @@ const unsigned char kAltBits [] = {
const uint32 kShiftLength = 24*11;
const unsigned char kShiftBits [] = {
const unsigned char kShiftBits[] = {
0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x17,0xff,0xff,
0x1d,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x19,0x17,0xff,0xff,
0x1d,0x1b,0x1b,0x17,0x0d,0x0d,0x17,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x1b,0x19,0x17,0xff,0xff,
@ -85,6 +85,7 @@ const unsigned char kShiftBits [] = {
const float kLightBGTint = (B_LIGHTEN_1_TINT + B_LIGHTEN_1_TINT + B_NO_TINT) / 3.0;
BMenuItem::BMenuItem(const char *label, BMessage *message, char shortcut,
uint32 modifiers)
{
@ -707,11 +708,20 @@ BMenuItem::DrawShortcutSymbol()
if (fSubmenu)
where.x -= 12;
// TODO: If the shortcut is one of B_DOWN_ARROW, B_UP_ARROW, B_ENTER, etc.
// we can't just use DrawString(), as those aren't valid ascii/UTF8 charachters.
// In that case we need to build a BBitmap for the given shortcut and draw it using DrawBitmap()
fSuper->DrawChar(fShortcutChar, where + BPoint(0, fSuper->fAscent));
switch (fShortcutChar) {
case B_DOWN_ARROW:
case B_UP_ARROW:
case B_LEFT_ARROW:
case B_RIGHT_ARROW:
case B_ENTER:
_DrawControlChar(fShortcutChar, where + BPoint(0, fSuper->fAscent));
break;
default:
fSuper->DrawChar(fShortcutChar, where + BPoint(0, fSuper->fAscent));
break;
}
where -= BPoint(20, -1);
if (fModifiers & B_COMMAND_KEY) {
@ -782,9 +792,31 @@ BMenuItem::DrawSubmenuSymbol(rgb_color bgColor)
void
BMenuItem::DrawControlChar(const char *control)
BMenuItem::_DrawControlChar(char shortcut, BPoint where)
{
// TODO: Implement
const char* symbol = " ";
switch (shortcut) {
case B_DOWN_ARROW:
symbol = "\xe2\x86\x93";
break;
case B_UP_ARROW:
symbol = "\xe2\x86\x91";
break;
case B_LEFT_ARROW:
symbol = "\xe2\x86\x90";
break;
case B_RIGHT_ARROW:
symbol = "\xe2\x86\x92";
break;
case B_ENTER:
// TODO: find a better one for this!
// If needed, take another font for the control characters
symbol = "\xe2\x86\x99";
break;
}
fSuper->DrawString(symbol, where);
}