ServerFont:

* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
  other ServerFont has fStyle == NULL

ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
  client request, just for safety reasons
* the link is flushed if there is no drawing engine,
  but this case is theoretical only
* deleting the ServerWindow object syncs with the
  client, so that when BBitmaps are deleted, they
  can be sure there are no pending messages (which
  would be executed in a nother thread)
* there is no timeout anymore when sending messages
  to the client, which made absolutely no sense

AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
  what it really is
* fLastFamilyAndStyle defaulted to the system plain
  font and therefor that font was never loaded when
  the font never changed meanwhile

DrawingMode:
* I'm not quite sure but I think there was the
  potential of a division by zero, at least I
  had crashes with "divide error"

HWInterface:
* fix update when the cursor shape changed in
  double buffered mode
 
ViewLayer:
* since the top layer is never really deleted
  before its time has come, it is not necessary
  to set it to NULL in the ViewLayer destructor

ViewLayer/WindowLayer:
* added a function to collect the view tokens
  that are affected by an update session

EventDispatcher:
* use the importance of the message for the timeout
  in _SendMessage()
* drop mouse moved events in the server if we're
  lagging behind more than 5 ms (Axel, maybe review)

View:
* there were some problems with the locking
  of the BWindow looper in RemoveSelf(), since
  this is called from the window destructor,
  also of BWindows from BBitmaps, which have
  never been run (this might need review), at
  least I seem to have solved the crashing
  problems introduced by actually deleting the
  view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
  temporarily disabled DrawAfterChildren, which
  didn't work yet anyways (because views cannot
  draw over children in the server yet)

Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
  AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
  there is only one ever in the queue
* set the fInTransaction flag during an update,
  I plan to use this in BView later to
  flush the link when drawing outside of an
  update
* BView::_Draw() is now called by view token,
  this gives the next leap forward in speed,
  the overhead because of drawing clean views
  was considerable



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2006-01-08 22:04:52 +00:00
parent f15ba33751
commit 7afc7c5074
13 changed files with 203 additions and 146 deletions

View File

@ -63,7 +63,7 @@ class ServerFont {
const char* Path() const
{ return fStyle->Path(); }
void SetStyle(FontStyle& style);
void SetStyle(FontStyle* style);
status_t SetFamilyAndStyle(uint16 familyID,
uint16 styleID);
status_t SetFamilyAndStyle(uint32 fontID);

View File

@ -3325,15 +3325,19 @@ BView::RemoveSelf()
// Remove this child from its parent
if (fOwner) {
if (fOwner && fOwner->Lock()) {
BLooper* owner = fOwner;
_UpdateStateForRemove();
_Detach();
owner->Unlock();
}
if (!fParent || !fParent->_RemoveChildFromList(this))
return false;
STRACE(("DONE: BView(%s)::removeSelf()\n", Name()));
STRACE(("DONE: BView(%s)::RemoveSelf()\n", Name()));
return true;
}
@ -4122,55 +4126,49 @@ BView::_Detach()
}
void
BView::_Draw(BRect updateRect)
BView::_Draw(BRect updateRectScreen)
{
if (IsHidden(this))
return;
check_lock();
ConvertFromScreen(&updateRectScreen);
BRect updateRect = Bounds() & updateRectScreen;
if (Flags() & B_WILL_DRAW) {
// find out if we should draw at all
// TODO: can we optimize this some more? Should the app_server
// really send _UPDATE_ requests for all dirty views separately?
BRegion updateRegion(updateRect);
for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling) {
updateRegion.Exclude(child->Frame());
if (updateRegion.CountRects() == 0)
break;
}
if (updateRegion.CountRects() > 0) {
// TODO: make states robust
PushState();
Draw(updateRect);
PopState();
}
// TODO: make states robust
PushState();
Draw(updateRect);
PopState();
Flush();
// } else {
// ViewColor() == B_TRANSPARENT_COLOR and no B_WILL_DRAW
// -> View is simply not drawn at all
}
for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling) {
BRect rect = child->Frame();
if (!updateRect.Intersects(rect))
continue;
// get new update rect in child coordinates
rect = updateRect & rect;
child->ConvertFromParent(&rect);
child->_Draw(rect);
}
if (Flags() & B_DRAW_ON_CHILDREN) {
// TODO: Since we have hard clipping in the app_server,
// a view can never draw "on top of it's child views" as
// the BeBook describes.
// (TODO: Test if this is really possible in BeOS.)
PushState();
DrawAfterChildren(updateRect);
PopState();
}
// for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling) {
// BRect rect = child->Frame();
// if (!updateRect.Intersects(rect))
// continue;
//
// // get new update rect in child coordinates
// rect = updateRect & rect;
// child->ConvertFromParent(&rect);
//
// child->_Draw(rect);
// }
//
// if (Flags() & B_DRAW_ON_CHILDREN) {
// // TODO: Since we have hard clipping in the app_server,
// // a view can never draw "on top of it's child views" as
// // the BeBook describes.
// // (TODO: Test if this is really possible in BeOS.)
// PushState();
// DrawAfterChildren(updateRect);
// PopState();
// Flush();
// }
}
@ -4208,7 +4206,8 @@ BView::_UpdateStateForRemove()
// update children as well
for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling) {
child->_UpdateStateForRemove();
if (child->fOwner)
child->_UpdateStateForRemove();
}
}

View File

@ -315,10 +315,10 @@ BWindow::~BWindow()
fTopView->RemoveSelf();
delete fTopView;
// remove all existing shortcuts
int32 noOfItems = fShortcuts.CountItems();
for (int32 index = noOfItems - 1; index >= 0; index--) {
delete (Shortcut *)fShortcuts.ItemAt(index);
// remove all remaining shortcuts
int32 shortCutCount = fShortcuts.CountItems();
for (int32 i = 0; i < shortCutCount; i++) {
delete (Shortcut*)fShortcuts.ItemAtFast(i);
}
// TODO: release other dynamically-allocated objects
@ -332,7 +332,13 @@ BWindow::~BWindow()
// tell app_server about our demise
fLink->StartMessage(AS_DELETE_WINDOW);
fLink->Flush();
// sync with the server so that for example
// a BBitmap can be sure that there are no
// more pending messages that are executed
// after the bitmap is deleted (which uses
// a different link and server side thread)
int32 code;
fLink->FlushWithReply(code);
// the sender port belongs to the app_server
delete_port(fLink->ReceiverPort());
@ -511,7 +517,7 @@ BWindow::Sync() const
const_cast<BWindow*>(this)->Lock();
fLink->StartMessage(AS_SYNC);
// ToDo: why with reply?
// waiting for the reply is the actual syncing
int32 code;
fLink->FlushWithReply(code);
@ -542,12 +548,15 @@ BWindow::EnableUpdates()
void
BWindow::BeginViewTransaction()
{
if (!fInTransaction) {
Lock();
if (Lock()) {
if (fInTransaction) {
Unlock();
return;
}
fLink->StartMessage(AS_BEGIN_TRANSACTION);
Unlock();
fInTransaction = true;
Unlock();
}
}
@ -555,13 +564,16 @@ BWindow::BeginViewTransaction()
void
BWindow::EndViewTransaction()
{
if (fInTransaction) {
Lock();
if (Lock()) {
if (!fInTransaction) {
Unlock();
return;
}
fLink->StartMessage(AS_END_TRANSACTION);
fLink->Flush();
Unlock();
fInTransaction = false;
Unlock();
}
}
@ -896,8 +908,14 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
uint32 buttons;
uint32 transit;
msg->FindPoint("be:view_where", &where);
msg->FindInt32("buttons", (int32 *)&buttons);
msg->FindInt32("be:transit", (int32 *)&transit);
msg->FindInt32("buttons", (int32*)&buttons);
msg->FindInt32("be:transit", (int32*)&transit);
// bigtime_t when;
// if (msg->FindInt64("when", (int64*)&when) < B_OK)
// printf("BWindow B_MOUSE_MOVED no when\n");
// else if (system_time() - when > 5000) {
// printf("BWindow B_MOUSE_MOVED lagging behind\n");
// }
BMessage* dragMessage = NULL;
if (msg->HasMessage("be:drag_message")) {
dragMessage = new BMessage();
@ -927,41 +945,23 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
case _UPDATE_:
{
STRACE(("info:BWindow handling _UPDATE_.\n"));
// BRect updateRect;
// int32 token;
// msg->FindRect("_rect", &updateRect);
// msg->FindInt32("_token", &token);
// // TODO: why is "_token" ignored?
//
// fLink->StartMessage(AS_BEGIN_UPDATE);
// fTopView->_Draw(updateRect);
// fLink->StartMessage(AS_END_UPDATE);
// fLink->Flush();
BRect total;
msg->FindRect("_rect", &total);
// combine with pending update requests
BRect next;
BMessage* pendingMessage;
while ((pendingMessage = MessageQueue()->FindMessage(_UPDATE_, 0))) {
if (pendingMessage != msg) {
pendingMessage->FindRect("_rect", &next);
total = total | next;
MessageQueue()->RemoveMessage(pendingMessage);
// TODO: the BeBook says that MessageQueue::RemoveMessage() deletes the message!
// this deletes the first *additional* message
// fCurrentMessage is safe
delete pendingMessage;
} else {
MessageQueue()->RemoveMessage(pendingMessage);
}
}
BRect updateRect;
msg->FindRect("_rect", &updateRect);
updateRect.OffsetBy(fFrame.LeftTop());
fLink->StartMessage(AS_BEGIN_UPDATE);
fTopView->_Draw(total);
fInTransaction = true;
int32 token;
for (int32 i = 0; msg->FindInt32("_token", i, &token) == B_OK; i++) {
if (BView* view = _FindView(token))
view->_Draw(updateRect);
}
fLink->StartMessage(AS_END_UPDATE);
fLink->Flush();
fInTransaction = false;
break;
}

View File

@ -533,7 +533,7 @@ EventDispatcher::_SendMessage(BMessenger& messenger, BMessage* message,
{
// TODO: add failed messages to a queue, and start dropping them by importance
status_t status = messenger.SendMessage(message, (BHandler*)NULL, 100000);
status_t status = messenger.SendMessage(message, (BHandler*)NULL, (bigtime_t)(importance * 100000));
if (status != B_OK) {
printf("EventDispatcher: failed to send message '%.4s' to target: %s\n",
(char*)&message->what, strerror(status));
@ -662,6 +662,14 @@ EventDispatcher::_EventLoop()
fLastCursorPosition.y);
}
}
bigtime_t eventTime;
if (event->FindInt64("when", &eventTime) == B_OK) {
if (system_time() - eventTime > 5000) {
// the server itself lags behind too much
// -> drop the event
break;
}
}
// supposed to fall through
}

View File

@ -181,17 +181,18 @@ ServerFont::~ServerFont()
ServerFont&
ServerFont::operator=(const ServerFont& font)
{
fSize = font.fSize;
fRotation = font.fRotation;
fShear = font.fShear;
fFlags = font.fFlags;
fSpacing = font.fSpacing;
fDirection = font.fDirection;
fFace = font.fFace;
fEncoding = font.fEncoding;
fBounds = font.fBounds;
if (font.fStyle) {
fSize = font.fSize;
fRotation = font.fRotation;
fShear = font.fShear;
fFlags = font.fFlags;
fSpacing = font.fSpacing;
fEncoding = font.fEncoding;
fBounds = font.fBounds;
SetStyle(font.fStyle);
}
SetStyle(*font.fStyle);
return *this;
}
@ -233,19 +234,20 @@ ServerFont::Family() const
void
ServerFont::SetStyle(FontStyle& style)
ServerFont::SetStyle(FontStyle* style)
{
if (&style != fStyle) {
if (style && style != fStyle) {
// detach from old style
if (fStyle)
fStyle->Release();
// attach to new style
fStyle = &style;
fFace = style.Face();
fDirection = style.Direction();
fStyle = style;
fStyle->Acquire();
fFace = fStyle->Face();
fDirection = fStyle->Direction();
}
}
@ -272,7 +274,7 @@ ServerFont::SetFamilyAndStyle(uint16 familyID, uint16 styleID)
if (!style)
return B_ERROR;
SetStyle(*style);
SetStyle(style);
style->Release();
return B_OK;

View File

@ -904,7 +904,7 @@ ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
case AS_LAYER_DELETE_ROOT:
{
// Received when a window deletes its internal top view
printf("AS_LAYER_DELETE_ROOT\n");
// TODO: Implement AS_LAYER_DELETE_ROOT
STRACE(("ServerWindow %s: Message Delete_Layer_Root unimplemented\n", Title()));
break;
@ -1064,15 +1064,16 @@ ServerWindow::_DispatchViewMessage(int32 code,
STRACE(("ServerWindow %s: AS_LAYER_DELETE view: %p, parent: %p\n", fTitle,
fCurrentLayer, parent));
if (parent != NULL)
if (parent != NULL) {
parent->RemoveChild(fCurrentLayer);
if (fCurrentLayer->EventMask() != 0) {
fDesktop->EventDispatcher().RemoveListener(EventTarget(),
fCurrentLayer->Token());
if (fCurrentLayer->EventMask() != 0) {
fDesktop->EventDispatcher().RemoveListener(EventTarget(),
fCurrentLayer->Token());
}
delete fCurrentLayer;
}
delete fCurrentLayer;
// TODO: It is necessary to do this, but I find it very obscure.
_SetCurrentLayer(parent);
break;
@ -1847,6 +1848,11 @@ ServerWindow::_DispatchViewDrawingMessage(int32 code, BPrivate::LinkReceiver &li
if (!drawingEngine) {
// ?!?
DTRACE(("ServerWindow %s: no drawing engine!!\n", Title()));
if (link.NeedsReply()) {
// the client is now blocking and waiting for a reply!
fLink.StartMessage(B_ERROR);
fLink.Flush();
}
return;
}
@ -2308,6 +2314,11 @@ ServerWindow::_MessageLooper()
STRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message code\n",
Title()));
if (code == AS_DELETE_WINDOW) {
fLink.StartMessage(B_OK);
fLink.Flush();
}
if (lockedDesktop)
fDesktop->UnlockSingleWindow();
@ -2385,7 +2396,7 @@ ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const
if ((ret = msg->Flatten(buffer, size)) == B_OK) {
ret = BMessage::Private::SendFlattenedMessage(buffer, size,
fClientLooperPort, target, 100000);
fClientLooperPort, target, 0);
if (ret < B_OK) {
fprintf(stderr, "ServerWindow(\"%s\")::SendMessageToClient('%.4s'): %s\n",
Title(), (char*)&msg->what, strerror(ret));
@ -2398,7 +2409,7 @@ ServerWindow::SendMessageToClient(const BMessage* msg, int32 target) const
#else
BMessenger reply;
BMessage::Private messagePrivate((BMessage *)msg);
return messagePrivate.SendMessage(fClientLooperPort, target, 100000,
return messagePrivate.SendMessage(fClientLooperPort, target, 0,
false, reply);
#endif
}
@ -2542,7 +2553,7 @@ ServerWindow::_SetCurrentLayer(ViewLayer* layer)
#if 0
#if DELAYED_BACKGROUND_CLEARING
fWindowLayer->ReadLockWindows();
if (fCurrentLayer->IsBackgroundDirty() && fWindowLayer->InUpdate()) {
if (fCurrentLayer && fCurrentLayer->IsBackgroundDirty() && fWindowLayer->InUpdate()) {
DrawingEngine* drawingEngine = fWindowLayer->GetDrawingEngine();
if (drawingEngine->Lock()) {

View File

@ -21,6 +21,7 @@
#include "WindowLayer.h"
#include <List.h>
#include <Message.h>
#include <View.h> // for resize modes
#include <stdio.h>
@ -84,9 +85,9 @@ ViewLayer::~ViewLayer()
delete fDrawState;
if (fWindow && this == fWindow->TopLayer())
fWindow->SetTopLayer(NULL);
// if (fWindow && this == fWindow->TopLayer())
// fWindow->SetTopLayer(NULL);
//
// TODO: Don't know yet if we should also delete fPicture
// iterate over children and delete each one
@ -1003,6 +1004,20 @@ ViewLayer::MarkBackgroundDirty()
child->MarkBackgroundDirty();
}
// AddTokensForLayersInRegion
void
ViewLayer::AddTokensForLayersInRegion(BMessage* message,
BRegion& region,
BRegion* windowContentClipping)
{
if (region.Intersects(ScreenClipping(windowContentClipping).Frame()))
message->AddInt32("_token", fToken);
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
child->AddTokensForLayersInRegion(message, region,
windowContentClipping);
}
// PrintToStream
void
ViewLayer::PrintToStream() const

View File

@ -170,6 +170,10 @@ class ViewLayer {
bool IsBackgroundDirty() const
{ return fBackgroundDirty; }
void AddTokensForLayersInRegion(BMessage* message,
BRegion& region,
BRegion* windowContentClipping);
// clipping
void RebuildClipping(bool deep);
BRegion& ScreenClipping(BRegion* windowContentClipping,

View File

@ -159,8 +159,7 @@ WindowLayer::WindowLayer(const BRect& frame, const char *name,
WindowLayer::~WindowLayer()
{
if (fTopLayer)
fTopLayer->DetachedFromWindow();
fTopLayer->DetachedFromWindow();
delete fTopLayer;
delete fDecorator;
@ -1678,6 +1677,15 @@ WindowLayer::_SendUpdateMessage()
BRect updateRect = fPendingUpdateSession.DirtyRegion().Frame();
updateRect.OffsetBy(-fFrame.left, -fFrame.top);
message.AddRect("_rect", updateRect);
// find all views that need an update
if (!fContentRegionValid)
_UpdateContentRegion();
fTopLayer->AddTokensForLayersInRegion(&message,
fPendingUpdateSession.DirtyRegion(),
&fContentRegion);
ServerWindow()->SendMessageToClient(&message);
fUpdateRequested = true;

View File

@ -584,6 +584,7 @@ HWInterface::_AdoptDragBitmap(const ServerBitmap* bitmap, const BPoint& offset)
}
_RestoreCursorArea();
Invalidate(_CursorFrame());
if (fCursorAndDragBitmap != fCursor) {
delete fCursorAndDragBitmap;

View File

@ -78,14 +78,21 @@ typedef PixelFormat::agg_buffer agg_buffer;
if (_p.data8[3] == 255) { \
BLEND(d, r, g, b, a); \
} else { \
uint8 alphaRest = 255 - (a); \
uint32 alphaTemp = (65025 - alphaRest * (255 - _p.data8[3])); \
uint32 alphaDest = _p.data8[3] * alphaRest; \
uint32 alphaSrc = 255 * (a); \
d[0] = (_p.data8[0] * alphaDest + (b) * alphaSrc) / alphaTemp; \
d[1] = (_p.data8[1] * alphaDest + (g) * alphaSrc) / alphaTemp; \
d[2] = (_p.data8[2] * alphaDest + (r) * alphaSrc) / alphaTemp; \
d[3] = alphaTemp >> 8; \
if (_p.data8[3] == 0) { \
d[0] = (b); \
d[1] = (g); \
d[2] = (r); \
d[3] = (a); \
} else { \
uint8 alphaRest = 255 - (a); \
uint32 alphaTemp = (65025 - alphaRest * (255 - _p.data8[3])); \
uint32 alphaDest = _p.data8[3] * alphaRest; \
uint32 alphaSrc = 255 * (a); \
d[0] = (_p.data8[0] * alphaDest + (b) * alphaSrc) / alphaTemp; \
d[1] = (_p.data8[1] * alphaDest + (g) * alphaSrc) / alphaTemp; \
d[2] = (_p.data8[2] * alphaDest + (r) * alphaSrc) / alphaTemp; \
d[3] = alphaTemp >> 8; \
} \
} \
}

View File

@ -57,9 +57,9 @@ is_white_space(uint16 glyph)
// constructor
AGGTextRenderer::AGGTextRenderer()
: fFontEngine(gFreeTypeLibrary),
fFontManager(fFontEngine),
fFontCache(fFontEngine),
fCurves(fFontManager.path_adaptor()),
fCurves(fFontCache.path_adaptor()),
fContour(fCurves),
fUnicodeBuffer((char*)malloc(DEFAULT_UNI_CODE_BUFFER_SIZE)),
@ -71,7 +71,7 @@ AGGTextRenderer::AGGTextRenderer()
fEmbeddedTransformation(),
fFont(),
fLastFamilyAndStyle(0),
fLastFamilyAndStyle(0xffffffff),
fLastPointSize(-1.0),
fLastHinted(false)
{
@ -102,12 +102,14 @@ AGGTextRenderer::SetFont(const ServerFont &font)
if (load) {
if (transform.IsIdentity()) {
//printf("AGGTextRenderer::SetFont() - native\n");
success = fFontEngine.load_font(font, agg::glyph_ren_native_gray8);
//printf("AGGTextRenderer::SetFont() - native: %d\n", success);
} else {
//printf("AGGTextRenderer::SetFont() - outline\n");
success = fFontEngine.load_font(font, agg::glyph_ren_outline);
//printf("AGGTextRenderer::SetFont() - outline: %d\n", success);
}
// } else {
//printf("AGGTextRenderer::SetFont() - already loaded\n");
}
fLastFamilyAndStyle = font.GetFamilyAndStyle();
@ -214,11 +216,11 @@ AGGTextRenderer::RenderString(const char* string,
continue;
}*/
const agg::glyph_cache* glyph = fFontManager.glyph(*p);
const agg::glyph_cache* glyph = fFontCache.glyph(*p);
if (glyph) {
if (i > 0 && fKerning) {
fFontManager.add_kerning(&advanceX, &advanceY);
fFontCache.add_kerning(&advanceX, &advanceY);
}
x += advanceX;
@ -258,26 +260,26 @@ AGGTextRenderer::RenderString(const char* string,
// we cannot use the transformation pipeline
double transformedX = x + transformOffset.x;
double transformedY = y + transformOffset.y;
fFontManager.init_embedded_adaptors(glyph,
fFontCache.init_embedded_adaptors(glyph,
transformedX,
transformedY);
glyphBounds.OffsetBy(transformOffset);
} else {
fFontManager.init_embedded_adaptors(glyph, x, y);
fFontCache.init_embedded_adaptors(glyph, x, y);
glyphBounds = transform.TransformBounds(glyphBounds);
}
if (clippingFrame.Intersects(glyphBounds)) {
switch (glyph->data_type) {
case agg::glyph_data_mono:
agg::render_scanlines(fFontManager.mono_adaptor(),
fFontManager.mono_scanline(),
agg::render_scanlines(fFontCache.mono_adaptor(),
fFontCache.mono_scanline(),
*binRenderer);
break;
case agg::glyph_data_gray8:
agg::render_scanlines(fFontManager.gray8_adaptor(),
fFontManager.gray8_scanline(),
agg::render_scanlines(fFontCache.gray8_adaptor(),
fFontCache.gray8_scanline(),
*solidRenderer);
break;
@ -370,10 +372,10 @@ AGGTextRenderer::StringWidth(const char* utf8String, uint32 length)
for (uint32 i = 0; i < glyphCount; i++) {
if ((glyph = fFontManager.glyph(*p))) {
if ((glyph = fFontCache.glyph(*p))) {
if (i > 0 && fKerning) {
fFontManager.add_kerning(&width, &y);
fFontCache.add_kerning(&width, &y);
}
width += glyph->advance_x;

View File

@ -56,13 +56,13 @@ class AGGTextRenderer {
typedef agg::font_engine_freetype_int32 font_engine_type;
typedef agg::font_cache_manager<font_engine_type> font_manager_type;
typedef agg::conv_curve<font_manager_type::path_adaptor_type>
typedef agg::font_cache_manager<font_engine_type> font_cache_type;
typedef agg::conv_curve<font_cache_type::path_adaptor_type>
conv_font_curve_type;
typedef agg::conv_contour<conv_font_curve_type> conv_font_contour_type;
font_engine_type fFontEngine;
font_manager_type fFontManager;
font_cache_type fFontCache;
// Pipeline to process the vectors glyph paths (curves + contour)
conv_font_curve_type fCurves;