* Removed unused MakeBlendColor().
* At least 15 bit mode is broken, and should probably be removed. * Cleanup - do we really need this class? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16247 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
0098d20af2
commit
d5ffccabb7
@ -1,87 +1,58 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: RGBColor.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Color encapsulation class for the app_server
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//
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//------------------------------------------------------------------------------
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#ifndef RGBCOLOR_H_
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#define RGBCOLOR_H_
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/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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*/
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#ifndef RGB_COLOR_H
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#define RGB_COLOR_H
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#include <GraphicsDefs.h>
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/*!
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\class RGBColor RGBColor.h
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\brief A color class to encapsulate color space ugliness in the app_server
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RGBColors can be used to perform tasks much more difficult using rgb_colors. This
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class is limited to the app_server because of the access to the system palette for
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looking up the 32-bit value to each color index.
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*/
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class RGBColor
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{
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public:
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RGBColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
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RGBColor(int r, int g, int b, int a=255);
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RGBColor(const rgb_color &col);
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RGBColor(uint16 col);
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RGBColor(uint8 col);
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RGBColor(const RGBColor &col);
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RGBColor();
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void PrintToStream() const;
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uint8 GetColor8() const;
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uint16 GetColor15() const;
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uint16 GetColor16() const;
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rgb_color GetColor32() const;
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void SetColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
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void SetColor(int r, int g, int b, int a=255);
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void SetColor(uint16 color16);
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void SetColor(uint8 color8);
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void SetColor(const rgb_color &color);
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void SetColor(const RGBColor &col);
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RGBColor MakeBlendColor(const RGBColor &color, const float &position);
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const RGBColor & operator=(const RGBColor &col);
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const RGBColor & operator=(const rgb_color &col);
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bool operator==(const rgb_color &col) const;
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bool operator==(const RGBColor &col) const;
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class RGBColor {
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public:
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RGBColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
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RGBColor(int r, int g, int b, int a=255);
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RGBColor(const rgb_color &col);
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RGBColor(uint16 col);
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RGBColor(uint8 col);
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RGBColor(const RGBColor &col);
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RGBColor();
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bool IsTransparentMagic() const;
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uint8 GetColor8() const;
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uint16 GetColor15() const;
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uint16 GetColor16() const;
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rgb_color GetColor32() const;
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protected:
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rgb_color color32;
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void SetColor(uint8 r, uint8 g, uint8 b, uint8 a=255);
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void SetColor(int r, int g, int b, int a=255);
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void SetColor(uint16 color16);
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void SetColor(uint8 color8);
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void SetColor(const rgb_color &color);
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void SetColor(const RGBColor &col);
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// caching
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mutable uint16 color16;
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mutable uint16 color15;
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mutable uint8 color8;
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mutable bool update8;
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mutable bool update15;
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mutable bool update16;
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const RGBColor & operator=(const RGBColor &col);
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const RGBColor & operator=(const rgb_color &col);
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bool operator==(const rgb_color &col) const;
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bool operator==(const RGBColor &col) const;
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bool IsTransparentMagic() const;
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void PrintToStream() const;
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protected:
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rgb_color fColor32;
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// caching
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mutable uint16 fColor16;
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mutable uint16 fColor15;
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mutable uint8 fColor8;
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mutable bool fUpdate8;
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mutable bool fUpdate15;
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mutable bool fUpdate16;
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};
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#endif
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#endif // RGB_COLOR_H
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@ -1,38 +1,20 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
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||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: RGBColor.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Color encapsulation class for the app_server
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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*/
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// Standard Includes -----------------------------------------------------------
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#include <stdio.h>
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// Local Includes --------------------------------------------------------------
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#include "RGBColor.h"
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#include "SystemPalette.h"
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#include <ColorUtils.h>
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#include <stdio.h>
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/*!
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\brief Create an RGBColor from specified values
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\param red red
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@ -45,6 +27,7 @@ RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a)
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SetColor(r,g,b,a);
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}
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/*!
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\brief Create an RGBColor from specified values
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\param red red
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@ -54,112 +37,122 @@ RGBColor::RGBColor(uint8 r, uint8 g, uint8 b, uint8 a)
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*/
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RGBColor::RGBColor(int r, int g, int b, int a)
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{
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SetColor(r,g,b,a);
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SetColor(r, g, b, a);
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}
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/*!
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\brief Create an RGBColor from an rgb_color
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\param col color to initialize from
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\param color color to initialize from
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*/
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RGBColor::RGBColor(const rgb_color &col)
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RGBColor::RGBColor(const rgb_color &color)
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{
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SetColor(col);
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SetColor(color);
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}
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/*!
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\brief Create an RGBColor from a 16-bit RGBA color
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\param col color to initialize from
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\param color color to initialize from
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*/
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RGBColor::RGBColor(uint16 col)
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RGBColor::RGBColor(uint16 color)
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{
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SetColor(col);
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SetColor(color);
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}
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/*!
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\brief Create an RGBColor from an index color
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\param col color to initialize from
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\param color color to initialize from
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*/
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RGBColor::RGBColor(uint8 col)
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RGBColor::RGBColor(uint8 color)
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{
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SetColor(col);
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SetColor(color);
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}
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/*!
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\brief Copy Contructor
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\param col color to initialize from
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\param color color to initialize from
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*/
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RGBColor::RGBColor(const RGBColor &col)
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RGBColor::RGBColor(const RGBColor &color)
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{
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color32=col.color32;
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color16=col.color16;
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color8=col.color8;
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update8=col.update8;
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update16=col.update16;
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fColor32 = color.fColor32;
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fColor16 = color.fColor16;
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fColor8 = color.fColor8;
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fUpdate8 = color.fUpdate8;
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fUpdate16 = color.fUpdate16;
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}
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/*!
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\brief Create an RGBColor with the values(0,0,0,0)
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*/
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RGBColor::RGBColor()
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{
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SetColor(0,0,0,0);
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update8=update16=false;
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SetColor(0, 0, 0, 0);
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}
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/*!
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\brief Returns the color as the closest 8-bit color in the palette
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\return The palette index for the current color
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*/
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uint8 RGBColor::GetColor8() const
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uint8
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RGBColor::GetColor8() const
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{
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if(update8)
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{
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color8=FindClosestColor(SystemPalette(), color32);
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update8=false;
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if (fUpdate8) {
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fColor8 = FindClosestColor(SystemPalette(), fColor32);
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fUpdate8 = false;
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}
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return color8;
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return fColor8;
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}
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/*!
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\brief Returns the color as the closest 15-bit color
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\return 15-bit value of the current color plus 1-bit alpha
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*/
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uint16 RGBColor::GetColor15() const
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uint16
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RGBColor::GetColor15() const
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{
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if(update15)
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{
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color15=FindClosestColor15(color32);
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update15=false;
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if (fUpdate15) {
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fColor15 = FindClosestColor15(fColor32);
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fUpdate15 = false;
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}
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return color15;
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return fColor15;
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}
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/*!
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\brief Returns the color as the closest 16-bit color
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\return 16-bit value of the current color
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*/
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uint16 RGBColor::GetColor16() const
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uint16
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RGBColor::GetColor16() const
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{
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if(update16)
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{
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color16=FindClosestColor16(color32);
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update16=false;
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if (fUpdate16) {
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fColor16 = FindClosestColor16(fColor32);
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fUpdate16 = false;
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}
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return color16;
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return fColor16;
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}
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/*!
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\brief Returns the color as a 32-bit color
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\return current color, including alpha
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*/
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rgb_color RGBColor::GetColor32() const
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rgb_color
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RGBColor::GetColor32() const
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{
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return color32;
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return fColor32;
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}
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/*!
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\brief Set the object to specified values
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\param red red
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@ -167,16 +160,18 @@ rgb_color RGBColor::GetColor32() const
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\param blue blue
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\param alpha alpha, defaults to 255
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*/
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void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a)
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void
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RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a)
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{
|
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color32.red=r;
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color32.green=g;
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color32.blue=b;
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color32.alpha=a;
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update8=update16=true;
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fColor32.red = r;
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fColor32.green = g;
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fColor32.blue = b;
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fColor32.alpha = a;
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|
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fUpdate8 = fUpdate16 = true;
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}
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/*!
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\brief Set the object to specified values
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\param red red
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@ -184,185 +179,145 @@ void RGBColor::SetColor(uint8 r, uint8 g, uint8 b, uint8 a)
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\param blue blue
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\param alpha alpha, defaults to 255
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*/
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void RGBColor::SetColor(int r, int g, int b, int a)
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void
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RGBColor::SetColor(int r, int g, int b, int a)
|
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{
|
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color32.red=(uint8)r;
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color32.green=(uint8)g;
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color32.blue=(uint8)b;
|
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color32.alpha=(uint8)a;
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fColor32.red = (uint8)r;
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fColor32.green = (uint8)g;
|
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fColor32.blue = (uint8)b;
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fColor32.alpha = (uint8)a;
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update8=update16=true;
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fUpdate8 = fUpdate16 = true;
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}
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||||
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/*!
|
||||
\brief Set the object to specified value
|
||||
\param col16 color to copy
|
||||
*/
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void RGBColor::SetColor(uint16 col16)
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void
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RGBColor::SetColor(uint16 col16)
|
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{
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color16=col16;
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SetRGBColor(&color32,col16);
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fColor16 = col16;
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SetRGBColor(&fColor32,col16);
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update8=true;
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update16=false;
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fUpdate8 = true;
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fUpdate16 = false;
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}
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||||
|
||||
|
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/*!
|
||||
\brief Set the object to specified index in the palette
|
||||
\param col8 color to copy
|
||||
*/
|
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void RGBColor::SetColor(uint8 col8)
|
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void
|
||||
RGBColor::SetColor(uint8 col8)
|
||||
{
|
||||
color8=col8;
|
||||
color32=SystemPalette()[col8];
|
||||
fColor8 = col8;
|
||||
fColor32 = SystemPalette()[col8];
|
||||
|
||||
update8=false;
|
||||
update16=true;
|
||||
fUpdate8 = false;
|
||||
fUpdate16 = true;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Set the object to specified color
|
||||
\param color color to copy
|
||||
*/
|
||||
void RGBColor::SetColor(const rgb_color &color)
|
||||
void
|
||||
RGBColor::SetColor(const rgb_color &color)
|
||||
{
|
||||
color32=color;
|
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update8=update16=true;
|
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fColor32 = color;
|
||||
fUpdate8 = fUpdate16 = true;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Set the object to specified color
|
||||
\param col color to copy
|
||||
\param color color to copy
|
||||
*/
|
||||
void
|
||||
RGBColor::SetColor(const RGBColor &col)
|
||||
RGBColor::SetColor(const RGBColor &color)
|
||||
{
|
||||
color32 = col.color32;
|
||||
color16 = col.color16;
|
||||
color8 = col.color8;
|
||||
update8 = col.update8;
|
||||
update16 = col.update16;
|
||||
fColor32 = color.fColor32;
|
||||
fColor16 = color.fColor16;
|
||||
fColor8 = color.fColor8;
|
||||
fUpdate8 = color.fUpdate8;
|
||||
fUpdate16 = color.fUpdate16;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Set the object to specified color
|
||||
\param col color to copy
|
||||
\param color color to copy
|
||||
*/
|
||||
const RGBColor&
|
||||
RGBColor::operator=(const RGBColor &col)
|
||||
RGBColor::operator=(const RGBColor &color)
|
||||
{
|
||||
color32 = col.color32;
|
||||
color16 = col.color16;
|
||||
color8 = col.color8;
|
||||
update8 = col.update8;
|
||||
update16 = col.update16;
|
||||
fColor32 = color.fColor32;
|
||||
fColor16 = color.fColor16;
|
||||
fColor8 = color.fColor8;
|
||||
fUpdate8 = color.fUpdate8;
|
||||
fUpdate16 = color.fUpdate16;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Set the object to specified color
|
||||
\param col color to copy
|
||||
\param color color to copy
|
||||
*/
|
||||
const RGBColor&
|
||||
RGBColor::operator=(const rgb_color &col)
|
||||
RGBColor::operator=(const rgb_color &color)
|
||||
{
|
||||
color32 = col;
|
||||
update8 = update16 = true;
|
||||
fColor32 = color;
|
||||
fUpdate8 = fUpdate16 = true;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Returns a color blended between the object's value and
|
||||
another color.
|
||||
|
||||
\param color The other color to be blended with.
|
||||
\param position A weighted percentage of the second color to use. 0 <= value <= 1.0
|
||||
\return The blended color
|
||||
|
||||
If the position passed to this function is invalid, the starting
|
||||
color will be returned.
|
||||
*/
|
||||
RGBColor RGBColor::MakeBlendColor(const RGBColor &color, const float &position)
|
||||
{
|
||||
rgb_color col=color32;
|
||||
rgb_color col2=color.color32;
|
||||
|
||||
rgb_color newcol={0,0,0,0};
|
||||
float mod=0;
|
||||
int16 delta;
|
||||
if(position<0 || position>1)
|
||||
return *this;
|
||||
|
||||
delta=int16(col2.red)-int16(col.red);
|
||||
mod=col.red + (position * delta);
|
||||
newcol.red=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.red=255;
|
||||
if(mod<0 )
|
||||
newcol.red=0;
|
||||
|
||||
delta=int16(col2.green)-int16(col.green);
|
||||
mod=col.green + (position * delta);
|
||||
newcol.green=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.green=255;
|
||||
if(mod<0 )
|
||||
newcol.green=0;
|
||||
|
||||
delta=int16(col2.blue)-int16(col.blue);
|
||||
mod=col.blue + (position * delta);
|
||||
newcol.blue=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.blue=255;
|
||||
if(mod<0 )
|
||||
newcol.blue=0;
|
||||
|
||||
delta=int8(col2.alpha)-int8(col.alpha);
|
||||
mod=col.alpha + (position * delta);
|
||||
newcol.alpha=uint8(mod);
|
||||
if(mod>255 )
|
||||
newcol.alpha=255;
|
||||
if(mod<0 )
|
||||
newcol.alpha=0;
|
||||
|
||||
return RGBColor(newcol);
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Prints the 32-bit values of the color to standard out
|
||||
*/
|
||||
void RGBColor::PrintToStream(void) const
|
||||
void
|
||||
RGBColor::PrintToStream(void) const
|
||||
{
|
||||
printf("RGBColor (%u,%u,%u,%u)\n", color32.red,color32.green,color32.blue,color32.alpha);
|
||||
printf("RGBColor(%u,%u,%u,%u)\n",
|
||||
fColor32.red, fColor32.green, fColor32.blue, fColor32.alpha);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Overloaded comaparison
|
||||
\return true if all color elements are exactly equal
|
||||
*/
|
||||
bool RGBColor::operator==(const rgb_color &col) const
|
||||
bool
|
||||
RGBColor::operator==(const rgb_color &color) const
|
||||
{
|
||||
return color32.red == col.red &&
|
||||
color32.green == col.green &&
|
||||
color32.blue == col.blue &&
|
||||
color32.alpha == col.alpha;
|
||||
return fColor32.red == color.red
|
||||
&& fColor32.green == color.green
|
||||
&& fColor32.blue == color.blue
|
||||
&& fColor32.alpha == color.alpha;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Overloaded comaparison
|
||||
\return true if all color elements are exactly equal
|
||||
*/
|
||||
bool RGBColor::operator==(const RGBColor &col) const
|
||||
bool
|
||||
RGBColor::operator==(const RGBColor &color) const
|
||||
{
|
||||
return color32.red == col.color32.red &&
|
||||
color32.green == col.color32.green &&
|
||||
color32.blue == col.color32.blue &&
|
||||
color32.alpha == col.color32.alpha;
|
||||
return fColor32.red == color.fColor32.red
|
||||
&& fColor32.green == color.fColor32.green
|
||||
&& fColor32.blue == color.fColor32.blue
|
||||
&& fColor32.alpha == color.fColor32.alpha;
|
||||
}
|
||||
|
||||
// IsTransparentMagic
|
||||
|
||||
bool
|
||||
RGBColor::IsTransparentMagic() const
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user