Added some code to draw "empty" in empty menus. Not working for the
moment, but committing since it's too late to continue working, and at least the window is resized correctly... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16142 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -34,9 +34,10 @@ class BMenuScroller;
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class BMenuWindow : public BWindow {
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public:
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BMenuWindow(const char *name);
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BMenuWindow(const char *name, BMenu *menu);
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virtual ~BMenuWindow();
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void SetMenu(BMenu *menu);
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void UpdateScrollers();
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private:
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@ -1044,15 +1044,17 @@ BMenu::_show(bool selectFirstItem)
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// See if the supermenu has a cached menuwindow,
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// and use that one if possible.
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BMenuWindow *window = NULL;
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if (fSuper != NULL)
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if (fSuper != NULL) {
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window = fSuper->MenuWindow();
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if (window != NULL)
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window->SetMenu(this);
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}
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// Otherwise, create a new one
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// Actually, I think this can only happen for
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// "stand alone" BPopUpMenus (i.e. not within a BMenuField)
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if (window == NULL) {
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// Menu windows get the BMenu's handler name
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window = new BMenuWindow(Name());
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window = new BMenuWindow(Name(), this);
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}
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if (window == NULL)
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@ -1572,7 +1574,7 @@ BMenu::MenuWindow()
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if (fCachedMenuWindow == NULL) {
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char windowName[64];
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snprintf(windowName, 64, "%s cached menuwindow\n", Name());
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fCachedMenuWindow = new BMenuWindow(windowName);
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fCachedMenuWindow = new BMenuWindow(windowName, this);
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}
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return fCachedMenuWindow;
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@ -1807,7 +1809,12 @@ BMenu::UpdateWindowViewSize(bool upWind)
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BRect frame = CalcFrame(ScreenLocation(), &scroll);
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ResizeTo(frame.Width(), frame.Height());
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window->ResizeTo(Bounds().Width() + 2, Bounds().Height() + 2);
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if (fItems.CountItems() > 0)
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window->ResizeTo(Bounds().Width() + 2, Bounds().Height() + 2);
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else {
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CacheFontInfo();
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window->ResizeTo(StringWidth("<empty>") + 4, fFontHeight + 6);
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}
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window->MoveTo(frame.LeftTop());
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}
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@ -36,14 +36,17 @@ const window_feel kMenuWindowFeel = (window_feel)1025;
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// This draws the frame around the BMenu
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class BMenuFrame : public BView {
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public:
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BMenuFrame() ;
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BMenuFrame(BMenu *menu) ;
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virtual void AttachedToWindow();
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virtual void Draw(BRect updateRect);
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private:
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BMenu *fMenu;
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};
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BMenuWindow::BMenuWindow(const char *name)
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BMenuWindow::BMenuWindow(const char *name, BMenu *menu)
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:
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// The window will be resized by BMenu, so just pass a dummy rect
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//BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, kMenuWindowFeel,
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@ -53,8 +56,7 @@ BMenuWindow::BMenuWindow(const char *name)
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fUpperScroller(NULL),
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fLowerScroller(NULL)
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{
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BMenuFrame *menuFrame = new BMenuFrame();
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AddChild(menuFrame);
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SetMenu(menu);
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}
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@ -63,10 +65,21 @@ BMenuWindow::~BMenuWindow()
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}
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void
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BMenuWindow::SetMenu(BMenu *menu)
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{
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if (CountChildren() > 0)
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RemoveChild(ChildAt(0));
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BMenuFrame *menuFrame = new BMenuFrame(menu);
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AddChild(menuFrame);
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}
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// BMenuFrame
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BMenuFrame::BMenuFrame()
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BMenuFrame::BMenuFrame(BMenu *menu)
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:
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BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW)
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BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW),
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fMenu(menu)
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{
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}
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@ -82,9 +95,18 @@ BMenuFrame::AttachedToWindow()
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void
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BMenuFrame::Draw(BRect updateRect)
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{
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if (fMenu->CountItems() == 0) {
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SetHighColor(ui_color(B_MENU_BACKGROUND_COLOR));
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FillRect(updateRect);
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font_height height;
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fMenu->GetFontHeight(&height);
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fMenu->SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DISABLED_LABEL_TINT));
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// TODO: This doesn't get drawn for some reason
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fMenu->DrawString("<empty>", BPoint(2, ceilf(height.ascent + 2)));
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}
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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BRect bounds(Bounds());
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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StrokeLine(BPoint(bounds.right, bounds.top),
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BPoint(bounds.right, bounds.bottom - 1));
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StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
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