them apart (this even saves a pointer from vm_virtual_map to its address space)
* aspace -> address_space
* vm_create_address_space() did not check if creating the semaphore succeeded
* Removed team::kaspace - was not really needed (introduced a new vm_kernel_address_space()
function that doesn't grab a reference to the address space)
* Removed vm_address_space::name - it was just a copy of the team name, anyway,
and there is always only one address space per team
* Removed aspace_id - the address space is now using the team_id
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15609 a95241bf-73f2-0310-859d-f6bbb57e9c96
NEXT: port the FreeBSD netstack
I need volunteers for this huge task. And I don't have much time left for coding, anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15608 a95241bf-73f2-0310-859d-f6bbb57e9c96
Just noticed that VI did not like my copy-pasted commit log. It should be: we _need_ better pthread/mutex support. Here is the important part, again:
Cleaned up native part of libbind.so a little bit more. Though, the ugly hack remains. We need better pthread/mutex support. Added TODO that we also should move sysctl() into the kernel and libroot.so.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15606 a95241bf-73f2-0310-859d-f6bbb57e9c96
Committed libnetwork.so. I actually wanted to port BSD's libc/net resolver, but that one uses too many unsupported functions, so I basically merged libbind.so and libsocket.so into one library.
Moved the libbind.so sources to libnetwork/dns.
Cleaned up native part of libbind.so a little bit more. Though, the ugly hack remains. We nbetter pthread/mutex support. Added TODO that we also shousctl() into the kernel and libroot.so.
Improved DEVNOTES a little bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15605 a95241bf-73f2-0310-859d-f6bbb57e9c96
written the page, we now do it before, so that it cannot lose any changed data
anymore; it doesn't matter if the page is written to while writing it back, the
worst thing that can happen is that we write the same page twice. Also, we don't
rely on the PAGE_MODIFIED bit anymore, we now check all mappings of that page
to find all modified pages, no matter how far the (currently disabled) page
daemon had come.
Also, destroying an area will now result in writing back changed pages - this
is only really important for memory mapped files, though, and should probably
be avoided for other vm_store types.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15597 a95241bf-73f2-0310-859d-f6bbb57e9c96
menu. The menu basically works, but has a couple of problems. The
harmless ones are graphical: we get cursor artifacts when the colors
are changed, and the item selection doesn't quite look as it should.
More serious is the lack of Home/End, Page Up/Down keys. All I read from
the console is a '\0' byte when such a key is pressed. The cursor keys
work fortunately. I mapped the functionality of Page Up/Down
additionally to the Left/Right cursor keys. So the menu should be usable
at least. I guess, I'll leave it in that state; Axel wants a graphical
menu anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15589 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved some headers around and cleaned them up.
Fixed threading code in libbind.so. Don't know why I hadn't noticed this before. Now it is reliable, but uses an even uglier hack.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15585 a95241bf-73f2-0310-859d-f6bbb57e9c96
mappings yet, that's a good way to test this functionality.
* Turns out the directory of the mappings must be known already - they
should be added automatically, but I've added them manually for now
(which is okay for the default system directory).
* Having more than one style with the same family in the mappings didn't
work as planned - it now does.
* On my current system, time spend in the font manager constructor went
down from 1.5 secs to around 12000 usecs (and I have only a moderate
number of fonts installed, or so I thought - looks like the mappings
were a good idea :-)) - and that directly cuts down the boot time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15580 a95241bf-73f2-0310-859d-f6bbb57e9c96
fixed displayed names for some models
added untested support for CardBus models Indigo*, thanks to Patrick Lafarguette for his great help on this feature
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15571 a95241bf-73f2-0310-859d-f6bbb57e9c96
all CPU specific implementations as much as possible.
AMD and Intel are now separated again, even though they are currently
equivalent besides the CPU vendor detection.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15567 a95241bf-73f2-0310-859d-f6bbb57e9c96
service depends on it, it doesn't make any sense to call it that early in the
game.
* The VFS now has a low memory handler for vnodes as well. If there is enough
memory left, it won't free any vnodes anymore.
* Potential crashing bug fix: some functions did not check if the FD passed
in belonged to the right type; they just assumed it had a valid vnode, but
it could have had a mount structure associated as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15566 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the link were not initialized in cached_block, as its constructor were never called
(was using malloc/free instead of new/delete).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15564 a95241bf-73f2-0310-859d-f6bbb57e9c96
When memory gets low, the blocks on that list are also freed - but right now,
that only happens when a block is put back (not directly on demand, ie. via
a low memory handler).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15552 a95241bf-73f2-0310-859d-f6bbb57e9c96
memory status.
Added new B_NO_LOW_MEMORY constant for the usual case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15551 a95241bf-73f2-0310-859d-f6bbb57e9c96
kernel TLBs from being flushed on context switch.
* new arch_cpu_user_TLB_invalidate() that now does what arch_cpu_global_TLB_invalidate()
did before.
* arch_cpu_global_TLB_invalidate() will now flush all TLBs, even those from the
kernel.
* some cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15535 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The boot loader now checks the CPU for the cpuid and rdtsc features, which we
currently both rely on.
* Removed old and no longer used stage2_priv.h header
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15534 a95241bf-73f2-0310-859d-f6bbb57e9c96
has not yet been tested, though - I'll do this after this commit):
* Removed the arch_memory_type stuff from vm_area; since there are only 8 memory
ranges on x86, it's simply overkill. The MTRR code now remembers the area ID
and finds the MTRR that way (it could also iterate over the existing MTRRs).
* Introduced some post_modules() init functions.
* If the other x86 CPUs out there don't differ a lot, MTRR functionality might
be put back into the kernel.
* x86_write_msr() was broken, it wrote the 64 bit number with the 32 bit words
switched - it took me some time (and lots of #GPs) to figure that one out.
* Removed the macro read_ebp() and introduced a function x86_read_ebp()
(it's not really a time critical call).
* Followed the Intel docs on how to change MTRRs (symmetrically on all CPUs
with caches turned off).
* Asking for memory types will automatically change the requested length to
a power of two - note that BeOS seems to behave in the same, although that's
not really very clean.
* fixed MTRRs are ignored for now - we should make sure at least, though,
that they are identical on all CPUs (or turn them off, even though I'd
prefer the BIOS stuff to be uncacheable, which we don't enforce yet, though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15528 a95241bf-73f2-0310-859d-f6bbb57e9c96
called before module_init(). Maybe it's even better to drop into the kernel
debugger.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15524 a95241bf-73f2-0310-859d-f6bbb57e9c96
Contains (emtpy) modules for Intel/AMD/VIA models.
Might be separated later, though, depending on how large they will get.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15522 a95241bf-73f2-0310-859d-f6bbb57e9c96
the debugger - killing them only very rarely works out anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15516 a95241bf-73f2-0310-859d-f6bbb57e9c96
the AS_REDRAW message.
The AS_REDRAW message is now only used as a notifier - it's arrival is not
critical anymore, IOW it's simply dropped when the queue is full.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15511 a95241bf-73f2-0310-859d-f6bbb57e9c96
is no longer visible in the Deskbar.
Changed registrar.rdef to match the same application flags, and added a comment
that those flags are actually ignored. Cleaned it up a bit, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15508 a95241bf-73f2-0310-859d-f6bbb57e9c96
"tracker always first" was selected, and the first app that was launched was not
Tracker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15507 a95241bf-73f2-0310-859d-f6bbb57e9c96
It also fixed a bug in the old code - the handshake semaphores were created
acquirable, causing the BDirectWindow::DirectDaemonFunc() to call DirectConnected()
with an uninitialized buffer and way too early - this probably didn't show up
before since it called it before the BDirectWindow constructor ran through,
so that DirectConnected() would still point to the BDirectWindow version, and
not to the implemented one of its subclass...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15505 a95241bf-73f2-0310-859d-f6bbb57e9c96
app_server...
If you like to use it, define USE_DIRECT_WINDOW_TEST_MODE in the haiku_app_server
Jamfile.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15504 a95241bf-73f2-0310-859d-f6bbb57e9c96
of new/typeinfo/exception from our headers.
Rearranged the IconCache node_ref hash computation to be padding-resistant
(at least on PPC, node_ref is 16 bytes long, not 12 as it is with x86 and GCC 2).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15498 a95241bf-73f2-0310-859d-f6bbb57e9c96
author ever checked the documentation for the function he was trying to
use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15492 a95241bf-73f2-0310-859d-f6bbb57e9c96
suboptimal (if working at all) -- review is appreciated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15486 a95241bf-73f2-0310-859d-f6bbb57e9c96
easier to define them for now, since they are used unconditionally e.g.
in the Tracker sources.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15485 a95241bf-73f2-0310-859d-f6bbb57e9c96
one of the TODOs already says, the architecture specific parts should be
factored out into separate source files.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15480 a95241bf-73f2-0310-859d-f6bbb57e9c96
but it compiles at least. :-)
* Pulled the architecture specific part out of <posix/setjmp.h> into
<posix/arch/<arch>/arch_setjmp.h>.
* Moved setjmp_save_sigs.c from the x86 specific implementation into a
"generic" sibling directory, since it is reusable (and actually used
by the PPC implementation).
* Added generic/longjmp_return.c containing a function __longjmp_return,
which is invoked at the end of siglongjmp(), resetting the signal mask
and validating the return value. It is used by the PPC implementation,
and should also be used by the x86 implementation, but I'll leave that
to someone who's motivated enough to also test it. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15479 a95241bf-73f2-0310-859d-f6bbb57e9c96
using the clipping info from a BDirectWindow... I made it so that the window
used stays on top always, until I can think of something better. The other
problem is that you should not move the window, since Painter doesn't update
it's pointer into the frame buffer.
* Now the test environment is running at pretty much the same speed as it would
under Haiku, completely by-passing the BeOS app_server. It shows that Painter
needs to be optimized for writing to graphics memory, and also that we need to
figure out a way to distribute update sessions more equally. What happens is
this: The first invalidation of a window triggers an update on the client
side... the client cannot keep up with drawing, since it is pretty much
blocked all the time because the desktop thread moves a window and because
the clipping constantly changes. In the meantime, new update request are
added to the pending session because the client has still not finished with
the current session. Only when things settle a bit, the next update session
can be startet. On the bright side of things, the earlier problems with
scrolling seem to be fixed for good.
* some documentation updates on Painter
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15478 a95241bf-73f2-0310-859d-f6bbb57e9c96
functions from glibc 2.3.2. Adding those one by one is extremely
boring and time-consuming work. We should probably just remove the
math stuff again, add a verbatim copy of the glibc directories, and
shuffle things around afterwards.
* Note that for x86 holds sizeof(long double) == 96. I removed the
generic 128 bit long double functions that were in use before and
added respective 96 bit versions to arch/x86 (or left them out, if
they weren't used). For PPC the System V ABI spec supplement specifies
sizeof(long double) == 128, but I had trouble configuring gcc to
actually use that setting (looks like there simply is no support for
TI mode for PPC 32). So we have to live with sizeof(long double) ==
sizeof(double) == 64 for the time being.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15477 a95241bf-73f2-0310-859d-f6bbb57e9c96
inline. Commented undefined virtual methods. BBitmapBuffer is still used, so
is ViewHWInterface.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15472 a95241bf-73f2-0310-859d-f6bbb57e9c96
contains code for BDirectWindow and BWindowScreen only.
* Updated BDirectWindow and BWindowScreen to no longer require the COMPILE_FOR_x
defines - compilation for R5 is not likely to work anymore, though (the Jamfile
didn't allow this anymore, anyway)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15465 a95241bf-73f2-0310-859d-f6bbb57e9c96
lock the Desktop itself, and sometimes not - that also fixes some potential deadlock
situations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15463 a95241bf-73f2-0310-859d-f6bbb57e9c96
* finally nailed that much hated bug where the
wrong background underneath the cursor was restored.
I always looked for this in the wrong place -
of course, you cannot blit regions on top
of the cursor and expect the backup of the
background to be magically valid still... ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15461 a95241bf-73f2-0310-859d-f6bbb57e9c96
to avoid any confusion with MarkContentDirty()
* hopyfully fixed all drawing defects that could be
observed with CopyBits()ing and ScrollTo()ing, the fix
is definitely valid, and I cannot see any more problems
in Tracker either... hopefully this is it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15458 a95241bf-73f2-0310-859d-f6bbb57e9c96
* prevents the target view from being scrolled out of range
* handles Trackers completely confused usage of scrollbars
There is just one problem with Tracker's horizontal scrollbar
scrolling the title view much further than it should, which I
will look into tomorrow...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15457 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When switching workspaces, usually the focus switches to the front window.
This no longer happens in case a floating window had focus and is still visible
in the new workspace - in that case, focus is kept with the floating window.
* SetFocusWindow() now chooses the topmost window in case the specified window
has either a modal or there is no front window.
Desktop::RemoveWindow() now makes sure the window is hidden before removing it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15447 a95241bf-73f2-0310-859d-f6bbb57e9c96
x86 the Haiku image still builds, so it is apparently not used. I
guess it would be best to abandon our posix_math.o completely and
use the glibc math implementations instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15446 a95241bf-73f2-0310-859d-f6bbb57e9c96
added a generic implementation using atomic_test_and_set().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15444 a95241bf-73f2-0310-859d-f6bbb57e9c96
* when changing feel, the original flags are now restored.
* added B_SAME_POSITION_IN_ALL_WORKSPACES to valid flags, so that they can be
set by the user.
* fixed masking out invalid flags (actually all but the valid flags were kept...)
* everytime B_SAME_POSITION_IN_ALL_WORKSPACES can be set (either in SetFlags()
or in SetFeel() the position is propagated to all window lists.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15441 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added B_SAME_POSITION_IN_ALL_WORKSPACES for the build under Haiku (and libbe_test)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15437 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Desktop::SetWindowFeel() is now working, but doesn't respect the window
position yet (ie. floating windows would have to be moved to front).
* WindowLayer::Workspaces() now always reflects exactly the lists it's in
(at least after Desktop::AddWindow() has been called). WindowList::AddWindow()
and RemoveWindow() now update this flag to be correct at all times.
* Fixed Desktop::_ChangeWindowWorkspaces() to not set the current workspace
for windows that are not on the current workspace, and vice versa.
It also would hide windows that were already hidden, and tried to show
windows that actually were hidden (did no other harm than triggering
a rebuild of the global clipping).
* Floating windows now work as expected.
* Desktop::SetFocusWindow() won't give a window focus that has a modal.
* Renamed OnWorkspace() to InWorkspace().
* ServerApp::InWorkspace() now works correctly, added ServerApp::Workspaces()
as well.
* WindowLayer::SubsetWorkspaces() returns the workspaces mask this modal or
floating window should be in.
* New window flag B_SAME_POSITION_IN_ALL_WORKSPACES should work as well.
* Floating and modal windows now have always set this flag.
* Added a WindowList::HasWindow() method.
* Desktop windows (windows with the desktop feel) can now have focus again
(I accidently broke that before).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15434 a95241bf-73f2-0310-859d-f6bbb57e9c96
Desktop::_ChangeWindowWorkspaces() and SetWorkspace() didn't lock the window list,
but should have.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15421 a95241bf-73f2-0310-859d-f6bbb57e9c96
* ShowWindow() and HideWindow() now also work correctly for windows not
on the current workspace.
* Reverted WindowList::RemoveWindow() - if it is used wrongly, it should
better crash the server for now, so that we can iron out the bugs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15420 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now hides the window before removing itself to prevent a superfluous drawing update.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15410 a95241bf-73f2-0310-859d-f6bbb57e9c96
glibc 2.3.2, which seems to be the version used in other places,
though I also found older files.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15402 a95241bf-73f2-0310-859d-f6bbb57e9c96
system happy for the time being. We need real setjmp()/longjmp()
implementations for PPC eventually, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15401 a95241bf-73f2-0310-859d-f6bbb57e9c96
to make the build system happy for now. We'll see later what we
have to do.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15400 a95241bf-73f2-0310-859d-f6bbb57e9c96
AttachedToWindow().
This fixes the double team entries in the Deskbar.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15398 a95241bf-73f2-0310-859d-f6bbb57e9c96
The BViews must be resized directly after every change in the window size - we
cannot wait until B_WINDOW_RESIZED, since subsequent calls have wrong view
sizes, then.
B_WINDOW_RESIZED is only really useful for app_server caused window resizing.
Added TODO to SetLook(): it may change the window size as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15385 a95241bf-73f2-0310-859d-f6bbb57e9c96
contents are shared)!
Some cleanup. BBitmap::Cleanup() doesn't ask for a reply from the server anymore
(why should it care, anyway?).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15380 a95241bf-73f2-0310-859d-f6bbb57e9c96
server.
This saves overhead on both sides, the server doesn't need to build the update message
for the client, and the client doesn't have to unflatten and parse another message.
* This code is actually needed for the new clipping code in the app_server, but shouldn't
do much harm for the old app_server, either.
* Also disabled getting the bounds from the server, as that is just never needed (and would
also break the code).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15353 a95241bf-73f2-0310-859d-f6bbb57e9c96
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
* introduced ServerApp::OnWorkspace().
* moved AS_CREATE_[OFFSCREEN_]WINDOW into its own method, ServerApp::_CreateWindow().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15283 a95241bf-73f2-0310-859d-f6bbb57e9c96
* B_{FLOATING|MODAL}_ALL_WINDOW_FEEL now works as expected
* reintroduced the concepts of subsets of modal/floating windows - does only
work correctly for subset "all" window feels.
* RootLayer::_SetFront() now deals correctly with modal windows
* renamed RootLayer *WindowLayer() methods to *Window()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15282 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced methods WindowLayer::IsModal() and IsFloating().
* Invalid flags for the current feel are now filtered out, like B_AVOID_FOCUS for
modal windows.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15280 a95241bf-73f2-0310-859d-f6bbb57e9c96
The buttons now span over the full width (and will be adapted on resize).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15274 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_QUIT_REQUESTED is no longer forwarded to the application too early.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15271 a95241bf-73f2-0310-859d-f6bbb57e9c96
* also followed Michael's suggestion (more or less) and moved the
look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96
* renamed some Decorator functions like GetLook() to Look().
* renamed _look to fLook and _flags to fFlags.
* removed the feel from decorators - they don't need to know
or care about the feel.
* the DefaultDecorator didn't allow resizing of modal windows.
* DefaultDecorator::SetTitle() no longer clears the passed
in updateRegion, it just fills it (so that you can call
more than one of these methods after the other, and still
get a correct update region).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15266 a95241bf-73f2-0310-859d-f6bbb57e9c96
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
it, as it slows down window moving noticeably.
To provide a good Workspaces window functionality, we should probably let
WindowLayer take care of the updates itself - that would simplify the whole
thing a lot.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15260 a95241bf-73f2-0310-859d-f6bbb57e9c96
up with something better though, when the window titles are drawn as well...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15259 a95241bf-73f2-0310-859d-f6bbb57e9c96
This also allows the workspaces layer for these actions, which is now done as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96
Workspace class is a simple accessor to this class that takes care about
locking (currently, it's just the desktop lock, maybe it'll stay that way).
* WorkspacesLayer now displays the window thumbs again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15250 a95241bf-73f2-0310-859d-f6bbb57e9c96
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96
However, it will never free those allocations again.
This fixes the problems due to Rudolf's recent driver updates.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15248 a95241bf-73f2-0310-859d-f6bbb57e9c96