Some cleanup, removed some remaining RootLayer references.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15453 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -13,38 +13,14 @@
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#include "BitmapManager.h"
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#include "ColorSet.h"
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#include "CursorManager.h"
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#include "DecorManager.h"
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#include "DefaultDecorator.h"
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#include "Desktop.h"
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#include "FontManager.h"
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#include "HWInterface.h"
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#include "InputManager.h"
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//#include "Layer.h"
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#include "RGBColor.h"
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#include "RegistrarDefs.h"
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//#include "RootLayer.h"
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#include "ScreenManager.h"
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#include "ServerApp.h"
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#include "ServerConfig.h"
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#include "ServerCursor.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "SystemPalette.h"
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#include <Accelerant.h>
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#include <AppDefs.h>
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#include <Autolock.h>
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#include <Directory.h>
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#include <Entry.h>
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#include <File.h>
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#include <Message.h>
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#include <Path.h>
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#include <PortLink.h>
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#include <RosterPrivate.h>
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#include <StopWatch.h>
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#include <unistd.h>
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//#define DEBUG_SERVER
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@ -1404,7 +1404,6 @@ ServerWindow::_DispatchViewMessage(int32 code,
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_PICTURE: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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// TODO: you are not allowed to use ViewLayer regions here!!!
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// If there is no other way, then first lock RootLayer object first.
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int32 pictureToken;
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BPoint where;
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@ -37,7 +37,6 @@ class ServerApp;
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class Decorator;
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class WindowLayer;
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class Workspace;
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class RootLayer;
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class ViewLayer;
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class ServerPicture;
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struct dw_data;
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@ -14,7 +14,6 @@
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class Desktop;
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class RGBColor;
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class RootLayer;
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class WindowLayer;
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