ServerApp no longer kills ServerWindows when they don't respond, but drops into

the debugger - killing them only very rarely works out anyway.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15516 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-12-12 13:57:49 +00:00
parent 54527a9ad5
commit 1eed15a2d2

View File

@ -162,26 +162,11 @@ ServerApp::~ServerApp()
if (MessageLooper::WaitForQuit(deathSemaphore, 3000000) != B_OK) {
// This really shouldn't happen, as it shows we're buggy
#if __HAIKU__
syslog(LOG_ERR, "ServerApp %s needs to kill some server windows!\n",
syslog(LOG_ERR, "ServerApp %s: ServerWindow doesn't respond!\n",
Signature());
#else
printf("ServerApp %s needs to kill some server windows!\n",
Signature());
debugger("ServerWindow doesn't respond!\n");
#endif
// there still seem to be some windows left - kill them!
fWindowListLock.Lock();
for (int32 i = 0; i < fWindowList.CountItems(); i++) {
ServerWindow* window = fWindowList.ItemAt(i);
printf("kill window \"%s\"\n", window->Title());
kill_thread(window->Thread());
window->Hide();
delete window;
}
fWindowListLock.Unlock();
}
fWindowListLock.Lock();
}