* Renamed AS_LAYER_INVAL_{REGION|RECT} to *_INVALIDATE_*.
* Removed unused AS_LAYER_INVALIDATE. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15467 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -245,7 +245,6 @@ enum {
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AS_LAYER_HIDE,
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AS_LAYER_MOVE,
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AS_LAYER_RESIZE,
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AS_LAYER_INVALIDATE,
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AS_LAYER_DRAW,
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AS_LAYER_GET_TOKEN,
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@ -302,8 +301,8 @@ enum {
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AS_LAYER_END_PICTURE,
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AS_LAYER_COPY_BITS,
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AS_LAYER_DRAW_PICTURE,
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AS_LAYER_INVAL_RECT,
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AS_LAYER_INVAL_REGION,
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AS_LAYER_INVALIDATE_RECT,
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AS_LAYER_INVALIDATE_REGION,
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AS_LAYER_INVERT_RECT,
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AS_LAYER_MOVE_TO,
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AS_LAYER_RESIZE_TO,
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@ -3214,7 +3214,7 @@ BView::Invalidate(BRect invalRect)
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check_lock();
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fOwner->fLink->StartMessage(AS_LAYER_INVAL_RECT);
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fOwner->fLink->StartMessage(AS_LAYER_INVALIDATE_RECT);
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fOwner->fLink->Attach<BRect>(invalRect);
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fOwner->fLink->Flush();
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}
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@ -3231,7 +3231,7 @@ BView::Invalidate(const BRegion *invalRegion)
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int32 count = 0;
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count = const_cast<BRegion*>(invalRegion)->CountRects();
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fOwner->fLink->StartMessage(AS_LAYER_INVAL_REGION);
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fOwner->fLink->StartMessage(AS_LAYER_INVALIDATE_REGION);
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fOwner->fLink->Attach<int32>(count);
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for (int32 i = 0; i < count; i++)
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@ -1486,10 +1486,10 @@ ServerWindow::_DispatchViewMessage(int32 code,
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break;
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}
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case AS_LAYER_INVAL_RECT:
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case AS_LAYER_INVALIDATE_RECT:
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_INVAL_RECT: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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DTRACE(("ServerWindow %s: Message AS_LAYER_INVALIDATE_RECT: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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// NOTE: looks like this call is NOT affected by origin and scale on R5
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// so this implementation is "correct"
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BRect invalidRect;
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@ -1499,18 +1499,18 @@ ServerWindow::_DispatchViewMessage(int32 code,
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}
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break;
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}
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case AS_LAYER_INVAL_REGION:
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case AS_LAYER_INVALIDATE_REGION:
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{
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DTRACE(("ServerWindow %s: Message AS_LAYER_INVAL_RECT: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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DTRACE(("ServerWindow %s: Message AS_LAYER_INVALIDATE_RECT: ViewLayer: %s\n", Title(), fCurrentLayer->Name()));
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// NOTE: looks like this call is NOT affected by origin and scale on R5
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// so this implementation is "correct"
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BRegion dirty;
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int32 rectCount;
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BRect rect;
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link.Read<int32>(&rectCount);
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for (int i = 0; i < rectCount; i++) {
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link.Read<BRect>(&rect);
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dirty.Include(rect);
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