Minor fixes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15473 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -282,7 +282,7 @@ StarWindow::DirectConnected(direct_buffer_info *info)
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switch (info->buffer_state & B_DIRECT_MODE_MASK) {
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// start a direct screen connection.
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case B_DIRECT_START:
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SwitchContext(info); // update the direct screen infos.
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SwitchContext(info); // update the direct screen infos.
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release_sem(drawing_lock); // unblock the animation thread.
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break;
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// stop a direct screen connection.
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@ -292,9 +292,10 @@ StarWindow::DirectConnected(direct_buffer_info *info)
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// modify the state of a direct screen connection.
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case B_DIRECT_MODIFY:
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acquire_sem(drawing_lock); // block the animation thread.
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SwitchContext(info); // update the direct screen infos.
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SwitchContext(info); // update the direct screen infos.
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release_sem(drawing_lock); // unblock the animation thread.
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break;
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default:
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break;
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}
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@ -525,14 +526,15 @@ StarWindow::StarAnimation(void *data)
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// loop, frame after frame, until asked to quit.
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while (!w->kill_my_thread) {
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// we want a frame to take at least 16 ms.
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time = system_time()+16000;
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// get the right to do direct screen access.
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acquire_sem(w->drawing_lock);
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if (w->kill_my_thread) break;
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while (acquire_sem(w->drawing_lock) == B_INTERRUPTED)
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;
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if (w->kill_my_thread)
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break;
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// go through the array of star, for all currently used star.
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s = w->star_list;
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for (i=0; i<w->star_count; i++) {
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