* the check for a valid feel was wrong, reported by Michael Lotz.

* also followed Michael's suggestion (more or less) and moved the
  look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-12-01 15:58:04 +00:00
parent 6b86db1c42
commit aecd5eefaf
3 changed files with 84 additions and 36 deletions

View File

@ -293,12 +293,10 @@ ServerWindow::Show()
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: Show\n", Title()));
if (fQuitting || !fWindowLayer->IsHidden())
if (fQuitting || !fWindowLayer->IsHidden() || fWindowLayer->IsOffscreenWindow())
return;
// TODO: that check is just there for offscreen-windows - this should be made better
if (fWindowLayer->GetRootLayer() != NULL)
fDesktop->ShowWindow(fWindowLayer);
fDesktop->ShowWindow(fWindowLayer);
if (fDirectWindowData != NULL)
HandleDirectConnection(B_DIRECT_START | B_BUFFER_RESET);
@ -312,15 +310,13 @@ ServerWindow::Hide()
// NOTE: if you do something else, other than sending a port message, PLEASE lock
STRACE(("ServerWindow %s: Hide\n", Title()));
if (fWindowLayer->IsHidden())
if (fWindowLayer->IsHidden() || fWindowLayer->IsOffscreenWindow())
return;
if (fDirectWindowData != NULL)
HandleDirectConnection(B_DIRECT_STOP);
// TODO: that check is just there for offscreen-windows - this should be made better
if (fWindowLayer->GetRootLayer() != NULL)
fDesktop->HideWindow(fWindowLayer);
fDesktop->HideWindow(fWindowLayer);
}
@ -1323,19 +1319,18 @@ ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
{
STRACE(("ServerWindow %s: Message AS_SET_LOOK\n", Title()));
status_t status = B_ERROR;
int32 look;
if (link.Read<int32>(&look) != B_OK) {
fLink.StartMessage(B_ERROR);
fLink.Flush();
break;
if (link.Read<int32>(&look) == B_OK) {
// test if look is valid
status = WindowLayer::IsValidLook((window_look)look)
? B_OK : B_BAD_VALUE;
}
// TODO: filter out invalid looks
if (!fWindowLayer->IsOffscreenWindow())
if (status == B_OK && !fWindowLayer->IsOffscreenWindow())
fDesktop->SetWindowLook(fWindowLayer, (window_look)look);
fLink.StartMessage(B_OK);
fLink.StartMessage(status);
fLink.Flush();
break;
}
@ -1346,18 +1341,9 @@ ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
status_t status = B_ERROR;
int32 feel;
if (link.Read<int32>(&feel) == B_OK) {
// test if "feel" is valid
status = (feel == B_NORMAL_WINDOW_FEEL
|| feel == B_MODAL_SUBSET_WINDOW_FEEL
|| feel == B_MODAL_APP_WINDOW_FEEL
|| feel == B_MODAL_ALL_WINDOW_FEEL
|| feel == B_FLOATING_SUBSET_WINDOW_FEEL
|| feel == B_FLOATING_APP_WINDOW_FEEL
|| feel == B_FLOATING_ALL_WINDOW_FEEL
|| feel == kDesktopWindowFeel
|| feel == kMenuWindowFeel
|| feel == kWindowScreenFeel)
? B_BAD_VALUE : B_OK;
// test if feel is valid
status = WindowLayer::IsValidFeel((window_feel)feel)
? B_OK : B_BAD_VALUE;
}
if (status == B_OK && !fWindowLayer->IsOffscreenWindow())
@ -1365,25 +1351,26 @@ ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
fLink.StartMessage(status);
fLink.Flush();
break;
}
case AS_SET_FLAGS:
{
STRACE(("ServerWindow %s: Message AS_SET_LOOK\n", Title()));
status_t status = B_ERROR;
uint32 flags;
if (link.Read<uint32>(&flags) != B_OK) {
fLink.StartMessage(B_ERROR);
fLink.Flush();
break;
if (link.Read<uint32>(&flags) == B_OK) {
// test if flags are valid
status = (flags & ~WindowLayer::ValidWindowFlags()) != 0
? B_OK : B_BAD_VALUE;
}
// TODO: filter out invalid flags
if (!fWindowLayer->IsOffscreenWindow())
if (status == B_OK && !fWindowLayer->IsOffscreenWindow())
fDesktop->SetWindowFlags(fWindowLayer, flags);
fLink.StartMessage(B_OK);
fLink.StartMessage(status);
fLink.Flush();
break;
}
#if 0
case AS_SET_ALIGNMENT:

View File

@ -89,6 +89,13 @@ WindowLayer::WindowLayer(const BRect &frame,
fMinHeight(1.0),
fMaxHeight(32768.0)
{
// make sure our arguments are valid
if (!IsValidLook(fLook))
fLook = B_TITLED_WINDOW_LOOK;
if (!IsValidFeel(fFeel))
fFeel = B_NORMAL_WINDOW_FEEL;
fFlags &= ValidWindowFlags();
// unlike BViews, windows start off as hidden
fHidden = true;
fWindow = window;
@ -853,3 +860,53 @@ WindowLayer::SetTopLayer(Layer* layer)
}
}
/*static*/
bool
WindowLayer::IsValidLook(window_look look)
{
return look == B_TITLED_WINDOW_LOOK
|| look == B_DOCUMENT_WINDOW_LOOK
|| look == B_MODAL_WINDOW_LOOK
|| look == B_FLOATING_WINDOW_LOOK
|| look == B_BORDERED_WINDOW_LOOK
|| look == B_NO_BORDER_WINDOW_LOOK
|| look == kDesktopWindowLook
|| look == kLeftTitledWindowLook;
}
/*static*/
bool
WindowLayer::IsValidFeel(window_feel feel)
{
return feel == B_NORMAL_WINDOW_FEEL
|| feel == B_MODAL_SUBSET_WINDOW_FEEL
|| feel == B_MODAL_APP_WINDOW_FEEL
|| feel == B_MODAL_ALL_WINDOW_FEEL
|| feel == B_FLOATING_SUBSET_WINDOW_FEEL
|| feel == B_FLOATING_APP_WINDOW_FEEL
|| feel == B_FLOATING_ALL_WINDOW_FEEL
|| feel == kDesktopWindowFeel
|| feel == kMenuWindowFeel
|| feel == kWindowScreenFeel;
}
/*static*/
uint32
WindowLayer::ValidWindowFlags()
{
return B_NOT_MOVABLE | B_NOT_CLOSABLE | B_NOT_ZOOMABLE
| B_NOT_MINIMIZABLE | B_NOT_RESIZABLE
| B_NOT_H_RESIZABLE | B_NOT_V_RESIZABLE
| B_AVOID_FRONT | B_AVOID_FOCUS
| B_WILL_ACCEPT_FIRST_CLICK | B_OUTLINE_RESIZE
| B_NO_WORKSPACE_ACTIVATION
| B_NOT_ANCHORED_ON_ACTIVATE
| B_ASYNCHRONOUS_CONTROLS
| B_QUIT_ON_WINDOW_CLOSE
| kWorkspacesWindowFlag
| kWindowScreenFlag;
}

View File

@ -119,6 +119,10 @@ class WindowLayer : public Layer {
inline Layer* TopLayer() const
{ return fTopLayer; }
static bool IsValidLook(window_look look);
static bool IsValidFeel(window_feel feel);
static uint32 ValidWindowFlags();
protected:
virtual void _AllRedraw(const BRegion& invalid);