Completed functionality - you should now be able to test pretty much everything

with respect to look/feel/flags.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15270 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-12-01 16:50:21 +00:00
parent aecd5eefaf
commit 7ae647775e

View File

@ -8,6 +8,7 @@
#include <Application.h>
#include <Button.h>
#include <MenuField.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
@ -20,31 +21,46 @@
const uint32 kMsgUpdateLook = 'uplk';
const uint32 kMsgUpdateFlags = 'upfl';
const uint32 kMsgAddWindow = 'adwn';
const uint32 kMsgAddSubsetWindow = 'adsw';
int32 gNormalWindowCount = 0;
class Window : public BWindow {
public:
Window();
Window(BRect frame, window_look look, window_feel feel);
virtual ~Window();
virtual void MessageReceived(BMessage* message);
virtual bool QuitRequested();
private:
BMessage* AddWindowMessage(window_look look, window_feel feel);
const char* TitleForFeel(window_feel feel);
void _UpdateFlagsMenuLabel();
BMenuField* fFlagsField;
};
Window::Window()
: BWindow(BRect(100, 100, 400, 400), "Look&Feel-Test",
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS)
Window::Window(BRect frame, window_look look, window_feel feel)
: BWindow(frame, NULL, look, feel,
B_ASYNCHRONOUS_CONTROLS)
{
BRect rect(Bounds());
BView *view = new BView(rect, NULL, B_FOLLOW_ALL, B_WILL_DRAW);
view->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
AddChild(view);
BString title = "Look&Feel - ";
title += TitleForFeel(feel);
SetTitle(title.String());
if (!IsModal() && !IsFloating())
gNormalWindowCount++;
BPopUpMenu* menu = new BPopUpMenu("looks");
const struct { const char* name; int32 look; } looks[] = {
{"Titled", B_TITLED_WINDOW_LOOK}, {"Document", B_DOCUMENT_WINDOW_LOOK},
@ -91,6 +107,61 @@ Window::Window()
fFlagsField->ResizeToPreferred();
fFlagsField->SetDivider(fFlagsField->StringWidth(fFlagsField->Label()) + 5.0f);
view->AddChild(fFlagsField);
// normal
rect.OffsetBy(0, menuField->Bounds().Height() + 10);
BButton* button = new BButton(rect, "normal", "Add Normal Window",
AddWindowMessage(B_TITLED_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL));
float width, height;
button->GetPreferredSize(&width, &height);
button->ResizeTo(rect.Width(), height);
view->AddChild(button);
// modal
rect = button->Frame();
rect.OffsetBy(0, rect.Height() + 5);
button = new BButton(rect, "modal_subset", "Add Modal Subset",
AddWindowMessage(B_MODAL_WINDOW_LOOK, B_MODAL_SUBSET_WINDOW_FEEL));
view->AddChild(button);
rect.OffsetBy(0, rect.Height() + 5);
button = new BButton(rect, "app_modal", "Add Application Modal",
AddWindowMessage(B_MODAL_WINDOW_LOOK, B_MODAL_APP_WINDOW_FEEL));
view->AddChild(button);
rect.OffsetBy(0, rect.Height() + 5);
button = new BButton(rect, "all_modal", "Add All Modal",
AddWindowMessage(B_MODAL_WINDOW_LOOK, B_MODAL_ALL_WINDOW_FEEL));
view->AddChild(button);
// floating
rect = button->Frame();
rect.OffsetBy(0, rect.Height() + 5);
button = new BButton(rect, "floating_subset", "Add Floating Subset",
AddWindowMessage(B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL));
view->AddChild(button);
rect.OffsetBy(0, rect.Height() + 5);
button = new BButton(rect, "app_floating", "Add Application Floating",
AddWindowMessage(B_FLOATING_WINDOW_LOOK, B_FLOATING_APP_WINDOW_FEEL));
view->AddChild(button);
rect.OffsetBy(0, rect.Height() + 5);
button = new BButton(rect, "all_floating", "Add All Floating",
AddWindowMessage(B_FLOATING_WINDOW_LOOK, B_FLOATING_ALL_WINDOW_FEEL));
view->AddChild(button);
// close
rect.OffsetBy(0, rect.Height() + 15);
button = new BButton(rect, "close", "Close Window",
new BMessage(B_QUIT_REQUESTED));
button->ResizeToPreferred();
button->MoveTo((rect.Width() - button->Bounds().Width()) / 2, rect.top);
view->AddChild(button);
}
@ -136,6 +207,24 @@ Window::MessageReceived(BMessage* message)
break;
}
case kMsgAddWindow:
case kMsgAddSubsetWindow:
{
int32 look, feel;
if (message->FindInt32("look", &look) != B_OK
|| message->FindInt32("feel", &feel) != B_OK)
break;
BWindow* window = new Window(Frame().OffsetByCopy(20, 20),
(window_look)look, (window_feel)feel);
if (message->what == kMsgAddSubsetWindow)
window->AddToSubset(this);
window->Show();
break;
}
default:
BWindow::MessageReceived(message);
}
@ -145,11 +234,58 @@ Window::MessageReceived(BMessage* message)
bool
Window::QuitRequested()
{
be_app->PostMessage(B_QUIT_REQUESTED);
if (!IsModal() && !IsFloating())
gNormalWindowCount--;
if (gNormalWindowCount < 2)
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
BMessage*
Window::AddWindowMessage(window_look look, window_feel feel)
{
BMessage* message = new BMessage(kMsgAddWindow);
if (feel == B_FLOATING_SUBSET_WINDOW_FEEL
|| feel == B_MODAL_SUBSET_WINDOW_FEEL)
message->what = kMsgAddSubsetWindow;
message->AddInt32("look", look);
message->AddInt32("feel", feel);
return message;
}
const char*
Window::TitleForFeel(window_feel feel)
{
switch (feel) {
case B_NORMAL_WINDOW_FEEL:
return "Normal";
case B_MODAL_SUBSET_WINDOW_FEEL:
return "Modal Subset";
case B_MODAL_APP_WINDOW_FEEL:
return "Application Modal";
case B_MODAL_ALL_WINDOW_FEEL:
return "All Modal";
case B_FLOATING_SUBSET_WINDOW_FEEL:
return "Floating Subset";
case B_FLOATING_APP_WINDOW_FEEL:
return "Application Floating";
case B_FLOATING_ALL_WINDOW_FEEL:
return "All Floating";
}
return NULL;
}
void
Window::_UpdateFlagsMenuLabel()
{
@ -193,7 +329,8 @@ Application::Application()
void
Application::ReadyToRun()
{
Window *window = new Window();
Window *window = new Window(BRect(100, 100, 400, 420),
B_TITLED_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL);
window->Show();
}