build the DirectWindow/Accelerant based HWInterface instead - Axel, don't check this out, it doesn't work yet, this is for Ingo to investigate that linker problem
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15471 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -25,9 +25,12 @@ SubDirC++Flags $(defines) ;
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SEARCH_SOURCE += $(appServerDir) [ FDirName $(appServerDir) drawing ] ;
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SharedLibrary libhwinterface.so :
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BBitmapBuffer.cpp
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# BBitmapBuffer.cpp
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DWindowBuffer.cpp
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HWInterface.cpp
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MultiLocker.cpp
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RGBColor.cpp
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SystemPalette.cpp
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: libhaikuappserver.so be
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;
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@ -40,10 +43,10 @@ LINKFLAGS on libhwinterfaceimpl.so ?= $(LINKFLAGS) ;
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LINKFLAGS on libhwinterfaceimpl.so += -lbe ;
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SharedLibrary libhwinterfaceimpl.so :
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fake_input_server.cpp
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ViewHWInterface.cpp
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# ViewHWInterface.cpp
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DWindowHWInterface.cpp
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: be libhwinterface.so
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: be game libhwinterface.so
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;
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SharedLibrary libhaikuappserver.so :
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@ -68,7 +71,7 @@ SharedLibrary libhaikuappserver.so :
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# libraries
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:
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be libtextencoding.so libfreetype.so
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be game libtextencoding.so libfreetype.so
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;
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AddResources haiku_app_server : app_server.rdef ;
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@ -120,7 +123,7 @@ Server haiku_app_server :
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# libraries
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:
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z libpng.so libhaikuappserver.so
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libpainter.a be
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libpainter.a be game
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libhwinterface.so libhwinterfaceimpl.so
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libagg.a libfreetype.so libtextencoding.so
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;
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