Question about libbind: Why do I have to specify libroot.so in LinkAgainst? And does SharedLibrary not set the dependencies? I had to add Depends libbind.so : ... ;. Ingo, anyone?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15192 a95241bf-73f2-0310-859d-f6bbb57e9c96
TODO: move all public networking headers to some other place (compat or headers/legacy?) and replace the current headers with clean versions from FreeBSD and BIND 9.3.1
TODO: remove R5 target support
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15169 a95241bf-73f2-0310-859d-f6bbb57e9c96
it read the data from attributes.
Deskbar should now display all those application icons under Haiku as well :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15159 a95241bf-73f2-0310-859d-f6bbb57e9c96
* when we terminate gracefully and in the looper's thread, we no longer
unlock ourselves.
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current looper.
This needs an investigation in the app_server, as that probably shouldn't happen?
(well, I wrote that part, I should know better)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15154 a95241bf-73f2-0310-859d-f6bbb57e9c96
Qemu - the loop to initialize the system color map takes two seconds over here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15149 a95241bf-73f2-0310-859d-f6bbb57e9c96
to match the name of the application's port for that task.
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was no valid "_view_token" in the mouse event.
* _SanitizeMessage() will now only add the "be:transit" field for
B_MOUSE_MOVED messages. It will also now only update fLastMouseMovedView
for B_MOUSE_MOVED messages, and not for all mouse messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15124 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added dummy support for glutKeyboardUpFunc(), glutSpecialFunc() and glutJoystickFunc().
To be implemented later.
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invalid target handlers are dropped).
* B_PREFERRED messages now go to the looper if there is no other preferred handler.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15088 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the current message is not part of the queue when it's dispatched, so it
doesn't make any sense to try to remove it.
* it's only to be called during message processing - and at that time, the
looper is locked, anyway.
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a suspend focus field to the message, there is now a "feed focus" field in
case the message should be forwarded).
* added a comment to the BPoint version of _FindView() (since it's broken)
* _DistributeMessage() is now called after _DetermineTarget() - so that it
can prevent sending the message twice to the focus view.
* removed BWindow::DoUpdate() as it's no longer used.
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its symptoms. I guess this piece of code could need some documentation...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15065 a95241bf-73f2-0310-859d-f6bbb57e9c96
its filters are taken into account.
It will also filter out messages in case the filter targeted the current handler
again - note, this is not really a good solution, as ideally, all previous handlers
must be ignored.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15061 a95241bf-73f2-0310-859d-f6bbb57e9c96
* attachView() is now called _CreateSelf() and creates the app_server
view counterpart for itself, and no longer for a child view.
* removed superfluous deleteView().
* moved drawing from BWindow::DoUpdate() to BView::_Draw().
* made the recursive hook call functions consistent.
* fixed BWindow::DispatchMessage() to send public messages to the intended
target (instead of always handling them itself directly).
* DispatchMessage() no longer eats unmapped key events that were targeted
at the window directly.
* B_KEY_DOWN and B_KEY_UP events are now send to the target view as well
(this couldn't work before as BMessages were broken with B_PREFERRED_TOKEN).
* the default button is now correctly targeted by BWindow::_DetermineTarget()
(previously, the enter key was hacked to get through via _HandleKeyDown()).
* removing a view now also makes sure it won't have focus any longer.
* also, the DetachedFromWindow() hooks are now called first, so that any
changes made there cannot mess up our window anymore.
* removed BView::SetPattern(); _UpdatePattern() now does its job.
* renamend private methods to match our preferred style.
* removed unused methods and variables.
* more consistent naming overall.
* removed _PR3_COMPATIBLE_ stuff - there is definitely no need for us to be
compatible to that one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15060 a95241bf-73f2-0310-859d-f6bbb57e9c96
* when Unflatten() encounters an unknown message format, it will now return
B_NOT_A_MESSAGE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15050 a95241bf-73f2-0310-859d-f6bbb57e9c96
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
used once now. If tokens were reused, you could eventually target the wrong
(but valid again) messenger.
* removed unused stuff (like GetList()).
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15028 a95241bf-73f2-0310-859d-f6bbb57e9c96
cleanup.
* made BMessageQueue::IsLocked() const - the non-const version is still provided
for binary compatibility.
* Both BMessageQueue::FindMessage() versions are now thread safe, the queue's BLocker
is now mutable to allow for this.
* renamed BMessage::link to fQueueLink as the "Message4" implementation uses it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14955 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed unused stuff.
* shuffled methods around in the source, so that you don't have to jump so far
when working at a specific thing (ie. all draw functions are grouped together, ...)
* ResizeToPreferred() should now work as expected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14934 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fix deselecting items
* fix selection with the mouse and also holding down modifiers
* fix some more stuff I have already forgotten
* applied coding style in most places
* renamed private functions to be consistent
needs more work though, some stuff can definitely be
removed, some needs to be added
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14932 a95241bf-73f2-0310-859d-f6bbb57e9c96
* uses another virtual to implement WindowActivated() and draw itself in
disabled look just like in R5
* fixed _ButtonRectFor() off by one errors
* tiny problems remain when clicking on the ScrollBar (it is shifted)
* the _ValueFor() might not be perfect
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14929 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed public functions run_open_panel() and run_save_panel() - they are deprecated
now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14917 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
it works in the test environment, but I haven't yet tested it on real hardware.
* moved PrivateScreen.h to src/kits/interface/ - it's not used outside of that one.
* moved reading the color map from the BPrivateScreen constructor to the ColorMap()
method.
* improved/cleaned server/client communication for the screen stuff a tiny bit.
* fixed the GetBitmap() method I implemented yesterday.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14908 a95241bf-73f2-0310-859d-f6bbb57e9c96
* for the libbe_test target, though, I need to declare it, although it's also declared
in BeOS' math.h - Ingo??
* removed comment about B_ASYNCHRONOUS_CONTROLS - it's only used by our control classes
to behave differently depending on that flag (mouse tracking).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14892 a95241bf-73f2-0310-859d-f6bbb57e9c96
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the text view doesn't necessarily occupy the whole text area anymore,
we need to clear the area around it manually.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14872 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Some work on _DetermineTarget(), more to come.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14869 a95241bf-73f2-0310-859d-f6bbb57e9c96
that's simplifies resizing and moving a lot (it's now working correctly).
* the inner text view is now only navigable if the text control should have
been navigable.
* default text view inset is now (3, 3) - but this might be adapted by the
total size of the control.
* the height of the control now takes the label into account - it may differ
from the height of the text line.
* instead of computing the size again, the BTextControl constructor now
just uses its GetPreferredSize().
* the label position now depends on the position of the text view.
* the inner text view is now centered vertically inside the BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14865 a95241bf-73f2-0310-859d-f6bbb57e9c96
being edited.
* A non editable BTextView is now still navigable.
* Made cursor one pixel shorter (at least it looked a bit too long to me...).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14862 a95241bf-73f2-0310-859d-f6bbb57e9c96
against libroot.so.
* libtracker.so is now also built for that one, and also removed libroot.so linking.
* MiniTerminal is no longer build for the libbe_test platform.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14854 a95241bf-73f2-0310-859d-f6bbb57e9c96
SetTitle() now also works when called before the window is shown for the first time
(ie. before the window thread is running).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14852 a95241bf-73f2-0310-859d-f6bbb57e9c96
there can be no notification when it changes in the server.
Note that GetClippingRegion() gets the actually effective clipping,
not only the user defined clipping.
* when removing ourself, set the last mouse moved view of the parent
window to NULL in case it was pointing to this view
* round the frame rectangle passed to the constructor, I have not
actually compared this with R5 behaviour though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14844 a95241bf-73f2-0310-859d-f6bbb57e9c96
command available to the fonts preferences.
Now uses the maximum length argument for LinkSender::AttachString() it got from the API user.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14801 a95241bf-73f2-0310-859d-f6bbb57e9c96
length, not the length of the string.
Introduced a maximal string length that may be sent at once.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14799 a95241bf-73f2-0310-859d-f6bbb57e9c96
a few whether they actually work.
New pseudo target "unittests", which builds all unit tests for the currently
set TARGET_PLATFORM. They are placed in generated/tests/<platform>/unittests.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14791 a95241bf-73f2-0310-859d-f6bbb57e9c96
(I was actually investigating the bugs, but Michael beat me).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14767 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added him to the list of authors of this file.
Minor style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14757 a95241bf-73f2-0310-859d-f6bbb57e9c96
updates.
* Optimized retrieving the font list from the server.
* This greatly simplifies the app_server communication for getting the font
list as well - there are now only 2 commands instead of 6.
* Moved extra font flags creation from ServerApp to FontStyle::Flags().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14751 a95241bf-73f2-0310-859d-f6bbb57e9c96
Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified server communication a bit: instead of separate queries for font
direction, "is fixed", ... there is now a private extra flags field that is
filled on demand.
* The server command names now describe what the command does, and are not simply
named after the BFont method (AS_SET_FAMILY_AND_STYLE vs. AS_GET_FAMILY_AND_STYLE_IDS).
* Replaced B_SET_SYSFONT_{PLAIN|BOLD|FIXED} with a single B_GET_SYSTEM_FONTS.
* Rewrote Font.h and added our license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14741 a95241bf-73f2-0310-859d-f6bbb57e9c96
cap mode affect all Stroke* functions. If B_BEVEL_JOIN was indeed the
default, then StrokeRect() with a pen size of > 1 would have beveled corners.
* fixed sending op code and point data in Stroke/FillShape()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14726 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed LinkMsgReceiver.h and LinkMsgSender.h to LinkReceiver.h and LinkSender.h like
the classes they contain.
Split up PortLink.cpp/h into ServerLink.cpp/h and PortLink.cpp/h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14635 a95241bf-73f2-0310-859d-f6bbb57e9c96
whole font_family/style strings (each 64 bytes), but only strings, because they
are usually shorter than 64 bytes.
This should fix the StyleEdit problems Stefano were seeing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14628 a95241bf-73f2-0310-859d-f6bbb57e9c96
and work under both R5 and Haiku (didn't test Bone/Dano but they should work
too). Still have SMTP, POP3 and a few other things to fix up, but ran out
of time again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14625 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_TRUETYPE_WINDOWS, though.
* possibly returned an uninitialized error code in some BFont methods.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14622 a95241bf-73f2-0310-859d-f6bbb57e9c96
* simplified BFont::SetFamily*() server communication - there is now only
AS_SET_FAMILY_AND_STYLE left, but at least that one works correctly.
* BFont::fFace is now always updated correctly.
* Moved the fFace masking to the server - BFont doesn't know enough to do
this correctly, anyway.
* Only one version of get_font_style() worked correctly.
* Font family/style ID and index were used completely mixed up - this
would have become an issue as soon as the font list changes during
runtime.
* Enabled AS_GET_FONT_DIRECTION again - missing functionality should only
be taken into account on lowest level as long as it can be emulated.
* Made FontServer a bit clearer to use (more to come).
* fixed several allocation leaks in the font server communication.
* New FontStyle::Direction() method, that currently only returns
B_FONT_LEFT_TO_RIGHT, though.
* more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14618 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BFont::Face() was almost always wrong - also on the server side,
_TranslateStyleToFace() was broken.
* a clean font was not correctly initialized to be_plain_font
* BFont::GetFamilyAndStyle() did not work correctly if either family
or style was NULL - which is allowed, and shouldn't have let it abort
its task.
* FontServer::GetStyle() by ID did not work reliably under certain
circumstances (but those were not reached with the current server)
* BFont::SetFamilyAndStyle() did not work when family was NULL, and
it also never set fFace correctly.
* Introduced a FontFamily::GetStyleWithFace()
* Renamed some FontFamily/FontStyle methods from ie. GetID() to ID()
to match the style used everywhere else in BeOS.
* Removed AS_SET_FAMILY_NAME as its no longer in use.
* Lots of cleanup and simplification.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14602 a95241bf-73f2-0310-859d-f6bbb57e9c96
I suppose these types should be moved in a common place one day
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14486 a95241bf-73f2-0310-859d-f6bbb57e9c96
that into account as well (they were reporting an error even though everything
went fine).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14450 a95241bf-73f2-0310-859d-f6bbb57e9c96
the spam classifier can handle those Russian HTML only spam messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14395 a95241bf-73f2-0310-859d-f6bbb57e9c96
socketpair() in the network stack is empty and still to be implemented for real
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14267 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96
now uses _GetBoundingBoxes_ for GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14071 a95241bf-73f2-0310-859d-f6bbb57e9c96
- moved standard keyboard navigation into the BView::KeyDown() hook
- the window now only handles tab+option/command key
- B_COMMAND_KEY triggers group jumping, not B_CONTROL_KEY (that activates the switcher,
but directly in the app_server)
- fixed broken group navigation: (modifiers & B_COMMAND_KEY & B_SHIFT_KEY) is different
to (modifiers & (B_COMMAND_KEY | B_SHIFT_KEY)) and is just never true with these
constants.
That allows the tab key completion to be used again in Terminal.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14038 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved the scanning of individual font folders to FontServer
Implemented server-side code for update_font_families
Removed ClientFontList from the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13938 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also cleaned up Message3.h revert it if you think its a binary compatibility issue.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13920 a95241bf-73f2-0310-859d-f6bbb57e9c96
Sorry to pollute the repository with all those extra files, they will be (re-)moved when the decision about which implementation to use is made.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13916 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed Interface's kit BTextView Jamfile, as it's build right from src/kits/interface/Jamfile now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13902 a95241bf-73f2-0310-859d-f6bbb57e9c96
a) Make main Jamfile more easier to understand to new (and old even) developers.
Currently it looks a little too messy compared to usual Haiku's jamfiles.
b) Get ride of app.src, interface.src, storage.src and support.src includes files.
c) Move each kit objects files built back to their respective
objects/x86.R1/kits/{app|interface|storage|support} location.
d) Move private headers and source search hints back to each respective kit
Jamfiles. Most of them, at least.
{app|interface|storage|support}.src files effective deletion will come soon.
Hope I didn't break all *again* :-\
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13901 a95241bf-73f2-0310-859d-f6bbb57e9c96
rename pwWindow to PasswordWindow
added ScreenSaver to Jamfile to have Matrix screensaver loaded correctly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13876 a95241bf-73f2-0310-859d-f6bbb57e9c96
changed the way prefs is stored, so that we have default settings
general cleanup
time sliders are now linked together as on R5
password window is centered onscreen
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13849 a95241bf-73f2-0310-859d-f6bbb57e9c96
added ScreenSaver.cpp to ScreenSaver preferences to have Matrix working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13828 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also, BLocker now accepts NULL as a name and won't crash anymore in that case
("some BLocker" is then chosen as name).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13826 a95241bf-73f2-0310-859d-f6bbb57e9c96
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
The unflatten time is now reduced to about a third of the current BMessage implementation but it's still
about half as quick as R5 (we're talking about microseconds here).
A third version of BMessage that operates purely on a flat buffer is in the works. We'll see which one
will be faster for normal uses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
Passes all unit tests now and works on Haiku too. Speed is not yet optimized and Message2.cpp is still not cleaned up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13785 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's currently really broken so don't even try to test it, but you can still review it ;-).
Message2.cpp is not yet cleaned - more to come...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13784 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it. It is not (yet) included in the build and won't break anything.
As we now only have thin wrappers around the *Data() functions, the templatized implementation does
not make much sense anymore and wouldn't work either.
I started this new implementation to be as clean as possible. Instead of using a std::map and
BDataBuffer it uses BList and BMallocIO. It passes the unit tests and it even seems to be a bit quicker
in some tests (but not as quick as the R5 one).
Flattening/Unflattening does not work yet so you can't use it under Haiku right now. It's completely work in progress (I started it just 4 hours ago).
Shout if you see something completely broken, reviews welcome.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13776 a95241bf-73f2-0310-859d-f6bbb57e9c96
"look-through" area in Terminal, and probably ShowImage as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13743 a95241bf-73f2-0310-859d-f6bbb57e9c96
concerned shared object's file, which probably is a bit overkill) and added
respective comments.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13725 a95241bf-73f2-0310-859d-f6bbb57e9c96
Deskbar to initiate the shutdown process asynchronously. Couldn't test it,
because opening the Be menu doesn't work:
***PANIC: BW: Can't find view with ID: 19 !***
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13722 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added a comment to load_menu_settings() - I think that stuff should be moved into the server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13718 a95241bf-73f2-0310-859d-f6bbb57e9c96
debug_server uses this feature to print stack traces with symbols.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13698 a95241bf-73f2-0310-859d-f6bbb57e9c96
optimazation for ReplaceFlat() (also done for AddFlat() before).
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13662 a95241bf-73f2-0310-859d-f6bbb57e9c96
I think BMessageBody::FindData<>, BMessageBody::AddData<>, BMessageBody::ReplaceData<> could be untemplatized
Works here, not unit tested though
Axel, please review this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13653 a95241bf-73f2-0310-859d-f6bbb57e9c96
circumstances.
Also, the first letter that is tested to be added to either side is taken
from the side with less letters now, instead of the one with the bigger
letter.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13552 a95241bf-73f2-0310-859d-f6bbb57e9c96
someone with app server insight wants to do that. :-)
* Simplified main_thread_for() for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13538 a95241bf-73f2-0310-859d-f6bbb57e9c96
Applied our coding style a bit, but the class members should be renamed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13526 a95241bf-73f2-0310-859d-f6bbb57e9c96
as expected), OkToProceed() needs some work, though.
Made _AddItem() more safe - the window is now also locked during BList::AddItem() and
while getting the window to install the item in.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13516 a95241bf-73f2-0310-859d-f6bbb57e9c96
because BWindow::QuitRequested() must be allowed to lock it.
This fixes a deadlock when trying to quit Tracker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13479 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed bug in BShelf::ReplicantAt() - it is supposed to test if any of
the variables passed in is NULL before writing to them.
Got rid of the _PR3_COMPATIBLE_ stuff - we definitely don't need that :)
Refactored the code a bit - moved the identical parts of the three
DeleteReplicant() variants into a separate method _DeleteReplicant(),
moved _rep_data_ code out of the class definition, replaced names like
"fView2" and "aBool" with something more meaningful.
Prefixed private methods with '_'.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13471 a95241bf-73f2-0310-859d-f6bbb57e9c96
used.
Changed CalcFrame() so that it tries to find the best on-screen location - works
already, though it might have to be improved.
Moved ScreenLocation() so that it's close to CalcFrame(). Changed the position
for B_ITEMS_IN_COLUMNS a bit (they now appear one pixel lower).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13470 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
we can build MediaKit (which requires replacing libgame.so) for
targets haiku, r5 and dano. For building on Zeta, use platform dano.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96
(we can still remove it later if needed).
Added B_SERVER_TOKEN type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13451 a95241bf-73f2-0310-859d-f6bbb57e9c96
"temp" was added to "sum" in the loop, so that some int8 values were taken
into account more than once.
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13431 a95241bf-73f2-0310-859d-f6bbb57e9c96
the magic is not part of the header anymore when read from a stream (because
BDataIO does not support seeking, and we need to know the magic before actually
reading the header).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13429 a95241bf-73f2-0310-859d-f6bbb57e9c96
Not really suited for message sending/retrieval (because target stuff is
missing), but should work more or less with disk based messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13428 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's already done in BLooper. Now we additionally send a reply to it, when
the message comes from the registrar on shutdown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13419 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the shutdown command to use BRoster::ShutDown(). Removed
the alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13416 a95241bf-73f2-0310-859d-f6bbb57e9c96
a compiler bug).
* Don't try to cleanup the app server connection stuff, when compiled
with RUN_WITHOUT_APP_SERVER.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13414 a95241bf-73f2-0310-859d-f6bbb57e9c96
no one told the app_server about it (ie. StringWidth() would work
correctly, but the app_server would ignore the font size).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13370 a95241bf-73f2-0310-859d-f6bbb57e9c96
BTW, I forgot to say (in the previous commit) that the Button's label is also truncated if neede, so it doesn't go out of the button's bounds. If you don't like it, remove it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13364 a95241bf-73f2-0310-859d-f6bbb57e9c96
Patch contributed by Ivan Tonizza.
Note that BControl::IsFocusChanging() seems to always return false under haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13362 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now use "const" for the chunk buffer pointer returned by GetNextChunk,
because the buffer is not supposed to be modified by the codec.
size_t is used for the size where applicable. This matches BMediaDecoder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13361 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's now completely flicker-free in that mode, all known drawing bugs are gone.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13358 a95241bf-73f2-0310-859d-f6bbb57e9c96
The block thumb frame is now left out when the bar background is filled
which reduces flicker.
Also, the background fill draw over the region occupied with the border
lines which also caused flicker.
The border lines still draw over the thumb area, and thus, may cause
noticeable flicker there when moving it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13345 a95241bf-73f2-0310-859d-f6bbb57e9c96
- rewrote GetPreferredSize(), it now actually works correctly
- BSlider is certainly not supposed to resize itself on creation
- fixed BarFrame() and ThumbFrame() to support a different view frame
than the ideal one
- added SetBarThickness() support
- refactored constraining the mouse point to _ConstrainPoint() - it's
now used by MouseDown() and MouseMoved() - because of that, tracking
now works with vertical sliders as well
- still has some drawing problems, but less
- _ReservedSlider4() was defined public for the R5 build
Cleanup, more or less rewrote the header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13342 a95241bf-73f2-0310-859d-f6bbb57e9c96
- renamed some members and methods to fit our style guide
- moved removeSelf() to RemoveSelf() (as those two are essentially
the same), and fixed it on the way: the state of the child views
is now also updated by the new _UpdateStateForRemove() method
- Moved BWindow::sendPulse() and activateView() to BView::_Pulse()
and BView::_Activate()
- some minor stuff
This also fixes the broken previous commit - I forgot to update
View.h; this update contains the previous changes as well. Sorry
for the inconvenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13334 a95241bf-73f2-0310-859d-f6bbb57e9c96
color only is cheaper than a full PushState()/PopState() we'll
continue to use it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13328 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
for servers, that don't have a GUI or want to control when the app server
connection is established.
* BServer is necessarily a friend of BApplication, for it uses a private
constructor. Hence BApplication::Private::InitGUIContext() is no longer
needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13315 a95241bf-73f2-0310-859d-f6bbb57e9c96
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
InitData() into a new method _InitGUIContext() and introduced a private
constructor that allows to avoid this initialization. This will be used
for servers that don't have GUI respectively want to init the app server
connection later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
I even take responsibility for this bug, as I told Marc to change it eons ago.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13309 a95241bf-73f2-0310-859d-f6bbb57e9c96
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed it on the way - it's a bad idea to pass NULL pointers to strcmp().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13288 a95241bf-73f2-0310-859d-f6bbb57e9c96