The mouse down/moved area is now the same as the one drawn...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14928 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-11-15 00:07:42 +00:00
parent f0c09cbbaf
commit a2236c14c0
1 changed files with 2 additions and 2 deletions

View File

@ -217,7 +217,7 @@ BColorControl::MouseDown(BPoint point)
{
rgb_color color = ValueAsColor();
BRect rect(0.0f, 0.0f, fColumns * fCellSize, fRows * fCellSize);
BRect rect(0.0f, 0.0f, fColumns * fCellSize, Bounds().bottom);
float rampsize = rect.bottom / 4;
uint8 shade = (unsigned char)max_c(0,
@ -334,7 +334,7 @@ BColorControl::MouseMoved(BPoint point, uint32 transit,
rgb_color color = ValueAsColor();
BRect rect(0.0f, 0.0f, fColumns * fCellSize, fRows * fCellSize);
BRect rect(0.0f, 0.0f, fColumns * fCellSize, Bounds().bottom);
uint8 shade = (unsigned char)max_c(0,
min_c((point.x - 2) * 255 / (rect.Width() - 4.0f), 255));