Again, forgot to check if the fake_app_server still builds correctly (which it didn't, surprisingly).

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14927 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-11-14 20:40:44 +00:00
parent f375b21da5
commit f0c09cbbaf
1 changed files with 3 additions and 3 deletions

View File

@ -382,13 +382,13 @@ AppServer::DispatchMessage(int32 code, BPrivate::PortLink &msg)
team_id clientTeamID = -1;
port_id clientLooperPort = -1;
port_id clientReplyPort = -1;
int32 htoken = B_NULL_TOKEN;
int32 clientToken;
char *appSignature = NULL;
msg.Read<port_id>(&clientReplyPort);
msg.Read<port_id>(&clientLooperPort);
msg.Read<team_id>(&clientTeamID);
msg.Read<int32>(&htoken);
msg.Read<int32>(&clientToken);
if (msg.ReadString(&appSignature) != B_OK)
break;
@ -409,7 +409,7 @@ AppServer::DispatchMessage(int32 code, BPrivate::PortLink &msg)
acquire_sem(fAppListLock);
ServerApp *app = new ServerApp(clientReplyPort, serverListen, clientLooperPort,
clientTeamID, htoken, appSignature);
clientTeamID, clientToken, appSignature);
// add the new ServerApp to the known list of ServerApps
fAppList->AddItem(app);