* Radically culled the list of BApplication friends and introduced a

BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
  InitData() into a new method _InitGUIContext() and introduced a private
  constructor that allows to avoid this initialization. This will be used
  for servers that don't have GUI respectively want to init the app server
  connection later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2005-06-28 12:55:16 +00:00
parent ecf3bc3eb4
commit c8e7f53e08
5 changed files with 93 additions and 46 deletions

View File

@ -95,14 +95,11 @@ public:
private:
typedef BLooper _inherited;
friend class BWindow;
friend class BView;
friend class BBitmap;
friend class BScrollBar;
friend class BPrivateScreen;
friend class BPrivate::AppServerLink;
friend void _toggle_handles_(bool);
class Private;
friend class Private;
BApplication(const char* signature, bool initGUI,
status_t* error);
BApplication(uint32 signature);
BApplication(const BApplication&);
BApplication& operator=(const BApplication&);
@ -120,14 +117,16 @@ private:
BMessage* specifier, int32 form,
const char* property);
void run_task();
void InitData(const char* signature, status_t* error);
void InitData(const char* signature, bool initGUI,
status_t* error);
void BeginRectTracking(BRect r, bool trackWhole);
void EndRectTracking();
void setup_server_heaps();
status_t setup_server_heaps();
void* rw_offs_to_ptr(uint32 offset);
void* ro_offs_to_ptr(uint32 offset);
void* global_ro_offs_to_ptr(uint32 offset);
void connect_to_app_server();
status_t _InitGUIContext();
status_t connect_to_app_server();
void send_drag( BMessage* msg,
int32 vs_token,
BPoint offset,

View File

@ -0,0 +1,22 @@
/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Ingo Weinhold <bonefish@cs.tu-berlin.de>
*/
#ifndef _APPLICATION_PRIVATE_H
#define _APPLICATION_PRIVATE_H
#include <Application.h>
class BApplication::Private {
public:
static inline status_t InitGUIContext()
{ return be_app->_InitGUIContext(); }
static inline BPrivate::PortLink *ServerLink()
{ return be_app->fServerLink; }
};
#endif // _APPLICATION_PRIVATE_H

View File

@ -11,6 +11,7 @@
#include <Application.h>
#include <Locker.h>
#include <ApplicationPrivate.h>
#include <AppServerLink.h>
@ -33,8 +34,8 @@ AppServerLink::AppServerLink(void)
// if there is no be_app, we can't do a whole lot, anyway
if (be_app) {
fReceiver = &be_app->fServerLink->Receiver();
fSender = &be_app->fServerLink->Sender();
fReceiver = &BApplication::Private::ServerLink()->Receiver();
fSender = &BApplication::Private::ServerLink()->Sender();
} else {
debugger("You need to have a valid app_server connection first!");
}

View File

@ -161,14 +161,22 @@ static void fill_argv_message(BMessage &message);
BApplication::BApplication(const char *signature)
: BLooper(looper_name_for(signature))
{
InitData(signature, NULL);
InitData(signature, true, NULL);
}
BApplication::BApplication(const char *signature, status_t *_error)
: BLooper(looper_name_for(signature))
{
InitData(signature, _error);
InitData(signature, true, _error);
}
BApplication::BApplication(const char *signature, bool initGUI,
status_t *_error)
: BLooper(looper_name_for(signature))
{
InitData(signature, initGUI, _error);
}
@ -180,7 +188,7 @@ BApplication::BApplication(BMessage *data)
const char *signature = NULL;
data->FindString("mime_sig", &signature);
InitData(signature, NULL);
InitData(signature, true, NULL);
bigtime_t pulseRate;
if (data->FindInt64("_pulse", &pulseRate) == B_OK)
@ -233,7 +241,7 @@ BApplication::operator=(const BApplication &rhs)
void
BApplication::InitData(const char *signature, status_t *_error)
BApplication::InitData(const char *signature, bool initGUI, status_t *_error)
{
DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
// check whether there exists already an application
@ -385,14 +393,6 @@ BApplication::InitData(const char *signature, status_t *_error)
// TODO: Not completely sure about the order, but this should be close.
#ifndef RUN_WITHOUT_APP_SERVER
// An app_server connection is necessary for a lot of stuff, so get that first.
if (fInitError == B_OK)
connect_to_app_server();
if (fInitError == B_OK)
setup_server_heaps();
#endif // RUN_WITHOUT_APP_SERVER
// init be_app and be_app_messenger
if (fInitError == B_OK) {
be_app = this;
@ -402,6 +402,7 @@ BApplication::InitData(const char *signature, status_t *_error)
// set the BHandler's name
if (fInitError == B_OK)
SetName(ref.name);
// create meta MIME
if (fInitError == B_OK) {
BPath path;
@ -410,16 +411,9 @@ BApplication::InitData(const char *signature, status_t *_error)
}
#ifndef RUN_WITHOUT_APP_SERVER
// Initialize the IK after we have set be_app because of a construction of a
// AppServerLink (which depends on be_app) nested inside the call to get_menu_info.
if (fInitError == B_OK)
fInitError = _init_interface_kit_();
// create global system cursors
// ToDo: these could have a predefined server token to safe the communication!
B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR);
B_CURSOR_I_BEAM = new BCursor(B_I_BEAM_CURSOR);
fInitialWorkspace = current_workspace();
// app server connection and IK initialization
if (fInitError == B_OK && initGUI)
fInitError = _InitGUIContext();
#endif // RUN_WITHOUT_APP_SERVER
// Return the error or exit, if there was an error and no error variable
@ -1013,7 +1007,7 @@ BApplication::EndRectTracking()
}
void
status_t
BApplication::setup_server_heaps()
{
// TODO: implement?
@ -1022,6 +1016,8 @@ BApplication::setup_server_heaps()
// R5 sets up a couple of areas for various tasks having to do with the
// app_server. Currently (7/29/04), the R1 app_server does not do this and
// may never do this unless a significant need is found for it. --DW
return B_OK;
}
@ -1046,21 +1042,46 @@ BApplication::global_ro_offs_to_ptr(uint32 offset)
}
void
status_t
BApplication::_InitGUIContext()
{
// An app_server connection is necessary for a lot of stuff, so get that first.
status_t error = connect_to_app_server();
if (error != B_OK)
return error;
error = setup_server_heaps();
if (error != B_OK)
return error;
// Initialize the IK after we have set be_app because of a construction of a
// AppServerLink (which depends on be_app) nested inside the call to get_menu_info.
error = _init_interface_kit_();
if (error != B_OK)
return error;
// create global system cursors
// ToDo: these could have a predefined server token to safe the communication!
B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR);
B_CURSOR_I_BEAM = new BCursor(B_I_BEAM_CURSOR);
fInitialWorkspace = current_workspace();
return B_OK;
}
status_t
BApplication::connect_to_app_server()
{
port_id serverPort = find_port(SERVER_PORT_NAME);
if (serverPort < B_OK) {
fInitError = serverPort;
return;
}
if (serverPort < B_OK)
return serverPort;
// Create the port so that the app_server knows where to send messages
port_id clientPort = create_port(100, "a<app_server");
if (clientPort < B_OK) {
fInitError = clientPort;
return;
}
if (clientPort < B_OK)
return clientPort;
// We can't use AppServerLink because be_app == NULL
@ -1090,9 +1111,11 @@ BApplication::connect_to_app_server()
fServerLink->SetSenderPort(serverPort);
} else {
fServerLink->SetSenderPort(-1);
fInitError = B_ERROR;
debugger("BApplication: couldn't obtain new app_server comm port");
return B_ERROR;
}
return B_OK;
}

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@ -25,6 +25,7 @@
#include <MessageRunner.h>
#include <Roster.h>
#include <ApplicationPrivate.h>
#include <AppMisc.h>
#include <PortLink.h>
#include <ServerProtocol.h>
@ -2058,7 +2059,8 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
STRACE(("BWindow::InitData(): contacting app_server...\n"));
// let app_server to know that a window has been created.
fLink = new BPrivate::PortLink(be_app->fServerLink->SenderPort(), receivePort);
fLink = new BPrivate::PortLink(
BApplication::Private::ServerLink()->SenderPort(), receivePort);
// HERE we are in BApplication's thread, so for locking we use be_app variable
// we'll lock the be_app to be sure we're the only one writing at BApplication's server port