* Radically culled the list of BApplication friends and introduced a
BApplication::Private class for accessing relevant parts. * Pulled the app server connection and IK initialization out of InitData() into a new method _InitGUIContext() and introduced a private constructor that allows to avoid this initialization. This will be used for servers that don't have GUI respectively want to init the app server connection later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -95,14 +95,11 @@ public:
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private:
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typedef BLooper _inherited;
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friend class BWindow;
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friend class BView;
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friend class BBitmap;
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friend class BScrollBar;
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friend class BPrivateScreen;
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friend class BPrivate::AppServerLink;
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friend void _toggle_handles_(bool);
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class Private;
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friend class Private;
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BApplication(const char* signature, bool initGUI,
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status_t* error);
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BApplication(uint32 signature);
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BApplication(const BApplication&);
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BApplication& operator=(const BApplication&);
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@ -120,14 +117,16 @@ private:
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BMessage* specifier, int32 form,
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const char* property);
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void run_task();
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void InitData(const char* signature, status_t* error);
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void InitData(const char* signature, bool initGUI,
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status_t* error);
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void BeginRectTracking(BRect r, bool trackWhole);
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void EndRectTracking();
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void setup_server_heaps();
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status_t setup_server_heaps();
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void* rw_offs_to_ptr(uint32 offset);
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void* ro_offs_to_ptr(uint32 offset);
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void* global_ro_offs_to_ptr(uint32 offset);
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void connect_to_app_server();
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status_t _InitGUIContext();
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status_t connect_to_app_server();
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void send_drag( BMessage* msg,
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int32 vs_token,
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BPoint offset,
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22
headers/private/app/ApplicationPrivate.h
Normal file
22
headers/private/app/ApplicationPrivate.h
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@ -0,0 +1,22 @@
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Ingo Weinhold <bonefish@cs.tu-berlin.de>
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*/
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#ifndef _APPLICATION_PRIVATE_H
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#define _APPLICATION_PRIVATE_H
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#include <Application.h>
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class BApplication::Private {
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public:
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static inline status_t InitGUIContext()
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{ return be_app->_InitGUIContext(); }
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static inline BPrivate::PortLink *ServerLink()
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{ return be_app->fServerLink; }
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};
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#endif // _APPLICATION_PRIVATE_H
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@ -11,6 +11,7 @@
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#include <Application.h>
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#include <Locker.h>
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#include <ApplicationPrivate.h>
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#include <AppServerLink.h>
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@ -33,8 +34,8 @@ AppServerLink::AppServerLink(void)
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// if there is no be_app, we can't do a whole lot, anyway
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if (be_app) {
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fReceiver = &be_app->fServerLink->Receiver();
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fSender = &be_app->fServerLink->Sender();
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fReceiver = &BApplication::Private::ServerLink()->Receiver();
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fSender = &BApplication::Private::ServerLink()->Sender();
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} else {
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debugger("You need to have a valid app_server connection first!");
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}
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@ -161,14 +161,22 @@ static void fill_argv_message(BMessage &message);
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BApplication::BApplication(const char *signature)
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: BLooper(looper_name_for(signature))
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{
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InitData(signature, NULL);
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InitData(signature, true, NULL);
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}
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BApplication::BApplication(const char *signature, status_t *_error)
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: BLooper(looper_name_for(signature))
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{
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InitData(signature, _error);
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InitData(signature, true, _error);
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}
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BApplication::BApplication(const char *signature, bool initGUI,
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status_t *_error)
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: BLooper(looper_name_for(signature))
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{
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InitData(signature, initGUI, _error);
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}
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@ -180,7 +188,7 @@ BApplication::BApplication(BMessage *data)
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const char *signature = NULL;
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data->FindString("mime_sig", &signature);
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InitData(signature, NULL);
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InitData(signature, true, NULL);
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bigtime_t pulseRate;
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if (data->FindInt64("_pulse", &pulseRate) == B_OK)
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@ -233,7 +241,7 @@ BApplication::operator=(const BApplication &rhs)
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void
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BApplication::InitData(const char *signature, status_t *_error)
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BApplication::InitData(const char *signature, bool initGUI, status_t *_error)
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{
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DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
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// check whether there exists already an application
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@ -385,14 +393,6 @@ BApplication::InitData(const char *signature, status_t *_error)
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// TODO: Not completely sure about the order, but this should be close.
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#ifndef RUN_WITHOUT_APP_SERVER
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// An app_server connection is necessary for a lot of stuff, so get that first.
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if (fInitError == B_OK)
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connect_to_app_server();
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if (fInitError == B_OK)
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setup_server_heaps();
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#endif // RUN_WITHOUT_APP_SERVER
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// init be_app and be_app_messenger
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if (fInitError == B_OK) {
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be_app = this;
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@ -402,6 +402,7 @@ BApplication::InitData(const char *signature, status_t *_error)
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// set the BHandler's name
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if (fInitError == B_OK)
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SetName(ref.name);
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// create meta MIME
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if (fInitError == B_OK) {
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BPath path;
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@ -410,16 +411,9 @@ BApplication::InitData(const char *signature, status_t *_error)
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}
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#ifndef RUN_WITHOUT_APP_SERVER
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// Initialize the IK after we have set be_app because of a construction of a
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// AppServerLink (which depends on be_app) nested inside the call to get_menu_info.
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if (fInitError == B_OK)
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fInitError = _init_interface_kit_();
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// create global system cursors
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// ToDo: these could have a predefined server token to safe the communication!
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B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR);
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B_CURSOR_I_BEAM = new BCursor(B_I_BEAM_CURSOR);
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fInitialWorkspace = current_workspace();
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// app server connection and IK initialization
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if (fInitError == B_OK && initGUI)
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fInitError = _InitGUIContext();
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#endif // RUN_WITHOUT_APP_SERVER
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// Return the error or exit, if there was an error and no error variable
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@ -1013,7 +1007,7 @@ BApplication::EndRectTracking()
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}
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void
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status_t
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BApplication::setup_server_heaps()
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{
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// TODO: implement?
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@ -1022,6 +1016,8 @@ BApplication::setup_server_heaps()
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// R5 sets up a couple of areas for various tasks having to do with the
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// app_server. Currently (7/29/04), the R1 app_server does not do this and
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// may never do this unless a significant need is found for it. --DW
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return B_OK;
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}
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@ -1046,21 +1042,46 @@ BApplication::global_ro_offs_to_ptr(uint32 offset)
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}
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void
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status_t
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BApplication::_InitGUIContext()
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{
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// An app_server connection is necessary for a lot of stuff, so get that first.
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status_t error = connect_to_app_server();
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if (error != B_OK)
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return error;
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error = setup_server_heaps();
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if (error != B_OK)
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return error;
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// Initialize the IK after we have set be_app because of a construction of a
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// AppServerLink (which depends on be_app) nested inside the call to get_menu_info.
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error = _init_interface_kit_();
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if (error != B_OK)
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return error;
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// create global system cursors
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// ToDo: these could have a predefined server token to safe the communication!
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B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR);
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B_CURSOR_I_BEAM = new BCursor(B_I_BEAM_CURSOR);
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fInitialWorkspace = current_workspace();
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return B_OK;
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}
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status_t
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BApplication::connect_to_app_server()
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{
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port_id serverPort = find_port(SERVER_PORT_NAME);
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if (serverPort < B_OK) {
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fInitError = serverPort;
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return;
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}
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if (serverPort < B_OK)
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return serverPort;
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// Create the port so that the app_server knows where to send messages
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port_id clientPort = create_port(100, "a<app_server");
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if (clientPort < B_OK) {
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fInitError = clientPort;
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return;
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}
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if (clientPort < B_OK)
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return clientPort;
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// We can't use AppServerLink because be_app == NULL
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@ -1090,9 +1111,11 @@ BApplication::connect_to_app_server()
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fServerLink->SetSenderPort(serverPort);
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} else {
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fServerLink->SetSenderPort(-1);
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fInitError = B_ERROR;
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debugger("BApplication: couldn't obtain new app_server comm port");
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return B_ERROR;
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}
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return B_OK;
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}
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#include <MessageRunner.h>
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#include <Roster.h>
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#include <ApplicationPrivate.h>
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#include <AppMisc.h>
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#include <PortLink.h>
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#include <ServerProtocol.h>
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@ -2058,7 +2059,8 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
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STRACE(("BWindow::InitData(): contacting app_server...\n"));
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// let app_server to know that a window has been created.
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fLink = new BPrivate::PortLink(be_app->fServerLink->SenderPort(), receivePort);
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fLink = new BPrivate::PortLink(
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BApplication::Private::ServerLink()->SenderPort(), receivePort);
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// HERE we are in BApplication's thread, so for locking we use be_app variable
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// we'll lock the be_app to be sure we're the only one writing at BApplication's server port
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