Fixed CalcFrame(): it could be called with Superitem() and Supermenu() == NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13475 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1041,17 +1041,16 @@ BMenu::_show(bool selectFirstItem)
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// Menu windows get the BMenu's handler name
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fCachedMenuWindow = new BMenuWindow(Name());
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fCachedMenuWindow->ChildAt(0)->AddChild(this);
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// We're doing this here because ConvertToScreen() needs:
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// 1. The BView to be attached (see the above line).
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// 2. The looper locked or not running (the Show() call below starts the looper)
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if (fSuper != NULL)
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fSuperbounds = fSuper->ConvertToScreen(fSuper->Bounds());
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UpdateWindowViewSize();
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fCachedMenuWindow->Show();
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return true;
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}
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@ -1065,7 +1064,6 @@ BMenu::_hide()
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fCachedMenuWindow->Quit();
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fCachedMenuWindow = NULL;
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}
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}
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@ -1220,7 +1218,7 @@ BMenu::LayoutItems(int32 index)
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ComputeLayout(index, true, true, &width, &height);
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ResizeTo(width, height);
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// Move the BMenu to 1, 1, if it's attached to a BMenuWindow,
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// (that means it's a BMenu, BMenuBars are attached to regular BWindows).
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// This is needed to be able to draw the frame around the BMenu.
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@ -1235,11 +1233,11 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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{
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if (Window() == NULL && Parent() == NULL)
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return;
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// TODO: Take "bestFit", "moveItems", "index" into account,
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// Recalculate only the needed items,
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// not the whole layout every time
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BRect frame(0, 0, 0, 0);
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float iWidth, iHeight;
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BMenuItem *item = NULL;
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@ -1251,19 +1249,19 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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item = ItemAt(i);
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if (item != NULL) {
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item->GetContentSize(&iWidth, &iHeight);
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if (item->fModifiers && item->fShortcutChar)
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iWidth += 25.0f;
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item->fBounds.left = 0.0f;
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item->fBounds.top = frame.bottom;
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item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
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frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right) + 20;
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frame.bottom = item->fBounds.bottom + 1.0f;
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}
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}
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for (int32 i = 0; i < fItems.CountItems(); i++)
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ItemAt(i)->fBounds.right = frame.right;
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@ -1271,7 +1269,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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frame.bottom--;
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break;
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}
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case B_ITEMS_IN_ROW:
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{
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font_height fh;
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@ -1283,23 +1281,23 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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item = ItemAt(i);
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if (item != NULL) {
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item->GetContentSize(&iWidth, &iHeight);
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item->fBounds.left = frame.right;
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item->fBounds.top = 0.0f;
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item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
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frame.right = item->Frame().right + 1.0f;
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frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
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}
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}
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for (int32 i = 0; i < fItems.CountItems(); i++)
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ItemAt(i)->fBounds.bottom = frame.bottom;
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frame.right = (float)ceil(frame.right) + 8.0f;
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break;
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}
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case B_ITEMS_IN_MATRIX:
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{
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for (int32 i = 0; i < CountItems(); i++) {
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@ -1313,7 +1311,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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}
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break;
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}
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default:
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break;
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}
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@ -1324,7 +1322,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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*width = Parent()->Frame().Width() + 1;
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else
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*width = Window()->Frame().Width() + 1;
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*height = frame.Height();
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} else {
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*width = frame.Width();
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@ -1385,6 +1383,18 @@ BMenu::CalcFrame(BPoint where, bool *scrollOn)
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BMenu *superMenu = Supermenu();
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BMenuItem *superItem = Superitem();
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if (superMenu == NULL || superItem == NULL) {
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// just move the window on screen
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if (frame.bottom > screenFrame.bottom)
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frame.OffsetBy(0, screenFrame.bottom - frame.bottom);
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if (frame.right > screenFrame.right)
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frame.OffsetBy(screenFrame.right - frame.right, 0);
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return frame;
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}
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if (superMenu->Layout() == B_ITEMS_IN_COLUMN) {
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if (frame.right > screenFrame.right)
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frame.OffsetBy(-superItem->Frame().Width() - frame.Width() - 2, 0);
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