Fixed CalcFrame(): it could be called with Superitem() and Supermenu() == NULL.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13475 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-07-06 02:22:22 +00:00
parent 8ffa3fb9fa
commit 1b1b68919c
1 changed files with 30 additions and 20 deletions

View File

@ -1041,17 +1041,16 @@ BMenu::_show(bool selectFirstItem)
// Menu windows get the BMenu's handler name
fCachedMenuWindow = new BMenuWindow(Name());
fCachedMenuWindow->ChildAt(0)->AddChild(this);
// We're doing this here because ConvertToScreen() needs:
// 1. The BView to be attached (see the above line).
// 2. The looper locked or not running (the Show() call below starts the looper)
if (fSuper != NULL)
fSuperbounds = fSuper->ConvertToScreen(fSuper->Bounds());
UpdateWindowViewSize();
fCachedMenuWindow->Show();
return true;
}
@ -1065,7 +1064,6 @@ BMenu::_hide()
fCachedMenuWindow->Quit();
fCachedMenuWindow = NULL;
}
}
@ -1220,7 +1218,7 @@ BMenu::LayoutItems(int32 index)
ComputeLayout(index, true, true, &width, &height);
ResizeTo(width, height);
// Move the BMenu to 1, 1, if it's attached to a BMenuWindow,
// (that means it's a BMenu, BMenuBars are attached to regular BWindows).
// This is needed to be able to draw the frame around the BMenu.
@ -1235,11 +1233,11 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
{
if (Window() == NULL && Parent() == NULL)
return;
// TODO: Take "bestFit", "moveItems", "index" into account,
// Recalculate only the needed items,
// not the whole layout every time
BRect frame(0, 0, 0, 0);
float iWidth, iHeight;
BMenuItem *item = NULL;
@ -1251,19 +1249,19 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
item = ItemAt(i);
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
if (item->fModifiers && item->fShortcutChar)
iWidth += 25.0f;
item->fBounds.left = 0.0f;
item->fBounds.top = frame.bottom;
item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right) + 20;
frame.bottom = item->fBounds.bottom + 1.0f;
}
}
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.right = frame.right;
@ -1271,7 +1269,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
frame.bottom--;
break;
}
case B_ITEMS_IN_ROW:
{
font_height fh;
@ -1283,23 +1281,23 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
item = ItemAt(i);
if (item != NULL) {
item->GetContentSize(&iWidth, &iHeight);
item->fBounds.left = frame.right;
item->fBounds.top = 0.0f;
item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
frame.right = item->Frame().right + 1.0f;
frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
}
}
for (int32 i = 0; i < fItems.CountItems(); i++)
ItemAt(i)->fBounds.bottom = frame.bottom;
frame.right = (float)ceil(frame.right) + 8.0f;
break;
}
case B_ITEMS_IN_MATRIX:
{
for (int32 i = 0; i < CountItems(); i++) {
@ -1313,7 +1311,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
}
break;
}
default:
break;
}
@ -1324,7 +1322,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
*width = Parent()->Frame().Width() + 1;
else
*width = Window()->Frame().Width() + 1;
*height = frame.Height();
} else {
*width = frame.Width();
@ -1385,6 +1383,18 @@ BMenu::CalcFrame(BPoint where, bool *scrollOn)
BMenu *superMenu = Supermenu();
BMenuItem *superItem = Superitem();
if (superMenu == NULL || superItem == NULL) {
// just move the window on screen
if (frame.bottom > screenFrame.bottom)
frame.OffsetBy(0, screenFrame.bottom - frame.bottom);
if (frame.right > screenFrame.right)
frame.OffsetBy(screenFrame.right - frame.right, 0);
return frame;
}
if (superMenu->Layout() == B_ITEMS_IN_COLUMN) {
if (frame.right > screenFrame.right)
frame.OffsetBy(-superItem->Frame().Width() - frame.Width() - 2, 0);