* the text rect of the inner text view is now the same size as its bounds;
that's simplifies resizing and moving a lot (it's now working correctly). * the inner text view is now only navigable if the text control should have been navigable. * default text view inset is now (3, 3) - but this might be adapted by the total size of the control. * the height of the control now takes the label into account - it may differ from the height of the text line. * instead of computing the size again, the BTextControl constructor now just uses its GetPreferredSize(). * the label position now depends on the position of the text view. * the inner text view is now centered vertically inside the BTextControl. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14865 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,28 +1,15 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2004, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: TextControl.cpp
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// Author: Frans van Nispen (xlr8@tref.nl)
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// Description: BTextControl displays text that can act like a control.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2005, Haiku Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Frans van Nispen (xlr8@tref.nl)
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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/** BTextControl displays text that can act like a control. */
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#include <stdio.h>
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#include <Message.h>
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@ -35,16 +22,18 @@
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BTextControl::BTextControl(BRect frame, const char *name, const char *label,
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const char *text, BMessage *message, uint32 mask,
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uint32 flags)
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: BControl(frame, name, label, message, mask, flags | B_FRAME_EVENTS)
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: BControl(frame, name, label, message, mask, flags | B_FRAME_EVENTS)
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{
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InitData(label, text);
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float height;
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GetPreferredSize(NULL, &height);
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ResizeTo(Bounds().Width(), height);
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float lineHeight = fText->LineHeight(0);
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ResizeTo(Bounds().Width(), lineHeight + 8);
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fText->ResizeTo(fText->Bounds().Width(), lineHeight + 4);
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fText->MoveTo(fText->Frame().left, 2.0f);
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fText->ResizeTo(fText->Bounds().Width(), lineHeight);
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fText->MoveTo(fText->Frame().left, (height - lineHeight) / 2);
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}
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@ -221,15 +210,15 @@ BTextControl::Divider() const
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void
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BTextControl::Draw(BRect updateRect)
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{
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rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR),
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lighten1 = tint_color(no_tint, B_LIGHTEN_1_TINT),
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lighten2 = tint_color(no_tint, B_LIGHTEN_2_TINT),
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lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT),
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darken1 = tint_color(no_tint, B_DARKEN_1_TINT),
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darken2 = tint_color(no_tint, B_DARKEN_2_TINT),
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darken4 = tint_color(no_tint, B_DARKEN_4_TINT),
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darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT),
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nav = ui_color(B_KEYBOARD_NAVIGATION_COLOR);
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rgb_color noTint = ui_color(B_PANEL_BACKGROUND_COLOR),
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lighten1 = tint_color(noTint, B_LIGHTEN_1_TINT),
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lighten2 = tint_color(noTint, B_LIGHTEN_2_TINT),
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lightenMax = tint_color(noTint, B_LIGHTEN_MAX_TINT),
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darken1 = tint_color(noTint, B_DARKEN_1_TINT),
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darken2 = tint_color(noTint, B_DARKEN_2_TINT),
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darken4 = tint_color(noTint, B_DARKEN_4_TINT),
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darkenMax = tint_color(noTint, B_DARKEN_MAX_TINT),
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navigationColor = ui_color(B_KEYBOARD_NAVIGATION_COLOR);
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bool enabled = IsEnabled();
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bool active = false;
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@ -241,9 +230,8 @@ BTextControl::Draw(BRect updateRect)
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rect.InsetBy(-1.0f, -1.0f);
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if (active) {
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SetHighColor(nav);
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SetHighColor(navigationColor);
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StrokeRect(rect);
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} else {
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if (enabled)
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SetHighColor(darken4);
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@ -253,7 +241,7 @@ BTextControl::Draw(BRect updateRect)
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StrokeLine(rect.LeftTop(), rect.LeftBottom());
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StrokeLine(rect.LeftTop(), rect.RightTop());
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SetHighColor(no_tint);
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SetHighColor(noTint);
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StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom());
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StrokeLine(BPoint(rect.right, rect.top + 1.0f));
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}
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@ -263,7 +251,7 @@ BTextControl::Draw(BRect updateRect)
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if (enabled)
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SetHighColor(darken1);
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else
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SetHighColor(no_tint);
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SetHighColor(noTint);
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StrokeLine(rect.LeftBottom(), rect.LeftTop());
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StrokeLine(rect.RightTop());
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@ -277,10 +265,10 @@ BTextControl::Draw(BRect updateRect)
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StrokeLine(BPoint(rect.right, rect.top + 1.0f), rect.RightBottom());
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if (Label()) {
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font_height fh;
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GetFontHeight(&fh);
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font_height fontHeight;
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GetFontHeight(&fontHeight);
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float y = (float)ceil(fh.ascent + fh.descent + fh.leading) + 2.0f;
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float y = fontHeight.ascent + fText->Frame().top + 1;
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float x;
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switch (fLabelAlign) {
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@ -296,9 +284,9 @@ BTextControl::Draw(BRect updateRect)
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x = 3.0f;
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break;
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}
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SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR),
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IsEnabled() ? B_DARKEN_MAX_TINT : B_DISABLED_LABEL_TINT));
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SetHighColor(IsEnabled() ? darkenMax
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: tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DISABLED_LABEL_TINT));
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DrawString(Label(), BPoint(x, y));
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}
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}
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@ -401,23 +389,34 @@ BTextControl::SetEnabled(bool state)
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void
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BTextControl::GetPreferredSize(float *width, float *height)
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BTextControl::GetPreferredSize(float *_width, float *_height)
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{
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if (height)
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*height = fText->LineHeight(0) + 8.0f;
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if (_height) {
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// we need enough space for the label and the child text view
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font_height fontHeight;
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GetFontHeight(&fontHeight);
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float labelHeight = ceil(fontHeight.ascent + fontHeight.descent
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+ fontHeight.leading);
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float textHeight = fText->LineHeight(0) + 4.0;
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// TODO: this one I need to find out
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if (width)
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*width = 4.0f + ceilf(StringWidth(Label())) * 2.0f;
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*_height = max_c(labelHeight, textHeight);
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}
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if (_width) {
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// TODO: this one I need to find out
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float width = 20.0f + ceilf(StringWidth(Label()));
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if (width < Bounds().Width())
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width = Bounds().Width();
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*_width = width;
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}
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}
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void
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BTextControl::ResizeToPreferred()
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{
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float width, height;
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GetPreferredSize(&width, &height);
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BView::ResizeTo(width, height);
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// TODO: change divider?
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BView::ResizeToPreferred();
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}
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@ -601,7 +600,8 @@ BTextControl::InitData(const char *label, const char *initial_text,
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if (label)
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fDivider = floorf(bounds.Width() / 2.0f);
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if (Flags() & B_NAVIGABLE) {
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uint32 navigableFlags = Flags() & B_NAVIGABLE;
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if (navigableFlags != 0) {
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fSkipSetFlags = true;
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SetFlags(Flags() & ~B_NAVIGABLE);
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fSkipSetFlags = false;
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@ -612,19 +612,16 @@ BTextControl::InitData(const char *label, const char *initial_text,
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else {
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BRect frame(fDivider, bounds.top,
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bounds.right, bounds.bottom);
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// we are stroking the frame arround the text view, which
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// we are stroking the frame around the text view, which
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// is 2 pixels wide
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frame.InsetBy(2.0, 2.0);
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frame.InsetBy(3.0, 3.0);
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BRect textRect(frame.OffsetToCopy(0.0f, 0.0f));
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textRect.InsetBy(2.0, 2.0);
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fText = new _BTextInput_(frame, textRect,
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B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
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B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE);
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fText = new _BTextInput_(frame, textRect,
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B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
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B_WILL_DRAW | B_FRAME_EVENTS | navigableFlags);
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AddChild(fText);
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SetText(initial_text);
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fText->SetAlignment(B_ALIGN_LEFT);
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fText->AlignTextRect();
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_BTextInput_::FrameResized(float width, float height)
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{
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BTextView::FrameResized(width, height);
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AlignTextRect();
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// TODO: just to get something working, it wouldn't be correct for
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// scrolled views
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BRect textRect(Bounds());
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textRect.InsetBy(2.0, 2.0);
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SetTextRect(textRect);
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}
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@ -174,7 +170,10 @@ _BTextInput_::MakeFocus(bool state)
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void
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_BTextInput_::AlignTextRect()
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{
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// TODO: just to get something working, it wouldn't be correct for
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// scrolled views
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BRect textRect(Bounds());
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SetTextRect(textRect);
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}
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